Stephanus Indra Resume

  • November 2019
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STEPHANUS INDRA Graphics Programmer

http://stephanus.3dgametechnology.com [email protected] 1141 Foster City Blvd 3, Foster City, CA 94404

OBJECTIVE

To obtain a full-time position as a graphics programmer EDUCATION • Masters of Entertainment Technology Entertainment Technology Center Carnegie Mellon University, Pittsburgh, Pennsylvania • Bachelor of Computing (Computer Science) School of Computing National University of Singapore, Singapore

Aug 2007 – May 2009

Aug 2003 – June 2007 CAP: 4.7/5.0

WORK EXPERIENCE • Graphics Software Engineer (Full-Time) Underground Development, Activision, June 2009 – February 2010 Guitar Hero:Van Halen (PS2) + Cancelled AAA game project Fixed bugs to achieve shipping-quality on Guitar Hero:Van Halen. Developed effects system and various shaders (Xbox 360 and PS3) to support artistic vision of the Art Director on a cancelled AAA game project. •

Graphics Software Engineer (Intern) Underground Development, Activision, Summer – Fall 2008 Madagascar: Escape 2 Africa, Spiderman: Web of Shadows, Marvel Ultimate Alliance 2 Profiled and optimized various areas of graphics of three AAA game titles on PS3 and Xbox 360. These areas include performance, lighting, shadows and effects system.

PROJECT EXPERIENCE • Game Engine and Graphics Programmer Xbox Live Indie Games, Spring 2008 – Spring 2009 Developed and published Trino an Xbox Live Indie Games using XNA. Worked on building game engine from scratch mainly in graphics system, effects system and collision system. •

3D Graphics Programmer Microsoft Research Asia, National University of Singapore, Spring 2007 Implemented Trapezoidal Shadow Map (TSM) and soft shadow algorithm with C#/XNA on XBOX 360

PUBLICATION • Computing Two-Dimensional Delaunay Triangulation using Graphics Hardware Symposium on Interactive 3D Graphics and Games 2008 Researched and contributed to the development of Delaunay triangulation algorithm on GPU AWARDS • PAX10 Ten Best Independent Games for Trino • Top 20 Finalists Microsoft Dream Build Play 2008 for Trino • National Computer Systems Medal and Prize 2006/2007 as top student in Computer Science • National University of Singapore School of Computing Dean’s List recipient 2003/2004, 2004/2005, 2006/2007 • Indonesia’s representative for International Olympiad in Informatics (IOI) 2003, Kenosha, Wisconsin, U.S.A SKILLS • Programming: C, C++, C#, Java, Python, HTML, PHP, CSS • Graphics Programming: OpenGL, XNA, DirectX, Cg, GLSL, HLSL • Performance Tools for Consoles: PIX for Xbox 360, PS3 Tuner and GPAD • Software: Autodesk Maya, 3D Studio Max, Adobe Photoshop, Adobe Premiere, Microsoft Office • Language: English, Indonesian, basic Chinese

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