Echo Fringe Game Design Document
David Smith
1. Introduction 1.1 Concept Run from the government, who are trying to kill you.
1.2 Target Demographic This game's graphics aim to attract teens to adults who play hardcore games. Est. Rating '18+.
1.3 Target Platform The target platform is Windows XP/Vista/Windows 7 PC computers.
1.4 Purpose To create a portfolio piece that stands out mostly because of it’s good game design.
1.5 Minimum System Requirements 500MHz Processor 512MB RAM 32MB 3D Accelerator Card, nVidia or ATI supported. 500MB Free Hard Drive space
1.6 Project Risks None known yet, only that the game may get repetitive, although this may be weighed out if the game is good enough.
1.7 Example of Play The player loads the game, selects new game and chooses their start abilities. This time they choose Bulk Up and Pyrokinesis. The player is first given the option for a tutorial in these powers or he simply, just start. The player is shown a short skippable cinematic to give him the background. The player starts to run, he is on a bridge, seeing a metal door, he melts it with Pyrokinesis and continues with his momentum to go to the top of the bridge, where there is a helicopter. The Player uses bulk up to do a long jump and then punches the helicopter, destroying it. Police boats emerge, the player climbs into one and uses his bulk up again to punch them off the boat and then drives to a dock in the boat. At the dock they are surrounded by police and so use Pyrokinesis to melt their bullets as they get near, they go near them and burn them all.
1.8 Story/Setting In New York 2015, the government is trying to crack-down on people who have been getting cybernetic power enhancements.
2. Game Mechanics 2.1 General Mechanics 2.1.a Powers (described in more detail later While some powers are not acceptable and will cause violence from enemies such as offensive use ones), some such as teleport may be used, but will bring some limited attention from guards. 2.1.b Player Death When the player dies, by falling, or no health, on single player they go to the load screen or can opt to rewind before things got tense or load a save 2.1.c Saving The game saves automatically every 5 minutes, quickly. The player can also save manually 2.1.d Hints When hints are on, the player will receive something like one of these: By Jumping towards a helicopter you can grab onto it. Headshots are instant kills You can melt doors down with the Fire Ability 2.1.e Achievements Achievements can be earned by certain tasks such as killing [number] with certain gun or surviving X amount of time. 2.1.f Attachments Attachments (such as scopes, silencers and laser pointers), are usually attached to a gun. 2.1.g Grab and Run Grab and run is a technique, which can be used if the player is undetected by the police. They can grab a sidearm from the target’s holster. This is initiated with the G key 2.1.h Adrenaline Adrenaline allows the player to use slow-mo, slowing their enemies down to 50% of the player’s speed, also allowing the player to dodge bullets. However, the player moves at 75% their normal speed, thus making super speed (combined or on its own) a preferred option. The player, when not using slow-mo moves at 2.1.h Momentum Momentum can be built by running without bumping into objects at a rate of 1% of normal speed every 2 seconds.
