#wxsand: #version #element #torture
owen piette's falling sand game 4, file subversion 2 element r g b gravity slip density conductivity visible mod by jake, v1.7
group other empty clearer group subject person cyborg zombie eye mouth heart blackheart processor brownhair group fiery fire superfire chemicalfire torch chemicaltorch ember lava napalm group explosives nitro gunpowder flash-bomb yakbomb dynamite tnt missile nuke group liquids spout water hotwater saltwater extinguisher soap honey lemonjuice acid oil paraffin alchohol lighterfluid group gases steam methane dresion smoke poisongas group solid cardboard tissuepaper ice wax rock concrete glass metal wood uberwall group sandy sand salt cement wetcement coal group bugs maggot worm bombscarab ant flee bee angrybee leech maggotnest wormnest pyrosarcophagus anthill dogfur leechnest beehive group septic superheal antisepticfluid antidote bandage sterilizer bandbegone bacteria poison nervetoxin group electrical electricity battery heatcollector metal shocker helmet magnetocoil stove shock group guns slbullet barrel guntrigger pull armpart slrocket rocket group tools knife frozenknife c-dry infraredemitter vacuum hammer club lemon fuse heatwall glasstap heater bloodfilter waterfill sandfill filler #erases. element 1
empty 0
0
0
#gives off fire. quite useful. element torch 100 0 0 1 neighbor 0.2 torch empty 1.0 self 0.1 torch 1 torch2 element torch2 200 100 0 neighbor 0.2 torch2 self 0.1 torch2 1 torch
0.000000
1.000000
0.000000
0.000000
0.000000
1.000000
100.000000
1.000000
torch
fire
0.000000 empty 1.0
1.000000 torch2
100.000000 fire
1.000000
0
2.000000
1
0.000000
0
neighbor 1 fire blood 0.1 infection blood 0.9 ash fire #burns for a short while. element ember 170 0 0 0.000000 0.200000 self 0.2 ember 0.01 fire 0.98 ember2 0.01 ash neighbor 0.2 ember empty 1.0 ember fire
1.000000
element ember2 100 25 25 0.000000 0.200000 1.000000 self 0.2 ember2 0.01 fire 0.98 ember 0.01 ash neighbor 0.2 ember2 empty 1.0 ember2 fire #fiery and burny. a more traditional torture method. element fire 247 63 63 -2.000000 1.000000 1 self 0.0125 fire 1 empty neighbor 0.2 fire empty 1 fire ofire neighbor 0.08 fire ofire 1 empty yfire hotcolor fire 255 0 0 #orange.
0.000000
1.100000
element ofire 255 100 0 -2.000000 1.000000 0.000000 1.100000 self 0.2 ofire 1 empty hotcolor ofire 255 50 50 #yellow. element yfire 255 255 0 -2.000000 1.000000 0.000000 1.100000 0 self 0.4 yfire 0.3 smoke 0.7 empty hotcolor yfire 255 255 50
0
#gasp it's rock! element rock 100 50 50 0 0 100 0.5 1 hotcolor rock 160 0 0 self 0.001 rock 1.0 charredrock hotself 70 rock element charredrock 255 0 0 0 0 100 1 0 self 0.001 charredrock 1 rock #lovely and warm. traditional torture method. element lava 200 0 0 1 5 0.1 1.5 1 self 0.1 lava 1 lava2 neighbor 0.4 lava charredrock 1 lava lava element lava2 50 0 0 1 100 0.1 1.9 0 self 0.1 lava2 1 lava neighbor 0.01 lava2 empty 1 lava2 fire neighbor 1 lava2 nitro 1 lava2 fire #glass-like. can be broken with hammer to cut through people, eyes, tongues, lemons, etc. element glass 200 200 255 0 0 100 0.5 1 hotcolor glass 255 50 50 self 0.1 glass 1.0 moltenglass hotself 70 glass element moltenglass 200 0 0 100 100 100 1 0 self 0.01 moltenglass 0.1 glass 0.9 moltenglass #creates molten glass. useful for, say, trapping people in glass. is very hot to melt nearby hardened glass. element glasstap 100 0 50 0 0 100 2.1 1 neighbor 1 glasstap empty 1 glasstap moltenglass #woo yeah! burns in a wave of small bubbly bursts of fire. credit for the cool sparkly effect goes to lynx. element nitro 200 0 200 0.700000 1.000000 0.500000 0.400000 1 neighbor 0.8 nitro fire 1 boom3 boom3 neighbor 1 nitro boom3 1 boom3 boom3 element boom3 247 0 self 0.555000 boom3 neighbor 0.500000 neighbor 0.500000
63
1.000000 empty boom3 empty 1.000000 boom3 boom3 1.000000
boom3 boom3 boom4 boom4
element 0
255
1.000000
boom4 255
63
0
-1.000000
-1.000000
1.000000
0.000000
1.100000
0.000000
1.100000
self 0.800000 boom4 1.000000 empty neighbor 0.500000 boom4 empty 1.000000 neighbor 0.900000 boom4 boom4 1.000000
empty boom4 fire fire
#quite sandy. useful for burying people alive. element sand 240 240 150 0.700000 1.000000 0.600000 self 1 sand 0.98 sand1 0.02 sand2 element self hotself element
sand1 220 220 130 0.700000 1.000000 0.1 sand1 1.0 moltenglass 70 sand1 sand2 220 220 130 0.700000 1.000000
0.400000
1
0.500000
0.400000
0
0.500000
0.400000
0
#explodes when lit. quite boring, since it kills straight away. element dynamite 255 0 0 0 0 100 0 1 pexplosion dynamite fire 128 db1 element db1 0 0 0 0 0 0 0 0 self 1 db1 0.01 db2 0.99 fire element db2 0 0 0 0 0 0 0 0 self 0.1 db2 0.5 db3 0.5 empty element db3 0 0 0 0 0 0 0 0 pexplosion db3 empty 16 fire pexplosion db3 db3 16 fire #muhuhahahahahahahaha! draw a person with this and torture them to death! draw in size 32 or 128 blobs for the best effect. like i said, muhuhahahahahahahaha! element person 219 154 89 0 0 100 0.5 1 neighbor 1 person empty 1 person2 empty neighbor 1 person water 1 person2 water neighbor 1 person sand1 1 person2 sand1 neighbor 1 person sand2 1 person2 sand2 neighbor 1 person metal 1 person2 metal neighbor 0.01 person person4 1 person1 person4 neighbor 1 person person2 1 person2 person3 neighbor 1 person person3 1 person3 person4 neighbor 0.01 person person1 1 person1 person1 element person1 219 154 89 0 0 100 0.5 0 hotcolor person1 100 0 0 neighbor 0.3 person1 fire 1 empty ember neighbor 0.7 person1 lava 1 ember lava neighbor 0.4 person1 empty 0.9 person1 blood1 0.1 wound blood1 element person2 219 154 89 0 self 0.001 person2 1 person3 neighbor 0.001 person2 empty neighbor 0.001 person2 water neighbor 0.001 person2 sand1 neighbor 0.001 person2 sand2 neighbor 0.001 person2 metal neighbor 1 person2 person4 1
0 100 0.5 0 1 person4 empty 1 person4 water 1 person4 sand1 1 person4 sand2 1 person4 metal person4 person4
element person3 219 154 89 0 0 100 0.5 0 self 0.001 person3 1 person4
neighbor neighbor neighbor neighbor neighbor neighbor
0.1 person3 empty 0.1 person3 water 0.1 person3 sand1 0.1 person3 sand2 0.1 person3 metal 1 person3 person4
1 1 1 1 1 1
person4 person4 person4 person4 person4 person4
empty water sand1 sand2 metal person4
element person4 219 154 89 0 0 100 0.5 0 hotcolor person4 100 0 0 neighbor 0.15 person4 fire 1 fire fire neighbor 0.7 person4 lava 1 fire lava element blood1 150 0 0 1 9 0.3 0 0 neighbor 1 blood1 empty 1 blood2 blood2 element blood2 150 0 0 1 9 0.3 0 0 neighbor 1 blood2 empty 1 blood blood neighbor 1 blood2 person4 1 blood person4 neighbor 1 blood2 water 1 blood blood element blood 150 0 0 1 9 80 0 0 self 0.001 blood 1 hardenedblood neighbor 1 blood water 1 bloodywater bloodywater element hardenedblood 100 0 0 0 0 100 0.6 0 neighbor 1 hardenedblood water 1 blood bloodywater neighbor 1 bloodywater hardenedblood 1 bloodywater blood self 0.7 hardenedblood 1 blood hotself 10 hardenedblood hotcolor hardenedblood 200 0 0 neighbor 0.1 hardenedblood empty 1 blood empty element bloodywater 200 50 50 1 100 0.1 0.9 0 neighbor 0.005 bloodywater water 1 bloodywater bloodywater neighbor 1 bloodywater hotwater 1 bloodywater bloodywater neighbor 0.01 bloodywater hardenedblood 1 bloodywater blood neighbor 0.01 bloodywater blood 1 bloodywater bloodywater neighbor 0.2 bloodywater acid 1 water acid neighbor 0.1 fire bloodywater 1 steam blood hotcolor bloodywater 255 100 100 element wound 150 100 100 0 0 100 0 0 self 0.01 wound 1 deadperson neighbor 1 wound knife 1 empty knife neighbor 0.01 wound empty 1 infection infection neighbor 0.04 wound infection 1 infection infection element infection 107 142 35 0.9 0.1 0.5 0 0 neighbor 1 infection water 1 water infection self 0.001 infection 0.01 bacteria 0.99 empty neighbor 1 infection mouth 1 infection poisonedmouth neighbor 1 infection eye 1 infection infection element deadperson 70 70 70 0 0 100 0 0 neighbor 0.3 fire deadperson 1 ash fire neighbor 0.7 deadperson lava 1 fire lava neighbor 0.7 deadperson heart1 1 fire fire
#chemical that corrodes other stuff. like people! element acid 0 250 150 1 9 0.3 0 1 neighbor 0.2 acid person4 1 empty acid neighbor 0.2 acid person1 1 empty acid neighbor 0.15 acid sand 1 empty acid neighbor 0.1 acid rock 1 empty acid neighbor 0.01 acid glass 1 empty acid neighbor 0.2 acid nitro 1 empty fire neighbor 0.2 acid dynamite 1 empty acid neighbor 0.2 acid lava 1 fire lava #burns. element fuse 50 50 50 0 0 100 0 1 pexplosion fuse fire 4 fire neighbor 0.4 fuse acid 1 empty acid neighbor 1 fuse knife 1 empty knife #salty. burns wounds. element salt 255 255 255 0.700000 1.000000 neighbor 0.1 salt acid 1 acid empty neighbor 1 salt person1 1 salt2 person1 neighbor 1 salt wound 1 salt2 wound
0.600000
0.400000
1
element salt2 255 255 255 0.7 1 0.5 1.4 0 self 0.01 salt2 1 salt neighbor 0.1 salt2 acid 1 acid empty #omg the never-before-seen 'water'!! i wonder what it does... element water 17 18 255 0.700000 1.000000 0.100000 1 hotcolor water 200 200 255 self 0.001 water 1.0 steam hotself 50 water neighbor 0.2 fire water 1 steam empty
0.400000
#icy. can be broken with a hammer. element ice 255 255 240 0 0 100 0.5 1 self 0.6 ice 1 water hotself 50 ice neighbor 0.05 ice water 1 ice ice #the gas form of water. element steam 85 85 255 1 self 0.001000 steam 1.0000
-1.000000
1.000000
0.000000
water
#salty water or watery salt? element saltwater 0 0 150 0.700000 0.600000 1 self 0.00001 saltwater 0.5 water neighbor 0.004 water salt 1.0 saltwater neighbor 0.001 saltwater saltwater 1.0 salt neighbor 0.04 saltwater water 1.0 neighbor 0.9 saltwater fire 1.0 hotneighbor 50 saltwater saltwater #burns.
