Zepatos The Revered

  • August 2019
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Zepatos the Revered CHARACTER NAME

PLAYER

REGION

Clr/Wiz/Acm/MyT

Human

Male

Neutral Good

Tymora

CLASS

RACE

GENDER

ALIGNMENT

DEITY

3/6/2/10

Medium

Humanoid (human)

32

5'11"

172 lbs

Brown

Black

LEVEL

SIZE

TYPE

AGE

HEIGHT

WEIGHT

EYES

HAIR

ABILITY SCORE

ABILITY MODIFIER

8

–1

HIT POINTS

14

+2

ARMOR CLASS

STR STRENGTH

DEX DEXTERITY

TEMP. SCORE

TEMP. MODIFIER

TOTAL

HP

WOUNDS

CONSTITUTION

INT INTELLIGENCE

WIS WISDOM

22

+6

22

+6

18

+4

CHA

8

CHARISMA

AC

30 ft/x4

21

TOUCH

10 + +5

=

ABILITY MODIFIER

MISC. & MAGIC

TEMP MODIFIER

=

+7

+

+6

+

+5

+

+16

=

+5

+

+2

+

+9

+

+26

=

+17

+

+4

+

+5

+

(WISDOM)

+2

BASE ATTACK BONUS MODIFIER

+10

=

+

BASE ATTACK

TOTAL

–1

+

STR MODIFIER

ATTACK BONUS

RANGED ATTACK BONUS

+

SIZE MODIFIER

+10/+5

=

+13/+8

=

MISC. MODIFIER

+

11

+

SIZE MODIFIER

–1

+

0

+2

+

DEX MODIFIER

MISC. MODIFIER

+0

+

+0

+

SIZE MODIFIER

TEMP. MODIFIER

+0

+

+0

+

MISC. MODIFIER

TEMP. MODIFIER

WEAPON

TOTAL ATTACK BONUS

DAMAGE

CRITICAL

Dagger

+10/+5

1d4-1

19-20/x2

RANGE

WEIGHT

TYPE

SIZE

SPECIAL PROPERTIES

10 ft

1 lb

P/S

Medium

One-handed

AMMUNITION



WEAPON

TOTAL ATTACK BONUS

Dagger(Thrown)

+13/+8

RANGE

WEIGHT

TYPE

SIZE

10 ft

1 lb

P/S

Medium

AMMUNITION

Touch

+10/+5

WEIGHT

TYPE

SIZE

0 ft

0 lb

*

Medium

AMMUNITION

Ray

+13/+8

WEIGHT

TYPE

SIZE

0 ft

0 lb

*

Medium

AMMUNITION

WEIGHT

SIZE

AMMUNITION

WEIGHT

AMMUNITION

SIZE



CRITICAL

*

20/x2







DAMAGE

CRITICAL

*

20/x2







CRITICAL

SPECIAL PROPERTIES

TOTAL ATTACK BONUS

TYPE



DAMAGE



WEAPON

 DAMAGE

Two-handed

TOTAL ATTACK BONUS

TYPE

19-20/x2

SPECIAL PROPERTIES



WEAPON

1d4-1

One-handed

TOTAL ATTACK BONUS

RANGE



CRITICAL

SPECIAL PROPERTIES



WEAPON



Thrown

TOTAL ATTACK BONUS

RANGE

 DAMAGE

SPECIAL PROPERTIES



WEAPON

RANGE

MISC. MODIFIER

ACTION POINTS STR MODIFIER

11

BASE ATTACK BONUS

TOTAL

RANGE

DEX MODIFIER

+0

ARCANE SPELL FAILURE *

+0

BASE ATTACK BONUS

TOTAL

MELEE

+0

+

SPELL RESISTANCE

+11/+6

+11

+2

CONDITIONAL MODIFIERS

TEMP.

