Torture Mod V

  • November 2019
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#wxsand: #version #element #torture

owen piette's falling sand game 4, file subversion 2 element r g b gravity slip density conductivity visible mod by jake, v2.1 : sewer solice

group other empty clearer group inhabitants person eye mouth heart grayhair blackhair group gases steam methane smoke poisongas group liquids water acid group solids concrete iron glass microglass group fiery fire ember torch lava group creatures maggot worm flee fly leech nematode maggotnest wormnest fleenest flynest leechnest group septic antidote antisepticfluid bandage sterilizer bandbegone bacteria poison group electrical electricity battery heatcollector iron wire shocker stove group powdery cement wetcement coal junk group tools knife c-dry hammer fuse heatwall heater bloodfilter bin group guns slbullet barrel guntrigger pull armpart engraving group microwave magnetocoil microglass group hypothermia fan a/c wire battery microglass group personality brain vocalcords nerves #erases. element 1

empty 0

0

0

0.000000

1.000000

0.000000

0.000000

neighbor 1 fire blood 0.5 empty blood 0.5 blood fire #fiery and burny. a more traditional torture method. element fire 200 0 0 -2.000000 1.000000 0.000000 1.100000 1 self 0.0125 fire 1 empty neighbor 0.2 fire empty 1 fire gyfire neighbor 0.08 fire gyfire 1 empty yfire hotcolor fire 255 255 0 #ogreen-yellow element gyfire 255 10 10 -2.000000 1.000000 0.000000 1.100000 0 self 0.2 gyfire 1 empty hotcolor gyfire 255 0 0 #yellow. element yfire 255 255 100 -2.000000 1.000000 0.000000 1.100000 0 self 0.4 yfire 0.3 smoke 0.7 empty hotcolor yfire 255 255 0 #gives off fire. quite useful. element torch 150 80 80 0.000000 1.000000 neighbor 0.2 torch empty 1.0 torch fire self 0.1 torch 1 torch2 element torch2 120 80 80 neighbor 0.2 torch2 self 0.1 torch2 1 torch

0.000000 empty 1.0

1.000000 torch2

#lovely and warm. traditional torture method. element lava 255 150 0 1 5 0.1 1.5 1 hotcolor lava 255 0 0 self 0.1 lava .5 lava2 .5 lava

100.000000

1.000000

1

100.000000 fire

1.000000

0

element lava2 180 80 80 1 100 0.1 1.9 0 self 0.1 lava2 1 lava neighbor 0.01 lava2 empty 1 lava2 fire #glass-like. can be broken with a hammer. element glass 200 200 255 0 0 100 0.5 1 hotcolor glass 255 50 50 self 0.1 glass 1.0 moltenglass hotself 70 glass #muhuhahahahahahahaha! draw a person with this and torture them to death! draw in size 32 or 128 blobs for the best effect. like i said, muhuhahahahahahahaha! element person 255 255 255 0 0 100 0.5 1 neighbor 1 person empty 1 person2 empty neighbor 1 person water 1 person2 water neighbor 1 person iron 1 person2 iron neighbor 0.01 person person4 1 person1 person4 neighbor 1 person person2 1 person2 person3 neighbor 1 person person3 1 person3 person4 neighbor 0.01 person person1 1 person1 person1 element person1 255 255 255 0 0 100 0.5 0 hotcolor person1 100 0 0 neighbor 0.3 person1 fire 1 empty ember neighbor 0.7 person1 lava 1 ember lava neighbor 0.1 person1 empty 0.6 person1 blood1 0.4 wound blood1 element person2 255 255 255 0 0 100 0.5 0 self 0.001 person2 1 person3 neighbor 0.001 person2 empty 1 person4 empty neighbor 0.001 person2 water 1 person4 water neighbor 0.001 person2 iron 1 person4 iron neighbor 1 person2 person4 1 person4 person4 element person3 255 255 255 0 0 100 0.5 0 self 0.001 person3 1 person4 neighbor 0.1 person3 empty 1 person4 empty neighbor 0.1 person3 water 1 person4 water neighbor 0.1 person3 iron 1 person4 iron neighbor 1 person3 person4 1 person4 person4 element person4 255 255 255 0 0 100 0.5 0 hotcolor person4 100 0 0 neighbor 0.3 person4 fire 1 fire fire neighbor 0.7 person4 lava 1 fire lava element blood1 150 0 0 1 9 0.3 0 0 neighbor 1 blood1 empty 1 blood2 blood2 element blood2 150 0 0 1 9 0.3 0 0 neighbor 1 blood2 empty 1 blood blood neighbor 1 blood2 person4 1 blood person4 neighbor 1 blood2 water 1 blood blood element blood 150 0 0 1 9 1 0 0 self 0.001 blood 1 hardenedblood neighbor 1 blood water 1 bloodywater bloodywater