0.010000
0.000000
0.500000
0.5 salt saltwater steam water saltwater salt steam
element methane 0 150 0 -1.000000 1.000000 1 neighbor 1 methane fire 0.9 fire fire 0.1 boom3 boom3 #poisons people. pretty useful. element poisongas 0 50 0 -1.000000 1.000000 0.010000 neighbor 1 poisongas mouth 1 poisongas poisonedmouth
0.010000
0.000000
0.000000
1
element poisonedperson 200 255 200 0 0 100 0 0 neighbor .2 poisonedperson person4 1 poisonedperson poisonedperson neighbor .2 poisonedperson person1 1 poisonedperson poisonedperson neighbor 0.8 poisongas methane 1 methane poisongas self 0.001 poisonedperson 1 deadperson neighbor 1 poisonedperson mouth 1 poisonedperson poisonedmouth #ooh, nasty. lays eggs in people. can burrow right through skin. element maggot 150 150 150 0 0 0 0 1 neighbor 0.7 maggot empty 1 trail maggot neighbor 1 maggot person4 1 person4 maggot neighbor 1 maggot person1 1 maggotegg maggot neighbor 1 maggot deadperson 0.5 maggotegg maggot 0.5 deadperson maggot element maggotegg 255 255 200 0 0 0 0 0 neighbor 0.01 maggotegg empty 0.3 empty maggot 0.7 empty empty element trail 100 50 50 0 0 0 0 0 self 0.01 trail 1 empty #also lays eggs in people. can unfortunately only enter the skin through cuts. element worm 100 200 100 0 0 0 0 1 neighbor 0.7 worm empty 1 trail worm neighbor 1 worm person1 1 wormegg worm neighbor 0.6 worm maggot 0.5 empty worm 0.5 maggot empty element wormegg 255 255 200 0 0 0 0 0 neighbor 0.01 wormegg empty 0.3 empty worm 0.7 empty empty #collapses when heated up to 50 degrees. element heatwall 100 100 100 0 0 100 0.7 1 neighbor 1 heatwall heatwall2 1 heatwall2 heatwall2 self 0.001 heatwall 1.0 heatwall2 hotself 50 heatwall element heatwall2 100 100 100 0 0 100 0.7 0 self 0.01 heatwall2 1 empty #completely indestructible. useful, but unfortunately not deadly. element uberwall 100 100 200 0 0 100 0 1 #useful for... err... 'amputating' parts of your person. apply to bleeding spots and leave a while, then use bandbegone to take it off. element bandage 255 230 230 0 0 100 0 1 neighbor 0.3 acid bandage 1 empty acid neighbor 1 fire bandage 1 fire fire neighbor 0.1 bandage person1 1 bandage person4 #brown. use to make clothing or hair. element brownhair 150 100 50 0 0 100 0 1
neighbor 1 brownhair fire 1 fire fire neighbor 0.5 acid brownhair 1 empty acid #useful for impaling and then burning. element wood 139 69 19 0 0 100 0 1 neighbor 0.2 acid wood 1 empty acid neighbor 0.6 fire wood 1 empty ember element ash 75 75 75 0.700000 1.000000 neighbor 0.07 acid ash 1 empty acid
0.500000
#no, the burny type, not cooking oil. (aaaw!) element oil 84 70 70 0.700000 1 pexplosion oil fire 4 fire
0.400000
1.000000
0
0.200000
0.000000
#will turn into knife when heated or charged. useful for more complicated torturing machines. element frozenknife 80 80 80 0 0 100 1 1 neighbor 1 frozenknife knife 1 knife knife self 0.001 frozenknife 1.0 knife hotself 1 frozenknife neighbor 1 frozenknife pulseelectricity 1 knife empty #cuts through people. element knife 100 100 100 1 9 99.99999999 0 1 neighbor 1 knife person4 1 knife empty neighbor 1 knife person1 1 knife empty #crawls around in sand and chomps up people. dies in almost everything except sand. element ant 100 50 50 1 1 0.5 0 1 neighbor 1 ant acid 1 empty acid neighbor 0.7 ant sand1 1 burrow ant neighbor 1 ant fire 1 fire fire neighbor 1 ant nitro 1 empty nitro neighbor 1 ant water 1 empty water neighbor 0.3 ant burrow 1 burrow ant neighbor 1 ant ant 1 ant empty neighbor 0.1 ant sand2 1 ant ant neighbor 0.9 ant person4 0.1 blood ant 0.9 sand ant neighbor 0.9 ant person1 1 sand ant element burrow 200 100 100 0 0 0.5 0 0 self 0.001 burrow 1 sand1 #can only live in water. feeds on the blood of people. element leech 0 0 0 0 0 0.5 0 1 neighbor 1 leech acid 1 empty acid neighbor 0.7 leech water 0.98 water leech 0.02 leech leech neighbor 1 leech fire 1 fire fire neighbor 1 leech nitro 1 empty nitro neighbor 1 leech leech 1 leech empty neighbor 1 leech empty 1 empty empty neighbor 0.9 leech person4 1 leech blood2 #flies around and bites people. element flee 100 100 100 0 0 0.5 0 1
neighbor neighbor neighbor neighbor neighbor neighbor neighbor
1 flee acid 1 empty acid 1 flee poisongas 1 empty poisongas 1 flee empty 1 empty flee 1 flee fire 1 fire fire 1 flee nitro 1 empty nitro 1 flee flee 1 flee empty 0.9 flee person4 1 flee blood2
#filler element filler 200 200 200 0 0 100 0 1 neighbor 1 filler empty 1 filler filler neighbor 1 filler acid 1 acid acid neighbor 1 filler nitro 1 nitro nitro neighbor 1 filler water 1 water water neighbor 1 filler bacteria 1 bacteria bacteria neighbor 1 filler antisepticfluid 1 antisepticfluid antisepticfluid neighbor 1 filler antidote 1 antidote antidote neighbor 1 filler hotwater 1 hotwater hotwater neighbor 1 filler gunpowder 1 gunpowder gunpowder neighbor 1 filler napalm 1 napalm napalm neighbor 1 filler lighterfluid 1 lighterfluid lighterfluid neighbor 1 filler moltenglass 1 moltenglass moltenglass neighbor 1 filler saltwater 1 saltwater saltwater neighbor 1 filler oil 1 oil oil neighbor 1 filler poison 1 poison poison neighbor 1 filler coal 1 coal coal neighbor 1 filler moltenwax 1 moltenwax moltenwax neighbor 1 filler superheal 1 superheal superheal neighbor 1 filler soap 1 soap soap neighbor 1 filler honey 1 honey honey neighbor 1 filler nervetoxin 1 nervetoxin nervetoxin neighbor 1 filler alchohol 1 alchohol alchohol neighbor 1 filler paraffin 1 paraffin paraffin neighbor 1 filler sand1 1 sand1 sand1 neighbor 1 filler sand2 1 sand2 sand2 neighbor 1 filler salt 1 salt salt neighbor 1 filler lava 1 lava lava neighbor 1 filler methane 1 methane methane neighbor 1 filler poisongas 1 poisongas poisongas neighbor 1 filler lemonjuice2 1 lemonjuice2 lemonjuice2 neighbor 1 filler extinguisher 1 extinguisher extinguisher neighbor 1 filler lemonjuice 1 lemonjuice lemonjuice neighbor 1 filler vacuum 1 vacuum vacuum #water that generates it's own heat and never evaporates. unrealistic, yet fun... element hotwater 32 32 255 0.700000 1.000000 0.500000 10.100000 1 hotcolor hotwater 200 200 255 #based on master hector's sandfilter. element bloodfilter 200 100 100 0 0 100 0 1 neighbor 0.65 bloodfilter blood 1 bloodfilter empty neighbor 0.65 bloodfilter hardenedblood 1 bloodfilter empty neighbor 0.65 bloodfilter bloodywater 1 bloodfilter water neighbor 1 bloodfilter bloodfilter 1 bloodfilter bloodfilter element bloodfilter 200 100 100 0 0 100 0 0 neighbor 0.9 bloodfilter empty 1 bloodfilter blood
element fe 255 255 0 0 0 0 0 0 pexplosion fe fe 4 fire pexplosion fe empty 4 fire element gg 255 255 0 0 0 0 0 0 pexplosion gg gg 2 gpx pexplosion gg empty 2 gpx element gpx 255 255 0 100 0 0 0 0 0 self 0.5 gpx 0.7 fe 0.3 gg #explosive. used in muskets. element gunpowder 100 50 0 0.5 0.5 0 1 1 self 0.5 gunpowder 0.7 fe 0.3 gg hotself 10 gunpowder #liquid fire. element napalm 170 170 0 0.95 0.05 0 1.5 1 neighbor 0.05 napalm empty 1 napalm fire neighbor 0.5 napalm fire 1 fire napalm neighbor 1 napalm acid 1 napalm fire #gas that turns nitrogen in the atmosphere into fire. element dresion 0 100 255 -0.8 0.2 0 0 1 neighbor 0.05 dresion empty 1 dresion fire #sparky bomb. heat-timed. element flash-bomb 200 200 200 0 0 100 1.01 1 self 1 flash-bomb 1 flashx hotself 90 flash-bomb element flashx 255 255 255 0 0 0 0 0 pexplosion flashx flashx 128 flash pexplosion flashx empty 128 flash element flash 255 255 255 0 0 0 0 0 self 1 flash 1 empty #explodes. big. element nuke 200 0 100 0 0 100 0 1 neighbor 1 nuke fire 1 nkx nkx element nkx 255 255 0 0 0 0 0 0 pexplosion nkx nkx 1024 nkx2 pexplosion nkx empty 1024 nkx2 element nkx2 255 255 0 0 0 0 0 0 self 1 nkx2 0.9 empty 0.1 ember #used in lighters. burns quickly. element lighterfluid 47 79 79 0.99 0.01 0 0 1 pexplosion lighterfluid fire 4 chemicalfire pexplosion lighterfluid chemicalfire 4 chemicalfire #burns longer and hotter than normal fire. element chemicalfire 63 247 63 1.9 1
