Power Point Based Game

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Game Directions Game Preparation Game Pieces

The E-learning game A PowerPoint based Board game by

Play the game

Marli Breedt

Objectives References  

 

Start

Game Directions •

The goal of this PowerPoint based game is to be the first to finish building your Flower Petal Puzzle.



Maximum of 4 players.



Each player gets him own Flower Petal Puzzle and dice packaged in a box.



Take the puzzle pieces, and put it upside-down. Every player gets a chance to roll his dice. The person with the highest number starts the game.



Click on Play the game. Start to answer Question 1. If the player answers correctly, he may pick a puzzle piece. If he answers incorrectly, he must take a piece out of the puzzle, and put it back upside-down.



The next player gets a chance to answer the same question, if he gets it right, he may choose any upside-down piece and start building his own puzzle. The procedure is repeated until the correct answer is selected.



The first player to complete his puzzle is the winner!



As “punishment” for losing, the other players must formulate good questions, containing the words in the petals of the flower.  

 

Home

Start

Game Preparation •

Maximum of 4 players.



Each player receive a box containing puzzle pieces and a blue dice.



Take the puzzle pieces out of the box, and put it upside-down. Every player gets a chance to roll his dice. The person with the highest number starts the game.

 

 

Home

Start

Game Pieces •

Colour printed Flower Petal Puzzle pieces



One dice per player



Packaged in a box

 

 

Home

Start

Question board

 

1

6

11

16

2

7

12

17

3

8

13

18

4

9

14

19

5

10

15

20

 

Home

Objectives •

Target group: CEL 712 students at the University of Pretoria.



Syllabus: Learning object 1: E-learning defined. Learning object 2: Virtual learning environment. Learning object 3: Types of engagement skills in E-learning.



Game content: The Flower Petal Puzzle resembles Figure 1.1 pg. 3 in Holmes & Gardner. The framework (non-hierarchical) imply that there is no hierarchy in the E-learning framework.

 

 

Home

Start

References •

Holmes, B. & Gardner, J. 2006. E-learning concepts and practice. London: SAGE Publications Ltd.



Virtual learning environment. (n.d.) Virtual learning environment. Online URL: http://en.wikipedia.org/wiki/Virtual_learning_environment, Accessed 16 April 2008.

 

 

Home

Start

Well done! You may take a puzzle piece!

 

Click here to continue.  

Sorry, that’s incorrect! Take one piece out, and put is upside-down.

 

Click here to continue.  

1

E-learning can be defined as:

 

A

Online access to learning resources, anywhere and anytime.

B

Access to learning resources, most of the time.

C

Gaining knowledge through encyclopedias.

D

Engaging different types of learning approaches.

 

2

Which definition describes the concept blended learning?

A

Combination of different types of learning theories.

B

Integration of learning areas.

C

Gaining new knowledge through different types of learning approaches in the classroom.

D

 

A mix of E-learning, and conventional face-to-face learning in the classroom.

 

3

Name the aspects that managed learning environments manage:

 

A

Secure and learner-friendly classrooms.

B

The learning environment and the learners’ biographical details.

C

Curricula and prescribed work.

D

Resources, online tutorials, discussion groups and assignments submissions.

 

4

What does the learning environment consist of?

 

A

Classroom atmosphere.

B

Assignment submissions, discussion groups, online tutorials and resources.

C

Classroom activities and participation of learners.

D

Teaching programmes.

 

5

Name the types of communication tool that support interaction in a virtual environment.

 

A

Asynchronous’ communication tools, such as email and discussion boards.

B

Asynchronous’ communication tools, such as Facebook and blogs.

C

Small group therapy in a virtual environment.

D

Webcams, video conferencing, and discussion groups.

 

6

What is a virtual learning environment?

 

A

Computer literacy.

B

It is a operational system designed for education.

C

It is a software system that facilitates computerised learning or E-learning.

D

Brain-line Private Schools.

 

7

Name the types of engagement required from a learner in an E-learning environment:

 

A

Assimilation and communication.

B

Assimilation and consolidation.

C

Consolidation and communication.

D

Consolidation.

 

8

Students across the globe register for on-line courses. What has replaced the face-to-face classroom?

 

A

New published textbooks.

B

Mobile learning environment (MLE).

C

Virtual learning environment (VLE).

D

The Face-to-face classroom hasn’t been replaced.

 

9

Where do they implement virtual learning environments (VLEs)?

 

A

Rural- and disadvantage areas.

B

Private Schools.

C

Universities and other higher education institutions.

D

Any educational institution.

 

10

What standards are being used to transfer a learner’s performance within a course from one VLE to another?

 

A

Shareable Content Object Reference Model (SCROM)

B

Publication of personal files

C

E-mail

D

There are no commonly used standards

 

11

Edusim can be defined as:

 

A

An educational sim-card designed for mobile usage.

B

A 3D virtual learning environment.

C

A virtual learning environment with access to internet.

D

A course management system with educational value.

 

12

What is the reason why methods of accessing, storing and retrieving is now more important than in the past?

 

A

World Wide Web

B

Globalisation

C

Socialism

D

Technology

 

13

Identify a disadvantage of E-learning:

 

A

Expensiveness.

B

Lack of skills.

C

Load shedding.

D

Lack of face-to-face contact.

 

14

Who is to be given the opportunity to learn through E-learning?

 

A

Children and their parents

B

Students and their peers

C

Students, trainees and lifelong learners

D

Students, lecturers, and professional people

 

15

How will learners engage with E-learning?

 

A

By surfing the Internet and gaining new knowledge.

B

By working frequently on computers at the workplace.

C

By constructing on well designed models.

D

Learn and exert influence on any new development.

 

16

When will learners have the opportunity to engage with E-learning?

 

A

During school hours.

B

During business hours.

C

Any time.

D

Any time and anywhere.

 

17

Teaching is instruction and then learning

TRUE FALSE

 

 

18

Only through a combination of knowledge, analysis, synthesis, application, evaluation and comprehension, is it likely that learners will truly assimilate what they need as new knowledge.

TRUE FALSE

 

 

19

A virtual learning environment will seldom work over the Internet, because it is restricted to a certain area.

TRUE FALSE

 

 

20

The term learning platform describes a broad range of methods to help and assist learners.

TRUE FALSE

 

 

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