GRAPPLE

=

TOTAL BASE SAVE

TOTAL

WILL

+2 DEX MODIFIER

+

+0

+

SIZE MODIFIER





DAMAGE



CRITICAL

SPECIAL PROPERTIES









+0 NATURAL ARMOR

+

+2

+

DEFLECT MOD

+0 MISC MOD

3/cold iron ARMOR CHECK PENALTY

DAMAGE REDUCTION

SKILLS SKILL NAME

 Appraise¹

+18

(DEXTERITY)

19

ARMOR CLASS

MODIFIER

SAVING THROWS

REFLEX

+

SHIELD BONUS

FLAT-FOOTED

INITIATIVE

FORTITUDE (CONSTITUTION)

+2

+

ARMOR BONUS

14

ARMOR CLASS

–1

SPEED

182 TOTAL

CON

CHARACTER RECORD SHEET

NONLETHAL DAMAGE

CROSS-CLASS

ABILITY NAME

MAX RANKS KEY ABILITY

INT DEX*  Bluff¹ CHA  Climb¹ STR*  Concentration¹ CON  Craft skills…¹ INT  Diplomacy¹ CHA  Disguise¹ CHA  Escape Artist¹ DEX*  Forgery¹ INT  Gather Information¹ CHA  Heal¹ WIS  Hide¹ DEX*  Intimidate¹ CHA  Jump¹ STR*  Knowledge (arcana) INT  Knowledge (arch & eng) INT  Knowledge (dungeoneering) INT  Knowledge (history) INT  Knowledge (religion) INT  Knowledge (the planes) INT  Listen¹ WIS  Move Silently¹ DEX*  Perform skills ...¹ CHA  Ride¹ DEX  Search¹ INT  Sense Motive¹ WIS  Spellcraft INT  Spot¹ WIS  Survival¹ WIS  Swim¹ STR**  Use Rope¹ DEX  Balance¹

SKILL MODIFIER

+6 +2 –1 –1 +30 +6 –1 –1 +2 +6 –1 +4 +2 –1 –1 +30 +16 +16 +14 +30 +30 +6 +2 –1 +2 +6 +4 +35 +6 +4 –1 +2

ABILITY MODIFIER

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

6 2 -1 -1 6 6 -1 -1 2 6 -1 4 2 -1 -1 6 6 6 6 6 6 4 2 -1 2 6 4 6 4 4 -1 2

24 / 12 MISC. MODIFIER

RANKS

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

0 0 0 0 24 0 0 0 0 0 0 0 0 0 0 24 10 10 8 24 24 0 0 0 0 0 0 24 0 0 0 0

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 0 0 0 0 0 5 2 0 0 0

Skills marked with ¹ can be used normally even if the character has zero (0) skill ranks. Skills marked with  are cross-class skills. * ARMOR CHECK PENALTY applies. ** Twice ARMOR CHECK PENALTY applies.

SPECIAL ABILITIES –– RACE ABILITIES –– • Base land speed of 30 feet. • Bonus Feat: 1st level bonus feat • Favored Class: Any –– CLASS ABILITIES –– • Proficient in all armor, and all shields(except tower shields) • Proficient with all simple weapons. • Aura of Chaos(Ex): You have a moderate aura of Chaos. • Aura of Good(Ex): You have a moderate aura of Good. • Spontaneous Casting: Can spontaneously cast Cure spells, by sacrificing a pre-prepared spell of equal or higher level. • Restricted Spells: cannot cast Evil spells. • Turn Undead(Su): Can turn undead 2 times per day. A turning check is made on 1d20+1; turning damage is equal to 2d6+2 on a successful check. • Evasion(Ex): On a successful Reflex save against a magical attack, you take no damage. • Familiar: You have called a Weasel as a magical companion. ¤ Alertness: While the familiar is within arms reach, you gain the Alertness feat(+2 to Spot & Listen checks). • Evoker: You are specialized in the school of Evocation. You can prepare one additional Evocation spell per spell level each per day. You gain a +2 bonus to Spellcraft checks to learn spells from this school. Enchantment and Necromancy spells are prohibited to you. • High Arcana: For each level of Archmage you take, you can select one high arcana. ¤ Mastery of Elements: You can alter an arcane spell when cast to utilize a different element from the one it normally uses. ¤ Mastery of Shaping: You can alter area and effect spells that use burst, cone, cylinder, emanation or spreads by creating spaces within the spell's area or effect that are not subject to the spell. –– FEATS –– • Lightning Reflexes (PH 97) : +2 bonus on Reflex saves. • Skill Focus (PH 100) (Spellcraft) : +3 bonus on checks with selected skill. • Spell Focus (PH 100) (Evocation; Illusion) : +1 bonus on save DCs against specific school of magic. • Greater Spell Focus (PH 94) (Evocation) : +2 bonus on save DCs against specific school of magic. • Spell Penetration (PH 100) : +2 bonus on caster level checks to defeat spell resistance. • Greater Spell Penetration (PH 94) : +4 bonus on caster level checks to defeat spell resistance. • Craft Wondrous Item (PH 92) : Create magic wondrous items. • Scribe Scroll (PH 99)² : Create magic scrolls. • Silent Spell (PH 100) : Cast spells without verbal components. • Efficient Item Creation (EL 53 or SRD) : Create magic items in days instead of weeks. • Efficient Item CreationCraft Wondrous Item (EL 53 or SRD)