-1.000000
1.000000
0.100000
neighbor neighbor neighbor neighbor hotcolor
1 chemicalfire empty 1 chemicalfire2 chemicalfire2 0.1 chemicalfire chemicalfire 1 chemicalfire2 chemicalfire2 0.5 chemicalfire chemicalfire2 1 chemicalfire2 chemicalfire 1 chemicalfire fire 1 fire chemicalfire chemicalfire 247 247 63
element chemicalfire2 63 247 63 -1.000000 1.000000 1.9 0 neighbor 1 chemicalfire2 empty 1 fire fire neighbor 0.1 chemicalfire2 chemicalfire2 1 fire fire neighbor 0.5 chemicalfire2 chemicalfire 1 chemicalfire chemicalfire2 neighbor 1 chemicalfire2 fire 1 fire chemicalfire2 hotcolor chemicalfire2 247 247 63 #torch that makes chemical fire. element chemicaltorch 0 100 0 0 0 100 1 1 neighbor 1 chemicaltorch empty 1 chemicaltorch chemicalfire self 0.5 chemicaltorch 1 chemicaltorch2 element chemicaltorch2 150 200 100 0 0 100 1 0 neighbor 1 chemicaltorch2 empty 1 chemicaltorch2 chemicalfire self 0.5 chemicaltorch2 1 chemicaltorch #heats stuff up without fire. element heater 0 200 200 0 0 100 1.5 1 #kaboom-like. element tnt 100 0 0 0 0 100 1 1 self 1 tnt 1 tntb hotself 1 tnt element tntb 100 0 0 0 0 100 0 0 pexplosion tntb tntb 256 tntb2 pexplosion tntb empty 256 tntb2 neighbor 1 tntb tntb2 1 tntb2 tntb2 element tntb2 100 0 0 0 0 100 0 0 self 0.05 tntb2 0.01 tntb3 0.99 fire element tntb3 100 0 0 0 0 100 0 0 pexplosion tntb3 tntb3 4 chemicalfire pexplosion tntb3 empty 4 chemicalfire #cut with a knife to release the juice. element lemon 255 255 0 0 0 100 0.5 1 hotcolor lemon 255 150 0 neighbor 1 lemon empty 1 lemonl empty neighbor 1 lemoni lemonl 1 lemonl2 lemonl self 0.005 lemon 1 lemoni element lemonl 240 240 0 0 0 100 0.5 0 hotcolor lemonl 255 150 0 neighbor 1 lemonl knife 1 empty knife neighbor 0.1 lemonl fire 1 fire fire neighbor 0.05 lemonl acid 1 empty acid element lemonl2 240 240 0 0 0 100 0.5 0 hotcolor lemonl2 255 150 0
0.100000
neighbor 1 lemonl2 knife 1 empty knife neighbor 0.1 lemonl2 fire 1 fire fire neighbor 0.2 lemonl2 acid 1 empty acid element lemoni 255 255 0 0 0 100 0.5 0 hotcolor lemoni 255 150 0 neighbor 0.1 lemoni empty 0.95 lemoni lemonjuice 0.05 lemonl empty neighbor 1 lemoni knife 1 empty knife neighbor 0.9 lemoni lemon 1 lemoni lemoni neighbor 0.1 lemoni fire 1 fire fire neighbor 0.3 lemoni acid 1 empty acid #the juice of a lemon. let's just say it's not good for healing wounds. element lemonjuice 200 200 0 0.7 1 0.5 0 1 neighbor 1 lemonjuice person1 1 lemonjuice2 person1 neighbor 1 lemonjuice wound 1 lemonjuice2 wound neighbor 1 lemonjuice knife 1 knife lemonjuice neighbor 1 lemonjuice deadperson 1 lemonjuice2 blood element lemonjuice2 200 200 0 0.7 1 0.5 1.1 0 self 0.01 lemonjuice2 1 lemonjuice neighbor 1 lemonjuice2 wound 1 lemonjuice2 person1 neighbor 1 lemonjuice2 deadperson 1 lemonjuice2 blood #the mouth of a person. element mouth 255 64 64 0 0 100 0 1 neighbor 0.8 mouth acid 1 acid empty neighbor 1 mouth knife 1 knife blood neighbor 1 mouth fire 1 ember fire neighbor 1 mouth poisonedmouth 1 poisonedmouth poisonedmouth neighbor 1 mouth poison 1 poisonedmouth empty neighbor 1 mouth poisongas 1 poisonedmouth poisongas element poisonedmouth 255 70 64 0 0 100 0 0 neighbor 0.8 poisonedmouth acid 1 acid empty neighbor 1 poisonedmouth knife 1 knife blood neighbor 1 poisonedmouth fire 1 ember fire neighbor 0.8 poisonedmouth person1 1 poisonedmouth poisonedperson neighbor 0.8 poisonedmouth person4 1 poisonedmouth poisonedperson self 0.001 poisonedmouth 1 deadperson #poisons people who drink it.also worksintravenously. element poison 0 139 0 0.7 1 90 0 1 neighbor 0.8 poison deadperson 1 poisonedperson poisonedperson #removes all bandage and sterilizer it contacts. element bandbegone 174 238 238 0 0 100 0 1 neighbor 1 bandbegone bandage 1 bandbegone bandbegone neighbor 1 bandbegone sterilizer 1 bandbegone bandbegone self 0.1 bandbegone 1 empty #flies around and stings people. element bee 205 205 0 0 0 0 0 1 neighbor 1 bee empty 1 empty bee neighbor 1 bee bee 1 bee empty neighbor 1 bee person4 1 empty sting element sting 54 54 54 0 0 100 1.6 0
self 0.003 sting 1 empty neighbor 0.5 sting person4 1 sting person4 #pure evil. turns people into putty. element nervetoxin 0 139 139 0.7 1 90 0 1 neighbor 1 nervetoxin mouth 1 nervetoxin putty neighbor 1 nervetoxin deadperson 1 nervetoxin putty element putty 205 112 84 neighbor 1 putty person1 neighbor 1 putty person4 neighbor 1 putty mouth 1
0.99 0.01 0.5 0 0 1 putty putty 1 putty putty putty putty
#burns in a huge puff of fire. element paraffin 238 224 229 0.7 1 0.5 0 1 neighbor 1 paraffin fire 0.8 chemicalfire chemicalfire 0.2 oil oil #slowly produces bees. element beehive 139 105 20 0 0 100 0 1 neighbor 0.001 beehive empty 1 beehive bee #slowly makes maggots. element maggotnest 255 248 220 0 0 100 0 1 neighbor 0.0005 maggotnest empty 1 maggotnest maggot #slowly makes worms. element wormnest 240 255 240 0 0 100 0 1 neighbor 0.0005 wormnest empty 1 wormnest worm #slowly turns surrounding sand or empty into ants. element anthill 139 69 19 0 0 100 0 1 neighbor 0.001 anthill empty 1 anthill ant neighbor 0.001 anthill sand1 1 anthill ant neighbor 0.001 anthill sand2 1 anthill ant neighbor 0.001 anthill burrow 1 anthill ant #slowly makes flees. element dogfur 160 82 45 0 0 100 0 1 neighbor 0.001 dogfur empty 1 dogfur flee #slowly makes leeches. element leechnest 139 121 94 0 0 100 0 1 neighbor 0.001 leechnest water 1 leechnest leech #clears the entire screen. works quicker than reset (on my computer, at least). element clearer 0 0 0 0 0 100 0 1 pexplosion clearer clearer 1024 empty pexplosion clearer empty 1024 empty #fills the screen with water. element waterfill 0 0 0 0 0 100 0 1 pexplosion waterfill waterfill 1024 water pexplosion waterfill empty 1024 water #fills the screen with sand. element sandfill 0 0 0 0 0 100 0 1 pexplosion sandfill sandfill 1024 sand pexplosion sandfill empty 1024 sand
#a person's eye. element eye 0 191 255 0 0 100 0.5 1 neighbor 1 eye soap 1 eye2 soap neighbor 1 eye salt 1 eye2 salt neighbor 1 eye saltwater 1 eye2 saltwater neighbor 1 eye lava 1 fire eye neighbor 1 eye lemonjuice 1 eye2 lemonjuice neighbor 1 eye poison 1 eye2 poison neighbor 1 eye putty 1 putty putty neighbor 1 eye acid 1 water acid hotcolor eye 255 0 64 neighbor 1 fire eye 1 empty ember neighbor 1 eye knife 1 knife empty element eye2 0 191 255 0 0 100 1.5 0 hotcolor eye2 255 191 255 neighbor 1 fire eye2 1 empty ember neighbor 1 eye2 putty 1 putty putty neighbor 1 eye2 acid 1 water acid #for washing, pouring onto eyes, etc. element soap 238 232 170 1 0 0.01 0.4 1 hotcolor soap 255 132 70 neighbor 1 soap water 1 water soap #metallic. the carrier of electricity. isolate unless you want to shock people. hehe... element metal 100 100 130 0 0 100 0.5 1 hotcolor metal 255 0 0 element pulseelectricity 0 0 128 0 0 100 0 0 neighbor 1 pulseelectricity metal 1 pulseelectricity pulseelectricity neighbor 1 pulseelectricity person4 1 pulseelectricity pelectricity neighbor 0.7 pulseelectricity deadperson 1 pulseelectricity pelectricity neighbor 1 pulseelectricity person1 0.8 pulseelectricity pelectricity 0.2 deadperson pelectricity neighbor 1 pulseelectricity water 1 pulseelectricity welectricity neighbor 1 pulseelectricity saltwater 1 pulseelectricity swelectricity neighbor 1 pulseelectricity hotwater 1 pulseelectricity hwelectricity neighbor 1 pulseelectricity bloodywater 1 pulseelectricity bwelectricity self 0.01 pulseelectricity 1 pulseelectricity2 element pulseelectricity2 0 0 78 0 0 100 0 0 neighbor 0.15 pulseelectricity2 pulseelectricity 1 pulseelectricity2 pulseelectricity2 neighbor 0.05 pulseelectricity2 metal 1 metal metal self 0.005 pulseelectricity2 1 metal #makes pulseelectricity. element battery 112 128 144 0 0 100 0 1 neighbor 0.2 battery metal 0.1 battery2 pulseelectricity 0.9 battery pulseelectricity neighbor 1 battery2 battery 1 battery2 battery2
