Camille Ramseur Resume

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Camille L. Ramseur 321-458-4201 • www.camilleramseur.weebly.com • https://www.linkedin.com/in/camilleramseur/ • [email protected] EDUCATION___________________________________________________________________________________________________ Carnegie Mellon University, Pittsburgh, PA (3.94 GPA) 05/2018 Master of Entertainment Technology Concentration: Game Development, Tools development in animation, games (Unity and Maya), virtual reality, and augment reality Florida Institute of Technology, Melbourne, FL (3.21 GPA) Bachelor of Science in Computer Science, Minor in Applied Human Factors

12/2015

SKILLS________________________________________________________________________________________________________ Programming Languages: Java, C, C++, C#, Python, MATLAB, JavaScript, OpenCV, DirectX 12 Software: Unity, Maya, Nuke, After Effects, Photoshop, OpenCV, Houdini, Visual Studio, Git, Perforce, Jira, SVN, Shotgun Operating Systems: Linux, Windows, Mac EXPERIENCE__________________________________________________________________________________________________ Technical Director, DreamWorks TV Animation (Project Hire/ Contract) 10/2018-12/2018 • Lead Technical Director in developing shader conversion scripts and Maya shelf tools in Python that would automate over 4000 assets from Maya 2013, Maya 2015, and Maya 2017 to Maya 2018 Arnold for TV show Tales of Arcadia: Wizards • Developed Python scripts for Arnold aiSkin, aiCarPaint and modified version of aiStandardSurface for Maya conversion toolkit • Managed shader assets sent to render farm using Deadline Client 10 • Troubleshooted any technical problems in shader/pipeline tools in Maya for artists Technical Director Trainee, Walt Disney Animation Studios 06/2018–09/2018 Apprenticeship program where I was mentored by Disney Animation General Technical Directors, to become a Technical Director • Developed Python tools as well as learned how to support production tools and animation pipeline used at the studio • Designed GUI applications through PyQT5 to create playblasts for specific characters in a shot and sequence for artists to use instead of using the command line • Proposed actions to Technical Directors to determine needs and best solutions Media and Art Pipeline Developer Intern, Walt Disney Imagineering 01/2018-05/2018 • Established collision detection tools and plug-ins in Maya for complex geometry for Audio-Animatronics • Integrated Bullet Physics convex hull library to detect collisions in C++ • Collaborated with supervisors on needs of artists and departments when creating Python tools Video Products Software Engineer Intern, Adobe Systems 05/2017-08/2017 • Implemented and improved video rendering frames features for Premiere Pro and After Effects using OpenGL and DirectX • Created shaders and a display surface using C++ for Premiere Rush Creative Technologies Lab Research Intern, Adobe Systems 05/2016-08/2016 • Implemented a modular video stabilization library in C++ and OpenCV for Adobe Spark, and Premiere Pro research use cases • Restructured and integrated Lucas-Kandae algorithm into modular components for Adobe Stabilizer library Software and Research Intern, Harris Corporation 05/2014-08/2015 • Delegated tasks as a team leader of Harris intern group for UX/Augmented Reality Competition. • Collaborated with team members to use OpenCV to demonstrate optical flow for project design • Integrated augmented reality technology into Harris’s prototypes and equipment • Worked with products’ APIs such as the Leap Motion Controller, Oculus Rift, and Intel Creative Camera Research Assistant, University of Pennsylvania 05/2013-08/2013 • Researched redundancy in networks and a switch from hardware backups to the software level with Dr. George Pappas ACADEMIC PROJECTS_________________________________________________________________________________________ Project Lyra, Entertainment Technology Center, CMU 08/2017-12/2017 • Built virtual and physical projection mapping rig and setup for tabletop animation as a Lighting Technical Artist and Unity engine programmer • Developed timing display tools to help sync animation and music together SimsVR, Entertainment Technology Center, CMU 01/2017-05/2017 • Electronic Arts sponsored research project that translated the Sims 4 PC build tools to virtual reality • Designed and programmed shaders, bounding box, and vr tools in Unity VOLUNTEER__________________________________________________________________________________________________ Unity Engine Student Ambassador, Carnegie Mellon University 08/2017-05/2018 CERTIFICATIONS/ AWARDS____________________________________________________________________________________ • Academy of Integrative Arts & Sciences Foundation Women In Games Scholarship Recipient 2017 • Carnegie Mellon University’s Entertainment Technology Center Electronic Arts Fellowship 2017 • 1st Place in Harris Corporation Intern Shark Tank Competition for Augmented Reality 2015

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