element hardenedblood 100 0 0 0 0 100 0.6 0 neighbor 1 hardenedblood water 1 blood bloodywater neighbor 1 bloodywater hardenedblood 1 bloodywater blood self 0.7 hardenedblood 1 blood hotself 10 hardenedblood hotcolor hardenedblood 200 0 0 neighbor 0.1 hardenedblood empty 1 blood empty element bloodywater 200 50 50 1 100 0.1 0.9 0 neighbor 0.005 bloodywater water 1 bloodywater bloodywater neighbor 0.01 bloodywater hardenedblood 1 bloodywater blood neighbor 0.01 bloodywater blood 1 bloodywater bloodywater neighbor 0.2 bloodywater acid 1 water acid neighbor 0.1 fire bloodywater 1 steam blood hotcolor bloodywater 255 100 100 element wound 150 100 100 0 0 100 0 0 self 0.01 wound 1 deadperson neighbor 1 wound knife 1 empty knife neighbor 0.01 wound empty 1 infection infection neighbor 0.04 wound infection 1 infection infection element infection 107 142 35 0.9 0.1 0.5 0 0 neighbor 1 infection water 1 water infection self 0.001 infection 0.01 bacteria 0.99 empty neighbor 1 infection mouth 1 infection poisonedmouth neighbor 1 infection eye 1 infection infection neighbor 1 pelectricity mouth 1 pelectricity deadperson neighbor 1 deadperson mouth 1 deadperson deadperson element deadperson 70 70 70 0 0 100 0 0 neighbor 0.3 deadperson fire 1 fire fire neighbor 0.7 deadperson lava 1 fire lava #chemical that corrodes other stuff. like people! element acid 0 250 150 1 9 0.3 0 1 neighbor 0.2 acid person4 1 empty acid neighbor 0.2 acid person1 1 empty acid neighbor 0.01 acid glass 1 empty acid neighbor 0.2 acid lava 1 fire lava neighbor 0.2 acid torch 1 empty acid #burns for a short while. element ember 170 0 0 0.000000 0.200000 self 0.2 ember 0.01 fire 0.98 ember2 0.01 ash neighbor 0.2 ember empty 1.0 ember fire

1.000000

element ember2 100 25 25 0.000000 0.200000 1.000000 self 0.2 ember2 0.01 fire 0.98 ember 0.01 ash neighbor 0.2 ember2 empty 1.0 ember2 fire #burns. element fuse 50 50 50 0 0 100 0 1 pexplosion fuse fire 4 fire neighbor 0.4 fuse acid 1 empty acid neighbor 1 fuse knife 1 empty knife

2.000000

1

0.000000

0

#life giving water... unless it has nematodes!!! element water 0 0 240 0.700000 1.000000 hotcolor water 200 255 200

#the gas form of water. element steam 200 255 200 1 self 0.001000 steam 1.0000

0.400000

1

1.000000

0.010000

0.000000

1.000000

0.010000

0.000000

#poisons people. pretty useful. element poisongas 0 50 0 -1.000000 1.000000 0.010000 neighbor 1 poisongas mouth 1 poisongas poisonedmouth

0.000000

1

#burns. element methane 0 150 0 1 pexplosion methane fire 2 fire self 0.001 methane 1 empty

-1.000000

0.100000

water -1.000000

element poisonedperson 200 255 200 0 0 100 0 0 neighbor 1 poisonedperson person4 1 poisonedperson poisonedperson neighbor 1 poisonedperson person1 1 poisonedperson poisonedperson neighbor 0.8 poisongas methane 1 methane poisongas self 0.001 poisonedperson 1 deadperson neighbor 1 poisonedperson mouth 1 poisonedperson poisonedmouth #ooh, nasty. lays eggs in people. can burrow right through skin. element maggot 150 150 150 0 0 0 0 1 neighbor 0.7 maggot empty 1 trail maggot neighbor 1 maggot person4 1 person4 maggot neighbor 1 maggot person1 1 maggotegg maggot neighbor 1 maggot deadperson 0.5 maggotegg maggot 0.5 deadperson maggot element maggotegg 255 255 200 0 0 0 0 0 neighbor 0.01 maggotegg empty 0.3 empty maggot 0.7 empty empty element trail 100 50 50 0 0 0 0 0 self 0.01 trail 1 empty #also lays eggs in people. can unfortunately only enter the skin through cuts. element worm 100 200 100 0 0 0 0 1 neighbor 0.7 worm empty 1 trail worm neighbor 1 worm person1 1 wormegg worm neighbor 0.6 worm maggot 0.5 empty worm 0.5 maggot empty element wormegg 255 255 200 0 0 0 0 0 neighbor 0.01 wormegg empty 0.3 empty worm 0.7 empty empty #collapses when heated up to 50 degrees. element heatwall 100 100 100 0 0 100 0.7 1 neighbor 1 heatwall heatwall2 1 heatwall2 heatwall2 self 0.001 heatwall 1.0 heatwall2 hotself 50 heatwall element heatwall2 100 100 100 0 0 100 0.7 0

self 0.01 heatwall2 1 empty #useful for... err... 'amputating' parts of your person. apply to bleeding spots and leave a while, then use bandbegone to take it off. element bandage 255 230 230 0 0 100 0 1 neighbor 0.3 acid bandage 1 empty acid neighbor 1 fire bandage 1 fire fire neighbor 0.1 bandage person1 1 bandage person4 #black. for zombies or people. element blackhair 50 50 50 0 0 2 .9 1 neighbor 1 blackhair fire 1 fire fire neighbor 0.5 acid blackhair 1 empty acid

#grey. for old zombies or people. element grayhair 150 150 150 0 0 100 0 1 neighbor 1 grayhair fire 1 fire fire neighbor 0.5 acid grayhair 1 empty acid element ash 75 75 75 0.700000 1.000000 0.500000 neighbor 0.07 acid ash 1 empty acid #cuts through people. element knife 100 100 100 1 9 99.99999999 0 1 neighbor 1 knife person4 1 knife empty neighbor 1 knife person1 1 knife empty