element battery2 112 128 144 0 0 100 0 0 self 0.0001 battery2 1 battery3 element battery3 112 128 144 0 0 100 0 0 neighbor 1 battery3 battery2 1 battery3 battery3 self 0.0005 battery3 1 battery #for 'breaking the ice' element hammer 99 99 99 self 0.5 hammer 1 empty neighbor 1 hammer glass neighbor 1 hammer ice 1
and 'shattering glass'. 0 0 100 0 1 1 hammer fglass hammer fice
element fglass 200 200 255 1 0 99 0 0 neighbor 1 fglass person4 1 fglass empty neighbor 1 fglass person1 1 fglass2 empty neighbor 1 fglass eye 0.1 fglass2 empty 0.9 fglass empty neighbor 1 fglass eye2 0.1 fglass2 empty 0.9 fglass empty neighbor 1 fglass mouth 0.1 fglass2 empty 0.9 fglass empty neighbor 1 fglass lemoni 0.1 fglass2 empty 0.9 fglass empty neighbor 1 fglass lemonl 0.1 fglass2 empty 0.9 fglass empty neighbor 1 fglass lemonl2 0.1 fglass2 empty 0.9 fglass empty neighbor 1 fglass glass 1 fglass fglass element fglass2 200 200 255 0 0 100 0 0 self 0.01 fglass2 1 glass neighbor 1 fglass2 fglass 1 fglass2 fglass2 element fice 240 240 240 1 0 99 0 0 neighbor 1 fice person4 1 fice empty neighbor 1 fice person1 1 fice2 empty neighbor 1 fice eye 0.1 fice2 empty 0.9 fice empty neighbor 1 fice eye2 0.1 fice2 empty 0.9 fice empty neighbor 1 fice mouth 0.1 fice2 empty 0.9 fice empty neighbor 1 fice lemoni 0.1 fice2 empty 0.9 fice empty neighbor 1 fice lemonl 0.1 fice2 empty 0.9 fice empty neighbor 1 fice lemonl2 0.1 fice2 empty 0.9 fice empty neighbor 1 fice ice 1 fice fice element fice2 240 240 240 0 0 100 0 0 self 0.01 fice2 1 ice neighbor 1 fice2 fice 1 fice2 fice2 #a very strong version of fire. element superfire 200 0 0 0 0 100 2 1 neighbor 1 superfire empty 1 sf2 sf2 element sf2 200 0 0 0 0 100 2 0 neighbor 1 sf2 empty 0.9 sf2 sf3 0.1 sf3 sf3 element sf3 200 0 0 0 0 100 2 0 neighbor 1 sf3 empty 1 fire fire explosion sf3 empty 255 255 #waxy. useful for melting over a person and then setting the person alight. element wax 255 250 205 0 0 100 0.8 1 hotcolor wax 255 150 105
neighbor 0.1 acid wax 1 acid empty neighbor 1 wax lava 1 moltenwax lava neighbor 1 wax fire 0.75 ember fire 0.25 moltenwax ember element moltenwax 255 240 195 1 0 9 0.9 0 self 0.001 moltenwax 1 wax #a non renewable energy source! element coal 40 40 40 0.9 0.1 20 0.8 1 hotcolor coal 255 50 30 neighbor 0.3 coal fire 1 ember empty neighbor 0.3 coal acid 1 empty acid neighbor 1 coal lava 1 fire lava neighbor 1 coal mouth 1 coal poisonedmouth #makes fire when charged. element stove 139 58 58 0 0 100 1 1 neighbor 1 stove pulseelectricity 1 stove1 metal element stove1 139 139 58 0 0 100 1 0 neighbor 1 stove1 stove 1 stove1 stove1 self 0.02 stove1 1 stove2 element stove2 139 139 58 0 0 100 neighbor 0.2 stove2 empty 1 stove neighbor 0.1 stove2 stove 1 stove neighbor 1 stove2 stove1 1 stove2 self 0.0001 stove2 1 stove
1 0 fire stove2 stove2
#converts heat into electricity. element heatcollector 58 139 58 0 0 100 0.1 1 neighbor 1 heatcollector pulseelectricity 1 heatcollector pulseelectricity2 hotcolor heatcollector 139 139 139 self 1 heatcollector 1 heatcollector1 hotself 30 heatcollector element heatcollector1 139 139 139 0 0 100 0.1 0 neighbor 1 heatcollector1 heatcollector 1 heatcollector1 heatcollector1 self 0.02 heatcollector1 1 heatcollector2 element heatcollector2 139 139 139 0 0 100 0.1 0 neighbor 0.2 heatcollector2 metal 1 heatcollector pulseelectricity neighbor 0.1 heatcollector2 heatcollector 1 heatcollector heatcollector2 neighbor 1 heatcollector2 heatcollector1 1 heatcollector2 heatcollector2 self 0.01 heatcollector2 1 heatcollector #to retarded people: cardboard is that brown stuff boxes are made of. element cardboard 155 148 65 0 0 100 0.6 1 hotcolor cardboard 205 148 65 neighbor 1 cardboard fire 0.5 empty fire 0.5 ember fire neighbor 0.7 cardboard acid 1 empty acid neighbor 1 cardboard water 1 soggycardboard empty neighbor 1 cardboard saltwater 1 soggycardboard salt neighbor 1 cardboard hotwater 1 soggycardboard empty neighbor 1 cardboard blood 1 soggycardboard hardenedblood neighbor 1 cardboard bloodywater 1 soggycardboard hardenedblood neighbor 0.1 cardboard soggycardboard 1 soggycardboard soggycardboard neighbor 1 cardboard knife 1 empty knife
neighbor 0.5 cardboard worm 1 trail worm neighbor 0.5 cardboard bombscarab 1 trail bombscarab neighbor 0.1 cardboard bacteria 1 empty bac2 element soggycardboard 105 98 15 0 0 100 0.1 0 hotcolor soggycardboard 155 98 15 neighbor 0.1 soggycardboard fire 0.2 steam fire 0.6 fire empty 0.2 ember fire neighbor 0.6 soggycardboard acid 0.9 empty acid 0.1 water acid neighbor 1 soggycardboard water 1 soggycardboard empty neighbor 1 soggycardboard saltwater 1 soggycardboard salt neighbor 1 soggycardboard hotwater 1 soggycardboard empty neighbor 0.0001 soggycardboard empty 1 soggycardboard water neighbor 0.8 soggycardboard knife 0.6 empty knife 0.4 soggycardboard knife neighbor 0.5 soggycardboard worm 1 trail worm neighbor 0.5 soggycardboard bombscarab 1 trail bombscarab neighbor 0.1 soggycardboard bacteria 1 empty bac2 neighbor 1 soggycardboard blood 1 soggycardboard hardenedblood neighbor 1 soggycardboard bloodywater 1 soggycardboard hardenedblood #attracts bees. great on toast... but that's another mod entirely. element honey 255 215 0 0.9 0.1 0.1 0.1 1 hotcolor honey 255 115 0 neighbor 1 honey mouth 1 empty mouth neighbor 1 honey bee 0.9 bee honey 0.1 bee bee #creates buzzy electricity when charged. element shocker 238 0 0 0 0 100 0 1 neighbor 1 shocker pulseelectricity 1 shocker1 pulseelectricity2 element shocker1 228 0 0 0 0 100 0 0 neighbor 1 shocker1 shocker 1 shocker1 shocker1 self 0.02 shocker1 1 shocker2 element shocker2 228 0 0 0 0 100 0 0 neighbor 0.2 shocker2 empty 1 shocker shock neighbor 0.1 shocker2 shocker 1 shocker shocker2 neighbor 1 shocker2 shocker1 1 shocker2 shocker2 self 0.0001 shocker2 1 shocker element shock 238 238 0 0 0 0 1.5 1 neighbor 1 shock water 1 pulseelectricity welectricity neighbor 1 shock saltwater 1 pulseelectricity swelectricity neighbor 1 shock hotwater 1 pulseelectricity hwelectricity neighbor .6 shock person4 .99999 person4 ash .00001 person4 pelectricity neighbor 1 shock person1 1 pelectricity person1 neighbor 1 shock frozenknife 1 pulseelectricity frozenknife neighbor 0.2 shock empty 1 shock shock neighbor 1 shock shock 1 empty empty self 0.18 shock 1 empty #burns wounds. flammable. element alchohol 220 220 220 0.9 0.1 0.4 0.4 1 hotcolor alchohol 255 0 0 neighbor 1 alchohol fire 1 fire chemicalfire neighbor 1 alchohol person1 1 alchohol2 person1 neighbor 1 alchohol wound 1 alchohol2 wound neighbor 1 alchohol mouth 1 empty poisonedmouth neighbor 1 alchohol poisonedmouth 1 empty poisonedmouth
