⁄ A Project ⁄ Communication
Design M1 ⁄ HTWG Constance
Touch Research
P2: HCI
Overview
Human-computer interaction is a discipline concerned with the design,
evaluation and implementation of interactive
computing systems for human use and with the study of major phenomena surrounding them.
⁄ H1 Human Information
Processing ⁄ H2 Language, Communication, Interaction ⁄ H3 Ergonomics
⁄ C1 Input and Output ⁄ ⁄ ⁄ ⁄
Devices C2 Dialogue Techniques C3 Dialogue Genre C4 Computer Graphics C5 Dialogue Architecture
⁄ D1 Design Approaches ⁄ D2 Implementation Techniques ⁄ D3 Evaluation Techniques ⁄ D4 Example Systems and Case Studies
Use and Context
⁄ U1 Human Social Organization and Work ⁄ U2 Application Areas ⁄ U3 Human-Machine Fit and Adaptation
uses to which computers are put are spoken of as 'applications‘ (U2) in the computer world. These uses and the extent to which the interface (and the application logic in the rest of the system) fits (U3) them can have a
The
profound impact on every part of the interface and its
social, work, and business context (U1) may be important.
success. Moreover, the general
human as an interacting social being. It includes a concern with the nature of
⁄ U1 Relates to the
work, and with the notion that human systems and technical systems mutually adapt to each other and must be considered as a whole. ⁄ E.g. models of work, workflow,
activity, office work
cooperative
⁄ U2 The focus of this section is on classes of application
domains and particular application characteristic interfaces have developed.
areas where
⁄ E.g. characterization of application areas (e.g.,
individual vs. group, paced vs. unpaced) ⁄ E.g. on-line tutorial systems and help systems
⁄ U3 Part of the purpose of design is to arrange a
fit between
the designed object and its use. Adjustments can be made (1) either at design time or at time of use (2) by either changing the system or the user and (3) the changes can be made by either the users themselves or, sometimes, by the system. ⁄ E.g.
user guidance: help techniques, documentation,
error-handling techniques ⁄ E.g. adaptive systems
Human
⁄ H1 Human Information
Processing ⁄ H2 Language, Communication, Interaction ⁄ H3 Ergonomics
It is important to understand something about human
human action (H1) is structured, the nature of human communication (H2), and human physical and physiological requirements (ergonomics, H3). information-processing characteristics, how
⁄ H1 Characteristics of the human as a
information. learning E.g. motor skills
⁄ E.g. ⁄
processor of
communication and interface medium. Communication phenomena.
⁄ H2 Language as a
⁄ E.g.
graphical interaction language
Anthropometric and physiological characteristics of people and their relationship to
⁄ H3
workspace and environmental parameters. ⁄ E.g. arrangement of
displays and control
⁄ E.g. fatigue and health issues
Interface
⁄ C1 Input and Output ⁄ ⁄ ⁄ ⁄
Devices C2 Dialogue Techniques C3 Dialogue Genre C4 Computer Graphics C5 Dialogue Architecture
Machines have specialized components for interacting with
basically transducers for moving information (C1) physically between human and machine. Other components have to do with the control structure and representation of aspects of the interaction (C2-C5). humans. Some of these components are
⁄ C1 The technical construction of devices for
mediating between humans and machines. ⁄ Everything about output and input devices ⁄ In our case:
Hands on a surface
basic software architecture and techniques for interacting with humans.
⁄ C2 The
gesture E.g. scrolling and panning display
⁄ E.g. touch-based input techniques, ⁄
basic software architecture and techniques for interacting with humans.
⁄ C2 The
gesture E.g. scrolling and panning display
⁄ E.g. touch-based input techniques, ⁄
⁄ C3 The
conceptual uses to which the technical
means are put. Such concepts arise in any media discipline (e.g., film, graphic design, etc.). ⁄ E.g.
tool metaphor
⁄ E.g. personae, point of view ⁄ E.g. workspace models
⁄ C4 Basic concepts from
computer graphics that
are especially useful to know for HCI. ⁄ E.g. solid modeling, splines, surface modeling, hidden
surface removal …
Software architectures and standards for user interfaces.
