Valen Shadowblade 9

  • October 2019
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Valen Shadowblade

Chris

CHARACTER NAME

PLAYER

Ranger CLASS

REGION

Elf(High)

Male

RACE

GENDER

Chaotic Good ALIGNMENT

DEITY

9

Medium

Humanoid (Elf)

135

5'1"

133 lbs

Grey

Blond

LEVEL

SIZE

TYPE

AGE

HEIGHT

WEIGHT

EYES

HAIR

ABILITY SCORE

ABILITY NAME

STR

ABILITY MODIFIER

11

TEMP. SCORE

TEMP. MODIFIER

TOTAL

HP

+0

STRENGTH

WOUNDS/CURRENT HP

CHARACTER RECORD SHEET

NONLETHAL DAMAGE

SPEED

30 ft/x4

79

HIT POINTS

DEX

20

AC

+5

DEXTERITY

19

10 + +4

=

ARMOR CLASS

CON

14

+2

14

+2

14

+2

+0

+

ARMOR BONUS

TOTAL

+

SHIELD BONUS

+5

+

DEX MODIFIER

+0

+0

+

SIZE MODIFIER

NATURAL ARMOR

+

+0

+

DEFLECT MOD

+0 MISC MOD

ARMOR CHECK PENALTY

DAMAGE REDUCTION

TOUCH

INT

FLAT-FOOTED

15

ARMOR CLASS

14

ARMOR CLASS

INTELLIGENCE

WIS WISDOM

INITIATIVE

CHA

9

+5

=

MODIFIER

–1

SAVING THROWS

TOTAL

+8

BASE SAVE

=

(CONSTITUTION)

REFLEX

+11

=

(DEXTERITY)

WILL

+5

=

(WISDOM)

+6 +6 +3

ABILITY MODIFIER

+2

+

+5

+

+2

+

MAGIC MODIFIER

+0

+

+

+0

+

+

+0

+

MISC. MODIFIER

+

+0

TEMP. MODIFIER

+0

+

DEX MODIFIER

TOTAL

CHARISMA

FORTITUDE

+5

MISC. MODIFIER

CONDITIONAL MODIFIERS

+

+0

+

GRAPPLE

+9

=

MODIFIIER

+0

+

BASE ATTACK

TOTAL

SPELL RESISTANCE

+0

+

STR MODIFIER

+9/+4

+9/+4

=

ATTACK BONUS

RANGED

+14/+9

STR MODIFIER

+5

+

BASE ATTACK BONUS

TOTAL

+0

+

+9/+4

=

ATTACK BONUS

SIZE MODIFIER

+0

+

+

+0

+

DEX MODIFIER

MISC. MODIFIER

+

SIZE MODIFIER

+0 +0 MISC. MODIFIER

TEMP. MODIFIER

+ TEMP. MODIFIER

DAMAGE

CRITICAL

+2 Composite Longbow

+16/+11

1d8+2

20/x3

RANGE

WEIGHT

TYPE

SIZE

SPECIAL PROPERTIES

110 ft

3 lb

P

Medium

Two-handed 

TOTAL ATTACK BONUS

+2 Composite Longbow

+14/+14/+9







DAMAGE

CRITICAL

1d8+2

20/x3

WEIGHT

TYPE

SIZE

SPECIAL PROPERTIES

110 ft

3 lb

P

Medium

Two-handed, Rapid Shot 

WEAPON

TOTAL ATTACK BONUS

+2 Composite Longbow RANGE

110 ft

WEIGHT

3 lb

TYPE

P

+15/+15/+10 SIZE

Medium

TOTAL ATTACK BONUS

+1 Longsword RANGE

1d8+3

20/x3

+10/+5





CRITICAL

1d8+1

19-20/x2

SPECIAL PROPERTIES

4 lb

S

Medium

One-handed 

TOTAL ATTACK BONUS

+14/+9





CRITICAL

1d6

19-20/x2

TYPE

SIZE

SPECIAL PROPERTIES

2 lb

P

Medium

One-handed 

WEAPON

TOTAL ATTACK BONUS

Light Mace WEIGHT

4 lb AMMUNITION

+14/+9 TYPE

B

SIZE

Medium



DAMAGE

WEIGHT

AMMUNITION



DAMAGE

SIZE

Short Sword

RANGE

CRITICAL

TYPE

WEAPON



DAMAGE

WEIGHT

AMMUNITION

RANGE



Two-handed, Within 30', Rapid Shot 

WEAPON



SPECIAL PROPERTIES

AMMUNITION

 Bluff¹  Climb¹

CHA STR*

 Concentration¹

CON

 Craft skills…¹

INT

+2 +5 –1 +7 +2 +2 –1 –1 +5 +2 –1 +5 +2 +17 –1 +4 +10 +16 +17 –1 +3 +13 +9 +2 +21 +11 +4 +5

 Diplomacy¹

CHA

 Disguise¹

CHA DEX*







DAMAGE

CRITICAL

1d6

20/x2

SPECIAL PROPERTIES

One-handed 







INT

 Gather Information¹

CHA

 Handle Animal

CHA WIS

 Intimidate¹

DEX* CHA

 Jump¹

STR*

 Knowledge (nature)

INT WIS

 Listen¹

DEX* CHA

 Profession (bowyer)

WIS

 Ride¹

DEX

 Search¹  Sense Motive¹

INT WIS

 Spot¹

WIS

 Survival¹

WIS

 Swim¹  Use Rope¹

RANGE

AMMUNITION

DEX*

 Perform skills ...¹

TOTAL ATTACK BONUS

WEAPON

INT

 Balance¹

 Move Silently¹

+

WEAPON

AMMUNITION

 Appraise¹

 Hide¹

MISC. MODIFIER

BASE ATTACK BONUS

SKILL MODIFIER

 Heal¹

ARCANE SPELL FAILURE

+0

+

SIZE MODIFIER

TOTAL

MELEE

+0

MAX RANKS KEY ABILITY

 Forgery¹

+

+9/+4

+9

SKILLS SKILL NAME

 Escape Artist¹

TEMP.