0.400000

0

#can only live in water. feeds on the blood of people. element leech 10 10 10 0 0 0.5 0 1 neighbor 1 leech acid 1 empty acid neighbor 0.7 leech water 0.98 lee2 leech 0.02 leech leech neighbor 0.7 leech bloodywater 0.98 lee2 leech 0.02 leech leech neighbor 1 leech fire 1 fire fire neighbor 1 leech leech 1 leech water neighbor 0.01 leech empty 1 empty empty neighbor 0.9 leech person4 1 leech blood2 element lee2 25 30 25 0 0 0.5 0 0 self 0.7 lee2 1 lee3 element lee3 50 60 50 0 0 0.5 0 0 self 0.7 lee3 1 lee4 element lee4 75 90 75 0 0 0.5 0 0 self 0.7 lee4 1 lee5 element lee5 100 120 100 0 0 0.5 0 0 self 0.7 lee5 1 water # an underwater parasitic worm element nematode 255 128 0 0 0 0.5 0 1 neighbor 1 nematode acid 1 empty acid neighbor 0.7 nematode water 0.99 water nematode 0.01 nematode nematode neighbor 0.7 nematode bloodywater 0.95 water nematode 0.05 nematode nematode neighbor 1 nematode fire 1 fire fire neighbor 1 nematode nematode 1 nematode water neighbor 0.01 nematode empty 1 empty empty

neighbor 1 nematode person4 1 blood2 nematode neighbor 1 nematode person1 1 blood2 nematode #flies around and bites people. element flee 100 100 100 0 0 0.5 0 1 neighbor 1 flee acid 1 empty acid neighbor 1 flee poisongas 1 empty poisongas neighbor 1 flee empty 1 empty flee neighbor 1 flee fire 1 fire fire neighbor 1 flee flee 1 flee empty neighbor 0.9 flee person4 1 flee blood2 #erases everything that it comes into contact with. line the bottom of your sandbox with it to clean up the blood, knives, etc. element bin 0 0 50 0 0 100 0 1 neighbor 1 bin acid 1 bin empty neighbor 1 bin blood 1 bin empty neighbor 1 bin water 1 bin empty neighbor 1 bin steam 1 bin empty neighbor 1 bin flee 1 bin empty neighbor 1 bin knife 1 bin empty neighbor 1 bin fire 1 bin empty neighbor 1 bin leech 1 bin empty neighbor 1 bin worm 1 bin empty neighbor 1 bin maggot 1 bin empty neighbor 1 bin lava 1 bin empty neighbor 1 bin methane 1 bin empty neighbor 1 bin poisongas 1 bin empty neighbor 1 bin moltenglass 1 bin empty neighbor 1 bin ash 1 bin empty neighbor 1 bin poison 1 bin empty neighbor 1 bin coal 1 bin empty neighbor 1 bin fglass 1 bin empty neighbor 1 bin bloodywater 1 bin empty neighbor 1 bin hardenedblood 1 bin empty neighbor 1 bin bacteria 1 bin empty neighbor 1 bin antisepticfluid 1 bin empty neighbor 1 bin antidote 1 bin empty neighbor 1 bin heart 1 bin empty neighbor 1 bin heart1 1 bin empty neighbor 1 bin heart4 1 bin empty neighbor 1 bin infection 1 bin empty #based on master hector's sandfilter. element bloodfilter 200 100 100 0 0 100 0 1 neighbor 0.65 bloodfilter blood 1 bloodfilter empty neighbor 0.65 bloodfilter hardenedblood 1 bloodfilter empty neighbor 0.65 bloodfilter bloodywater 1 bloodfilter water neighbor 1 bloodfilter bloodfilter 1 bloodfilter bloodfilter element bloodfilter 200 100 100 0 0 100 0 0 neighbor 0.9 bloodfilter empty 1 bloodfilter blood element fe 255 255 0 0 0 0 0 0 pexplosion fe fe 4 fire pexplosion fe empty 4 fire element gg 255 255 0 0 0 0 0 0

pexplosion gg gg 2 gpx pexplosion gg empty 2 gpx element gpx 255 255 0 100 0 0 0 0 0 self 0.5 gpx 0.7 fe 0.3 gg #heats stuff up without fire. element heater 0 200 200 0 0 100 1.5 1 #the mouth of a person. element mouth 255 64 64 0 0 2 .6 1 neighbor 0.8 mouth acid 1 acid empty neighbor 1 mouth knife 1 knife blood neighbor 1 mouth fire 1 ember fire neighbor 1 mouth poisonedmouth 1 poisonedmouth poisonedmouth neighbor 1 mouth poison 1 poisonedmouth empty neighbor 1 mouth poisongas 1 poisonedmouth poisongas element poisonedmouth 255 70 64 0 0 100 0 0 neighbor 0.8 poisonedmouth acid 1 acid empty neighbor 1 poisonedmouth knife 1 knife blood neighbor 1 poisonedmouth fire 1 ember fire neighbor 0.8 poisonedmouth person1 1 poisonedmouth poisonedperson neighbor 0.8 poisonedmouth person4 1 poisonedmouth poisonedperson self 0.001 poisonedmouth 1 deadperson #poisons people who drink it. element poison 0 139 0 0.7 1 0.5 0 1 neighbor 0.01 poison water 1 poison poison #removes all bandage and sterilizer it contacts. element bandbegone 174 238 238 0 0 100 0 1 neighbor 1 bandbegone bandage 1 bandbegone bandbegone neighbor 1 bandbegone sterilizer 1 bandbegone bandbegone self 0.1 bandbegone 1 empty #slowly makes maggots. element maggotnest 255 248 220 0 0 100 0 1 neighbor 0.0005 maggotnest empty 1 maggotnest maggot #slowly makes worms. element wormnest 240 255 240 0 0 100 0 1 neighbor 0.0005 wormnest empty 1 wormnest worm #slowly makes flees. element fleenest 160 82 45 0 0 100 0 1 neighbor 0.001 fleenest empty 1 fleenest flee #slowly makes leeches. element leechnest 139 121 94 0 0 100 0 1 neighbor 0.001 leechnest water 1 leechnest leech #clears the entire screen. works quicker than reset (on my computer, at least). element clearer 0 0 0 0 0 100 0 1 pexplosion clearer clearer 1024 empty pexplosion clearer empty 1024 empty #a person's eye.