⁄ C5
⁄ E.g.
multi-user interface architectures "Look and
feel“ ⁄ E.g. standardization and interoperability
Design
⁄ D1 Design Approaches ⁄ D2 Implementation Techniques ⁄ D3 Evaluation Techniques ⁄ D4 Example Systems and Case Studies
The construction of human interfaces is both a matter of
design and engineering. These topics are concerned with the methodology and practice of
interface design (D1). Other aspects of the development process include the relationship of interface
engineering (both software and hardware, D2-D4) of the development to the
rest of the system.
⁄ D1 The
process of design. Relevant topics from
other design disciplines. ⁄ E.g. typography ⁄ E.g. use of color ⁄ E.g. temporal
sequencing
⁄ E.g. industrial design basics
⁄ D2 Tactics and tools for
⁄ E.g.
implementation.
prototyping techniques
⁄ E.g. object-oriented methods ⁄ E.g. data representation and algorithms
⁄ D3 Philosophy and specific methods for
⁄ E.g.
productivity
⁄ E.g. usability testing ⁄ E.g. interviewing techniques
evaluations.
⁄ D4 Classic designs to serve as extended
examples of
human interface design. ⁄ E.g. everything we visited in
Phase 1: Inspiration
- Microsoft Surface, iPhone, Jeffrey Han, Mice, CLI, historic keyboards
⁄ D4 Classic designs to serve as extended
examples of
human interface design. ⁄ E.g. everything we visited in
Phase 1: Inspiration
- Microsoft Surface, iPhone, Jeffrey Han, Mice, CLI, historic keyboards
Goal
⁄ Next Milestone (#3) ⁄ Please send me your presentations! ⁄ Concentrate on the relevant HCI areas ⁄ Choose some of those areas to be described in the concept ⁄ Detail the concept along the chosen areas ⁄ Written, with graphics, with images …
⁄ U1 Human Social Organization and Work: Cooperative
activity … ⁄ U2 Application Areas: Individual versus group … ⁄ U3 Human-Machine Fit and Adaptation: User guidance …
⁄ H1 Human Information Processing: Learning and motor
skills … ⁄ H2 Language, Communication, Interaction: Graphical interaction language … ⁄ H3 Ergonomics. Displays and control …
⁄ C1 Input and Output Devices: Hands on a surface ... ⁄ C2 Dialogue Techniques: Gesture, scrolling and panning ... ⁄ C3 Dialogue Genre: Tool metaphor ... ⁄ C5 Dialogue Architecture: Multi-user interface look and feel
…
⁄ D1 Design Approaches: Sequencing ... ⁄ D2 Implementation Techniques: Prototyping (paper?) ... ⁄ D3 Evaluation Techniques: Productivity ... ⁄ D4 Example Systems and Case Studies: That’s where we
started!
Credits
/keylosa/184606430/
/dmealiffe/171720479/
www.flickr.com/creativecommons
/8471692@N07/1557956107/
/kitcowan/712113879/
/onkel_wart/2377883376/
/liewcf/894035077/
/cssa_ucsd/150160784/
/sparktography/374064022/
⁄ ACM SIGCHI Curricula for Human-Computer Interaction: ⁄ http://sigchi.org/cdg/cdg2.html ⁄ Original Print Media: Copyright © 1992 by the Association for
Computing Machinery, Inc. ⁄ Web Version: Copyright © 1996 by the Association for Computing Machinery, Inc. ⁄ University of Applied Sciences Constance, Faculty for
Communication Design, Project “Touch Research”: ⁄ http://www.htwg-konstanz.de ⁄ http://www.kd.fh-konstanz.de/dina8/daten_e.php?wodenn=will ⁄ http://www.felgner.ch/2008/04/touch_research.html