Nieuwe media en populaire cultuur: game cultuur (2009-2010)
Katamari Damacy
200500202 Jeffrey Goldstein Teun Dubbelman Sybille Lammes Joost Raessens
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Inhoud ______________________________________________________ Boek: Raessens, J. & Goldstein, J. (red.) (2005), Handbook of Computer Game Studies. Cambridge, MA: The MIT Press. Hoorcollege 1 (10 november): Gamestudies, een introductie Joost Raessens Boek: Introduction, pp. xi-xvii. Reader: Aarseth, E. (2001). Computer Game Studies, Year One. In: Game Studies 1 (1). http://www.gamestudies.org/0101/editorial.html Aarseth, E. (2002). The Dungeon and the Ivory Tower: Vive la Difference ou Liaison Dangereuse? In: Game Studies 2 (1). http://www.gamestudies.org/0102/editorial.html Raessens, J. (2006). Playful Identities, or the Ludification of Culture. In: Games and Culture 1 (1). http://www.raessens.nl/Publicaties/2006-RaessensPlayfulIdentities.pdf Raessens, J. (2006). Reality Play. Documentary Computer Games Beyond Fact and Fiction. In: Popular Communication 4 (3). http://www.raessens.nl/Publicaties/PC0403_Raessens.pdf [Tip: Hoofdstuk 1,2 en 3] Hoorcollege 2 (17 november): Participatie en educatief ontwerp Joost Raessens Boek: Raessens, J. Computer Games as Participatory Media Culture. Hoofdstuk 24, pp. 373-388. Salen, K. & Zimmerman, E. Game Design and Meaningful Play. Hoofdstuk 4, pp. 59-79. Prensky, M. Computer Games and Learning: Digital Game-Based learning. Hoofdstuk 6, pp. 97-122.
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[Tip: Hoofdstuk 25, 26 en 27] Reader: Raessens, J. (2007) Playing history. Reflections on mobile and location-based learning. In: Didactics of Microlearning. Concepts, Discourses, and Examples, edited by T. Hug. Münster: Waxmann Verlag. http://www.raessens.com/Publicaties/PlayingHistory.pdf Raessens, J. (2009). Playing politics. How computer games frame political issues. In: Voerman, G. & Wijfjes, H. (eds.) The mediatisation of politics in history. Leuven: Peeters Publishers, pp. 223-240. http://www.pdfcoke.com/doc/22195358 Hoorcollege 3 (24 november): Identiteit Sybille Lammes Boek: Richard, B. & Zaremba, J. Gaming with Grrls: Looking for Sheroes in Computer Games. Hoofdstuk 18, pp. 283-300. Bryce, J. & Rutter, J. Gendered Gaming in Gendered Space. Hoofdstuk 19, pp. 301-310. Everett, A. Playing With Race in Contemporary Gaming Culture. Hoofdstuk 20, pp. 31-325. Hoorcollege 4 (1 december): Ruimte en narrativiteit Teun Dubbelman Boek: Juul, J. Games Telling Stories? Hoofdstuk 14, pp. 219-226. Neitzel, B. Narrativity in Computer Games. Hoofdstuk 15, pp. 227245. Reader: Murray, J. (2005) The Last Word on Ludology v Narratology in Game Studies. http://www.lcc.gatech.edu/ %7Emurray/digra05/lastword.pdf Jenkins, H. (2004) Game Design as Narrative Architecture. http://www.electronicbookreview.com/thread/firstperson/lazzi-fair
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Ryan, M-.L. (2001) Beyond Myth and Metaphor. The Case of Narrative in Digital Media. http://gamestudies.org/0101/ryan/ Hoorcollege 5 (8 december): Receptie Jeffrey Goldstein Boek: Goldstein, J. Violent Video Games. Hoofdstuk 22, pp. 341-357. Griffiths, M. & Davies, M. Does Video Game Addiction Exist? Hoofdstuk 23, pp. 359-369. [Tip: Hoofdstuk 7, 8, 9, 10] Hoorcollege 6 (15 december): Homo Ludens 2.0 Joost Raessens Boek: Mul, J. de The Game of Life. Hoofdstuk 16, pp. 251-266. Reader: Raessens, J. (2009). Homo ludens 2.0. In: Metropolis M. Jaargang 30, no. 5. Utrecht: Stichting Metropolis M. http://www.pdfcoke.com/doc/22195438 (Ned) http://www.pdfcoke.com/doc/22195483 (Eng) [Tip: Huizinga, J. (1938/2009). Homo ludens. Proeve eener bepaling van het spel-element der cultuur. Amsterdam: Atheneum Boekhandel Canon http://www.pdfcoke.com/doc/22195521] KERSTRECES Geen HC: 22 december, 29 december Excursie: 5 januari Hoorcollege 7 (12 januari): Presentatie lopend onderzoek en gamequiz Joost Raessens, Sybille Lammes, Teun Dubbelman Reader: Raessens, J. (2009). Serious games from an apparatus perspective. In: Raessens, J. et al. (eds.) Digital material. Tracing new media in everyday life and technology. Amsterdam: Amsterdam University Press, pp. 21-34. http://dare.uva.nl/aup/nl/record/309670
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Lammes, S. (2009). Terra incognita: Computer games, cartography and spatial stories. In: Raessens, J. et al. (eds.) Digital material. Tracing new media in everyday life and technology. Amsterdam: Amsterdam University Press, pp. 21-34. http://dare.uva.nl/aup/nl/record/309670
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