The Design of the Future Things CHAPTER 7 The Future of Everyday Things
Outline 1. 2. 3. 4.
Introduction Robot Technology and Human The Science Design
1. Introduction(1) - Smart technology Snow White’s mirror “Mirror, mirror on the wall, Who’s the fairest of them all?” “Mirror on the wall, Does this clothing match at all?” “Mirror, Which hairstyles fit me best?” Not only answer your question but also even change your image. Intelligent vehicles, Intelligent machines, Intelligent space… Smart technologies have the capacity to enhance pleasure, simplify lives, add to our safety if only they could really work well.
1. Introduction(2) - Smart technology Intelligent refrigerators In the near future, foods will have computer-readable tags. Refrigerator will know what is inside it, and what you are putting in or taking out. Also it will know expiration dates of foods, and your weight and diet. Of course it will talk with its owner, but also talks with one another.
2. Robots(1) - Wide range of activities Robots have wide range of activities; Managing health care, handling security, performing educational services, providing entertainment, manufacturing, rescue missions, and military.
The definition of robot is often being used to refer to anything which is mobile, even though it is controlled by a human. But author prefers to expand this term to autonomous system including home appliances.
2. Robots(2) - What kind of direction do robots proceed? Especially two kinds of robots; Educational robot Robot can read aloud and could very well interact with child. e.g. alphabet, reading, vocabulary, pronunciation, math, music, … Interconnected, communicating robot Cars are already starting to talk to one another and to the highways so they can synchronize intersections and lane changing. In the future, car will let restaurant know their location, so the car can suggest menus to the drivers. General-purpose robot is most desired, but it will come out last of all robots.
3. Technology and Human Although science and technology make rapid changes, people’s behavior and culture take decade to change. But the human brain does change as a result of experience. (e.g.) London taxi drivers Especially prolonged, early experience of children.
Society needs to address the impact of all of these changes on individuals and societies. Designers who translate ideas into reality are at the forefront of these concerns. Designer needs to understand the social impact of their actions.
5. The Science Design(1) Design : The deliberate shaping of the environment in ways that satisfy individual and societal needs. In university, we talk to others within our own narrowly defined categories. So university is optimal for developing specialists. But designers must be generalists who can innovate across the disciplines(major). generalists Optics
specialists
specialists
Math specialists
CV
Robotics specialists
Solid state specialists
5. The Science Design(2) Design is now taught and practiced as an art form or craft, not as a science. ・ Engineers have attempted to apply formal methods which optimize the mechanical and mathematical aspects of design but ignore the social and the aesthetic. ・ Artists resist systematization, believing it will destroy the creative heart of design. We need a new approach , one that combines the precision and rigor of business and engineering, the understanding of social interactions, and the aesthetic of the arts.
6. Conclusion 1. Designers need to understand the social impact of their actions. 2. Designers must be generalists who can innovate across the disciplines 3. We are in for confusing, exciting, dangerous, enjoyable time. How well these will succeed will depend on the design of the future things.