element alchohol2 220 220 220 0.9 0.1 0.4 1.4 0 hotcolor alchohol2 255 0 0 neighbor 1 alchohol2 fire 1 fire chemicalfire neighbor 1 alchohol2 mouth 1 empty poisonedmouth neighbor 1 alchohol2 poisonedmouth 1 empty poisonedmouth #heals even the most badly damaged person. can be absorbed directly through the skin. known side-effects include random bleeding, mouth personization, strange holes, etc. cannot heal hearts. element superheal 0 255 255 1 0 100 1 1 neighbor 1 superheal person4 1 empty sh neighbor 1 superheal person1 1 empty sh neighbor 1 superheal diseasedperson 1 empty sh neighbor 1 superheal wound 1 empty sh neighbor 1 superheal deadperson 1 empty sh neighbor 1 superheal poisonedperson 1 empty sh neighbor 1 superheal poisonedmouth 1 empty sh neighbor 1 superheal fire 1 superheal empty neighbor 1 superheal poison 1 superheal empty neighbor 1 superheal acid 1 superheal empty neighbor 1 superheal salt 1 superheal empty neighbor 1 superheal sand 1 superheal empty neighbor 1 superheal lemonjuice 1 superheal empty neighbor 1 superheal soap 1 superheal empty neighbor 1 superheal napalm 1 superheal empty neighbor 1 superheal lava 1 superheal empty neighbor 1 superheal ember 1 superheal empty neighbor 1 superheal chemicalfire 1 superheal empty neighbor 1 superheal superfire 1 superheal empty neighbor 1 superheal knife 1 superheal empty neighbor 1 superheal pulseelectricity 1 superheal empty neighbor 1 superheal blood 1 superheal empty neighbor 1 superheal hardenedblood 1 superheal empty neighbor 1 superheal bloodywater 1 superheal empty pexplosion superheal fire 2 superheal self 0.2 superheal 1 superheal element sh neighbor 1 neighbor 1 neighbor 1 neighbor 1 neighbor 1 neighbor 1 neighbor 1 neighbor 1 neighbor 1 neighbor 1 neighbor 1 neighbor 1 neighbor 1 neighbor 1 neighbor 1 neighbor 1 neighbor 1 neighbor 1 neighbor 1
0 255 255 0 0 100 1 0 sh superheal 1 sh empty sh person4 1 sh sh sh diseasedperson 1 sh sh sh person1 1 sh sh sh poisonedperson 1 sh sh sh poisonedmouth 1 sh sh sh deadperson 1 sh sh sh fire 1 sh empty sh poison 1 sh empty sh acid 1 sh empty sh salt 1 sh empty sh sand 1 sh empty sh lemonjuice 1 sh empty sh soap 1 sh empty sh napalm 1 sh empty sh lava 1 sh empty sh ember 1 sh empty sh chemicalfire 1 sh empty sh superfire 1 sh empty
neighbor 1 sh neighbor 1 sh neighbor 1 sh neighbor 1 sh neighbor 1 sh pexplosion sh self 0.3 sh 1
knife 1 sh empty pulseelectricity 1 sh empty blood 1 sh empty bloodywater 1 sh empty hardenedblood 1 sh empty fire 2 sh sh2
element sh2 0 255 255 0 0 100 1 0 neighbor 0.1 sh2 sh 1 sh2 sh2 neighbor 1 sh2 superheal 1 sh2 empty neighbor 1 sh2 poisonedperson 1 sh2 sh neighbor 1 sh2 diseasedperson 1 sh2 sh neighbor 1 sh2 deadperson 1 sh2 sh self 0.2 sh2 1 person #person element pelectricity 0 0 128 0 0 100 0 0 neighbor 1 pelectricity person4 1 pelectricity pelectricity neighbor 0.6 pelectricity deadperson 1 pelectricity pelectricity neighbor 1 pelectricity person1 0.9 pelectricity pelectricity 0.1 deadperson pelectricity neighbor 0.5 pelectricity water 1 pelectricity welectricity neighbor 0.2 pelectricity saltwater 1 pelectricity swelectricity neighbor 0.2 pelectricity hotwater 1 pelectricity hwelectricity neighbor 0.1 pelectricity bloodywater 1 pelectricity bwelectricity self 0.01 pelectricity 1 pelectricity2 element pelectricity2 0 0 78 0 0 100 0 0 neighbor 0.15 pelectricity2 pelectricity 1 pelectricity2 pelectricity2 neighbor 0.05 pelectricity2 person1 1 deadperson deadperson neighbor 0.05 pelectricity2 person4 1 deadperson deadperson neighbor 0.0001 pelectricity2 deadperson 1 fire infection self 0.005 pelectricity2 1 deadperson
#water element welectricity 0 0 128 0 0 100 0 0 neighbor 0.5 welectricity metal 1 welectricity pulseelectricity neighbor 0.6 welectricity person4 1 welectricity pelectricity neighbor 0.6 welectricity deadperson 1 welectricity pelectricity neighbor 0.6 welectricity person1 0.9 welectricity pelectricity 0.1 deadperson pelectricity neighbor 0.7 welectricity water 1 welectricity welectricity neighbor 0.3 welectricity saltwater 1 welectricity swelectricity neighbor 0.3 welectricity hotwater 1 welectricity hwelectricity neighbor 0.1 welectricity bloodywater 1 welectricity bwelectricity neighbor 0.6 welectricity titanium 1 welectricity telectricity self 0.01 welectricity 1 welectricity2 element welectricity2 0 0 78 0 0 100 0 0 neighbor 0.15 welectricity2 welectricity 1 welectricity2 welectricity2 neighbor 0.05 welectricity2 water 1 water water self 0.005 welectricity2 1 water #saltwater element swelectricity 0 0 128 0 0 100 0 0 neighbor 0.5 swelectricity metal 1 swelectricity pulseelectricity neighbor 0.6 swelectricity person4 1 swelectricity pelectricity
neighbor 0.6 swelectricity deadperson 1 swelectricity pelectricity neighbor 0.6 swelectricity person1 0.9 swelectricity pelectricity 0.1 deadperson pelectricity neighbor 0.6 swelectricity water 1 swelectricity welectricity neighbor 0.3 swelectricity saltwater 1 swelectricity swelectricity neighbor 0.3 swelectricity hotwater 1 swelectricity hwelectricity neighbor 0.3 swelectricity bloodywater 1 swelectricity bwelectricity neighbor 0.6 swelectricity titanium 1 swelectricity telectricity self 0.02 swelectricity 1 swelectricity2 element swelectricity2 0 0 78 0 0 100 0 0 neighbor 0.15 swelectricity2 swelectricity 1 swelectricity2 swelectricity2 neighbor 0.05 swelectricity2 saltwater 1 saltwater saltwater self 0.003 swelectricity2 1 saltwater #hotwater element hwelectricity 0 0 128 0 0 100 0 0 neighbor 0.5 hwelectricity metal 1 hwelectricity pulseelectricity neighbor 0.6 hwelectricity person4 1 hwelectricity pelectricity neighbor 0.6 hwelectricity deadperson 1 hwelectricity pelectricity neighbor 0.6 hwelectricity person1 0.9 hwelectricity pelectricity 0.1 deadperson pelectricity neighbor 0.6 hwelectricity water 1 hwelectricity welectricity neighbor 0.3 hwelectricity saltwater 1 hwelectricity swelectricity neighbor 0.3 hwelectricity hotwater 1 hwelectricity hwelectricity neighbor 0.3 hwelectricity bloodywater 1 hwelectricity bwelectricity neighbor 0.6 hwelectricity titanium 1 hwelectricity telectricity self 0.03 hwelectricity 1 hwelectricity2 element hwelectricity2 0 0 78 0 0 100 0 0 neighbor 0.15 hwelectricity2 hwelectricity 1 hwelectricity2 hwelectricity2 neighbor 0.05 hwelectricity2 hotwater 1 hotwater hotwater self 0.002 hwelectricity2 1 hotwater #bloodywater element bwelectricity 0 0 128 0 0 100 0 0 neighbor 0.5 bwelectricity metal 1 bwelectricity pulseelectricity neighbor 0.6 bwelectricity person4 1 bwelectricity pelectricity neighbor 0.6 bwelectricity deadperson 1 bwelectricity pelectricity neighbor 0.6 bwelectricity person1 0.9 bwelectricity pelectricity 0.1 deadperson pelectricity neighbor 0.6 bwelectricity water 1 bwelectricity welectricity neighbor 0.3 bwelectricity saltwater 1 bwelectricity swelectricity neighbor 0.3 bwelectricity hotwater 1 bwelectricity hwelectricity neighbor 0.3 bwelectricity bloodywater 1 bwelectricity bwelectricity neighbor 0.6 bwelectricity titanium 1 bwelectricity telectricity self 0.04 bwelectricity 1 bwelectricity2 element bwelectricity2 0 0 78 0 0 100 0 0 neighbor 0.15 bwelectricity2 bwelectricity 1 bwelectricity2 bwelectricity2 neighbor 0.05 bwelectricity2 bloodywater 1 bloodywater bloodywater self 0.002 bwelectricity2 1 bloodywater #titanium element telectricity 0 0 128 0 0 100 0 0 neighbor 0.5 telectricity metal 1 telectricity pulseelectricity neighbor 0.6 telectricity person4 1 telectricity pelectricity neighbor 0.6 telectricity deadperson 1 telectricity pelectricity neighbor 0.6 telectricity person1 0.9 telectricity pelectricity 0.1 deadperson pelectricity neighbor 0.6 telectricity water 1 telectricity welectricity
