Zepatos the Revered CHARACTER NAME
PLAYER
REGION
Clr/Wiz/Acm/MyT
Human
Male
Neutral Good
Tymora
CLASS
RACE
GENDER
ALIGNMENT
DEITY
3/6/2/10
Medium
Humanoid (human)
32
5'11"
172 lbs
Brown
Black
LEVEL
SIZE
TYPE
AGE
HEIGHT
WEIGHT
EYES
HAIR
ABILITY SCORE
ABILITY MODIFIER
8
–1
HIT POINTS
14
+2
ARMOR CLASS
STR STRENGTH
DEX DEXTERITY
TEMP. SCORE
TEMP. MODIFIER
TOTAL
HP
WOUNDS
CONSTITUTION
INT INTELLIGENCE
WIS WISDOM
22
+6
22
+6
18
+4
CHA
8
CHARISMA
AC
30 ft/x4
21
TOUCH
10 + +5
=
ABILITY MODIFIER
MISC. & MAGIC
TEMP MODIFIER
=
+7
+
+6
+
+5
+
+16
=
+5
+
+2
+
+9
+
+26
=
+17
+
+4
+
+5
+
(WISDOM)
+2
BASE ATTACK BONUS MODIFIER
+10
=
+
BASE ATTACK
TOTAL
–1
+
STR MODIFIER
ATTACK BONUS
RANGED ATTACK BONUS
+
SIZE MODIFIER
+10/+5
=
+13/+8
=
MISC. MODIFIER
+
11
+
SIZE MODIFIER
–1
+
0
+2
+
DEX MODIFIER
MISC. MODIFIER
+0
+
+0
+
SIZE MODIFIER
TEMP. MODIFIER
+0
+
+0
+
MISC. MODIFIER
TEMP. MODIFIER
WEAPON
TOTAL ATTACK BONUS
DAMAGE
CRITICAL
Dagger
+10/+5
1d4-1
19-20/x2
RANGE
WEIGHT
TYPE
SIZE
SPECIAL PROPERTIES
10 ft
1 lb
P/S
Medium
One-handed
AMMUNITION
WEAPON
TOTAL ATTACK BONUS
Dagger(Thrown)
+13/+8
RANGE
WEIGHT
TYPE
SIZE
10 ft
1 lb
P/S
Medium
AMMUNITION
Touch
+10/+5
WEIGHT
TYPE
SIZE
0 ft
0 lb
*
Medium
AMMUNITION
Ray
+13/+8
WEIGHT
TYPE
SIZE
0 ft
0 lb
*
Medium
AMMUNITION
WEIGHT
SIZE
AMMUNITION
WEIGHT
AMMUNITION
SIZE
CRITICAL
*
20/x2
DAMAGE
CRITICAL
*
20/x2
CRITICAL
SPECIAL PROPERTIES
TOTAL ATTACK BONUS
TYPE
DAMAGE
WEAPON
DAMAGE
Two-handed
TOTAL ATTACK BONUS
TYPE
19-20/x2
SPECIAL PROPERTIES
WEAPON
1d4-1
One-handed
TOTAL ATTACK BONUS
RANGE
CRITICAL
SPECIAL PROPERTIES
WEAPON
Thrown
TOTAL ATTACK BONUS
RANGE
DAMAGE
SPECIAL PROPERTIES
WEAPON
RANGE
MISC. MODIFIER
ACTION POINTS STR MODIFIER
11
BASE ATTACK BONUS
TOTAL
RANGE
DEX MODIFIER
+0
ARCANE SPELL FAILURE *
+0
BASE ATTACK BONUS
TOTAL
MELEE
+0
+
SPELL RESISTANCE
+11/+6
+11
+2
CONDITIONAL MODIFIERS
TEMP.
