Zepatos The Revered Cleric Spells

  • August 2019
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  • Words: 4,969
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# 4

Cleric CASTER LVL

13

SPELL SAVE

+4

# 4

# 4

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SPELL SAVE DC

14

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LEVEL

0

1ST

2ND

3RD

4TH

5TH

6TH

7TH

SPELLS PER DAY

6

6

6

5

5

3

1

1

6

6

6 5 Character:

DC MOD

5

3

2

1

# 4

8TH

-1

# 4

9TH

-1

Zepatos the Revered

SPELL RANGES CLOSE RANGE (25 ft. + 5 ft. / 2 levels) MEDIUM RANGE (100 ft. + 10 ft. / level) LONG RANGE (400 ft. + 40 ft. / level)

55 ft. 230 ft. 920 ft.

FALSE

DOMAIN INFORMATION Ability You have good fortune, useable once per day. When you use this ability, you may reroll any one roll that you have just made. You must abide by the new roll.

Luck 1 prep 1 2 3 4 5 6 7

spell name

school

comp

cast time

range

duration

save

SR

description

ref

Entropic Shield Aid Protection from Energy Freedom of Movement Break Enchantment Mislead Spell Turning

abj en(comp)[mind] abj abj abj ill(fig,glam) abj

vs vsdf vsdf vsmdf vs s vsm/df

1a 1a 1a 1a 1 min 1a 1a

Personal Touch Touch Per or Tch Close Close Personal

13 min(D) 13 min 130 mins* 130 min Inst 13 rd(D)* 130 mins/di(D)

0 None Fort neg(h) Will neg(h) see text None, Will dis* 0

0 Yes(h) Yes(h) Yes(h) No No 0

Ranged attacks against you have 20% miss chance. +1 on attack rolls and saves against fear, 1d8+10 temporary hp. Absorb 120 of damage from one kind of energy. Subject moves normally despite impediments, auto-succeed grapple checks. Frees subjects from enchantments, alterations, curses, and petrification. Turns you invisible and creates illusory double. Reflect 1d4+6 spell levels back at caster.

ph:227 ph:196 ph:266 ph:233 ph:207 ph:255 ph:282

Ability For a total of 3 rounds per day (which can be divided between multiple uses), you can ignore all magical effects which hamper movement and mobility. Survival added to your list of cleric class skills.

Travel 2 prep 1 2 3 4 5 6 7

spell name

school

comp

cast time

range

duration

save

Longstrider Locate Object Fly Dimension Door Teleport Find the Path Teleport, Greater

tra div tra con(teleport) con(teleport) div con(teleport)

vsm vsf/df vsf/df v v vsf v

1a 1a 1a 1a 1a 3 rds 1a

Personal Long Touch Long Per or Tch Per or Tch Per or Tch

13 hr(D) 13 min 13 min Inst Inst 130 min Inst

0 0 None No Will neg(h) Yes(h) None, Will neg(o) No, Yes(o) None and Will neg(o) No, Yes(o) None, Will neg(h) No, Yes(h) None and Will neg(o) No, Yes(o)

SR

description

ref

Grants a +10 enhancement bonus to your speed. Senses direction toward object (specific or type). Subject flies at speed of 60 ft. Teleports you and 4 Medium creatures up to Long range. Instantly transports you as far as 1300 miles. Shows most direct way to a location. As teleport, but no range limit and no off-target arrival.

ph:249 ph:249 ph:232 ph:221 ph:292 ph:230 ph:293

spell name

school

comp

cast time

range

duration

save

—— 0-Level Spells (Orisons) —— Create Water Cure Minor Wounds Detect Magic Detect Poison Guidance Inflict Minor Wounds Light Mending Purify Food and Drink Read Magic Resistance

SR

description

ref

con(creation)[water] con(healing) div div div nec evo[light] tra tra div abj

vs vs vs vs vs vs vm/df vs vs vsf vsm/df

1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a

Close Touch 60 ft. Close Touch Touch Touch 10 ft. 10 ft. Personal Touch

Inst Inst [c]->13 min(D) Inst 1 min(D) Inst 130 min(D) Inst Inst 130 min 1 min

None Will half(h)* None None Will neg(h) Will half None Will neg(h,o) Will neg(o)

No Yes(h)* No No Yes Yes No Yes(h,o) Yes(o)

Will neg(h)

Yes(h)