2.2 Controls 2.2.a Running The player sprints when shift is held down, the player cannot fire when sprinting. 2.2.b Walking The player can walk by pressing the Alt key. 2.2.c Jumping The player can jump with space, pressing space again will allow them to climb up, if grabbing on to something. 2.2.d Shooting and grenades While shooting is the usual left mouse click by default, the grenade is used by pressing Q 2.2.e Grabbing
The G key is used for Grab and run, grabbing onto objects in the world and moves such as disarm. The player automatically grabs onto object. 2.2.f Adrenaline The player can use adrenaline by pressing V The player can initiate slow mo by pressing B
3.3 Guns Used for: • Breaking Materials o Wood o Locks o Pipes • Prematurely exploding grenades • Killing people • Decoys • Suppressing Fire 3.3.a Swat SMGs (4 damage per shot) HK MP-5SD3 UMP Shotguns (7 damage per fragment that hits target) Remmington 870 Assault Rifles (7 damage per shot) HK416 HK G36 Rifles (10 damage per shot) M14 Remington 700 G3 Handguns (4 damage per shot) Glock 3.3b Police Handguns Glock Revolvers 3.3c Army Assault (12 damage per shot) M4 M16 G36 AK 47 Rifles (12 damage per shot) M90 M95 L115A3 FN FNAR Pistols (4 damage per shot) Glock Revolver
3.3d Terrorists Assault (12 damage per shot) AK 47 Rifles (12 damage per shot) FN FNAR Zastava M76 AW 50 Pistols (4 damage per shot) Glock Revolver SMGs (4 damage per shot) HK MP-5SD3 UMP P90 UZI
3.4 Powers 3.4.a Overview Powers are usually destructive against, but can also directly aid player in movement, some have same effect as others but different visuals, as each player will have his own certain taste of style. Powers work by mutation and Mechanical, so different powers can be attained from the mutagen canisters that have crashed onto the game world while mechanical upgrades are brought from the alleys which have a red flag hanging on a wire by them. 3.4. b Power list Mutation Wings: Wings have a demoralizing effect on the enemy and also allow the player to fly. Sword Arm: Sword Extends from arm, allowing player to stab enemy, player can use Mounted MGs, Sidearms and other blades, or they may have two sword arms, allowing them to Bulk Up: If used with sprint, allows player to run faster. If used with punch, allows player to hit harder. The usage makes the muscles involved become larger. Gas Mask: Allows player to be immune to any gas used against them Invisibility Hallucinogen Darts: Makes the targeted enemy panic, panicked enemies do not attack players, will run and have a 0.175 chance to suicide
Mechanical Fire: Allows player to shoot fire from their hands burning enemies at 10 hp/second (costs 50 points) Teleportation: Allows player to teleport short distances. Super-speed: Increases player speed by 50% Night Vision Thermal Vision Ice: Allows player to shoot ice from their hands, freezing their enemy (costs 50 points) Release Hallucinogen: Same effect as hallucinogen Darts, but with an area effect. Lightning: Shoots lightning from hands, can branch off and hurt other enemies. 3.4.c Points The points are gained by: Kills: 2 for Policeman 5 for SWAT Member 10 for Army Member 15 for Sniper 15 for Full KGB unit (5 for dogs, 5 for Swat Member) 25 for Tank 20 for Helicopter 30 for Attack Helicopter You can also get points for Achievements and Mini games
3.5 Enemy factions 3.5.a Police The first enemy the player comes across. Not very fit, but will record your movements and set up blockades. Units Policeman 10 HP Police Car 50 HP Police Bike 30 HP 3.5.b Swat Fit, will record your movements, will use helicopters and Vans. They use helicopters to affect you while you are on the rooftops. They also use battering rams, Tear Gas, Stinger and flash grenades. They can have KGB units armed with pistols. Use Snipers Units Swat Member 20 HP Helicopter 75 HP or kill pilot Van 75 HP 3.5.c Army Fittest, will record your movements, use helicopters, tanks and jeeps. They will attempt to keep you off roofs. They can use snipers. Units Army Member 30 HP Super Soldier 50 HP Tank 150 HP Attack Helicopter 100 HP or kill pilot
3.5.d Terrorists Only show up in run down buildings marked with an anarchist sign. Will attempt to follow through building and over roofs, but will not go into streets. Guard their Roofs. Units Terrorist 10 HP Armoured Terrorist 20 HP Armoured Terrorist W/Powers 50 HP
3.6 Game Objects 3.6.a Doors Pressing the use key by a door will allow you to open them, holding the shift key will allow you to slam it open, while whacking the door will have the same effect and animation. They can also be melted down, froze shut, jammed, blocked and destroyed. 3.6.b Switches Triggers lights/ other objects, triggered using a default of E. 3.6.c Generators Can be turned off or permanently destroyed by being shot 3 times. Enemies guard and will investigate if one is turned off 3.6.d Vehicles Cars and lorries can be hijacked. This causes some commotion. Cars can also be hotwired to cause a bit less disturbance. 3.7.e Stashes Guns and adrenaline can be found stashed in building apartments marked with a red X. Police also have guns in their Vans