neighbor 0.3 telectricity saltwater 1 telectricity swelectricity neighbor 0.3 telectricity hotwater 1 telectricity hwelectricity neighbor 0.3 telectricity bloodywater 1 telectricity bwelectricity neighbor 0.6 telectricity titanium 1 telectricity telectricity self 0.04 telectricity 1 telectricity2 element telectricity2 0 0 78 0 0 100 0 0 neighbor 0.15 telectricity2 telectricity 1 telectricity2 telectricity2 neighbor 0.05 telectricity2 titanium 1 titanium titanium self 0.002 telectricity2 0.97 titanium 0.03 fire #emits infrared radiation that can give people a slight tan. credit for the 'slight tan' goes to bletotum. element infraredemitter 105 105 105 0 0 100 0 1 neighbor 0.2 infraredemitter empty 0.1 infraredemitter2 ray 0.9 infraredemitter ray neighbor 1 infraredemitter2 infraredemitter 1 infraredemitter2 infraredemitter2 element infraredemitter2 105 105 105 0 0 100 0 0 self 0.0001 infraredemitter2 1 infraredemitter3 element infraredemitter3 105 105 105 0 0 100 0 0 neighbor 1 infraredemitter3 infraredemitter2 1 infraredemitter3 infraredemitter3 self 0.0005 infraredemitter3 1 infraredemitter element ray 100 0 0 0 0 100 1.9 0 neighbor 1 ray empty 1 ray ray neighbor 1 ray person4 1 person4 new-victim self 0.1 ray 1 ray2 element ray2 50 0 0 0 0 100 0 0 neighbor 0.2 ray2 ray 1 ray2 ray2 self 0.015 ray2 1 empty element burn 55 0 0 0 0 100 1.1 0 self 0.05 burn 1 empty #crawls around and blows up. element bombscarab 244 164 96 0 0 100 0 1 neighbor 0.7 bombscarab empty 1 trail bombscarab pexplosion bombscarab person4 8 fire pexplosion bombscarab person1 8 fire pexplosion bombscarab fire 8 fire self 0.0005 bombscarab 1 boom32 #slowly makes bomb scarabs. element pyrosarcophagus 255 160 90 0 0 100 0 1 neighbor 0.0005 pyrosarcophagus empty 1 pyrosarcophagus bombscarab #nasty. infects people. element bacteria 30 200 50 0 0 100 0 1 neighbor 0.1 bacteria bacteria 1 empty empty neighbor 0.7 bacteria empty 1 bt1 bacteria neighbor 0.7 bacteria bt1 1 bt1 bacteria self 0.01 bacteria 1 bac2 neighbor 0.6 bacteria fire 1 chemicalfire fire neighbor 1 bacteria filler 1 bacteria bacteria neighbor 1 bacteria wound 1 diseasedperson bacteria neighbor 1 bacteria superheal 1 empty superheal
neighbor neighbor neighbor neighbor neighbor neighbor neighbor neighbor
0.1 bacteria poison 1 empty poison .07 bacteria person4 0.3 bacteria bacteria 0.7 empty bacteria .01 bacteria person1 1 bac2 diseasedperson 1 bacteria eye 1 bac2 diseasedperson 1 bacteria mouth 1 bac2 diseasedperson 0.1 bacteria paraffin 1 empty paraffin 1 bacteria alchohol 1 empty alchohol 1 bacteria acid 1 acid empty
element bac2 100 200 120 0 0 100 0 0 neighbor 1 bac2 empty 0.1 bac2 bac2 0.9 bacteria bacteria self 0.1 bac2 1 bacteria element bt1 0 150 20 0 0 100 0 0 self 0.5 bt1 1 bt2 element bt2 0 100 0 0 0 100 0 0 self 0.5 bt2 1 bt3 element bt3 0 50 0 0 0 100 0 0 self 0.5 bt3 1 empty element diseasedperson 250 250 200 0 0 100 0.5 0 hotcolor diseasedperson 255 200 100 self 0.0005 diseasedperson 1 infection neighbor 0.001 diseasedperson infection 1 infection infection neighbor 1 diseasedperson person1 1 diseasedperson diseasedperson neighbor 1 diseasedperson person4 1 diseasedperson diseasedperson neighbor 1 diseasedperson fire 1 ember fire neighbor 1 diseasedperson eye 1 diseasedperson diseasedperson neighbor 1 diseasedperson mouth 1 diseasedperson diseasedperson #kills bacteria. element antisepticfluid 216 191 216 0.8 0.2 0.5 0.5 1 hotcolor antisepticfluid 255 91 116 neighbor 1 antisepticfluid bacteria 1 empty antisepticfluid neighbor 1 antisepticfluid bac2 1 empty antisepticfluid neighbor 1 antisepticfluid bt1 1 empty antisepticfluid neighbor 1 antisepticfluid bt2 1 empty antisepticfluid neighbor 1 antisepticfluid bt3 1 empty antisepticfluid neighbor 1 antisepticfluid infection 1 empty antisepticfluid #place in the middle of a person. or any place near that. element heart 200 100 150 0.7 0.3 100 0.5 1 hotcolor heart 255 0 50 neighbor 1 heart person1 1 heart2 person1 neighbor 1 heart metal 1 heart2 metal neighbor 1 heart titanium 1 heart2 titanium neighbor 1 heart heart2 1 heart3 heart4 neighbor 1 heart heart3 1 heart4 heart4 neighbor 1 heart heart4 1 heart1 heart4 neighbor 0.01 heart heart1 1 heart1 heart1 neighbor 1 heart knife 1 knife empty neighbor 1 heart fire 1 ember blood neighbor 1 heart putty 1 putty putty neighbor 1 heart nervetoxin 1 putty putty element heart1 200 100 150 0.7 0.3 100 0.5 0
hotcolor neighbor neighbor neighbor neighbor neighbor neighbor neighbor
heart1 255 0 50 0.1 heart1 empty 0.9 heart blood1 0.1 heart4 blood 0.0001 heart1 poisonedperson 1 poisonedheart poisonedperson 1 heart1 knife 1 knife empty 1 heart1 fire 1 ember blood 1 heart1 diseasedperson 1 poisonedheart diseasedperson 1 heart1 putty 1 putty putty 1 heart1 nervetoxin 1 putty putty
element heart2 200 100 150 0.7 0.3 100 0.5 0 hotcolor heart2 255 0 50 neighbor 1 heart2 heart4 1 heart4 heart4 element heart3 200 100 150 0.7 0.3 100 0.5 0 hotcolor heart3 255 0 50 neighbor 1 heart3 heart4 1 heart4 heart4 element heart4 200 100 150 0.7 0.3 100 0.5 0 hotcolor heart4 255 0 50 neighbor 0.0001 heart4 poisonedperson 1 poisonedheart poisonedperson neighbor 1 heart4 knife 1 knife empty neighbor 1 heart4 fire 1 ember blood neighbor 1 heart4 diseasedperson 1 poisonedheart diseasedperson neighbor 1 heart4 putty 1 putty putty neighbor 1 heart4 nervetoxin 1 putty putty neighbor 1 heart4 infection 1 infection bacteria neighbor 1 heart4 blood 1 infection blood element poisonedheart 200 200 150 0.7 0.3 100 0.5 0 hotcolor poisonedheart 255 0 50 neighbor 1 poisonedheart heart4 1 poisonedheart poisonedheart neighbor 1 poisonedheart heart1 1 poisonedheart poisonedheart self 0.01 poisonedheart 1 hardenedblood neighbor 1 poisonedheart knife 1 knife empty neighbor 1 poisonedheart fire 1 ember blood neighbor 1 poisonedheart putty 1 putty putty neighbor 1 poisonedheart nervetoxin 1 putty putty neighbor 1 poisonedheart person1 1 poisonedheart poisonedperson neighbor 1 poisonedheart person4 1 poisonedheart poisonedperson #angry bees. the super-move-through-solidy, uber-slow-directional-motion type. element angrybee 255 255 0 0 0 100 0 1 neighbor 1 angrybee empty 1 bee bee explosion angrybee empty 255 255 neighbor 0.5 angrybee angrybee 1 empty empty #apply to wounds. clears the wound of infection. element sterilizer 238 232 170 0 0 100 0.5 1 hotcolor sterilizer 255 255 170 neighbor 1 sterilizer infection 1 sterilizer antisepticfluid neighbor 1 sterilizer fire 0.9 fire fire 0.1 chemicalfire fire neighbor 1 sterilizer bacteria 0.5 sterilizer alchohol 0.5 sterilizer antisepticfluid neighbor 1 sterilizer acid 1 acid empty #an antidote to poison. note: once a person's heart has been poisoned, the person cannot be saved unless you transplant their heart. element antidote 47 79 79 0.9 0.1 0.8 0.5 1
hotcolor antidote 255 79 79 neighbor 1 antidote poisonedmouth 1 empty amouth neighbor 1 antidote amouth 1 empty amouth element amouth 255 70 64 0 0 100 0 0 neighbor 1 amouth poisonedmouth 1 amouth amouth neighbor 1 amouth deadperson 1 amouth amouth self 0.1 amouth 1 am2 neighbor 1 amouth poisonedperson 1 amouth app element am2 255 70 64 0 0 100 0 0 self 0.01 am2 1 mouth neighbor 1 am2 poisonedmouth 1 am2 amouth neighbor 1 am2 poisonedperson 1 am2 app element app 255 255 255 0 0 100 0 0 neighbor 1 app poisonedperson 1 app app neighbor 1 app deadperson 1 app app self 0.1 app 1 app2 element app2 255 255 255 0 0 100 0 0 self 0.01 app2 1 person neighbor 1 app2 poisonedperson 1 app2 app neighbor 1 app2 poisonedmouth 1 app2 amouth #smoky. created by fire. element smoke 96 96 96 -1 0 0 1 1 neighbor 0.01 smoke empty 1 smoke smoke self 0.05 smoke 1 empty #a tougher version of a person. element cyborg 124 124 124 0 0 100 0 1 self 0.005 cyborg 0.3 person 0.7 metal neighbor 0.6 cyborg empty 1 cymetal empty neighbor 0.8 cyborg cymetal 1 cymetal cymetal neighbor 0.8 cyborg person 1 person person element cymetal 100 100 124 0 0 100 0.7 0 hotcolor cymetal 200 100 124 neighbor 1 cymetal empty 1 cymetal cc1 neighbor 1 cymetal cc2 1 titanium cc2 neighbor 0.5 cymetal titanium 1 titanium titanium element cc1 0 0 0 0 0 100 0.5 0 pexplosion cc1 empty 4 cc2 element cc2 100 0 0 0 0 100 0.5 0 hotcolor cc2 255 0 0 pexplosion cc2 empty 4 cc3 element cc3 120 0 0 0 0 100 0.5 0 hotcolor cc3 255 0 0 neighbor 1 cc3 water 1 pulseelectricity welectricity neighbor 1 cc3 saltwater 1 pulseelectricity swelectricity neighbor 1 cc3 hotwater 1 pulseelectricity hwelectricity neighbor 1 cc3 person4 1 pelectricity person4 neighbor 1 cc3 person1 1 pelectricity person1 neighbor 1 cc3 frozenknife 1 pulseelectricity frozenknife