Creates 26 gallons of pure water. Cures 1 point of damage. Detects spells and magic items within 60 ft. Detects poison in one creature or object. +1 on one attack roll, saving throw, or skill check. Touch attack, 1 point of damage. Object shines like a torch. Makes minor repairs on an object. Purifies 13 cu. ft. of food or water. Read scrolls and spellbooks. Subject gains +1 on saving throws.

ph:215 ph:216 ph:219 ph:219 ph:238 ph:244 ph:248 ph:253 ph:267 ph:269 ph:272

*Requires LG Spell Access

SPELL LIST prep

Page 1 of 6

# 4

Cleric CASTER LVL SPELL SAVE

13

+4

# 4

# 4

# 4

# 4

# 4

# 4

# 4

SPELL SAVE DC

14

15

16

17

18

19

20

21

LEVEL

0

1ST

2ND

3RD

4TH

5TH

6TH

7TH

SPELLS PER DAY

6

6

6

5

5

3

1

1

6

6

6 5 Character:

DC MOD

5

3

2

# 4

1

8TH

-1

# 4

9TH

-1

Zepatos the Revered

SPELL RANGES CLOSE RANGE (25 ft. + 5 ft. / 2 levels) MEDIUM RANGE (100 ft. + 10 ft. / level) LONG RANGE (400 ft. + 40 ft. / level)

55 ft. 230 ft. 920 ft.

*Requires LG Spell Access

SPELL LIST prep

spell name

school

comp

cast time

range

duration

save

SR

description

ref

Virtue —— 1st-Level Spells —— Bane Bless Bless Water Cause Fear Command Comprehend Languages Cure Light Wounds Detect Chaos Detect Evil Detect Good Detect Law Detect Undead Divine Favor Doom Endure Elements Entropic Shield Hide from Undead Inflict Light Wounds Magic Stone Magic Weapon Obscuring Mist Protection from Chaos

tra

vsdf

1a

Touch

1 min

Fort neg(h)

Yes(h)

Subject gains 1 temporary hp.

ph:298

en(comp)[fear,mind] en(comp)[mind] tra[good] nec[fear,mind] en(comp)[lang,mind] div con(healing) div div div div div evo nec[fear,mind] abj abj abj nec tra tra con(creation) abj[lawful]

vsdf vsdf vsm vs v vsm/df vs vsdf vsdf vsdf vsdf vsm/df vsdf vsdf vs vs vsdf vs vsdf vsdf vs vsm/df

1a 1a 1 min 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a

50 ft. 50 ft. Touch Close Close Personal Touch 60 ft. 60 ft. 60 ft. 60 ft. 60 ft. Personal Med Touch Personal Touch Touch Touch Touch 20 ft. Touch

13 min 13 min Inst 1d4 rds/1 rd* 1 rd 130 min Inst [c]->130 min(D) [c]->130 min(D) [c]->130 min(D) [c]->130 min(D) [c]->13 min(D) 1 min 13 min 24 hrs 13 min(D) 130 min(D) Inst 30 min(D) 13 min 13 min 13 min(D)

Will neg None Will neg(o) Will prtl Will neg

Yes Yes(h) Yes(o) Yes Yes

Will half(h)* None None None None None

Yes(h)* No No No No No

Will neg Will neg(h)

Yes Yes(h)

Will neg(h)* Will half Will neg(h,o) Will neg(h,o) None Will neg(h)

Yes Yes Yes(h,o) Yes(h,o) No No*

Enemies take -1 on attack rolls and saves against fear. Allies gain +1 morale bonus on attack rolls and saves against fear. Makes holy water. One creature of 5 HD or less flees for 1d4 rounds. One subject obeys selected command for 1 round. You understand all spoken and written languages. Cures 1d8+5 damage. Reveals creatures, spells, or objects of selected alignment. Reveals creatures, spells, or objects of selected alignment. Reveals creatures, spells, or objects of selected alignment. Reveals creatures, spells, or objects of selected alignment. Reveals undead within 60 ft. You gain +3 on attack and damage rolls. One subject takes -2 on attack rolls, damage rolls, saves, and checks. Exist comfortably in hot or cold environments. Ranged attacks against you have 20% miss chance. Undead can't perceive 13 subject(s). Touch attack, 1d8+5 damage. Three stones gain +1 on attack, deal 1d6 +1 damage. Weapon gains +1 bonus. Fog surrounds you. +2 to AC and saves, counter mind control, hedge out elementals and outsiders.

