Readmeam2r.pdf

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[ readme.txt ] PROJECT AM2R Demo v1.41 metroid2remake.blogspot.com ----------------------------------------------------------Experience the first half of the game, with awesome Metroid fights, new environments, secrets and surprises. SYSTEM REQUIREMENTS - DirectX9.0 or newer installed. INSTALLATION Unzip the contents of the archive in a folder and run the exe. KEYS To configure the game keys and joypad buttons, go to the options screen. You can change any game options, including the controls, during gameplay. XBox 360 Gamepads are detected automatically. F11 - Show FPS F12 - Capture Screenshot ESC - Options Menu Alt+Enter - Toggle Fullscreen Alt+F4 - Exit Game FAQ - Where are my screenshots? I can't find them anymore! Look in your AppData/Local folder, it's usually in this location: C:\Users\[Your User Name]\AppData\Local\AM2R_Demo - Why are my screenshots so big? The screenshots are now taken with the size of the displayed window. If you want the classic 320x240 screenshots, set the display to Windowed 1x before pressing F12. - What happened to the reverb effect? It was so awesome! That feature had to be removed. It's not supported by Game Maker anymore. - Can I use my old saves? No. The save format changed drastically. If you try to copy your old saves, the game might crash. - I have an Arcade cabinet, can I exit AM2R with just 1 key? Sure! After running the game once, go to this folder: C:\Users\[Your User Name]\AppData\Local\AM2R_Demo And edit config.ini, setting the following values: EnableExitButton=1 (should be 0 by default) KeyboardButtonExit, JoystickButtonExit and XBJoypadButtonExit can be used to customize which button / key is used to exit. Default is ESC for keyboard, Back for XInput, and button 10 for DirectInput. CHANGELOG NEW IN 1.41 - Added new song for Zeta fights - 1 -

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Made some adjustments to Alpha, Gamma, Area4A, Area4B songs Fixed the Tester exploit Changed the layout of one of the Zeta rooms, harder to exploit now Fixed Motos getting stuck in the jumping state

NEW IN 1.4 - Acess to a new area - Redone the Logbook screen to make it more intuitive - New mechanic: Shinespark with variable height. Tap/Hold Jump while charged - New control option: Analog walking with joypads is now optional - New save format, it can be copied to other computers without issues - Plenty of bug fixes and other improvements NEW IN 1.34 - Built without the YoYo Compiler to ensure WinXP compatibility - Music files are now available in the package for customization - Updated health pickup sprites - Fixed music crossfades playing part of the wrong track - Fixed collisions of spiked plants in Area 3 - Fixed missing keycodes on the keyboard settings screen - Fixed music not being played if you enter the sound options with volume 0 - Fixed very low music values resulting in glitchy playback NEW IN 1.33: - Ported the entire project to Game Maker Studio - Many features rewritten from scratch - Plenty of small bug fixes - Faster loading times - New graphic options include fixed screen scaling and window size presets - Some tweaks in the level design - Torizo fight was balanced - Spiderball can now be activated with any of the aiming buttons NEW IN 1.32: - Fixed some minor bugs - Redone transitions from scratch using a more efficient method - Tweaked the speedbooster visual FX - Improved level design and added some speedrun shortcuts - Added variations to Alpha Metroid sprites - Samus can't Space Jump in water/lava anymore - Custom Morphball Bombs sprite - Various improvements to the soundtrack - And many other small tweaks NEW IN 1.31: - Fixed a Gamma fight game crashing bug in Area 3 - Revamped Speed Booster mechanics - Small tweaks to Area 3 miniboss - Knockdown recovery (press jump before touching the ground) - Added Speed Booster Mockball - Tiles and backgrounds in Area 3 were improved - Added enemy freeze sound - Missiles and Super Missiles use custom designed sprites - Tweaks to item sprites - Small changes in level design - Reduced RAM consumption - Many small fixes and overall improvements - 2 -

[ readme.txt ]

NEW IN 1.3: - Acess to a new area - XInput support for XBox 360 controllers (Includding triggers) - Improved button hints in-game - Centralized menu control with dedicated buttons - Redone lighting engine - Aim Lock - Analog walking - Morph Button - Many engine improvements and optimizations NEW IN 1.21: - Redone SpiderBall code, now it works properly - Fixed all the sloped ceilings - Fixed Samus getting into spinjump if she falls a ledge holding Jump - Fixed room transition bug that happened on some videocards - Fixed a doorway tile in Area 2 NEW IN 1.2: - 3 Save slots system - 3 Difficulty settings - Revamped options screen - Added Game Over screen - Added idle standing animation to Samus - Changes in Area 2 Breeding Grounds to make it closer to the original area - Small tweaks to some logs - New resource loading system compatible with Windows 8 - Many small cosmetic changes - Many bugfixes NEW IN 1.1: - Ported the project to Game Maker 8.1 - Expanded Metroid AI, and balanced the fights - New subscreen selection system - Added in-game options screen, you can change your controls in mid-game now - New suit sprites - Added in-game hints for the novice player - Added more scans, and expanded the notification system - New map system, with more details and a customizable marker - New music engine - Added reverb sound effects - Added different footstep sounds - New display and control options - Many small bug fixes and optimizations CREDITS Game Design - Project Manager Milton Guasti (DoctorM64) Graphic Artists Ramiro Negri, Steve Rothlisberger, Jack Witty, Jasper, MichaelGabrielR Logs James 'Ridley' Hobbs

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[ readme.txt ] Platform Engine Martin Piecyk Music Production Milton Guasti (DoctorM64) Additional Arrangements Darren Kerwin Testing Hemse, Dragondarch, Steve Rothlisberger, Decayed, Jennifer Potter, Mario Crestanello, Live4Truths, Nommiin, Falcool, Lise, Gabriel Kaplan, Nicolas "Skol" Del Negro Community Mangement Dragonheart91, Ammypendent, Karrde Stategy Guide Production Nathan "wickedclown" Hess Special Thanks to Nommiin, Tyler Rogers, Kousoru, Infinity's End, And all the great people of the Metroid fan communities. ----------------------------------------------------------For updates on the project, visit: metroid2remake.blogspot.com

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