203,810 / 231,000

Tim's CAMPAIGN

EXPERIENCE POINTS

GEAR ARMOR/PROTECTIVE ITEM

TYPE

ARMOR BONUS

MAX DEX BONUS

+1 Mithral chain shirt

Light

+5

+6

ACP

SPELL FAILURE

SPEED

WEIGHT

SPECIAL PROPERTIES

+0

0%

30

12.5

Twilight, Blue Shine

SHIELD/PROTECTIVE ITEM

ARMOR BONUS

WEIGHT

CHECK PENALTY

SPELL FAILURE

+1 Light mithral shield

+2

3

+0

0%

SPECIAL PROPERTIES

Heavy Fortification OTHER POSSESSIONS Wgt

ITEM

Wgt

ITEM

Heward's Handy Haversack

Iron Ward Diamond, Least

Potion of Cure Moderate Wounds

Clasp of Energy Prot, Elec, Lesser

Tome of Worldly Memory

ioun stone, pale blue, +2 str skin of power damping

2

Magic Items Equipped by Slot Ring Slot (RH) Ring of evasion (25000 GP) Ring Slot (LH) Ring of protection (+2) (8000 GP) Hand Slot Gloves of dexterity (+4) (16000 GP)

0

Arm Slot (none) (0 GP)

0

Head Slot Helm of Wisdom +4

1

(none) (0 GP)

0

Face Slot Mask of Intellect +4

1

(none) (0 GP)

0

Shoulder Slot (none) (0 GP)

0

Neck Slot (none) (0 GP)

0

Body Slot (none) (0 GP)

0

Torso Slot Shirt of the fey (15000 GP)

Shirt of Resistance +5

1

Waist Slot Belt of Health +6

1

(none) (0 GP)

0

Feet Slot (none) (0 GP)

0

21.5

TOTAL WEIGHT CARRIED NOTES

LANGUAGES

Common

1

Celestial

2

Draconic

3

CARRYING INFO

4

TURN ATTEMPTS

5 Times/Day

6

26

53

80

LIGHT LOAD

MED LOAD

HEAVY LOAD

2

Used

Turning Check Modifier

+1

7 8 9 10

80

160

400

11 12

LIFT OVER HEAD

LIFT OFF GROUND

MONEY

13

PUSH DRAG

Turning Check

Most Powerful Undead Affected(Max HD)

Up to 0

0

1-3

0

4-6

1

7-9

2

10-12

3

14

PP

15

GP

13-15

4

16

SP

16-18

5

17

CP

19-21

6

18

Art

22+

7

19

Gems

20 Other (GP)

200

# of HD Turned

2d6+2 If your cleric level is double the HD of the undead or more, the undead are destroyed rather than turned. Dispelling rebuking works like turning, but you must equal or exceed the check result of the cleric who rebuked.

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