ph:203 ph:205 ph:205 ph:208 ph:211 ph:212 ph:215 ph:218 ph:218 ph:219 ph:219 ph:220 ph:224 ph:225 ph:226 ph:227 ph:241 ph:244 ph:251 ph:251 ph:258 ph:266

abj[good] abj[chaotic] abj abj abj con(summon)*

vsm/df vsm/df vs vsdf vsm vsf/df

1a 1a 1a 1a 1a 1r

Touch Touch Close Touch Touch Close

13 min(D) 13 min(D) 10 mins* 13 rd 13 min 13 rd(D)

Will neg(h) Will neg(h) Will neg(h) Will neg Will neg(h) None

No* No* Yes(h) No Yes(h) No

+2 to AC and saves, counter mind control, hedge out elementals and outsiders. +2 to AC and saves, counter mind control, hedge out elementals and outsiders. Suppresses fear or gives +4 on saves against fear for 4 subjects. Opponents can't attack you, and you can't attack. Aura grants +4 deflection bonus to Armor Class. Calls extraplanar creature to fight for you.

ph:266 ph:266 ph:271 ph:274 ph:278 ph:285

en(comp)[mind] tra[see text] div tra tra en(comp)[mind] evo[good] con(healing) evo[darkness] con(healing) tra en(charm)[lang,mind,sonic] div

vsdf vsdf vsmf vsdf vsm/df vsdf vsmdf vs vm/df vsdf vsm/df vs vs

1a 1a 1 min 1a 1a 1a 1a 1a 1a 1a 1a 1r 1a

Touch Touch Personal Touch Touch Med Close Touch Touch Touch Touch Med Personal

13 min 13 min Inst 13 min 13 min [c]->13 rd(D) 26 hr Inst 130 min(D) 13 hr 13 min 1 hr or less 13 min

None Will neg(h,o)

Yes(h) Yes(h,o)

Will neg(h) Will neg(h) Will neg None Will half(h)* None Fort neg(h) Will neg(h) Will neg*

Yes Yes(h) Yes No Yes(h)* No Yes(h) Yes Yes

+1 on attack rolls and saves against fear, 1d8+10 temporary hp. Weapon becomes good, evil, lawful, or chaotic. Learns whether an action will be good or bad. Subject gains +4 to Con. Subject gains +4 to Str. Calms creatures, negating emotion effects. Fills area with positive energy, making undead weaker. Cures 2d8+10 points of damage. 20-ft. radius of supernatural shadow. Stops poison from harming subject. Subject gains +4 to Cha. Captivates all within range. Notice traps as a rogue does.

ph:196 ph:197 ph:202 ph:203 ph:207 ph:207 ph:212 ph:216 ph:216 ph:217 ph:225 ph:227 ph:230

Protection from Evil Protection from Law Remove Fear Sanctuary Shield of Faith Summon Monster I —— 2nd-Level Spells —— Aid Align Weapon Augury Bear's Endurance Bull's Strength Calm Emotions Consecrate Cure Moderate Wounds Darkness Delay Poison Eagle's Splendor Enthrall Find Traps

Page 2 of 6

# 4

Cleric CASTER LVL SPELL SAVE

# 4

# 4

# 4

# 4

# 4

# 4

14

15

16

17

18

19

20

21

LEVEL

0

1ST

2ND

3RD

4TH

5TH

6TH

7TH

SPELLS PER DAY

6

6

6

5

5

3

1

1

13

+4

# 4

SPELL SAVE DC

6

6

6 5 Character:

DC MOD

5

3

2

1

# 4

8TH

-1

# 4

9TH

-1

Zepatos the Revered

SPELL RANGES CLOSE RANGE (25 ft. + 5 ft. / 2 levels) MEDIUM RANGE (100 ft. + 10 ft. / level) LONG RANGE (400 ft. + 40 ft. / level)

55 ft. 230 ft. 920 ft.

*Requires LG Spell Access

SPELL LIST prep

spell name

school

comp

cast time

range

duration

save

Gentle Repose Hold Person Inflict Moderate Wounds Make Whole Owl's Wisdom Remove Paralysis Resist Energy Restoration, Lesser Shatter Shield Other Silence Sound Burst Spiritual Weapon

nec en(comp)[mind] nec tra tra con(healing) abj con(healing) evo[sonic] abj ill(glam) evo[sonic] evo[force]

vsm/df vsf/df vs vs vsm/df vs vsdf vs vsm/df vsf vs vsf/df vsdf

1a 1a 1a 1a 1a 1a 1a 3 rds 1a 1a 1a 1a 1a

Touch Med Touch Close Touch Close Touch Touch Close Close Long Close Med

13 days 13 rd(D)* Inst 130 min 13 min Inst 130 min Inst Inst 13 hr(D) 13 min(D) Inst 13 rd(D)

