A Random Act of Education Design for Society instructor Katherine Szeto date Week 2, 17 July 2006 / 19 July 2006
introduction
Universities are often filled with idealistic students yearning to make the world a better place.
briefing
Use your skills as a visual communicator to educate with objects you design. Lets begin by trying to educate others on our campus. What would you like to educate your fellow students about ? Create simple objects made of folded paper that can be left on the DHU canteen tables. They should be inviting for a stranger to pick up and educational and rewarding for them to investigate. Your design should be should be inexpensive, unthreatening, memorable and unique. The subject matter is your choice. You may be very direct, challenging or humorous. A test of success is if your design is kept rather than discarded as rubbish. Maximum creativity is expected!
due date
Beginning of class during Week 4. Presentation of ideas and sketches, and discussions and critique will be held today and during Week 3.
learning outcomes
Understand contemporary and contextual issues influencing graphic design in society.
assessment
Studentship Research, experimentation, development Technical ability + presentation Creative solution
10 60 20 10
Total
100