element eye 0 191 255 0 0 100 0.5 1 neighbor 1 eye lava 1 fire eye neighbor 1 eye poison 1 eye2 poison neighbor 1 eye acid 1 water acid hotcolor eye 255 0 64 neighbor 1 fire eye 1 empty ember neighbor 1 eye knife 1 knife empty element eye2 0 191 255 0 0 100 1.5 0 hotcolor eye2 255 191 255 neighbor 1 fire eye2 1 empty ember neighbor 1 eye2 acid 1 water acid #ironlic. the carrier of electricity. isolate unless you want to shock people. hehe... element iron 100 100 100 0 0 100 0.5 1 hotcolor iron 255 0 0 element pulseelectricity 0 0 128 0 0 100 0 0 neighbor 1 pulseelectricity iron 1 pulseelectricity pulseelectricity neighbor 1 pulseelectricity person4 1 pulseelectricity pelectricity neighbor 0.7 pulseelectricity deadperson 1 pulseelectricity pelectricity neighbor 1 pulseelectricity person1 0.9 pulseelectricity pelectricity 0.1 deadperson pelectricity neighbor 1 pulseelectricity water 1 pulseelectricity welectricity neighbor 1 pulseelectricity bloodywater 1 pulseelectricity bwelectricity self 0.01 pulseelectricity 1 pulseelectricity2 element pulseelectricity2 0 0 78 0 0 100 0 0 neighbor 0.15 pulseelectricity2 pulseelectricity 1 pulseelectricity2 pulseelectricity2 neighbor 0.05 pulseelectricity2 iron 1 iron iron self 0.005 pulseelectricity2 1 iron #makes pulseelectricity. element battery 112 128 144 0 0 100 0 1 neighbor 0.2 battery iron 0.1 battery2 pulseelectricity 0.9 battery pulseelectricity neighbor 1 battery2 battery 1 battery2 battery2 element battery2 112 128 144 0 0 100 0 0 self 0.0001 battery2 1 battery3 element battery3 112 128 144 0 0 100 0 0 neighbor 1 battery3 battery2 1 battery3 battery3 self 0.0005 battery3 1 battery #for 'breaking the ice' and 'shattering glass'. element hammer 99 99 99 0 0 100 0 1 self 0.5 hammer 1 empty neighbor 1 hammer glass 1 hammer fglass element fglass 201 201 255 1 0 99 0 0 neighbor 1 fglass person4 1 fglass empty neighbor 1 fglass person1 1 fglass2 empty neighbor 1 fglass eye 0.1 fglass2 empty 0.9 fglass empty neighbor 1 fglass eye2 0.1 fglass2 empty 0.9 fglass empty neighbor 1 fglass mouth 0.1 fglass2 empty 0.9 fglass empty

neighbor 1 fglass glass 1 fglass fglass element fglass2 202 202 255 0 0 100 0 0 self 0.01 fglass2 1 glass neighbor 1 fglass2 fglass 1 fglass2 fglass2 #a non renewable energy source! element coal 40 40 40 0.9 0.1 20 0.8 1 hotcolor coal 255 50 30 neighbor 0.3 coal fire 1 ember empty neighbor 0.3 coal acid 1 empty acid neighbor 1 coal lava 1 fire lava neighbor 1 coal mouth 1 coal poisonedmouth #makes fire when charged. element stove 139 58 58 0 0 100 1 1 neighbor 1 stove pulseelectricity 1 stove1 iron element stove1 139 139 58 0 0 100 1 0 neighbor 1 stove1 stove 1 stove1 stove1 self 0.02 stove1 1 stove2 element stove2 139 139 58 0 0 100 neighbor 0.2 stove2 empty 1 stove neighbor 0.1 stove2 stove 1 stove neighbor 1 stove2 stove1 1 stove2 self 0.0001 stove2 1 stove

1 0 fire stove2 stove2

#converts heat into electricity. element heatcollector 58 139 58 0 0 100 0.1 1 neighbor 1 heatcollector pulseelectricity 1 heatcollector pulseelectricity2 hotcolor heatcollector 139 139 139 self 1 heatcollector 1 heatcollector1 hotself 30 heatcollector element heatcollector1 139 139 139 0 0 100 0.1 0 neighbor 1 heatcollector1 heatcollector 1 heatcollector1 heatcollector1 self 0.02 heatcollector1 1 heatcollector2 element heatcollector2 139 139 139 0 0 100 0.1 0 neighbor 0.2 heatcollector2 iron 1 heatcollector pulseelectricity neighbor 0.1 heatcollector2 heatcollector 1 heatcollector heatcollector2 neighbor 1 heatcollector2 heatcollector1 1 heatcollector2 heatcollector2 self 0.01 heatcollector2 1 heatcollector #creates buzzy electricity when charged. element shocker 238 0 0 0 0 100 0 1 neighbor 1 shocker pulseelectricity 1 shocker1 pulseelectricity2 element shocker1 228 0 0 0 0 100 0 0 neighbor 1 shocker1 shocker 1 shocker1 shocker1 self 0.02 shocker1 1 shocker2 element shocker2 228 0 0 0 0 100 0 0 neighbor 0.2 shocker2 empty 1 shocker shock neighbor 0.1 shocker2 shocker 1 shocker shocker2 neighbor 1 shocker2 shocker1 1 shocker2 shocker2