Will neg(o) Yes(o) Preserves one corpse. Will neg* Yes Paralyzes one humanoid. Will half Yes Touch attack, 2d8+10 damage. None No Repairs an object. Will neg(h) Yes Subject gains +4 to Wis. Will neg(h) Yes(h) Frees one or more creatures from paralysis or slow effect. Fort neg(h) Yes(h) Subject Ignores 30 points of damage/attack from specified energy type. Will neg(h) Yes(h) Dispels magical ability penalty or repairs 1d4 ability damage. Will neg(o), Fort half* Yes(o) Sonic vibration damages objects or crystalline creatures. Will neg(h) Yes(h) You take half of subject's damage. Will neg*, None(o) Yes, No(o)*Negates sound in 20-ft. radius. Fort prtl Yes Deals 1d8 sonic damage to subjects; may stun them. None Yes Magic weapon attacks on its own.

ph:235 ph:241 ph:244 ph:252 ph:259 ph:271 ph:272 ph:272 ph:278 ph:278 ph:279 ph:281 ph:283

Status Summon Monster II Undetectable Alignment Zone of Truth —— 3rd-Level Spells —— Bestow Curse Blindness/Deafness Blindsight Continual Flame Create Food and Water Cure Serious Wounds Daylight Deeper Darkness Dispel Magic Glyph of Warding Helping Hand Inflict Serious Wounds Invisibility Purge

div con(summon)* abj en(comp)[mind]

vs vsf/df vs vsdf

1a 1r 1a 1a

Touch Close Close Close

13 hr 13 rd(D) 24 hrs 13 min

Will neg(h) None Will neg(o) Will neg

Yes(h) No Yes(o) Yes

ph:284 ph:286 ph:297 ph:303

nec nec tra evo[light] con(creation) con(healing) evo[light] evo[darkness] abj abj evo nec evo

vs v vs vsm vs vs vs vm/df vs vsm vsdf vs vs

1a 1a 1a 1a 10 mins 1a 1a 1a 1a 10 mins 1a 1a 1a

Touch Med Touch Touch Close Touch Touch Touch Med Touch 5 miles Touch Personal

Perm Perm(D) 13 min Perm 24 hrs* Inst 130 min(D) 13 day(D) Inst Perm(D) 13 hr Inst 13 min(D)

Will neg Fort neg Will neg(h) None None Will half(h)* None None None see text None Will half

Yes -6 to one stat, or -4 on attacks, saves, checks, or 50% chance of losing actions. Yes Makes subject blind or deaf. Yes(h) Grants blindsight (mm 306) out to 30 ft. No Makes a permanent, heatless torch. No Feeds 39 humans (or 13 horses). Yes(h)* Cures 3d8+13 damage. No 60-ft. radius of bright light. No Object sheds supernatural shadow in 60-ft. radius. No Cancels magical spells and effects with dispell check of 1d20+10. No(o), Yes*Inscription harms those who pass it. No Ghostly hand leads subject to you. Yes Touch attack, 3d8+13 damage. Dispels invisibility within 65 ft.

ph:203 ph:206 spc:32 ph:213 ph:214 ph:216 ph:216 ph:217 ph:223 ph:236 ph:239 ph:244 ph:245

Locate Object Magic Circle against Chaos Magic Circle against Evil Magic Circle against Law Magic Vestment Meld into Stone Obscure Object Prayer Protection from Energy Remove Blindness/Deafness Remove Curse Remove Disease Searing Light

div abj[lawful] abj[good] abj[chaotic] tra tra[earth] abj en(comp)[mind] abj con(healing) abj con(healing) evo

vsf/df vsm/df vsm/df vsm/df vsdf vsdf vsm/df vsdf vsdf vs vs vs vs

1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a

Long Touch Touch Touch Touch Personal Touch 40 ft. Touch Touch Touch Touch Med

13 min 130 min 130 min 130 min 13 hr 130 min 8 hr(D) 13 rd 130 mins* Inst Inst Inst Inst

None Will neg(h) Will neg(h) Will neg(h) Will neg(h,o)

No No* No* No* Yes(h,o)

Will neg(o) None Fort neg(h) Fort neg(h) Will neg(h) Fort neg(h) None

Yes(o) Yes Yes(h) Yes(h) Yes(h) Yes(h) Yes

ph:249 ph:249 ph:249 ph:250 ph:251 ph:252 ph:258 ph:264 ph:266 ph:270 ph:270 ph:271 ph:275

Page 3 of 6

SR

description

Monitors condition, position of allies. Calls extraplanar creature to fight for you. Conceals alignment for 24 hours. Subjects within range cannot lie.

