Scenario 12

  • May 2020
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Imperial Armour

SCENARIO 12 - DISASTER AT 61-47 Warhammer 40,000 Apocalype The Battle The crash landing of the heavy transport Aharon's Bane unleashed a huge horde of degenerate Chaos worshippers: mutants, beastmen, pirates and other sub-human scum - the dregs of humanity, all seeking to gain plunder and the favour of their masters. Worst still, behind them followed the Traitor Titans of Legio Vulcanum. From the crash site this rag-tag army, directed by the Chaos Space Marine warbands, rampaged south, threatening the rear of the 88th siege army's lines. The 101 st Krieg regiment was quickly dispatched from the army's reserve to intercept the new threat. Led by the tanks of 11th assault korps and supported by Titan-hunting superheavy tanks, the Krieg forces engaged the enemy in sector 6147 in a day long tank battle. The Wargame Play this game on as large a table as you can manage. Set up the terrain as shown on the map. It is generally open with scattered rocks and craters, and a few low hills. Use the Apocalypse scenario to deploy the forces, as described in the Apocalypse book. If he wishes, the Chaos player may deploy his aircraft on the table instead of leaving them in Strategic Reserve. Special Rules The Attacker gets the following Strategic Assets: Strategic Re-deployment The Defender gets the following Strategic Assets: Camouflage, Flank March Objectives Use the Apocalypse scenario to place objective markers. These provide nothing more than a grid reference on a map, and so can be placed anywhere on the table. ATTACKERS - FORCES OF THE IMPERIUM Battle Formation - Tank Company Command Tank Leman Russ Vanquisher Tank Squadron 3 x Leman Russ Tank squadron 3 x Leman Russ Tank squadron 2 x Leman Russ 1 x Leman Russ Annihilator Macharius Heavy bolter sponsons, smoke launchers, pintle-mounted heavy stubber STRATEGIC RESERVE Shadowsword Hunter-killer missile, pintle-mounted heavy stubber Atlas recovery tank Rough terrain modification Infantry Platoon Command Squad Snr Off*+ 4 men lascannon Infantry Squad 10 men melta gun Infantry Squad 10 men grenade launcher Infantry Squad 10 men flamer Infantry Squad 10 men grenade launcher Infantry Squad 10 men melta gun All squads carry frag and krak grenades. Each squad has one Guardsman with a vox-caster. 'Senior officer carries a laspistol and a powersword. 192

Heavy Quad-launcher Battery 3 x Thudd guns with four crew each is towed by a: Centaur Pintle-mounted heavy-stubber. DEFENDERS - FORCES OF CHAOS Hell Talon Havoc-launcher and eight bombs Hell Blade Heavy Weapons Platoon Command Squad Champion + 4 men Anti-Tank Squads Squad 6 men

Squad 6 men Armoured Fist Squad Squad 10 men heavy bolter, f1amer All have frag grenades. They are transported in a: Chimera Autocannon, smoke launcher, hunter-killer missile missile launcher 3 x missile launchers 3 x lascannons Armoured Fist squad Squad 10 men lascannon, plasma gun All have frag grenades. They are transported in a: Chimera Multi-laser, smoke launcher, rough terrain modification Armoured Fist squad Squad 10 men autocannon, plasma gun All have frag grenades. They are transported in a: Chimera Multi-laser, smoke launcher, hunter-killer missile STRATEGIC RESERVE Chaos Warhound Titan Plasma blastgun and turbo-laser destructor Chaos Warhound Titan Plasma blastgun and inferno cannon Chaos Space Marine Armoured Spearhead 3 Chaos Land Raiders Mutant Rabble Squad 50 Mutants 2 x flamer, 2 x grenade launchers Bloodgor Attack Squad Squad 20 Bloodgor The Packmaster has a plasma pistol

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