Valen Shadowblade 7

  • August 2019
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Valen Shadowblade

Chris

CHARACTER NAME

PLAYER

Ranger CLASS

REGION

Elf(High)

Male

Chaotic Good

RACE

GENDER

ALIGNMENT

DEITY

7

Medium

Humanoid (Elf)

135

5'1"

133 lbs

Grey

Blond

LEVEL

SIZE

TYPE

AGE

HEIGHT

WEIGHT

EYES

HAIR

ABILITY SCORE

ABILITY NAME

STR

ABILITY MODIFIER

11

TEMP. SCORE

TEMP. MODIFIER

TOTAL

HP

+0

STRENGTH

WOUNDS/CURRENT HP

CHARACTER RECORD SHEET

NONLETHAL DAMAGE

SPEED

30 ft/x4

63

HIT POINTS

DEX

20

AC

+5

DEXTERITY

19

10 + +4

=

ARMOR CLASS

CON

14

+2

14

+2

13

+1

+0

+

ARMOR BONUS

TOTAL

+

SHIELD BONUS

+5

+

DEX MODIFIER

+0

+0

+

SIZE MODIFIER

NATURAL ARMOR

+

+0

+

DEFLECT MOD

+0 MISC MOD

ARMOR CHECK PENALTY

DAMAGE REDUCTION

TOUCH

INT

FLAT-FOOTED

15

ARMOR CLASS

14

ARMOR CLASS

INTELLIGENCE

WIS WISDOM

INITIATIVE

CHA

9

+5

=

MODIFIER

–1

SAVING THROWS

TOTAL

+7

BASE SAVE

=

(CONSTITUTION)

REFLEX

+10

=

(DEXTERITY)

WILL

+3

=

(WISDOM)

+5 +5 +2

ABILITY MODIFIER

+2

+

+5

+

+1

+

MAGIC MODIFIER

+

+

+

+0

MISC. MODIFIER

+

+0

+

+0

+

+0

TEMP. MODIFIER

+0

+

DEX MODIFIER

TOTAL

CHARISMA

FORTITUDE

+5

MISC. MODIFIER

CONDITIONAL MODIFIERS

+

GRAPPLE

+0

+7

+7

=

+

BASE ATTACK

TOTAL

+0 STR MODIFIER

+7/+2

+7/+2

=

ATTACK BONUS

RANGED

+12/+7

STR MODIFIER

+5

+

BASE ATTACK BONUS

TOTAL

+0

+

+7/+2

=

ATTACK BONUS

SIZE MODIFIER

+0

+

+

+0

+

DEX MODIFIER

MISC. MODIFIER

+

SIZE MODIFIER

+0

TEMP. MODIFIER

+0

+

MISC. MODIFIER

TEMP. MODIFIER

TOTAL ATTACK BONUS

DAMAGE

CRITICAL

+2 Composite Longbow

+14/+9

1d8+2

20/x3

RANGE

WEIGHT

TYPE

SIZE

SPECIAL PROPERTIES

110 ft

3 lb

P

Medium

Two-handed 

WEAPON

TOTAL ATTACK BONUS

+2 Composite Longbow

+12/+12/+7







DAMAGE

CRITICAL

1d8+2

20/x3

RANGE

WEIGHT

TYPE

SIZE

SPECIAL PROPERTIES

110 ft

3 lb

P

Medium

Two-handed, Rapid Shot

AMMUNITION



WEAPON

TOTAL ATTACK BONUS

Light Mace RANGE

+12/+7





CRITICAL

1d6

20/x2

TYPE

SIZE

SPECIAL PROPERTIES

4 lb

B

Medium

One-handed 

WEAPON

TOTAL ATTACK BONUS

Dagger

+12/+7





CRITICAL

1d4

19-20/x2

WEIGHT

TYPE

SIZE

SPECIAL PROPERTIES

10 ft

1 lb

P/S

Medium

One-handed 

WEAPON

TOTAL ATTACK BONUS

Rapier RANGE

+12/+7



CRITICAL

1d6

18-20/x2

SIZE

SPECIAL PROPERTIES

2 lb

P

Medium

One-handed 

WEIGHT

AMMUNITION

TOTAL ATTACK BONUS

TYPE

SIZE



DAMAGE

TYPE

WEAPON

RANGE



WEIGHT

AMMUNITION



DAMAGE

RANGE

AMMUNITION



DAMAGE

WEIGHT

AMMUNITION

 Bluff¹  Climb¹

CHA STR*

 Concentration¹

CON

 Craft skills…¹

INT CHA

+2 +5 –1 +7 +2 +2 –1 –1 +5 +2 –1 +5 +1 +15 –1 +4 +7 +13 +15 –1 +13 +9 +1 +13 +6 +4 +5





DAMAGE

 CRITICAL

SPECIAL PROPERTIES









CHA DEX* INT

 Gather Information¹

CHA

 Handle Animal

CHA WIS

 Intimidate¹

DEX* CHA

 Jump¹

STR*

 Knowledge (nature)

INT WIS

 Listen¹  Move Silently¹

+

WEAPON

AMMUNITION

DEX*

 Hide¹

MISC. MODIFIER

BASE ATTACK BONUS

INT

 Balance¹

 Heal¹

ARCANE SPELL FAILURE

+0

+

SIZE MODIFIER

TOTAL

MELEE

+0

 Appraise¹

 Forgery¹

+

SPELL RESISTANCE +

SKILL MODIFIER

 Escape Artist¹

+0

MAX RANKS KEY ABILITY

 Disguise¹

+

+7/+2

MODIFIIER

SKILLS SKILL NAME

 Diplomacy¹

TEMP.