self 0.0001 shocker2 1 shocker element shock 238 238 0 0 0 0 1.1 0 neighbor 1 shock water 1 pulseelectricity welectricity neighbor 1 shock person4 1 pelectricity person4 neighbor 1 shock person1 1 pelectricity person1 neighbor 0.2 shock empty 1 shock shock neighbor 1 shock shock 1 empty empty #person element pelectricity 0 0 128 0 0 100 0 0 neighbor 1 pelectricity person4 1 pelectricity pelectricity neighbor 0.6 pelectricity deadperson 1 pelectricity pelectricity neighbor 1 pelectricity person1 0.9 pelectricity pelectricity 0.1 deadperson pelectricity neighbor 0.5 pelectricity water 1 pelectricity welectricity self 0.01 pelectricity 1 pelectricity2 neighbor 0.3 pelectricity bloodywater 1 pelectricity bwelectricity element pelectricity2 0 0 78 0 0 100 0 0 neighbor 0.15 pelectricity2 pelectricity 1 pelectricity2 pelectricity2 neighbor 0.05 pelectricity2 person1 1 deadperson deadperson neighbor 0.05 pelectricity2 person4 1 deadperson deadperson self 0.005 pelectricity2 1 deadperson #water element welectricity 0 0 128 0 0 100 0 0 neighbor 0.5 welectricity iron 1 welectricity pulseelectricity neighbor 0.6 welectricity person4 1 welectricity pelectricity neighbor 0.6 welectricity deadperson 1 welectricity pelectricity neighbor 0.6 welectricity person1 0.9 welectricity pelectricity 0.1 deadperson pelectricity neighbor 0.7 welectricity water 1 welectricity welectricity neighbor 0.3 welectricity bloodywater 1 welectricity bwelectricity self 0.01 welectricity 1 welectricity2 element welectricity2 0 0 78 0 0 100 0 0 neighbor 0.15 welectricity2 welectricity 1 welectricity2 welectricity2 neighbor 0.05 welectricity2 water 1 water water self 0.005 welectricity2 1 water #bloodywater element bwelectricity 0 0 128 0 0 100 0 0 neighbor 0.5 bwelectricity iron 1 bwelectricity pulseelectricity neighbor 0.6 bwelectricity person4 1 bwelectricity pelectricity neighbor 0.6 bwelectricity deadperson 1 bwelectricity pelectricity neighbor 0.6 bwelectricity person1 0.9 bwelectricity pelectricity 0.1 deadperson pelectricity neighbor 0.6 bwelectricity water 1 bwelectricity welectricity neighbor 0.3 bwelectricity bloodywater 1 bwelectricity bwelectricity self 0.04 bwelectricity 1 bwelectricity2 element bwelectricity2 0 0 78 0 0 100 0 0 neighbor 0.15 bwelectricity2 bwelectricity 1 bwelectricity2 bwelectricity2 neighbor 0.05 bwelectricity2 bloodywater 1 bloodywater bloodywater self 0.002 bwelectricity2 1 bloodywater #nasty. infects people. element bacteria 30 200 50 0 0 100 0 1 neighbor 0.1 bacteria bacteria 1 empty empty neighbor 0.7 bacteria empty 1 bt1 bacteria

neighbor neighbor neighbor neighbor neighbor neighbor neighbor neighbor neighbor

0.7 bacteria bt1 1 bt1 bacteria 0.6 bacteria fire 1 ember fire 1 bacteria bin 1 empty bin 0.1 bacteria poison 1 empty poison 1 bacteria person4 0.3 bacteria bacteria 0.7 empty bacteria 1 bacteria person1 1 bacteria diseasedperson 1 bacteria eye 1 bacteria diseasedperson 1 bacteria mouth 1 bacteria diseasedperson 1 bacteria acid 1 acid empty

element bt1 0 150 20 0 0 100 0 0 self 0.5 bt1 1 bt2 element bt2 0 100 0 0 0 100 0 0 self 0.5 bt2 1 bt3 element bt3 0 50 0 0 0 100 0 0 self 0.5 bt3 1 empty element diseasedperson 250 250 200 0 0 100 0.5 0 hotcolor diseasedperson 255 200 100 self 0.0005 diseasedperson 1 infection neighbor 0.001 diseasedperson infection 1 infection infection neighbor 1 diseasedperson person1 1 diseasedperson diseasedperson neighbor 1 diseasedperson person4 1 diseasedperson diseasedperson neighbor 1 diseasedperson fire 1 ember fire neighbor 1 diseasedperson eye 1 diseasedperson diseasedperson neighbor 1 diseasedperson mouth 1 diseasedperson diseasedperson #kills bacteria. element antisepticfluid 216 191 216 0.8 0.2 0.5 0.5 1 hotcolor antisepticfluid 255 91 116 neighbor 1 antisepticfluid bacteria 1 empty antisepticfluid neighbor 1 antisepticfluid bt1 1 empty antisepticfluid neighbor 1 antisepticfluid bt2 1 empty antisepticfluid neighbor 1 antisepticfluid bt3 1 empty antisepticfluid neighbor 1 antisepticfluid infection 1 empty antisepticfluid #place in the middle of a person. or any place near that. element heart 200 100 150 0.7 0.3 100 0.5 1 hotcolor heart 255 0 50 neighbor 1 heart person1 1 heart2 person1 neighbor 1 heart iron 1 heart2 iron neighbor 1 heart heart2 1 heart3 heart4 neighbor 1 heart heart3 1 heart4 heart4 neighbor 1 heart heart4 1 heart1 heart4 neighbor 0.01 heart heart1 1 heart1 heart1 neighbor 1 heart knife 1 knife empty neighbor 1 heart fire 1 ember blood element heart1 200 100 150 0.7 0.3 100 0.5 0 hotcolor heart1 255 0 50 neighbor 0.1 heart1 empty 0.9 heart blood1 0.1 heart4 blood neighbor 0.0001 heart1 poisonedperson 1 poisonedheart poisonedperson neighbor 1 heart1 knife 1 knife empty neighbor 1 heart1 fire 1 ember blood neighbor 1 heart1 diseasedperson 1 poisonedheart diseasedperson

