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User Experience Some thoughts on how to improve it 24.11.2008 Mobile Monday Milano
Simo Säde, CEO, Etnoteam Finland Oy
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Etnoteam Finland Oy The leading usability and user experience consulting company in Finland. • Established in 2001 • Employs over 25 people, revenue € 1.5 million (2007) and some € 2.0 (est. 2008) • Belongs to Value Partners Group, which is based in Italy and has offices in 12 countries • Value Partners Group employs ~ 3000 people worldwide, with a turnover of € 290 million • Etnoteam works in several countries and has an international partner network.
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What is User Experience? •
There is not yet any widely shared definition for user experience. Current draft for the ISO definition is A person's perceptions and responses that result from the use or anticipated use of a product, system or service. ISO DIS 9241-210 (ex-13407)
•
The overall experience of using or consuming a product or service that covers its user interface and usability as well as other experiences and emotions that might emerge also in the long run. - Wikipedia
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What is User Experience? • Concept • Functionalities
• Content • User interface • Usability • Service chain • (Exceed) expectations • Brand • Novelties • Coolness, etc. etc… • -> The wholeness affects user’s personal experience
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What is User Experience? • •
Situated, context dependent Dynamic
•
UX is seen as subjective, dealing with psychological issues like affects, emotions, cognition, values, and attitudes
•
User experience happens before, during, and after using the product • Expectation • Experience • Judgement
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How to create products with great UX? • User-Centered Design (UCD) is the product development approach which ensures the product suits to its users’ needs • Not based on technology, but on users’ needs, capabilities, and desires. UCD has three main requirements
Involve users in product development
Visualize the ideas
Iterate
• Simplified process:
First interview the users to get requirements
Design
Usability test the prototype with users
Fix the design
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Measuring the quality of UX • Why measure? For setting and reaching targets
User research for requirements
Measuring against reqs to guide design
• Must be measured also in early phases
• The existing process of usability testing can be used for UX evaluation • How to measure?
For instance interviews, focus groups, thinkaloud in usability tests
It is easiest to evaluate user experience with a real product, on the market
However, it would be most important to measure the UX in the early phases of product development - in order to be able to influence the final outcome
At that point, the various product elements are separate or not there yet
• The proper toolkit for UX evaluation has not yet been developed. In order to evaluate user experience, one has to
Understand what UX is
Define metrics or key aspects of UX that can be measured
Develop methods for gathering data for the measuring
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Case example – Measuring UX of a mobile device • Simultaneously with usability testing • Different test scopes and phases • Early concept feedback
(First time usage) usability tests
• Various product ideas were validated with users
• Concentrated on usability of the product
• Presented with low-fidelity mock-ups, scenarios, etc.
• With PC and embedded prototypes
• Out-of-box test
Long-term usage study • The product was given to the users to try for a longer period of time
• The appearance of the product, box, manual etc. was tested
• Several interview rounds
• Concentrated on Wow effect and takein-use
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Thank you for your attention
• Thanks to Virpi Roto/Nokia Research Center for valuable insights • Thanks to my colleagues Marju Kettunen and Sanna Lagerström at Etnoteam
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