Valen Shadowblade
Chris
CHARACTER NAME
PLAYER
Ranger CLASS
REGION
Elf(High)
Male
RACE
GENDER
Chaotic Good ALIGNMENT
DEITY
9
Medium
Humanoid (Elf)
135
5'1"
133 lbs
Grey
Blond
LEVEL
SIZE
TYPE
AGE
HEIGHT
WEIGHT
EYES
HAIR
ABILITY SCORE
ABILITY NAME
STR
ABILITY MODIFIER
11
TEMP. SCORE
TEMP. MODIFIER
TOTAL
HP
+0
STRENGTH
WOUNDS/CURRENT HP
CHARACTER RECORD SHEET
NONLETHAL DAMAGE
SPEED
30 ft/x4
79
HIT POINTS
DEX
20
AC
+5
DEXTERITY
19
10 + +4
=
ARMOR CLASS
CON
14
+2
14
+2
14
+2
+0
+
ARMOR BONUS
TOTAL
+
SHIELD BONUS
+5
+
DEX MODIFIER
+0
+0
+
SIZE MODIFIER
NATURAL ARMOR
+
+0
+
DEFLECT MOD
+0 MISC MOD
ARMOR CHECK PENALTY
DAMAGE REDUCTION
TOUCH
INT
FLAT-FOOTED
15
ARMOR CLASS
14
ARMOR CLASS
INTELLIGENCE
WIS WISDOM
INITIATIVE
CHA
9
+5
=
MODIFIER
–1
SAVING THROWS
TOTAL
+8
BASE SAVE
=
(CONSTITUTION)
REFLEX
+11
=
(DEXTERITY)
WILL
+5
=
(WISDOM)
+6 +6 +3
ABILITY MODIFIER
+2
+
+5
+
+2
+
MAGIC MODIFIER
+0
+
+
+0
+
+
+0
+
MISC. MODIFIER
+
+0
TEMP. MODIFIER
+0
+
DEX MODIFIER
TOTAL
CHARISMA
FORTITUDE
+5
MISC. MODIFIER
CONDITIONAL MODIFIERS
+
+0
+
GRAPPLE
+9
=
MODIFIIER
+0
+
BASE ATTACK
TOTAL
SPELL RESISTANCE
+0
+
STR MODIFIER
+9/+4
+9/+4
=
ATTACK BONUS
RANGED
+14/+9
STR MODIFIER
+5
+
BASE ATTACK BONUS
TOTAL
+0
+
+9/+4
=
ATTACK BONUS
SIZE MODIFIER
+0
+
+
+0
+
DEX MODIFIER
MISC. MODIFIER
+
SIZE MODIFIER
+0 +0 MISC. MODIFIER
TEMP. MODIFIER
+ TEMP. MODIFIER
DAMAGE
CRITICAL
+2 Composite Longbow
+16/+11
1d8+2
20/x3
RANGE
WEIGHT
TYPE
SIZE
SPECIAL PROPERTIES
110 ft
3 lb
P
Medium
Two-handed
TOTAL ATTACK BONUS
+2 Composite Longbow
+14/+14/+9
DAMAGE
CRITICAL
1d8+2
20/x3
WEIGHT
TYPE
SIZE
SPECIAL PROPERTIES
110 ft
3 lb
P
Medium
Two-handed, Rapid Shot
WEAPON
TOTAL ATTACK BONUS
+2 Composite Longbow RANGE
110 ft
WEIGHT
3 lb
TYPE
P
+15/+15/+10 SIZE
Medium
TOTAL ATTACK BONUS
+1 Longsword RANGE
1d8+3
20/x3
+10/+5
CRITICAL
1d8+1
19-20/x2
SPECIAL PROPERTIES
4 lb
S
Medium
One-handed
TOTAL ATTACK BONUS
+14/+9
CRITICAL
1d6
19-20/x2
TYPE
SIZE
SPECIAL PROPERTIES
2 lb
P
Medium
One-handed
WEAPON
TOTAL ATTACK BONUS
Light Mace WEIGHT
4 lb AMMUNITION
+14/+9 TYPE
B
SIZE
Medium
DAMAGE
WEIGHT
AMMUNITION
DAMAGE
SIZE
Short Sword
RANGE
CRITICAL
TYPE
WEAPON
DAMAGE
WEIGHT
AMMUNITION
RANGE
Two-handed, Within 30', Rapid Shot
WEAPON
SPECIAL PROPERTIES
AMMUNITION
Bluff¹ Climb¹
CHA STR*
Concentration¹
CON
Craft skills…¹
INT
+2 +5 –1 +7 +2 +2 –1 –1 +5 +2 –1 +5 +2 +17 –1 +4 +10 +16 +17 –1 +3 +13 +9 +2 +21 +11 +4 +5
Diplomacy¹
CHA
Disguise¹
CHA DEX*
DAMAGE
CRITICAL
1d6
20/x2
SPECIAL PROPERTIES
One-handed
INT
Gather Information¹
CHA
Handle Animal
CHA WIS
Intimidate¹
DEX* CHA
Jump¹
STR*
Knowledge (nature)
INT WIS
Listen¹
DEX* CHA
Profession (bowyer)
WIS
Ride¹
DEX
Search¹ Sense Motive¹
INT WIS
Spot¹
WIS
Survival¹
WIS
Swim¹ Use Rope¹
RANGE
AMMUNITION
DEX*
Perform skills ...¹
TOTAL ATTACK BONUS
WEAPON
INT
Balance¹
Move Silently¹
+
WEAPON
AMMUNITION
Appraise¹
Hide¹
MISC. MODIFIER
BASE ATTACK BONUS
SKILL MODIFIER
Heal¹
ARCANE SPELL FAILURE
+0
+
SIZE MODIFIER
TOTAL
MELEE
+0
MAX RANKS KEY ABILITY
Forgery¹
+
+9/+4
+9
SKILLS SKILL NAME
Escape Artist¹
TEMP.