element heart2 200 100 150 0.7 0.3 100 0.5 0 hotcolor heart2 255 0 50 neighbor 1 heart2 heart4 1 heart4 heart4 element heart3 200 100 150 0.7 0.3 100 0.5 0 hotcolor heart3 255 0 50 neighbor 1 heart3 heart4 1 heart4 heart4 element heart4 200 100 150 0.7 0.3 100 0.5 0 hotcolor heart4 255 0 50 neighbor 0.0001 heart4 poisonedperson 1 poisonedheart poisonedperson neighbor 1 heart4 knife 1 knife empty neighbor 1 heart4 fire 1 ember blood neighbor 1 heart4 diseasedperson 1 poisonedheart diseasedperson neighbor 1 heart4 infection 1 infection bacteria neighbor 1 heart4 blood 1 infection blood element poisonedheart 200 200 150 0.7 0.3 100 0.5 0 hotcolor poisonedheart 255 0 50 neighbor 1 poisonedheart heart4 1 poisonedheart poisonedheart neighbor 1 poisonedheart heart1 1 poisonedheart poisonedheart self 0.01 poisonedheart 1 hardenedblood neighbor 1 poisonedheart knife 1 knife empty neighbor 1 poisonedheart fire 1 ember blood neighbor 1 poisonedheart person1 1 poisonedheart poisonedperson neighbor 1 poisonedheart person4 1 poisonedheart poisonedperson #apply to wounds. clears the wound of infection. element sterilizer 238 232 170 0 0 100 0.5 1 hotcolor sterilizer 255 255 170 neighbor 1 sterilizer infection 1 sterilizer antisepticfluid neighbor 1 sterilizer fire 0.9 fire fire 0.1 ember fire neighbor 1 sterilizer bacteria 1 sterilizer antisepticfluid neighbor 1 sterilizer acid 1 acid empty #an antidote to poison. note: once a person's heart has been poisoned, the person cannot be saved unless you transplant their heart. element antidote 47 79 79 0.9 0.1 0.8 0.5 1 hotcolor antidote 255 79 79 neighbor 1 antidote poisonedmouth 1 empty amouth neighbor 1 antidote amouth 1 empty amouth element amouth 255 70 64 0 0 100 0 0 neighbor 1 amouth poisonedmouth 1 amouth amouth neighbor 1 amouth deadperson 1 amouth amouth self 0.1 amouth 1 am2 neighbor 1 amouth poisonedperson 1 amouth app element am2 255 70 64 0 0 100 0 0 self 0.01 am2 1 mouth neighbor 1 am2 poisonedmouth 1 am2 amouth neighbor 1 am2 poisonedperson 1 am2 app element app 255 255 255 0 0 100 0 0 neighbor 1 app poisonedperson 1 app app neighbor 1 app deadperson 1 app app self 0.1 app 1 app2

element app2 255 255 255 0 0 100 0 0 self 0.01 app2 1 person neighbor 1 app2 poisonedperson 1 app2 app neighbor 1 app2 poisonedmouth 1 app2 amouth #smoky. created by fire. element smoke 96 96 96 -1 0 0 1 1 neighbor 0.01 smoke empty 1 smoke smoke self 0.05 smoke 1 empty #raw electric power. element electricity 0 0 128 0 0 0 0 1 neighbor 0.7 electricity empty 1 electricity2 electricity neighbor 0.6 electricity iron 1 electricity pulseelectricity neighbor 1 electricity person4 1 electricity pelectricity neighbor 0.6 electricity deadperson 1 electricity pelectricity neighbor 1 electricity person1 1 electricity pelectricity neighbor 0.5 electricity water 1 electricity welectricity neighbor 0.1 electricity bloodywater 1 electricity bwelectricity self 0.1 electricity 1 electricity2 element electricity2 0 0 78 0 0 100 0 0 neighbor 0.15 electricity2 electricity 1 electricity2 electricity2 self 0.1 electricity2 1 empty

neighbor 1 knife deadperson 1 empty knife

#bob the builder says: "mix with water, then pour on stuff." element cement 189 189 189 .7 .3 78 0.7 1 hotcolor cement 255 189 189 neighbor 1 cement water 1 wetcement empty neighbor 1 cement bloodywater 1 wetcement hardenedblood neighbor 1 cement bin 1 empty bin #pre-watered cement for lazy people. element wetcement 154 154 154 .7 .3 78 0.7 1 neighbor 0.05 wetcement cement 1 wetcement wetcement neighbor 1 wetcement water 1 wetcement empty neighbor 1 wetcement bloodywater 1 wetcement hardenedblood neighbor 1 wetcement bin 1 empty bin self 0.0001 wetcement 1 concrete #made from wet cement. strong, used to build walls and pavements. element concrete 130 130 130 0 0 100 0.1 1 neighbor 0.01 concrete acid 1 acid empty neighbor 0.005 concrete lava 1 lava lava neighbor 0.00001 concrete water 1 wetcement empty neighbor 0.0001 concrete bloodywater 1 wetcement hardenedblood hotcolor concrete 255 162 162 #dries all wetcement it touches. element c-dry 0 150 0 0 0 100 0 1 self 0.1 c-dry 1 empty neighbor 1 c-dry wetcement 1 c-dry wc2