Senses direction toward object (specific or type). As protection spells, but 10-ft. radius and 130 minutes. As protection spells, but 10-ft. radius and 130 minutes. As protection spells, but 10-ft. radius and 130 minutes. Armor or shield gains +3 enhancement bonus. You and your gear merge with stone. Masks object against scrying. Allies +1 luck bonus on most rolls, enemies -1 penalty. Absorb 120 of damage from one kind of energy. Cures normal or magical conditions. Frees object or person from curse. Cures all diseases affecting subject. Ray deals 5d8 damage, 10d6 against undead.

ref

# 4

Cleric CASTER LVL SPELL SAVE

13

+4

# 4

# 4

# 4

# 4

# 4

# 4

# 4

SPELL SAVE DC

14

15

16

17

18

19

20

21

LEVEL

0

1ST

2ND

3RD

4TH

5TH

6TH

7TH

SPELLS PER DAY

6

6

6

5

5

3

1

1

6

6

6 5 Character:

DC MOD

5

3

2

1

# 4

8TH

-1

# 4

9TH

-1

Zepatos the Revered

SPELL RANGES CLOSE RANGE (25 ft. + 5 ft. / 2 levels) MEDIUM RANGE (100 ft. + 10 ft. / level) LONG RANGE (400 ft. + 40 ft. / level)

55 ft. 230 ft. 920 ft.

*Requires LG Spell Access

SPELL LIST prep

spell name

school

comp

cast time

range

duration

save

SR

description

ref

Skull Watch Speak with Dead Stone Shape Summon Monster III Water Breathing Water Walk Wind Wall —— 4th-Level Spells —— Air Walk Blindsight, Greater Control Water Cure Critical Wounds Death Ward Dimensional Anchor Discern Lies Dismissal Divination Divine Power Freedom of Movement Giant Vermin Glowing Orb Imbue with Spell Ability Inflict Critical Wounds Magic Weapon, Greater Neutralize Poison Planar Ally, Lesser Poison Repel Vermin Restoration Sending Spell Immunity Summon Monster IV Tongues Undead Bane Weapon Wall of Sand —— 5th-Level Spells —— Atonement Break Enchantment Command, Greater Commune Cure Light Wounds, Mass Dispel Chaos Dispel Evil Dispel Law

nec nec[lang] tra[earth] con(summon)* tra tra[water] evo[air]

vsf vsdf vsm/df vsf/df vsm/df vsdf vsm/df

1a 10 mins 1a 1r 1a 1a 1a

Touch 10 ft. Touch Close Touch Touch Med

Perm 13 min Inst 13 rd(D) 26 hrs* 130 min(D) 13 rd

see text Will neg* None None Will neg(h) Will neg(h) None*

No No No No Yes(h) Yes(h) Yes

Skull shrieks when creature enters warded area. Corpse answers 6 question(s). Sculpts 23 cu. ft. of stone into any shape. Calls extraplanar creature to fight for you. Subjects can breathe underwater. Subject treads on water as if solid. Deflects arrows, smaller creatures, and gases.

spc:191 ph:281 ph:284 ph:286 ph:300 ph:300 ph:302

tra[air] tra tra[water] con(healing) nec abj div abj div evo abj tra evo[light] evo nec tra con(healing) con(calling)* nec abj con(healing) evo abj con(summon)* div tra con(creation)[earth]

vsdf vs vsm/df vs vsdf vs vsdf vsdf vsm vsdf vsmdf vsdf vsf vsdf vs vsm/df vsm/df vsdfxp vsdf vsdf vsm vsm/df vsdf vsf/df vm/df vsdf vsmdf

1a 1a 1a 1a 1a 1a 1a 1a 10 mins 1a 1a 1a 1a 10 mins 1a 1a 1a 10 mins 1a 1a 3 rds 10 mins 1a 1r 1a 1a 1a

Touch Touch Long Touch Touch Med Close Close Personal Personal Per or Tch Close Touch Touch Touch Close Touch Close Touch 10 ft. Touch see text Touch Close Touch Touch Med

130 min 13 min 130 min(D) Inst 13 min 13 min [c]->13 rd Inst Inst 13 rd 130 min 13 min Perm Perm(D) Inst 13 hr 130 min Inst Inst* 130 min(D) Inst 1 rd* 130 min 13 rd(D) 130 min 13 hr [c] + 13 rd

