B.A. (Hons) Design for Visual Communication
Module: Investigation and Practice 1 Module Code: VC202-860-05 (20 credits) Lecturer: Katherine Szeto
Date: 21/8/2006
Assignment 3:
Vending Machine Magazine
Introduction:
The vending machine is a place where you can pick up a quick snack to satisfy a small hunger, or a drink to quench a big thirst.
Brief:
To create one issue of a magazine which is purchased in the vending machines found around the campus. Your magazine should have a clear concept. You will need to research the audience and try to create a new magazine which will quench the curiosity of this audience. You will need to research, design and create the content. This means title, articles, photography, illustrations, etc. Don’t forget to think about content, shape, binding, colour, texture, price, etc.
Learning Outcomes:
Understand the issues involved in preparing a design concept for delivery across a broad spectrum of graphic media. Apply a higher level of independence in resolving a design problem. Finding solutions to creative problems utilizing appropriate visual approaches. Identify and evaluate emerging design trends through visual research. Synthesise research findings in order to help solve visual communications problems, wich relate to broader aspects of contemporary design practice. Manage a series of graphic design projects using a systematic process. Resolve technical and structural constraints in relation to design process.
Demonstrate a high level of competence in preparing digital artwork and pre-press specification. Expand upon creative and production skills applicable to a variety of graphic and communication media. Implement typographic and image generating strategies appropriate to solving a visual communication problem. Work Required:
Students must submit: 1. 1 sketchbook; 2. 1 portfolio presentation 3. Final Outcome
Deadline:
September 13th 2006 (week 10)
Assessment Strategy:
Documentation of brainstorming and ideas generation. (20%) Design processses involved in solving visual communication problems. (20%) Research files. (20%) Stages of visual development through sketchbook / screenshots. (20%) Final design outcome, which reflects a high standard of finish and functionality. (20%)
Project Weighting within the Module:
This project is worth 20% (twenty percent) of the total Investigation + Practice 1 module mark.