element titanium 100 100 125 0 0 100 0.5 0 hotcolor titanium 255 100 125 neighbor 1 titanium empty 1 titanium shock self 1 titanium 0.5 boom32 0.5 boome hotself 95 titanium neighbor 1 titanium water 1 pulseelectricity welectricity neighbor 1 titanium saltwater 1 pulseelectricity swelectricity neighbor 1 titanium hotwater 1 pulseelectricity hwelectricity neighbor 1 titanium person4 1 pelectricity person4 neighbor 1 titanium person1 1 pelectricity person1 neighbor 1 titanium pelectricity 1 titanium titanium neighbor 1 titanium pelectricity2 1 titanium titanium neighbor 1 titanium pulseelectricity 1 telectricity pulseelectricity neighbor 0.05 titanium acid 1 acid empty neighbor 0.05 cc1 acid 1 acid empty neighbor 0.05 cc2 acid 1 acid empty neighbor 0.05 cc3 acid 1 acid empty element boom32 0 0 0 0 0 100 1.1 0 pexplosion boom32 boom32 32 fire pexplosion boom32 titanium 32 fire pexplosion boom32 empty 32 fire self 0.01 boom32 1 empty element boome 0 0 0 0 0 100 1.1 0 pexplosion boome boome 32 electricity pexplosion boome titanium 32 electricity pexplosion boome empty 32 electricity self 0.01 boome 1 empty #explodes on contact with air. element yakbomb 64 255 150 0 0 100 0.5 1 hotcolor yakbomb 255 255 150 pexplosion yakbomb empty 32 fire #raw electric power. element electricity 0 0 128 0 0 0 0 1 neighbor 0.7 electricity empty 1 electricity2 electricity neighbor 0.6 electricity metal 1 electricity pulseelectricity neighbor 1 electricity person4 1 electricity pelectricity neighbor 0.6 electricity deadperson 1 electricity pelectricity neighbor 1 electricity person1 1 electricity pelectricity neighbor 0.5 electricity water 1 electricity welectricity neighbor 0.2 electricity saltwater 1 electricity swelectricity neighbor 0.2 electricity hotwater 1 electricity hwelectricity neighbor 0.1 electricity bloodywater 1 electricity bwelectricity self 0.1 electricity 1 electricity2 element electricity2 0 0 78 0 0 100 0 0 neighbor 0.15 electricity2 electricity 1 electricity2 electricity2 self 0.1 electricity2 1 empty #an alternative to people. good to torture if you hate zombies. element zombie 52 83 11 0 0 100 0.5 1 neighbor 1 zombie empty 1 zombie2 empty neighbor 1 zombie water 1 zombie2 water neighbor 1 zombie sand1 1 zombie2 sand1
neighbor neighbor neighbor neighbor neighbor neighbor
1 zombie sand2 1 zombie2 sand2 1 zombie metal 1 zombie2 metal 0.01 zombie zombie4 1 zombie1 zombie4 1 zombie zombie2 1 zombie2 zombie3 1 zombie zombie3 1 zombie3 zombie4 0.01 zombie zombie1 1 zombie1 zombie1
element zombie1 52 83 11 0 0 100 0.5 0 hotcolor zombie1 100 0 0 neighbor 0.3 zombie1 fire 1 empty ember neighbor 0.7 zombie1 lava 1 ember lava neighbor 0.1 zombie1 empty 0.59 zombie1 infection 0.4 wound bacteria 0.01 wound maggot element zombie2 152 183 111 0 0 100 0.5 0 self 0.001 zombie2 1 zombie3 neighbor 0.001 zombie2 empty 1 zombie4 empty neighbor 0.001 zombie2 water 1 zombie4 water neighbor 0.001 zombie2 sand1 1 zombie4 sand1 neighbor 0.001 zombie2 sand2 1 zombie4 sand2 neighbor 0.001 zombie2 metal 1 zombie4 metal neighbor 1 zombie2 zombie4 1 zombie4 zombie4 element zombie3 152 183 111 0 0 100 0.5 0 self 0.001 zombie3 1 zombie4 neighbor 0.1 zombie3 empty 1 zombie4 empty neighbor 0.1 zombie3 water 1 zombie4 water neighbor 0.1 zombie3 sand1 1 zombie4 sand1 neighbor 0.1 zombie3 sand2 1 zombie4 sand2 neighbor 0.1 zombie3 metal 1 zombie4 metal neighbor 1 zombie3 zombie4 1 zombie4 zombie4 neighbor 1 flee zombie4 1 flee infection neighbor 1 knife deadperson 1 empty knife element zombie4 152 183 111 0 0 100 0.5 0 hotcolor zombie4 100 0 0 neighbor 0.3 zombie4 fire 1 fire fire neighbor 0.7 zombie4 lava 1 fire lava neighbor 0.5 superheal zombie4 1 empty superheal neighbor 1 antisepticfluid zombie4 1 infection zombie1 neighbor 1 antidote zombie4 1 bacteria poison neighbor 1 zombie4 ray 1 ray zombie4 #even zombies need hearts. element blackheart 0 0 0 0 0 100 0 1 self 1 blackheart 1 hardenedblood #a 'heart' for cyborgs. element processor 132 132 132 0 0 100 0.5 1 neighbor 1 processor titanium 0.5 rpro titanium 0.5 bpro titanium neighbor 0.1 processor acid 1 acid empty pexplosion processor fire 128 fire neighbor 1 processor rpro 1 rpro rpro element rpro 120 0 0 0 0 100 0.5 0 neighbor 1 rpro bpro 1 bpro bpro element bpro 0 0 120 0 0 100 0.5 0
neighbor 1 bpro processor 1 processor processor neighbor 1 dogfur fire 0.7 fire fire 0.3 fire smoke #bob the builder says: "mix with water, then pour on stuff." element cement 189 189 189 .7 .3 78 0.7 1 hotcolor cement 255 189 189 neighbor 1 cement water 1 wetcement empty neighbor 1 cement bloodywater 1 wetcement hardenedblood neighbor 1 cement hotwater 1 wetcement empty neighbor 1 cement saltwater 1 wetcement salt neighbor 1 cement filler 1 cement cement #pre-watered cement for lazy people. element wetcement 154 154 154 .7 .3 78 0.7 1 neighbor 0.05 wetcement cement 1 wetcement wetcement neighbor 1 wetcement water 1 wetcement empty neighbor 1 wetcement bloodywater 1 wetcement hardenedblood neighbor 1 wetcement hotwater 1 wetcement empty neighbor 1 wetcement saltwater 1 wetcement salt neighbor 1 wetcement cardboard 1 wetcement soggycardboard neighbor 1 cement soggycardboard 1 wetcement soggycardboard neighbor 1 wetcement filler 1 wetcement wetcement self 0.0001 wetcement 1 concrete #made from wet cement. strong, used to build walls and pavements. element concrete 162 162 162 0 0 100 0.1 1 neighbor 0.01 concrete acid 1 acid empty neighbor 0.005 concrete lava 1 lava lava neighbor 0.0001 concrete water 1 wetcement empty neighbor 0.0001 concrete bloodywater 1 wetcement hardenedblood neighbor 0.0001 concrete hotwater 1 wetcement empty neighbor 0.0001 concrete saltwater 1 wetcement salt hotcolor concrete 255 162 162 #moves downward and eventually explodes. element missile 180 48 3 1 0 100 1.2 1 self 0.00005 missile 1 boom128 neighbor 0.1 missile empty 1 missile fire neighbor 1 missile person4 1 boom128 person4 neighbor 1 missile person 1 boom128 person4 neighbor 1 missile person1 1 boom128 person4 neighbor 1 missile shock 1 boom128 person4 neighbor 1 missile cc3 1 boom128 person4 neighbor 1 missile titanium 1 boom128 person4 neighbor 1 missile zombie4 1 boom128 person4 neighbor 1 missile zombie 1 boom128 person4 neighbor 1 missile zombie1 1 boom128 person4 element boom128 0 0 0 0 0 100 0 0 pexplosion boom128 boom128 128 fire pexplosion boom128 empty 128 fire pexplosion boom128 missile 128 fire #tears under pressure. can be soaked to be more fragile. element tissuepaper 230 230 255 0 0 100 0.5 1 self 0.1 tissuepaper 1 ttp hotself 50 tissuepaper
neighbor neighbor neighbor neighbor neighbor neighbor neighbor neighbor neighbor neighbor