GRAPPLE
=
TOTAL BASE SAVE
TOTAL
WILL
+2 DEX MODIFIER
+
+0
+
SIZE MODIFIER
DAMAGE
CRITICAL
SPECIAL PROPERTIES
+0 NATURAL ARMOR
+
+2
+
DEFLECT MOD
+0 MISC MOD
3/cold iron ARMOR CHECK PENALTY
DAMAGE REDUCTION
SKILLS SKILL NAME
Appraise¹
+18
(DEXTERITY)
19
ARMOR CLASS
MODIFIER
SAVING THROWS
REFLEX
+
SHIELD BONUS
FLAT-FOOTED
INITIATIVE
FORTITUDE (CONSTITUTION)
+2
+
ARMOR BONUS
14
ARMOR CLASS
–1
SPEED
182 TOTAL
CON
CHARACTER RECORD SHEET
NONLETHAL DAMAGE
CROSS-CLASS
ABILITY NAME
MAX RANKS KEY ABILITY
INT DEX* Bluff¹ CHA Climb¹ STR* Concentration¹ CON Craft skills…¹ INT Diplomacy¹ CHA Disguise¹ CHA Escape Artist¹ DEX* Forgery¹ INT Gather Information¹ CHA Heal¹ WIS Hide¹ DEX* Intimidate¹ CHA Jump¹ STR* Knowledge (arcana) INT Knowledge (arch & eng) INT Knowledge (dungeoneering) INT Knowledge (history) INT Knowledge (religion) INT Knowledge (the planes) INT Listen¹ WIS Move Silently¹ DEX* Perform skills ...¹ CHA Ride¹ DEX Search¹ INT Sense Motive¹ WIS Spellcraft INT Spot¹ WIS Survival¹ WIS Swim¹ STR** Use Rope¹ DEX Balance¹
SKILL MODIFIER
+6 +2 –1 –1 +30 +6 –1 –1 +2 +6 –1 +4 +2 –1 –1 +30 +16 +16 +14 +30 +30 +6 +2 –1 +2 +6 +4 +35 +6 +4 –1 +2
ABILITY MODIFIER
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
6 2 -1 -1 6 6 -1 -1 2 6 -1 4 2 -1 -1 6 6 6 6 6 6 4 2 -1 2 6 4 6 4 4 -1 2
24 / 12 MISC. MODIFIER
RANKS
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
0 0 0 0 24 0 0 0 0 0 0 0 0 0 0 24 10 10 8 24 24 0 0 0 0 0 0 24 0 0 0 0
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 0 0 0 0 0 5 2 0 0 0
Skills marked with ¹ can be used normally even if the character has zero (0) skill ranks. Skills marked with are cross-class skills. * ARMOR CHECK PENALTY applies. ** Twice ARMOR CHECK PENALTY applies.
SPECIAL ABILITIES –– RACE ABILITIES –– • Base land speed of 30 feet. • Bonus Feat: 1st level bonus feat • Favored Class: Any –– CLASS ABILITIES –– • Proficient in all armor, and all shields(except tower shields) • Proficient with all simple weapons. • Aura of Chaos(Ex): You have a moderate aura of Chaos. • Aura of Good(Ex): You have a moderate aura of Good. • Spontaneous Casting: Can spontaneously cast Cure spells, by sacrificing a pre-prepared spell of equal or higher level. • Restricted Spells: cannot cast Evil spells. • Turn Undead(Su): Can turn undead 2 times per day. A turning check is made on 1d20+1; turning damage is equal to 2d6+2 on a successful check. • Evasion(Ex): On a successful Reflex save against a magical attack, you take no damage. • Familiar: You have called a Weasel as a magical companion. ¤ Alertness: While the familiar is within arms reach, you gain the Alertness feat(+2 to Spot & Listen checks). • Evoker: You are specialized in the school of Evocation. You can prepare one additional Evocation spell per spell level each per day. You gain a +2 bonus to Spellcraft checks to learn spells from this school. Enchantment and Necromancy spells are prohibited to you. • High Arcana: For each level of Archmage you take, you can select