BASE ATTACK BONUS

CROSS-CLASS

CONSTITUTION

 Perform skills ...¹

DEX* CHA

 Ride¹

DEX

 Search¹

INT

 Sense Motive¹

WIS

 Spot¹

WIS

 Survival¹

WIS

 Swim¹  Use Rope¹

STR** DEX

ABILITY MODIFIER

10 / 5 MISC. MODIFIER

RANKS

=

2

+

0

+

0

=

5

+

0

+

0

=

+ +

0 7

+

=

-1 0

+

0 0

=

2

+

0

+

0

=

2 -1

+

0 0

+

0 0

-1 5

+

0 0

+

+

+

0 0

=

2

+

0

+

0

=

-1

+

0

+

0

=

-1 1

+

6 0

+

0 0

5 -1

+ +

10 0

+

= =

0

+

=

2 1

+

5 -1

+

= = =

= = =

=

+

+

+

+

+

0 0

4

+

0

3 10

+

2 2

10 0

+

+

+

0 0

5

+

6

+

2

2

+

5

+

2

=

1

+

0

+

0

=

1

+

10

+

2

=

1

+

5

+

0

=

0

+

4

+

0

=

5

+

0

+

0

=

= =

+

+

=

+

+ +

=

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

Skills marked with ¹ can be used normally even if the character has zero (0) skill ranks. Skills marked with  are cross-class skills. * ARMOR CHECK PENALTY applies. ** Twice ARMOR CHECK PENALTY applies.

SPECIAL ABILITIES/FEATS –– RACE ABILITIES –– • Base land speed of 30 feet. • Low-Light Vision • Immunity to sleep effects • +2 racial bonus on saving throws against Enchantment spells or effects. • +2 racial bonus on Listen, Search, and Spot checks • Automatic Searching: Passing within 5 feet of a secret or concealed door entitles you to a free Search check, as if you were actively looking for it • Favored Class: Wizard –– CLASS ABILITIES –– • Proficient in light armor, and all shields(except tower shields) • Proficient with all simple and martial weapons. • Animal Companion(Ex): You have selected a Wolf as your animal companion. • Wild Empathy(Ex): You can make a check(1d20+8) to improve the attitude of an animal. You must be within 30 feet of the animal, and it generally takes one minute to perform the action. • Woodland Stride(Ex): You can move through natural thorns, briars, etc. at full speed and without suffering damage or impairment. Magically overgrown areas still hamper you. • Favored Enemy: You have certain types of enemies that you have extensive knowledge about. Against these creatures, you gain the listed bonus to Bluff, Listen, Sense Motive, Spot, and Survival checks, as well as weapon damage rolls. ¤ Humanoid (human) (+4 bonus) ¤ Undead (+2 bonus) –– FEATS –– • Endurance (PH 93)² • Point Blank Shot (PH 98) • Precise Shot (PH 98) • Rapid Shot (PH 99)² • Manyshot (PH 97)² • Track (PH 101)² • Weapon Finesse (PH 102)

Steve's CAMPAIGN

EXPERIENCE POINTS

GEAR ARMOR/PROTECTIVE ITEM

TYPE

ARMOR BONUS

MAX DEX BONUS

Mithral chain shirt

Light

+4

+6

ACP

SPELL FAILURE

SPEED

WEIGHT

+0

10%

30

12.5

SHIELD/PROTECTIVE ITEM

SPECIAL PROPERTIES

ARMOR BONUS

WEIGHT

CHECK PENALTY

SPELL FAILURE

SPECIAL PROPERTIES

OTHER POSSESSIONS Wgt

ITEM

Wgt

ITEM

12.5

TOTAL WEIGHT CARRIED NOTES

LANGUAGES

Common

1

Elven

2

Orc

3

CARRYING INFO

4 5 6

11

TURN/REBUKE ATTEMPTS

38

76 Times/Day

1–38

39–76

77–115

LIGHT LOAD

MED LOAD

HEAVY LOAD

Used

Turning/Rebuking Check Modifier

7 8

10

115

230

575

Up to 0 1-3

11 12

2d6 Turning/Re buking

9

LIFT OVER HEAD

LIFT OFF GROUND

MONEY

13

PUSH DRAG

4-6 7-9

14

PP

10-12

15

GP

13-15

16

SP

16-18

17

CP

19-21

18

Art

22+

19

Gems

20 Other (GP)

Most Powerful Undead Affected(Max HD)

# of HD Turned/Rebuked

2d6 If your cleric level is double the HD of the undead or more, the undead are destroyed/commanded rather than turned/rebuked. Dispelling rebuking/turning works like turning/rebuking, but you must equal or exceed the check result of the cleric who rebuked/turned.

SPECIAL ABILITIES/FEATS

ADDITIONAL NOTES

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