None Will neg(h) None* Will half(h)* Will neg(h) None Will neg Will neg*

Yes(h) Yes(h) No Yes(h)* Yes(h) Yes(o) No Yes

Will neg(h) None None Will neg(h) Will half Will neg(h,o) Will neg(h,o) None Fort neg* None, Will neg* Will neg(h) None Will neg(h) None Will neg(h) Will neg(h,o) None

Yes(h) Yes No Yes(h) Yes Yes(h,o) Yes(h,o) No Yes Yes Yes(h) No Yes(h) No No Yes(h,o) No

Subject treads on air as if solid (climb at 45-degree angle). Grants blindsight (mm 306) out to 60 ft. Raises or lowers bodies of water. Cures 4d8+13 damage. Grants immunity to death spells and negative energy effects. Bars extra-dimensional movement. Reveals deliberate falsehoods. Forces a creature to return to native plane. Provides useful advice for specific proposed actions. You gain attack bonus, +6 to Str, and 13 hps. Subject moves normally despite impediments, auto-succeed grapple checks. Turns centipedes, scorpions, or spiders into giant vermin. Creates permanent magical light; you control brightness. Transfer spells to subject. Touch attack, 4d8+13 damage. Weapon gains +3 bonus. Immunizes subject against poison, detoxifies venom in or on subject. Exchange services with a 6 HD extraplanar creature. Touch deals 1d10 Con damage, repeats in 1 min. Insects, spiders, and other vermin stay 10 ft. away. Restores level and ability score drains. Delivers short message anywhere, instantly. Subject is immune to 3 spell(s). Calls extraplanar creature to fight for you. Speak any language. Weapon gains undead bane property and is considered good aligned. Wall impedes movement, obscures vision, and block some attacks.

ph:196 spc:32 ph:214 ph:215 ph:217 ph:221 ph:221 ph:222 ph:224 ph:224 ph:233 ph:235 spc:106 ph:243 ph:244 ph:251 ph:257 ph:261 ph:262 ph:271 ph:272 ph:275 ph:282 ph:286 ph:294 spc:226 spc:235

abj abj en(comp)[lang,mind] div con(healing) abj[lawful] abj[good] abj[chaotic]

vsmfdfxp vs v vsmdfxp vs vsdf vsdf vsdf

1 hr 1 min 1a 10 mins 1a 1a 1a 1a

Touch Close Close Personal Close Touch Touch Touch

Inst Inst 13 rd 13 rd Inst 13 rd(D) 13 rd(D) 13 rd(D)

None see text Will neg

Yes No Yes

Removes burden of misdeeds from subject. Frees subjects from enchantments, alterations, curses, and petrification. As command, but affects 13 subjects. Deity answers 13 yes-or-no questions. Will half(h), Will half*Yes(h), Yes*Cures 1d8+13 damage for many creatures. see text see text +4 bonus against attacks by chaotic creatures. see text see text +4 bonus against attacks by evil creatures. see text see text +4 bonus against attacks by lawful creatures.

Page 4 of 6

ph:201 ph:207 ph:211 ph:211 ph:216 ph:222 ph:222 ph:223

# 4

Cleric CASTER LVL

13

SPELL SAVE

+4

# 4

# 4

# 4

# 4

# 4

# 4

# 4

SPELL SAVE DC

14

15

16

17

18

19

20

21

LEVEL

0

1ST

2ND

3RD

4TH

5TH

6TH

7TH

SPELLS PER DAY

6

6

6

5

5

3

1

1

6

6

6 5 Character:

DC MOD

5

3

2

Zepatos the Revered

1

# 4

8TH

-1

# 4

9TH

-1

SPELL RANGES CLOSE RANGE (25 ft. + 5 ft. / 2 levels) MEDIUM RANGE (100 ft. + 10 ft. / level) LONG RANGE (400 ft. + 40 ft. / level)

55 ft. 230 ft. 920 ft.

*Requires LG Spell Access

SPELL LIST prep

spell name

school

comp

cast time

range

duration

save

SR

description

ref

Disrupting Weapon Flame Strike Hallow Inflict Light Wounds, Mass Insect Plague Mark of Justice Plane Shift Raise Dead Righteous Might Scrying Slay Living Spell Resistance Summon Monster V Symbol of Sleep True Seeing Wall of Stone —— 6th-Level Spells —— Animate Objects Antilife Shell Banishment Bear's Endurance, Mass Blade Barrier Bull's Strength, Mass Cure Moderate Wounds, Mass Dispel Magic, Greater Eagle's Splendor, Mass Find the Path Forbiddance Geas/Quest Glyph of Warding, Greater Harm Heal Heroes' Feast Inflict Moderate Wounds, Mass Owl's Wisdom, Mass Planar Ally Stone Body Summon Monster VI Symbol of Fear Symbol of Persuasion Undeath to Death Wind Walk Word of Recall —— 7th-Level Spells ——