BASE ATTACK BONUS

CROSS-CLASS

CONSTITUTION

STR** DEX

ABILITY MODIFIER

12 / 6 MISC. MODIFIER

RANKS

=

2

+

0

+

0

=

5

+

0

+

0

=

-1

+

+

=

0

+

0 7

+

0 0

=

2

+

0

+

0

=

2

+

+

=

-1

+

0 0

0 0

=

-1 5

0 0

+

+

+

0 0

=

2

+

0

+

0

=

-1

+

0

+

0

=

-1 2

+

6 0

+

0 0

5 -1

+

12 0

+

+

+

0 0

=

0

+

4

+

0

=

2 2

+

6 12

+

2 2

5 -1

+ +

12 0

+

=

+

0 0

=

2

+

1

+

0

=

5

+

6

+

2

=

2

+

5

+

2

=

2

+

0

+

0

=

2

+

12

+

7

=

2

+

9

+

0

=

0

+

4

+

0

=

5

+

0

+

0

=

= = =

= =

+

+

+

+

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

Skills marked with ¹ can be used normally even if the character has zero (0) skill ranks. Skills marked with  are cross-class skills. * ARMOR CHECK PENALTY applies. ** Twice ARMOR CHECK PENALTY applies.

SPECIAL ABILITIES/FEATS –– RACE ABILITIES –– • Base land speed of 30 feet. • Low-Light Vision • Immunity to sleep effects • +2 racial bonus on saving throws against Enchantment spells or effects. • +2 racial bonus on Listen, Search, and Spot checks • Automatic Searching: Passing within 5 feet of a secret or concealed door entitles you to a free Search check, as if you were actively looking for it • Favored Class: Wizard –– CLASS ABILITIES –– • Proficient in light armor, and all shields(except tower shields) • Proficient with all simple and martial weapons. • Animal Companion(Ex): You have selected a Wolf as your animal companion. • Wild Empathy(Ex): You can make a check(1d20+10) to improve the attitude of an animal. You must be within 30 feet of the animal, and it generally takes one minute to perform the action. • Woodland Stride(Ex): You can move through natural thorns, briars, etc. at full speed and without suffering damage or impairment. Magically overgrown areas still hamper you. • Evasion(Ex): On a successful Reflex save against a magical attack, you take no damage. • Favored Enemy: You have certain types of enemies that you have extensive knowledge about. Against these creatures, you gain the listed bonus to Bluff, Listen, Sense Motive, Spot, and Survival checks, as well as weapon damage rolls. ¤ Humanoid (human) (+4 bonus) ¤ Undead (+2 bonus) • Swift Tracker(Ex): You can move your normal speed while following tracks without taking the normal -5 penalty. You take only a -10 penalty when moving at up to twice normal speed. –– FEATS –– • Dodge (PH 93) • Endurance (PH 93)² • Point Blank Shot (PH 98) • Precise Shot (PH 98) • Rapid Shot (PH 99)² • Manyshot (PH 97)² • Track (PH 101)² • Weapon Finesse (PH 102)

Steve's CAMPAIGN

EXPERIENCE POINTS

GEAR ARMOR/PROTECTIVE ITEM

TYPE

ARMOR BONUS

MAX DEX BONUS

Mithral chain shirt

Light

+4

+6

ACP

SPELL FAILURE

SPEED

WEIGHT

+0

10%

30

12.5

SHIELD/PROTECTIVE ITEM

SPECIAL PROPERTIES

ARMOR BONUS

WEIGHT

CHECK PENALTY

SPELL FAILURE

SPECIAL PROPERTIES

OTHER POSSESSIONS Wgt

ITEM

Silk Rope 50'

5

Flint and Steel Candle

Wgt

ITEM

Iasis Water +2 Dex

1

Potion of Shield of Faith X 2

2

Potion of Cure Moderate Wounds

1

Oil of Silent Movement +10

1

Chalk Grappling Hook

4

Small Steel Mirror

0.5

Oil X 2

2

Whetstone

1

Waterskin

4

Tools, masterwork

1

35

TOTAL WEIGHT CARRIED NOTES

LANGUAGES

Common

1

Elven

2

Orc

3

CARRYING INFO

4 5 6

11

TURN/REBUKE ATTEMPTS

38

76 Times/Day

1–38

39–76

77–115

LIGHT LOAD

MED LOAD

HEAVY LOAD

Used

Turning/Rebuking Check Modifier

7 8

10

230

115

575

Up to 0 1-3

11 12

2d6 Turning/Re buking

9

LIFT OVER HEAD

LIFT OFF GROUND

MONEY

13

PUSH DRAG

4-6 7-9

14

PP

200

10-12

15

GP

618

13-15

16

SP

7

16-18

17

CP

19-21

18

Art

22+

19

Gems

20 Other (GP)

Most Powerful Undead Affected(Max HD)

# of HD Turned/Rebuked

2d6 If your cleric level is double the HD of the undead or more, the undead are destroyed/commanded rather than turned/rebuked. Dispelling rebuking/turning works like turning/rebuking, but you must equal or exceed the check result of the cleric who rebuked/turned.

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