BASE ATTACK BONUS
CROSS-CLASS
CONSTITUTION
STR** DEX
ABILITY MODIFIER
12 / 6 MISC. MODIFIER
RANKS
=
2
+
0
+
0
=
5
+
0
+
0
=
-1
+
+
=
0
+
0 7
+
0 0
=
2
+
0
+
0
=
2
+
+
=
-1
+
0 0
0 0
=
-1 5
0 0
+
+
+
0 0
=
2
+
0
+
0
=
-1
+
0
+
0
=
-1 2
+
6 0
+
0 0
5 -1
+
12 0
+
+
+
0 0
=
0
+
4
+
0
=
2 2
+
6 12
+
2 2
5 -1
+ +
12 0
+
=
+
0 0
=
2
+
1
+
0
=
5
+
6
+
2
=
2
+
5
+
2
=
2
+
0
+
0
=
2
+
12
+
7
=
2
+
9
+
0
=
0
+
4
+
0
=
5
+
0
+
0
=
= = =
= =
+
+
+
+
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
Skills marked with ¹ can be used normally even if the character has zero (0) skill ranks. Skills marked with are cross-class skills. * ARMOR CHECK PENALTY applies. ** Twice ARMOR CHECK PENALTY applies.
SPECIAL ABILITIES/FEATS –– RACE ABILITIES –– • Base land speed of 30 feet. • Low-Light Vision • Immunity to sleep effects • +2 racial bonus on saving throws against Enchantment spells or effects. • +2 racial bonus on Listen, Search, and Spot checks • Automatic Searching: Passing within 5 feet of a secret or concealed door entitles you to a free Search check, as if you were actively looking for it • Favored Class: Wizard –– CLASS ABILITIES –– • Proficient in light armor, and all shields(except tower shields) • Proficient with all simple and martial weapons. • Animal Companion(Ex): You have selected a Wolf as your animal companion. • Wild Empathy(Ex): You can make a check(1d20+10) to improve the attitude of an animal. You must be within 30 feet of the animal, and it generally takes one minute to perform the action. • Woodland Stride(Ex): You can move through natural thorns, briars, etc. at full speed and without suffering damage or impairment. Magically overgrown areas still hamper you. • Evasion(Ex): On a successful Reflex save against a magical attack, you take no damage. • Favored Enemy: You have certain types of enemies that you have extensive knowledge about. Against these creatures, you gain the listed bonus to Bluff, Listen, Sense Motive, Spot, and Survival checks, as well as weapon damage rolls. ¤ Humanoid (human) (+4 bonus) ¤ Undead (+2 bonus) • Swift Tracker(Ex): You can move your normal speed while following tracks without taking the normal -5 penalty. You take only a -10 penalty when moving at up to twice normal speed. –– FEATS –– • Dodge (PH 93) • Endurance (PH 93)² • Point Blank Shot (PH 98) • Precise Shot (PH 98) • Rapid Shot (PH 99)² • Manyshot (PH 97)² • Track (PH 101)² • Weapon Finesse (PH 102)
Steve's CAMPAIGN
EXPERIENCE POINTS
GEAR ARMOR/PROTECTIVE ITEM
TYPE
ARMOR BONUS
MAX DEX BONUS
Mithral chain shirt
Light
+4
+6
ACP
SPELL FAILURE
SPEED
WEIGHT
+0
10%
30
12.5
SHIELD/PROTECTIVE ITEM
SPECIAL PROPERTIES
ARMOR BONUS
WEIGHT
CHECK PENALTY
SPELL FAILURE
SPECIAL PROPERTIES
OTHER POSSESSIONS Wgt
ITEM
Silk Rope 50'
5
Flint and Steel Candle
Wgt
ITEM
Iasis Water +2 Dex
1
Potion of Shield of Faith X 2
2
Potion of Cure Moderate Wounds
1
Oil of Silent Movement +10
1
Chalk Grappling Hook
4
Small Steel Mirror
0.5
Oil X 2
2
Whetstone
1
Waterskin
4
Tools, masterwork
1
35
TOTAL WEIGHT CARRIED NOTES
LANGUAGES
Common
1
Elven
2
Orc
3
CARRYING INFO
4 5 6
11
TURN/REBUKE ATTEMPTS
38
76 Times/Day
1–38
39–76
77–115
LIGHT LOAD
MED LOAD
HEAVY LOAD
Used
Turning/Rebuking Check Modifier
7 8
10
230
115
575
Up to 0 1-3
11 12
2d6 Turning/Re buking
9
LIFT OVER HEAD
LIFT OFF GROUND
MONEY
13
PUSH DRAG
4-6 7-9
14
PP
200
10-12
15
GP
618
13-15
16
SP
7
16-18
17
CP
19-21
18
Art
22+
19
Gems
20 Other (GP)
Most Powerful Undead Affected(Max HD)
# of HD Turned/Rebuked
2d6 If your cleric level is double the HD of the undead or more, the undead are destroyed/commanded rather than turned/rebuked. Dispelling rebuking/turning works like turning/rebuking, but you must equal or exceed the check result of the cleric who rebuked/turned.