tra evo[fire] evo[good] nec con(summon) nec con(teleport) con(healing) tra div(scrying) nec[death] abj con(summon)* en(comp)[mind] div con(creation)[earth]

vs vsdf vsmdf vs vsdf vsdf vsf vsmdf vsdf vsm/dff vs vsdf vsf/df vsm vsm vsm/df

1a 1a 24 hrs 1a 1r 10 mins 1a 1 min 1a 1 hr 1a 1a 1r 10 mins 1a 1a

Touch Med Touch Close Long Touch Touch Touch Personal see text Touch Touch Close 0 ft.; see text Touch Med

13 rd Inst Inst Inst 13 min Perm* Inst Inst 13 rd(D) 13 min Inst 13 min 13 rd(D) see text 13 min Inst

Will neg(h,o)* Ref half see text Will half None None Will neg None*

Yes(h,o) Yes see text Yes No Yes Yes Yes(h)

Will neg Fort prtl Will neg(h) None Will neg Will neg(h) see text

Yes Yes Yes(h) No Yes Yes(h) No

Melee weapon destroys undead. 10 ft. radius, 40 ft. high cylinder smites foes with divine fire (13d6 damage). Designates location as holy. Deals 1d8+13 damage to many creatures. Locust swarms attack creatures. Designates action that will trigger curse on subject. As many as eight subjects travel to another plane. Restores life to subject who died as long as 13 days ago. Your size increases, and you gain combat bonuses. Spies on subject from a distance. Touch attack kills subject. Subject gains SR 25. Calls extraplanar creature to fight for you. Triggered rune puts nearby creatures into catatonic slumber. Lets you see all things as they really are. Creates a stone wall that can be shaped.

ph:223 ph:231 ph:238 ph:244 ph:244 ph:252 ph:262 ph:268 ph:273 ph:274 ph:280 ph:282 ph:286 ph:291 ph:296 ph:299

tra abj abj tra evo[force] tra con(healing) abj tra div abj en(comp)[lang,mind] abj nec con(healing) con(creation) nec tra con(calling)* tra con(summon)* nec[fear,mind] en(charm)[mind] nec tra[air] con(teleport)

vs vsdf vsf vsdf vs vsm/df vs vs vsm/df vsf vsmdf v vsm vs vs vsdf vs vsm/df vsdfxp vsm vsf/df vsm vsm vsm/df vsdf v

1a 1r 1a 1a 1a 1a 1a 1a 1a 3 rds 6 rds 10 mins 10 mins 1a 1a 10 mins 1a 1a 10 mins 1a 1r 10 mins 10 mins 1a 1a 1a

Med 10 ft. Close Close Med Close Close Med Close Per or Tch Med Close Touch Touch Touch Close Close Close Close Personal Close 0 ft.; see text 0 ft.; see text Med Touch Unlimited

13 rd 130 min(D) Inst 13 min 13 min(D) 13 min Inst Inst 13 min 130 min Perm 13 days* Perm(D) Inst Inst 1 hr +12 hrs* Inst 13 min Inst 13 min(D) 13 rd(D) see text see text Inst 13 hr(D)* Inst

None No Objects attack your foes. None Yes 10-ft. field hedges out living creatures. Will neg Yes Banishes 26 HD of extraplanar creatures. Will neg(h) Yes As bear's endurance, affects 13 subjects. Ref half, Ref neg* Yes Wall of blades deals 13d6damage. Will neg(h) Yes(h) As bull's strength, affects 13 subjects. Will half(h), Will half*Yes(h), Yes*Cures 2d8+13 damage for many creatures. None No Cancels magical spells and effects with dispell check of 1d20+13. Will neg(h) Yes As eagle's splendor, affects 13 subjects. None, Will neg(h) No, Yes(h) Shows most direct way to a location. see text Yes Blocks planar travel, damages creatures of different alignment. None Yes As lesser geas, plus it affects any creature. see text No(o), Yes*As glyph of warding, but up to 10d8 damage or 6th-level spell. Will half* Yes Deals 130 points of damage to target. Will neg(h) Yes(h) Cures 130 points of damage, all diseases and mental conditions. None No Food for 13 creatures cures and grants combat bonuses. Will half Yes Deals 2d8+13 damage to many creatures. Will neg(h) Yes As owl's wisdom, affects 13 subjects. None No As lesser planar ally, but up to 12 HD. Your body becomes living stone (DR10/admantine, immunities, +4 Str & -4 Dex, 1/2 speed). None No Calls extraplanar creature to fight for you. Will neg Yes Triggered rune panics nearby creatures. Will neg Yes Triggered rune charms nearby creatures. Will neg Yes Destroys 13d4 HD of undead. None and Will neg(h) No, Yes(h) You and your allies turn vaporous and travel fast. None, Will neg(h,o)No, Yes(h,o)Teleports you back to designated place.

