Valen Shadowblade
Chris
CHARACTER NAME
PLAYER
Ranger CLASS
REGION
Elf(High)
Male
Chaotic Good
RACE
GENDER
ALIGNMENT
DEITY
7
Medium
Humanoid (Elf)
135
5'1"
133 lbs
Grey
Blond
LEVEL
SIZE
TYPE
AGE
HEIGHT
WEIGHT
EYES
HAIR
ABILITY SCORE
ABILITY NAME
STR
ABILITY MODIFIER
11
TEMP. SCORE
TEMP. MODIFIER
TOTAL
HP
+0
STRENGTH
WOUNDS/CURRENT HP
CHARACTER RECORD SHEET
NONLETHAL DAMAGE
SPEED
30 ft/x4
63
HIT POINTS
DEX
20
AC
+5
DEXTERITY
19
10 + +4
=
ARMOR CLASS
CON
14
+2
14
+2
13
+1
+0
+
ARMOR BONUS
TOTAL
+
SHIELD BONUS
+5
+
DEX MODIFIER
+0
+0
+
SIZE MODIFIER
NATURAL ARMOR
+
+0
+
DEFLECT MOD
+0 MISC MOD
ARMOR CHECK PENALTY
DAMAGE REDUCTION
TOUCH
INT
FLAT-FOOTED
15
ARMOR CLASS
14
ARMOR CLASS
INTELLIGENCE
WIS WISDOM
INITIATIVE
CHA
9
+5
=
MODIFIER
–1
SAVING THROWS
TOTAL
+7
BASE SAVE
=
(CONSTITUTION)
REFLEX
+10
=
(DEXTERITY)
WILL
+3
=
(WISDOM)
+5 +5 +2
ABILITY MODIFIER
+2
+
+5
+
+1
+
MAGIC MODIFIER
+
+
+
+0
MISC. MODIFIER
+
+0
+
+0
+
+0
TEMP. MODIFIER
+0
+
DEX MODIFIER
TOTAL
CHARISMA
FORTITUDE
+5
MISC. MODIFIER
CONDITIONAL MODIFIERS
+
GRAPPLE
+0
+7
+7
=
+
BASE ATTACK
TOTAL
+0 STR MODIFIER
+7/+2
+7/+2
=
ATTACK BONUS
RANGED
+12/+7
STR MODIFIER
+5
+
BASE ATTACK BONUS
TOTAL
+0
+
+7/+2
=
ATTACK BONUS
SIZE MODIFIER
+0
+
+
+0
+
DEX MODIFIER
MISC. MODIFIER
+
SIZE MODIFIER
+0
TEMP. MODIFIER
+0
+
MISC. MODIFIER
TEMP. MODIFIER
TOTAL ATTACK BONUS
DAMAGE
CRITICAL
+2 Composite Longbow
+14/+9
1d8+2
20/x3
RANGE
WEIGHT
TYPE
SIZE
SPECIAL PROPERTIES
110 ft
3 lb
P
Medium
Two-handed
WEAPON
TOTAL ATTACK BONUS
+2 Composite Longbow
+12/+12/+7
DAMAGE
CRITICAL
1d8+2
20/x3
RANGE
WEIGHT
TYPE
SIZE
SPECIAL PROPERTIES
110 ft
3 lb
P
Medium
Two-handed, Rapid Shot
AMMUNITION
WEAPON
TOTAL ATTACK BONUS
Light Mace RANGE
+12/+7
CRITICAL
1d6
20/x2
TYPE
SIZE
SPECIAL PROPERTIES
4 lb
B
Medium
One-handed
WEAPON
TOTAL ATTACK BONUS
Dagger
+12/+7
CRITICAL
1d4
19-20/x2
WEIGHT
TYPE
SIZE
SPECIAL PROPERTIES
10 ft
1 lb
P/S
Medium
One-handed
WEAPON
TOTAL ATTACK BONUS
Rapier RANGE
+12/+7
CRITICAL
1d6
18-20/x2
SIZE
SPECIAL PROPERTIES
2 lb
P
Medium
One-handed
WEIGHT
AMMUNITION
TOTAL ATTACK BONUS
TYPE
SIZE
DAMAGE
TYPE
WEAPON
RANGE
WEIGHT
AMMUNITION
DAMAGE
RANGE
AMMUNITION
DAMAGE
WEIGHT
AMMUNITION
Bluff¹ Climb¹
CHA STR*
Concentration¹
CON
Craft skills…¹
INT CHA
+2 +5 –1 +7 +2 +2 –1 –1 +5 +2 –1 +5 +1 +15 –1 +4 +7 +13 +15 –1 +13 +9 +1 +13 +6 +4 +5
DAMAGE
CRITICAL
SPECIAL PROPERTIES
CHA DEX* INT
Gather Information¹
CHA
Handle Animal
CHA WIS
Intimidate¹
DEX* CHA
Jump¹
STR*
Knowledge (nature)
INT WIS
Listen¹ Move Silently¹
+
WEAPON
AMMUNITION
DEX*
Hide¹
MISC. MODIFIER
BASE ATTACK BONUS
INT
Balance¹
Heal¹
ARCANE SPELL FAILURE
+0
+
SIZE MODIFIER
TOTAL
MELEE
+0
Appraise¹
Forgery¹
+
SPELL RESISTANCE +
SKILL MODIFIER
Escape Artist¹
+0
MAX RANKS KEY ABILITY
Disguise¹
+
+7/+2
MODIFIIER
SKILLS SKILL NAME
Diplomacy¹
TEMP.