one high arcana. ¤ Mastery of Elements: You can alter an arcane spell when cast to utilize a different element from the one it normally uses. ¤ Mastery of Shaping: You can alter area and effect spells that use burst, cone, cylinder, emanation or spreads by creating spaces within the spell's area or effect that are not subject to the spell. –– FEATS –– • Lightning Reflexes (PH 97) : +2 bonus on Reflex saves. • Skill Focus (PH 100) (Spellcraft) : +3 bonus on checks with selected skill. • Spell Focus (PH 100) (Evocation; Illusion) : +1 bonus on save DCs against specific school of magic. • Greater Spell Focus (PH 94) (Evocation) : +2 bonus on save DCs against specific school of magic. • Spell Penetration (PH 100) : +2 bonus on caster level checks to defeat spell resistance. • Greater Spell Penetration (PH 94) : +4 bonus on caster level checks to defeat spell resistance. • Craft Wondrous Item (PH 92) : Create magic wondrous items. • Scribe Scroll (PH 99)² : Create magic scrolls. • Silent Spell (PH 100) : Cast spells without verbal components. • Efficient Item Creation (EL 53 or SRD) : Create magic items in days instead of weeks. • Efficient Item CreationCraft Wondrous Item (EL 53 or SRD)
203,810 / 231,000
Tim's CAMPAIGN
EXPERIENCE POINTS
GEAR ARMOR/PROTECTIVE ITEM
TYPE
ARMOR BONUS
MAX DEX BONUS
+1 Mithral chain shirt
Light
+5
+6
ACP
SPELL FAILURE
SPEED
WEIGHT
SPECIAL PROPERTIES
+0
0%
30
12.5
Twilight, Blue Shine
SHIELD/PROTECTIVE ITEM
ARMOR BONUS
WEIGHT
CHECK PENALTY
SPELL FAILURE
+1 Light mithral shield
+2
3
+0
0%
SPECIAL PROPERTIES
Heavy Fortification OTHER POSSESSIONS Wgt
ITEM
Wgt
ITEM
Heward's Handy Haversack
Iron Ward Diamond, Least
Potion of Cure Moderate Wounds
Clasp of Energy Prot, Elec, Lesser
Tome of Worldly Memory
ioun stone, pale blue, +2 str skin of power damping
2
Magic Items Equipped by Slot Ring Slot (RH) Ring of evasion (25000 GP) Ring Slot (LH) Ring of protection (+2) (8000 GP) Hand Slot Gloves of dexterity (+4) (16000 GP)
0
Arm Slot (none) (0 GP)
0
Head Slot Helm of Wisdom +4
1
(none) (0 GP)
0
Face Slot Mask of Intellect +4
1
(none) (0 GP)
0
Shoulder Slot (none) (0 GP)
0
Neck Slot (none) (0 GP)
0
Body Slot (none) (0 GP)
0
Torso Slot Shirt of the fey (15000 GP)
Shirt of Resistance +5
1
Waist Slot Belt of Health +6
1
(none) (0 GP)
0
Feet Slot (none) (0 GP)
0
21.5
TOTAL WEIGHT CARRIED NOTES
LANGUAGES
Common
1
Celestial
2
Draconic
3
CARRYING INFO
4
TURN ATTEMPTS
5 Times/Day
6
26
53
80
LIGHT LOAD
MED LOAD
HEAVY LOAD
2
Used
Turning Check Modifier
+1
7 8 9 10
80
160
400
11 12
LIFT OVER HEAD
LIFT OFF GROUND
MONEY
13
PUSH DRAG
Turning Check
Most Powerful Undead Affected(Max HD)
Up to 0
0
1-3
0
4-6
1
7-9
2
10-12
3
14
PP
15
GP
13-15
4
16
SP
16-18
5
17
CP
19-21
6
18
Art
22+
7
19
Gems
20 Other (GP)
200
# of HD Turned
2d6+2 If your cleric level is double the HD of the undead or more, the undead are destroyed rather than turned. Dispelling rebuking works like turning, but you must equal or exceed the check result of the cleric who rebuked.