Tez-Grattiz Cornugon
Level 8 Elite Skirmisher
Large immortal humanoid (devil) Initiative +11 Senses Perception +13; Darkvision Aura of Fear (Fear) aura 2; enemies in the aura take a –2 penalty to attack rolls. HP 216; Bloodied 108 AC 23; Fortitude 23, Reflex 26, Will 20 Resist 20 fire, 10 poison Saving Throws +2 Speed 6, fly 10 (clumsy), teleport 10 Action Points 1 Spiked Chain (standard; at-will) Weapon Melee 2; +13 vs. AC; 2d6+6 damage; secondary attack +11 vs. Fortitude; Target Stunned until start of Tez’s next turn. Bite (minor; at-will) +11 vs. Reflex; 1d4+6 Claw (move; at-will) Two attacks; +13 vs. AC; 1d6+6 Tail (minor; at-will) Necrotic Melee 2; +11 vs. Reflex; 1d6+6 and target takes ongoing 5 necrotic damage (save at -4 or DC 25 heal check ends) Circle of Spikes (standard; recharge ⚄ ⚅) Weapon Close Burst 3; +10 vs. Reflex; 1d6+6 damage and ongoing 5 damage (save ends) Dodge on the Wing If an attack misses Tez, he can shift up to five squares by flying in any direction, can move through opponents’ squares, and can ignore difficult terrain. Devilish Attack If Tez drops an opponent to 0 hit points or below, he can immediately teleport next to a new opponent and take up to a standard action. Alignment- Evil Languages- Supernal, Primordial, Abyssal, Common Skills: Bluff +15, Insight +13, Intimidate +15, Perception+13
Str 23(+6)
Dex 25(+7)
Wis 18(+4)
Con 18(+4)
Int 14(+2)
Cha 22(+6)