1 tissuepaper water 1 wettp empty 1 tissuepaper bloodywater 1 wettp hardenedblood 1 tissuepaper soggycardboard 1 wettp soggycardboard 1 cardboard wettp 1 soggycardboard wettp 1 tissuepaper hotwater 1 wettp empty 1 tissuepaper saltwater 1 wettp salt 1 tissuepaper coal 1 ttp coal 1 tissuepaper cement 1 ttp cement 1 tissuepaper wetcement 1 ttp wetcement 0.7 tissuepaper fire 0.3 ember fire 0.7 fire fire
element wettp 220 220 255 0 0 100 0.5 0 self 0.1 wettp 1 ttp hotself 50 wettp neighbor 1 wettp water 1 wettp empty neighbor 1 wettp bloodywater 1 wettp hardenedblood neighbor 1 cardboard wettp 1 soggycardboard wettp neighbor 1 wettp hotwater 1 wettp empty neighbor 1 wettp saltwater 1 wettp salt neighbor 1 wettp coal 1 ttp coal neighbor 1 wettp sand1 1 ttp sand1 neighbor 1 wettp sand2 1 ttp sand1 neighbor 1 wettp salt 1 ttp salt neighbor 1 wettp cement 1 ttp cement neighbor 1 wettp wetcement 1 ttp wetcement neighbor 0.1 wettp tissuepaper 1 wettp wettp neighbor 1 wettp fire 1 water ember element ttp 225 225 255 1 0 0 0.5 0 hotcolor ttp 255 200 200 neighbor 0.1 ttp tissuepaper 0.7 ttp ttp 0.3 tissuepaper tissuepaper neighbor 0.1 ttp wettp 0.7 ttp ttp 0.3 wettp wettp neighbor 1 ttp water 1 ttp empty neighbor 1 ttp bloodywater 1 ttp hardenedblood neighbor 1 ttp hotwater 1 ttp empty neighbor 1 ttp saltwater 1 ttp salt neighbor 1 ttp fire 0.1 ember fire 0.9 fire fire #completely empty, without air. element vacuum 0 0 51 0 0 0.01 0.5 1 hotcolor vacuum 100 0 51 neighbor 1 vacuum empty 1 empty empty #large stone implement. for... crushing stuff... element club 100 50 50 1 0 0 0 1 self 0.01 club 1 empty neighbor 1 club person4 0.9 empty wound 0.1 empty blood neighbor 1 club blood 1 empty blood neighbor 1 club person1 1 empty blood neighbor 1 club wound 1 empty wound neighbor 1 club zombie1 1 empty infection neighbor 1 club zombie4 0.9 empty infection 0.1 empty bacteria #dries all wetcement it touches. element c-dry 0 150 0 0 0 100 0 1 self 0.1 c-dry 1 empty neighbor 1 c-dry wetcement 1 c-dry wc2 element wc2 0 200 0 0 0 100 0 0
neighbor 1 wc2 wetcement 1 wc2 wc2 self 0.05 wc2 1 concrete #extinguishes. and, well, yeah. element extinguisher 180 180 180 0.67 0.33 0.3 0.0000000001 1 neighbor 0.9 extinguisher fire 0.9 extinguisher empty 0.1 empty smoke neighbor 1 extinguisher ember 0.5 smoke smoke 0.5 extinguisher smoke neighbor 0.07 extinguisher acid 1 acid water self 0.007 extinguisher 1 empty #...gives off water, you stupid idiot! also works underwater. element spout 0 0 120 0 0 100 0 1 neighbor 0.8 spout empty 1 spout water neighbor 0.7 spout water 1 spout h4o2 neighbor 0.01 spout sand 1 empty sand element h4o2 32 32 225 0 0 0 0 0 self 0.01 h4o2 1 water neighbor 1 h4o2 empty 0.5 water water 0.5 water h4o2 #made fully by bletotum. put this around the victim's head. this needs a power source. element helmet 50 90 120 0 0 0 0.5 1 neighbor 30 helmet pulseelectricity2 1 new-helmet metal neighbor 30 helmet pulseelectricity 1 new-helmet metal element new-helmet 80 120 150 0 0 0 0.5 0 self 0.1 new-helmet 1 helmet neighbor 30 new-helmet helmet 1 new-helmet new-helmet neighbor 30 new-helmet person 1 helmet new-victim neighbor 30 new-helmet person1 1 helmet new-victim neighbor 30 new-helmet person2 1 helmet new-victim neighbor 30 new-helmet person3 1 helmet new-victim neighbor 30 new-helmet person4 1 helmet new-victim element new-victim 10 10 10 30 20 0 30 0 neighbor 30 new-victim person 1 new-victim new-victim neighbor 30 new-victim person1 1 new-victim new-victim neighbor 30 new-victim person2 1 new-victim new-victim neighbor 30 new-victim person3 1 new-victim new-victim neighbor 30 new-victim person4 1 new-victim new-victim neighbor 30 new-victim eye 1 new-victim new-victim-eyes neighbor 30 new-victim heart 0.3 new-victim blood 0.4 new-victim new-victim 0.3 new-victim hardenedblood neighbor 30 new-victim eye 1 new-victim new-victim-eyes neighbor 30 new-victim mouth 1 new-victim new-victim-mouth self 0.01 new-victim 0.3 smoke 0.3 lava 0.4 empty element new-victim-eyes 10 10 230 30 0 0 30 0 neighbor 30 new-victim-eyes eye 1 new-victim-eyes new-victim-eyes self 0.01 new-victim-eyes 0.3 empty 0.4 smoke 0.3 lava element new-victim-mouth 120 120 120 30 0 0 30 0 neighbor 30 new-victim-mouth mouth 1 new-victim-mouth new-victim-mouth self 0.01 new-victim-mouth 0.3 empty 0.4 smoke 0.3 lava #connect to a power source to turn on. made completely by moosman. element magnetocoil 210 210 200 0 0 2 .7 1
element element element element
magnetocoilon 220 220 210 0 0 2 .8 0 magnetocoilburnt 85 65 15 0 0 2 .7 0 microwaves 0 31 0 0 1 0 1.2 0 fallhair 193 193 193 1 1 0 .9 0
neighbor 1 pulseelectricity magnetocoil 1 pulseelectricity2 magnetocoilon neighbor 1 magnetocoilon magnetocoil 1 magnetocoilon magnetocoilon neighbor 1 microwaves empty 1 microwaves microwaves neighbor 1 magnetocoilon empty 1 magnetocoilon microwaves self .1 microwaves 1 empty hotcolor mouth 82 62 12 neighbor .1 fallhair empty 1 empty fallhair neighbor .2 heart heart 1 heart lava hotneighbor 92 heart heart neighbor .9 brownhair brownhair 1 fallhair fallhair hotneighbor 75 brownhair brownhair # a normal bullet, just not fired yet. ignore the sl, means nothin'. credits to moosman547 for coding the brilliant gun. element slbullet 120 120 120 0 0 1 0 1 element bullet 120 120 120 0 1 1 0 0 # helps keep the bullets from flying every where. element barrel 196 193 191 0 0 20 0 1 hotcolor barrel 255 0 0 # connect this to slbullet and drop some pull on it. element guntrigger 90 90 90 0 0 1 0 1 element pull 10 10 10 1 0 1 0 1 neighbor 1 pull guntrigger 1 empty guntriggerpulled neighbor 1 guntriggerpulled guntrigger 1 guntriggerpulled guntriggerpulled neighbor 1 bullet barrel 1 empty barrel neighbor 1 guntriggerpulled slbullet 1 guntriggerpulled bullet neighbor 1 slbullet bullet 1 bullet bullet explosion slbullet bullet 255 0 element guntriggerpulled 90 90 90 0 0 30 0 0 neighbor 1 guntriggerpulled bullet 1 guntriggerpulled empty #the kind-uh hadle on the gun that goes against the shoulder. this is an old shotgun, and this is made of wood. element armpart 90 70 20 0 0 20 .5 1 pexplosion armpart bullet 60 fire hotcolor armpart 200 0 0 element armonfire 90 70 20 0 0 20 .5 0 hotcolor armonfire 200 0 0 neighbor 1 fire armpart .3 fire fire .7 fire armonfire self .01 armonfire 1 fire neighbor 1 armonfire empty 1 armonfire fire element meltedbarrel 128 120 122 1 1 0 0 0
neighbor .001 meltedbarrel empty .95 meltedbarrel fire .05 fire fire self .1 meltedbarrel 1 barrel neighbor .9 fire barrel .1 fire fire .9 fire meltedbarrel hotneighbor 79 fire barrel neighbor .1 bullet empty .001 bullet bullet .001 empty bullet .998 bullet empty explosion bullet empty 255 0 pexplosion bullet person2 5 personex pexplosion bullet person1 5 personex pexplosion bullet person 5 personex self 0.05 personex 1 empty pexplosion bullet zombie2 5 personex pexplosion bullet zombie1 5 personex pexplosion bullet zombie 5 personex self 0.05 personex 1 empty element personex 255 255 255 0 0 0 0 0 #like a bullet, but a rocket. element slrocket 102 255 120 0 0 1 0 1 element rocket
255 10 0 1 1 0 0
pexplosion rocket person2 55 fire pexplosion rocket person1 55 fire pexplosion rocket person 55 fire self 0.05 personex 1 empty pexplosion rocket zombie2 55 fire pexplosion rocket zombie1 55 fire pexplosion rocket zombie 55 fire neighbor .1 rocket empty .001 rocket rocket .001 empty rocket .998 rocket empty explosion rocket empty 255 0
neighbor 1 guntriggerpulled slrocket 1 guntriggerpulled rocket neighbor 1 slrocket rocket 1 rocket rocket explosion slrocket rocket 255 0 element guntriggerpulled 90 90 90 0 0 30 0 0 neighbor 1 guntriggerpulled rocket 1 guntriggerpulled empty #element element r g b gravity slip density conductivity visible