Portrait
Identity Name: R Z h o u Title: Religion:
Race: H u m a n Gender: F Age: 2 2 Birthday: S e p t e m b e r 1 Attributes Strength (ST): Dexterity (DX): Intelligence (IQ): Health (HT):
10 10 14 10
Will: 1 4 Fright Check: 1 4 Basic Speed: Basic Move:
5 5
Perception: Vision: Hearing: Taste & Smell: Touch:
14 14 14 14 14
thr: 1 d - 2
sw: 1 d
Player Information Player: R e d s e p Campaign: Created On: A p r 3 0 , 2 0 0 9 Description Height: 5 ' 5 " Weight: 1 1 8 l b s Size: + 0 TL: 1 0
Hair: Eyes: Skin: Hand:
Brown, Wavy, Short Violet Freckled Left
Encumbrance, Move & Dodge Level Max Load Move Dodge • None (0) 20 lbs 5 8 Light (1) 40 lbs 4 7 Medium (2) 60 lbs 3 6 Heavy (3) 120 lbs 2 5 X-Heavy (4) 200 lbs 1 4 Lifting & Moving Things Basic Lift: One-Handed Lift: Two-Handed Lift: Shove & Knock Over: Running Shove & Knock Over: Carry On Back: Shift Slightly:
Advantages & Disadvantages Culture: the Liberty Zone (native) Language: Chinese (native) Language: English (native) Appearance (attactive) Military rank: Staff Officer 1
Pts Ref 0 0 0 4 B21 5 B30
You are a member of the PLA and has a rank of Staff Officer.
Advantages Eidetic Memory
40 5
B51
Adhere to the ethics of your profession; always do your job to the best of your ability; support your guild, union, or professional association. Flashbacks (mild) You tend to experience “flashbacks” when under stress (DM rolls 3d, if less than 6, you have flashbacks). Copyright © 1998-2002, 2005-2008 by Richard A. Wilkes All rights reserved worldwide.
Tired: 3 Collapse: 0 Unconscious: - 1 0
SL
Current HP: Basic HP:
10
Reeling: Collapse: Check #1: Check #2: Check #3: Check #4: Dead:
3 0 -10 -20 -30 -40 -50
RSL
Pts
Ref
9
DX-1
1 B…3
9
HT-1
1 B…0
12
IQ-2
1 B…1
1 3 Per-1
1 B…1
1 4 Per+0
1 B…8
1 3 Per-1
1 B…9
1 3 Per-1
1 B…3
This is the ability to climb mountains, rock walls, trees, the sides of buildings, etc.
Hiking/TL10
Naturalist/TL10
Observation/TL10 15
B66
2 0 B90 -50 - 1 5 B…5
CR: 12 (Quite Often). You are acutely aware of others’ emotions, and feel compelled to help those around you – even legitimate enemies.
Code of Honor: Medical Professionals
Skills Survival Skills Climbing
Fatigue/Hit Points Current FP: Basic FP: 1 0
Practical knowledge of nature in its many forms.
Once per hour of play, you may reroll a single bad die roll twice and take the best of the three rolls!
Talent (Healer) 2 Disadvantages Charitable
lbs lbs lbs lbs lbs lbs lbs
Hit Location Roll Where - DR Eye - 9 0 3-4 Skull - 7 2 5 Face - 5 0 6-7 R. Leg - 2 0 8 R. Arm - 2 0 9-10 Torso 0 0 11 Groin - 3 0 12 L. Arm - 2 0 13-14 L. Leg - 2 0 15 Hand - 4 0 16 Foot - 4 0 17-18 Neck - 5 0 Vitals - 3 0
80 49 -50 0 31 0 0 -10
This skill represents training for endurance walking, hiking, and marching.
You automatically remember the general sense of everything you concentrate on, and can recall specific details by making an IQ roll.
Luck
20 40 160 240 480 300 1,000
100 Points Attributes: Advantages: Disadvantages: Quirks: Skills: Spells: Race: Earned:
This is the talent of observing dangerous or “interesting” situations without letting others know that you are watching.
Scrounging/TL10 This is the ability to find, salvage, or improvise useful items that others can’t locate. Each attempt takes an hour.