BASE ATTACK BONUS
CROSS-CLASS
CONSTITUTION
Perform skills ...¹
DEX* CHA
Ride¹
DEX
Search¹
INT
Sense Motive¹
WIS
Spot¹
WIS
Survival¹
WIS
Swim¹ Use Rope¹
STR** DEX
ABILITY MODIFIER
10 / 5 MISC. MODIFIER
RANKS
=
2
+
0
+
0
=
5
+
0
+
0
=
+ +
0 7
+
=
-1 0
+
0 0
=
2
+
0
+
0
=
2 -1
+
0 0
+
0 0
-1 5
+
0 0
+
+
+
0 0
=
2
+
0
+
0
=
-1
+
0
+
0
=
-1 1
+
6 0
+
0 0
5 -1
+ +
10 0
+
= =
0
+
=
2 1
+
5 -1
+
= = =
= = =
=
+
+
+
+
+
0 0
4
+
0
3 10
+
2 2
10 0
+
+
+
0 0
5
+
6
+
2
2
+
5
+
2
=
1
+
0
+
0
=
1
+
10
+
2
=
1
+
5
+
0
=
0
+
4
+
0
=
5
+
0
+
0
=
= =
+
+
=
+
+ +
=
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
Skills marked with ¹ can be used normally even if the character has zero (0) skill ranks. Skills marked with are cross-class skills. * ARMOR CHECK PENALTY applies. ** Twice ARMOR CHECK PENALTY applies.
SPECIAL ABILITIES/FEATS –– RACE ABILITIES –– • Base land speed of 30 feet. • Low-Light Vision • Immunity to sleep effects • +2 racial bonus on saving throws against Enchantment spells or effects. • +2 racial bonus on Listen, Search, and Spot checks • Automatic Searching: Passing within 5 feet of a secret or concealed door entitles you to a free Search check, as if you were actively looking for it • Favored Class: Wizard –– CLASS ABILITIES –– • Proficient in light armor, and all shields(except tower shields) • Proficient with all simple and martial weapons. • Animal Companion(Ex): You have selected a Wolf as your animal companion. • Wild Empathy(Ex): You can make a check(1d20+8) to improve the attitude of an animal. You must be within 30 feet of the animal, and it generally takes one minute to perform the action. • Woodland Stride(Ex): You can move through natural thorns, briars, etc. at full speed and without suffering damage or impairment. Magically overgrown areas still hamper you. • Favored Enemy: You have certain types of enemies that you have extensive knowledge about. Against these creatures, you gain the listed bonus to Bluff, Listen, Sense Motive, Spot, and Survival checks, as well as weapon damage rolls. ¤ Humanoid (human) (+4 bonus) ¤ Undead (+2 bonus) –– FEATS –– • Endurance (PH 93)² • Point Blank Shot (PH 98) • Precise Shot (PH 98) • Rapid Shot (PH 99)² • Manyshot (PH 97)² • Track (PH 101)² • Weapon Finesse (PH 102)
Steve's CAMPAIGN
EXPERIENCE POINTS
GEAR ARMOR/PROTECTIVE ITEM
TYPE
ARMOR BONUS
MAX DEX BONUS
Mithral chain shirt
Light
+4
+6
ACP
SPELL FAILURE
SPEED
WEIGHT
+0
10%
30
12.5
SHIELD/PROTECTIVE ITEM
SPECIAL PROPERTIES
ARMOR BONUS
WEIGHT
CHECK PENALTY
SPELL FAILURE
SPECIAL PROPERTIES
OTHER POSSESSIONS Wgt
ITEM
Wgt
ITEM
12.5
TOTAL WEIGHT CARRIED NOTES
LANGUAGES
Common
1
Elven
2
Orc
3
CARRYING INFO
4 5 6
11
TURN/REBUKE ATTEMPTS
38
76 Times/Day
1–38
39–76
77–115
LIGHT LOAD
MED LOAD
HEAVY LOAD
Used
Turning/Rebuking Check Modifier
7 8
10
115
230
575
Up to 0 1-3
11 12
2d6 Turning/Re buking
9
LIFT OVER HEAD
LIFT OFF GROUND
MONEY
13
PUSH DRAG
4-6 7-9
14
PP
10-12
15
GP
13-15
16
SP
16-18
17
CP
19-21
18
Art
22+
19
Gems
20 Other (GP)
Most Powerful Undead Affected(Max HD)
# of HD Turned/Rebuked
2d6 If your cleric level is double the HD of the undead or more, the undead are destroyed/commanded rather than turned/rebuked. Dispelling rebuking/turning works like turning/rebuking, but you must equal or exceed the check result of the cleric who rebuked/turned.
SPECIAL ABILITIES/FEATS
ADDITIONAL NOTES