Open Innovation vs. Experience Co‐Creation
The traditional innovation process
Traditional R&D Easy and fast demountable parts
Focus on design
Tires with altered PP offering lower friction
Higher security
Organic plastic
Maintenance
The lense of open innovation Solvers
Seekers
Polymer R&D Focus on young customers
R&D Design
R&D Universities
R&D Bicycle manufacturer
Excellence in production Market Car sector
R&D Community
Brakes manufacturer R&D ...n
Paradigms are shifting
R&D • • • • • • • •
Products Technology Materials Processes Design Time to market Viability Services
Experience
• • • •
Transcend the traditional R&D Focus on interactions Emotions Personalized Experience
How do we define experience?
An experience stimulates and satisfies individually the senses of the interacter (customer) by creating an emotional connection. It further transcends the traditional vision of products and services.
What is an experience? Personalized Involves all senses Higher focus/ concentration during the process Altered perception of time Creation of an emotional connection Unique process with an intrinsic value for each customer Offers a reflection/stimulation
(image source: maketool.com)
The experience co‐creation innovation process
The value creation as a result of dialogue, access, risk sharing and transparency
Value creation “inside-out” SCIENCE PUSH
z Logic of value creation of the last 75 years z Client s are seen as ‘value destructor’ z Passive participation
“outside-in” DEMAND PULL
z New way of value creation – focus on the experience generation by participation of several stakeholder in the creation process z The client is a productive value creator “co-creation”
Experience Co‐Creation integrated the customer in the organization’s creation process I should feel like driving a Ducatti
Could I create and place my own logo on the bike?
I would like to buy a “racing suit”/outfit that combines with my bike .
When the color would not be orange
Who is using the same or similar bicycle?
Is this bike receicable?
I would like to drive in the water
How can I track where my child is riding the bike?
Where would my friend sit?
My apartment is quiet small, how to I store my bike? The product is cool but the service....
Different experiences and views create new qualitative ideas Partners
Stakeholders
Suppliers
Target group
?
IT company Company
Bicycle Shop
Market
Tourism Agency
Community
Environmenta list
Gaming company Partners. ..n
Industry
Co‐Creation and collaboration environment
Experience platforms contextual and therefore exist off & on‐line
Creating new experiences via a new partner network
From the traditional to the experience innovation taxonomy Old
New
Process Products and services
Interactions Experiences Experience environments (on‐line and off‐line)
Technology Collaboration Stakeholder
Individual Community Individual
Where can you drink a coffee with us
Munique Basel Poznan
México - DF Bogotá Fortaleza * Lima
Salvador * São Paulo
Santiago
Buenos Aires Luanda
* Atuação através de parceiros
In 20 years Symnetics worked with 650 clients
Innovation Co‐Creation projects gain momentum in the last years
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Thank you!
What is ‘creative commons’