Page 5 of 6

ph:199 ph:199 ph:203 ph:203 ph:205 ph:207 ph:216 ph:223 ph:225 ph:230 ph:232 ph:234 ph:237 ph:239 ph:239 ph:240 ph:244 ph:259 ph:261 spc:207 ph:287 ph:290 ph:290 ph:297 ph:302 ph:303

# 4

Cleric CASTER LVL SPELL SAVE

13

+4

# 4

# 4

# 4

# 4

# 4

# 4

# 4

SPELL SAVE DC

14

15

16

17

18

19

20

21

LEVEL

0

1ST

2ND

3RD

4TH

5TH

6TH

7TH

SPELLS PER DAY

6

6

6

5

5

3

1

1

6

6

6 5 Character:

DC MOD

5

3

2

Zepatos the Revered

1

# 4

8TH

-1

# 4

9TH

-1

SPELL RANGES CLOSE RANGE (25 ft. + 5 ft. / 2 levels) MEDIUM RANGE (100 ft. + 10 ft. / level) LONG RANGE (400 ft. + 40 ft. / level)

55 ft. 230 ft. 920 ft.

*Requires LG Spell Access

SPELL LIST prep

spell name

school

comp

cast time

range

duration

save

Control Weather Cure Serious Wounds, Mass Destruction Dictum Ethereal Jaunt Holy Star Holy Word Inflict Serious Wounds, Mass Refuge Regenerate Repulsion Restoration, Greater Resurrection Scrying, Greater Summon Monster VII Symbol of Stunning Symbol of Weakness Word of Chaos

tra con(healing) nec[death] evo[lawful,sonic] tra abj evo[good,sonic] nec con(teleport) con(healing) abj con(healing) con(healing) div(scrying) con(summon)* en(comp)[mind] nec evo[chaotic,sonic]

vs vs vsf v vs vs v vs vsm vsdf vsf/df vsxp vsmdf vs vsf/df vsm vsm v

10 mins 1a 1a 1a 1a 1a 1a 1a 1a 3 frs 1a 10 mins 10 mins 1a 1r 10 mins 10 mins 1a

2 miles Close Close 40 ft. Personal 0 ft. 40 ft. Close Touch Touch Up to 130 ft. Touch Touch see text Close 0 ft.; see text 0 ft.; see text 40 ft.

4d12 hrs* Inst Inst Inst 13 rd(D) 3 rd (D) Inst Inst Perm* Inst 13 rd(D) Inst Inst 13 hr 13 rd(D) see text see text Inst

None No Changes weather in local area. Will half(h), Will half*Yes(h), Yes*Cures 3d8+13 damage for many creatures. Fort prtl Yes Kills subject and destroys remains. None, Will neg* Yes Kills, paralyzes, slows, or deafens non-lawful subjects. You become ethereal. Creates a glowing star that turns spells, grants +6 AC, or fires energy bolt doing 6d6 points of fire damage. None, Will neg* Yes Kills, paralyzes, blinds, or deafens non-good subjects. Will half Yes Deals 3d8+13 damage to many creatures. None No Alters item to transport its possessor to you. Fort neg(h) Yes(h) Subject's severed limbs grow back, cures 4d8+13 points of damage. Will neg Yes Creatures can't approach you. Will neg(h) Yes(h) As restoration, plus restores all levels and ability scores. None* Yes(h) Fully restore dead subject. Will neg Yes As scrying, but faster and longer. None No Calls extraplanar creature to fight for you. Will neg Yes Triggered rune stuns nearby creatures. Fort neg Yes Triggered rune weakens nearby creatures. None, Will neg* Yes Kills, confuses, stuns, or deafens non-chaotic subjects.

Page 6 of 6

SR

description

ref ph:214 ph:216 ph:218 ph:220 ph:227 spc:115 ph:242 ph:244 ph:269 ph:270 ph:271 ph:272 ph:272 ph:275 ph:287 ph:291 ph:291 ph:303

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