element wc2 0 200 0 0 0 100 0 0 neighbor 1 wc2 wetcement 1 wc2 wc2 self 0.05 wc2 1 concrete element moltenglass 200 0 0 100 100 100 1 0 self 0.01 moltenglass 0.1 glass 0.9 moltenglass #stuff you'd find in sewers. element junk 100 112 100 0.99 0.01 0.1 0.7 1 hotcolor junk 255 112 100 neighbor 0.0001 junk empty 1 junk bacteria neighbor 1 junk acid 1 acid empty neighbor 0.1 junk bacteria 1 junk empty neighbor 0.01 junk fire 1 ember fire #flies around and... hey... element fly 99 99 99 0 0 99 0 1 neighbor 1 fly fire 1 fire fire neighbor 1 fly acid 1 empty acid neighbor 0.5 fly empty 1 empty fly neighbor 0.05 fly fly 1 empty empty self 0.0001 fly 1 bacteria #...makes flies. element flynest 98 98 98 0 0 100 0 1 neighbor 0.001 flynest empty 1 flynest fly element rust 100 100 0 0 0 100 0 0 neighbor 0.005 iron water 1 rust water neighbor 1 acid rust 1 empty acid ##minor edits... neighbor 1 smoke eye 1 smoke eye2 neighbor 1 smoke blackhair 1 smoke gh2 element gh2 0 0 0 0 0 100 0 0 self 0.005 gh2 1 grayhair neighbor 1 gh2 blackhair 0.8 grayhair gh2 0.2 grayhair grayhair neighbor 0.1 antisepticfluid eye 1 antisepticfluid eye2 self 0.01 eye2 1 eye ## # a normal bullet, just not fired yet. ignore the sl, means nothin'. credits to moosman547 for coding the brilliant gun. element slbullet 120 120 120 0 0 1 0 1 element bullet 120 120 120 0 1 1 0 0 # helps keep the bullets from flying every where. be sure to see pics. element barrel 196 193 191 0 0 20 0 1 hotcolor barrel 255 0 0 # connect this to slbullet and drop some pull on it. element guntrigger 90 90 90 0 0 1 0 1 element pull 10 10 10 1 0 1 0 1 neighbor 1 pull guntrigger 1 empty guntriggerpulled neighbor 1 guntriggerpulled guntrigger 1 guntriggerpulled guntriggerpulled

neighbor 1 bullet barrel 1 empty barrel neighbor 1 guntriggerpulled slbullet 1 guntriggerpulled bullet neighbor 1 slbullet bullet 1 bullet bullet explosion slbullet bullet 255 0 element guntriggerpulled 90 90 90 0 0 30 0 0 neighbor 1 guntriggerpulled bullet 1 guntriggerpulled empty #the kind-uh hadle on the gun that goes against the shoulder. this is an old shotgun, and this is made of wood. element armpart 90 70 20 0 0 20 .5 1 pexplosion armpart bullet 60 fire hotcolor armpart 200 0 0 element armonfire 90 70 20 0 0 20 .5 0 hotcolor armonfire 200 0 0 neighbor 1 fire armpart .3 fire fire .7 fire armonfire self .01 armonfire 1 fire neighbor 1 armonfire empty 1 armonfire fire #take pride in your gun and put your initials on it! element engraving 255 255 0 0 0 20 .5 1 hotcolor engraving 120 120 0 element melted 200 200 10 1 1 0 0 0 neighbor .001 melted empty .95 melted fire .05 fire fire self .001 melted 1 engraving element meltedbarrel 128 120 122 1 1 0 0 0 neighbor .001 meltedbarrel empty .95 meltedbarrel fire .05 fire fire self .1 meltedbarrel 1 barrel neighbor .9 fire barrel .1 fire fire .9 fire meltedbarrel hotneighbor 79 fire barrel neighbor .9 fire engraving .1 fire fire .9 fire melted hotneighbor 79 fire engraving neighbor .1 bullet empty .001 bullet bullet .001 empty bullet .998 bullet empty explosion bullet empty 255 0 pexplosion bullet person2 60 personex pexplosion bullet person1 60 personex pexplosion bullet person 60 personex self 1 personex .95 per .05 empty element personex 0 0 0 0 0 0 0 0 element per 210 190 190 0 0 0 0 0 self .8 per .9 empty .1 flesh element flesh 230 230 230 1 1 0 0 0 self .1 flesh 1 empty #incase victum in microglass (glass that won't melt) place magnetocoil inside and