Search/TL10
- 5 B…7
This is the ability to search people, baggage, and vehicles for items that aren’t in plain sight.
Survival/TL10 (Plains)
- 5 B…6
This is the ability to “live off the land,” find safe food and water, avoid hazards, build shelter, etc. You may look after up to 10 other people.
R Zhou Visit us at gcs.trollworks.com
Modified at 3:47 PM on May 3, 2009 Page 1 of 3
Advantages & Disadvantages Impulsiveness
Pts Ref - 1 0 B…9
CR: 12 (Quite Often). You hate talk and debate. You prefer action!
Overconfidence
- 5 B…6
- 1 0 B…3
You feel a strong sense of commitment toward a particular class of people.
Quirks
SL RSL Pts Ref 1 0 DX+0 1 B…2
This is the ability to hide and to move silently.
CR: 12 (Quite Often). You believe that you are far more powerful, intelligent, or competent than you really are.
Sense of Duty: Comrades
Skills Stealth
Survival/TL10 (Woodlands) 1 3 P e r - 1
Swimming 0 B…1
1 B…3
This is the ability to “live off the land,” find safe food and water, avoid hazards, build shelter, etc. You may look after up to 10 other people.
1 0 HT+0
1 B…4
14 14
IQ+0 IQ-2
1 B…4 1 B…7
Electronics Operation/TL10 1 3 (Medical) Electronics Repair/TL10 13 (Medical) First Aid/TL10 16
IQ-1
1 B…9
IQ-1
1 B…0
IQ+0
1 B…5
14
IQ-2
1 B…3
14
IQ-2
1 B…3
14
IQ-2
1 B…3
14
IQ-2
1 B…3
12
IQ-2
1 B…4
14
IQ-2
1 B…6
13
IQ-3
1 B…3
14
IQ-2
1 B…8
1 2 Per-2
1 B…7
12
1 B…7
This is the skill of swimming...
Medical Skills Computer Operation/TL10 Diagnosis/TL10 This ihe ability to tell what is wrong with a sick or injured person, or what killed a dead person.
This is the ability to patch up an injury in the field.
Pharmacy/TL10 (Herbal) This is the skill of preparing medicines to treat illness.
Pharmacy/TL10 (Synthetic) This is the skill of preparing medicines to treat illness. Physician/TL10 This is the ability to aid the sick and the injured, prescribe drugs and care, etc.
Physiology/TL10 (prime) This is the study of the human body and its function.
Poison/TL10 This skill represents practical knowledge of poisons.
Psychology This is the skill of applied psychology
Surgery/TL10 This is skill at using invasive medical techniques to treat sickness or injury.
Veterinary/TL10 This is the ability to care for a sick or wounded animal.
Social Skills Detect Lies This is the ability to tell when someone is lying to you.
Diplomacy
IQ-2
This is the skill of negotiating, compromising, and getting along with others.
Modified at 3:47 PM on May 3, 2009 Page 2 of 3
R Zhou Visit us at gcs.trollworks.com
Copyright © 1998-2002, 2005-2008 by Richard A. Wilkes All rights reserved worldwide.
Advantages & Disadvantages
Pts
Ref
Skills Savoir Faire (the Liberty Zone)
SL 14
RSL Pts Ref IQ+0 1 B…8
14 13
IQ+0 IQ-1
1 B…3 1 B…4
1 0 DX+0 9 DX-1 13 IQ-1
1 B…8 1 B…6 1 B…6
This is the skill of appropriate behavior in a subculture that has an established code of conduct.
Combat Skills Camouflage Explosives/TL10 (Demolition) Guns/TL10 (Pistol) Throwing Traps/TL10 Melee Weapons
Usage Lvl Parry Block Damage Kick 8 No 1d-2 cr Kick …Boots 8 N o 1d-1 cr Punch 10 8 1d-3 cr
Natural Natural Natural
Reach ST C,1 C,1 C
Notes
Copyright © 1998-2002, 2005-2008 by Richard A. Wilkes All rights reserved worldwide.
R Zhou Visit us at gcs.trollworks.com
Modified at 3:47 PM on May 3, 2009 Page 3 of 3