connect to battery and wire. element magnetocoil 210 210 200 0 0 2 .7 1 element magnetocoilon 220 220 210 0 0 2 .8 0 element magnetocoilburnt 85 65 15 0 0 2 .7 0 element microwaves 0 31 0 0 1 0 1.2 0 # tempered glass that has a high melting temp and much stronger. element microglass 203 203 255 0 0 3 .1 1 element fallhempty 193 193 193 1 1 0 .9 0 neighbor 1 pulseelectricity magnetocoil 1 pulseelectricity2 magnetocoilon neighbor 1 magnetocoilon magnetocoil 1 magnetocoilon magnetocoilon neighbor 1 microwaves empty 1 microwaves microwaves neighbor 1 magnetocoilon empty 1 magnetocoilon microwaves self .1 microwaves 1 empty hotcolor mouth 82 62 12 neighbor .1 fallhempty empty 1 empty fallhempty neighbor .2 heart heart 1 heart lava hotneighbor 92 heart heart neighbor .9 blackhair blackhair 1 fallhempty fallhempty hotneighbor 75 blackhair blackhair #incase victum in contaner, place a/c connect it to wire that leads to battery, and place fan on a/c. element a/c 191 190 183 0 0 10 1 1 element off 190 190 191 0 0 10 1 0 element on 191 190 190 0 0 10 1 0 self 1 a/c 1 off neighbor 1 pulseelectricity off 1 pulseelectricity on neighbor 1 off on 1 on on element wire 120 121 122 0 0 10 .6 1 element rubber 0 0 190 0 .7 1.9 1 0 neighbor 1 wire empty 1 wire rubber neighbor 1 battery wire 1 battery pulseelectricity neighbor 1 pulseelectricity wire 1 pulseelectricity pulseelectricity neighbor 1 pulseelectricity eye 1 pulseelectricity infection #connect to a/c element fan 139 139 137 0 0 1 1 1 element fanon 137 139 139 0 0 1 1 0 element blades 0 0 20 0 0 1 1 0 neighbor neighbor neighbor neighbor

1 1 1 1

on fan 1 on fanon fan fanon 1 fanon fanon fanon empty 1 fanon coldness coldness empty 1 coldness coldness

element coldness 0 0 31 0 1 0 1 0

self .98 coldness 1 coldness neighbor .7 coldness coldness 1 coldness coldness neighbor 1 fanon coldness 1 fanon blades neighbor 1 blades person 1 blades aughh! element aughh! 0 0 10 0 .1 0 1 0 neighbor .9 aughh! person .5 aughh! aughh! .4 blood aughh! .1 infection aughh! # -above is line 995 neighbor 1 blades person1 1 blades aughh! element aughh! 0 0 10 0 .1 0 1 0 self .3 aughh! 1 empty neighbor 1 fanon person1 1 fanon blades neighbor 1 fanon person 1 fanon blades neighbor .5 aughh! person1 .5 aughh! aughh! .4 blood aughh! .1 infection aughh! neighbor 1 blades person4 1 blades aughh! element aughh! 0 0 10 0 .1 0 1 0 neighbor 1 fanon person4 1 fanon blades neighbor .5 aughh! person4 .5 aughh! aughh! .4 blood aughh! .1 infection aughh!

neighbor 1 blades empty 1 blades coldness element element element element element element element neighbor neighbor neighbor neighbor neighbor neighbor neighbor neighbor neighbor neighbor neighbor neighbor neighbor

frostbite 164 239 255 0 1 100 1 0 frostbite2 110 165 255 0 1 100 1 0 frostbite182 56 184 255 0 1 100 1 0 lipscold 102 0 255 0 1 100 1 0 frozensldeyes 0 150 255 0 1 100 1 0 ice 240 240 255 0 0 5 1 0 ice2 177 200 255 0 0 5 1 0 .1 coldness person .2 ice frostbite .2 coldness frostbite .6 ice person .1 coldness person1 .2 ice frostbite .2 coldness frostbite .6 ice person .1 coldness person4 .2 ice frostbite .2 coldness frostbite .6 ice person .002 ice coldness .98 ice ice .02 ice ice2 .0025 ice2 coldness 1 ice2 ice2 .01 frostbite person 1 frostbite frostbite .01 frostbite person1 1 frostbite frostbite .01 frostbite person4 1 frostbite frostbite .34 coldness mouth 1 coldness lipscold .7 lipscold mouth 1 lipscold lipscold .1 coldness eye 1 coldness frozensldeyes .1 frozensldeyes eye 1 frozensldeyes frozensldeyes .1 frozensldeyes eye2 1 frozensldeyes frozensldeyes

neighbor 1 coldness water 1 coldness ice neighbor 1 ice water .65 ice ice2 .35 ice ice neighbor 1 ice2 water .65 ice2 ice2 .35 ice2 ice element frozenblood 240 240 255 0 1 5 1 0 neighbor 1 coldness blood 1 coldness frozenblood neighbor .3 frozenblood blood 1 frozenblood frozenblood

#see pics for better explanation: put in brain, lay nerves through body and connect to brain, that to vocalcords. element brain 255 200 200 0 .2 100 .9 1 element brainf 255 200 201 0 .2 100 .9 0 neighbor .2 brain fire 1 fire fire neighbor .15 vocalcords fire 1 fire fire element vocalcords 152 154 153 0 .2 100 .9 1 #layout through out body. dont suggest touching heart. element nerves 255 255 202 0 .2 100 .9 1 element nervesfire 255 50 50 0 .2 .5 .9 0 element nervesf 255 10 11 0 .2 .5 .9 0 element nervesshock 10 11 255 0 .2 .5 .9 0 element nervess 10 11 255 0 .2 .5 .9 0 neighbor 1 fire nerves .7 empty fire .3 fire nervesfire neighbor 1 nervesfire nerves 1 nervesfire nervesfire self .1 nervesfire 1 nervesf neighbor .2 nervesf nervesfire 1 nervesf nervesf self .01 nervesf 1 nerves

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