Game Directions Game Preparation Game Pieces
The E-learning game A PowerPoint based Board game by
Play the game
Marli Breedt
Objectives References
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Game Directions •
The goal of this PowerPoint based game is to be the first to finish building your Flower Petal Puzzle.
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Maximum of 4 players.
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Each player gets him own Flower Petal Puzzle and dice packaged in a box.
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Take the puzzle pieces, and put it upside-down. Every player gets a chance to roll his dice. The person with the highest number starts the game.
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Click on Play the game. Start to answer Question 1. If the player answers correctly, he may pick a puzzle piece. If he answers incorrectly, he must take a piece out of the puzzle, and put it back upside-down.
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The next player gets a chance to answer the same question, if he gets it right, he may choose any upside-down piece and start building his own puzzle. The procedure is repeated until the correct answer is selected.
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The first player to complete his puzzle is the winner!
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As “punishment” for losing, the other players must formulate good questions, containing the words in the petals of the flower.
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Game Preparation •
Maximum of 4 players.
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Each player receive a box containing puzzle pieces and a blue dice.
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Take the puzzle pieces out of the box, and put it upside-down. Every player gets a chance to roll his dice. The person with the highest number starts the game.
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Game Pieces •
Colour printed Flower Petal Puzzle pieces
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One dice per player
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Packaged in a box
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Question board
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2
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3
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4
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Objectives •
Target group: CEL 712 students at the University of Pretoria.
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Syllabus: Learning object 1: E-learning defined. Learning object 2: Virtual learning environment. Learning object 3: Types of engagement skills in E-learning.
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Game content: The Flower Petal Puzzle resembles Figure 1.1 pg. 3 in Holmes & Gardner. The framework (non-hierarchical) imply that there is no hierarchy in the E-learning framework.
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References •
Holmes, B. & Gardner, J. 2006. E-learning concepts and practice. London: SAGE Publications Ltd.
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Virtual learning environment. (n.d.) Virtual learning environment. Online URL: http://en.wikipedia.org/wiki/Virtual_learning_environment, Accessed 16 April 2008.
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Well done! You may take a puzzle piece!
Click here to continue.
Sorry, that’s incorrect! Take one piece out, and put is upside-down.
Click here to continue.
1
E-learning can be defined as:
A
Online access to learning resources, anywhere and anytime.
B
Access to learning resources, most of the time.
C
Gaining knowledge through encyclopedias.
D
Engaging different types of learning approaches.
2
Which definition describes the concept blended learning?
A
Combination of different types of learning theories.
B
Integration of learning areas.
C
Gaining new knowledge through different types of learning approaches in the classroom.
D
A mix of E-learning, and conventional face-to-face learning in the classroom.
3
Name the aspects that managed learning environments manage:
A
Secure and learner-friendly classrooms.
B
The learning environment and the learners’ biographical details.
C
Curricula and prescribed work.
D
Resources, online tutorials, discussion groups and assignments submissions.
4
What does the learning environment consist of?
A
Classroom atmosphere.
B
Assignment submissions, discussion groups, online tutorials and resources.
C
Classroom activities and participation of learners.
D
Teaching programmes.
5
Name the types of communication tool that support interaction in a virtual environment.
A
Asynchronous’ communication tools, such as email and discussion boards.
B
Asynchronous’ communication tools, such as Facebook and blogs.
C
Small group therapy in a virtual environment.
D
Webcams, video conferencing, and discussion groups.
6
What is a virtual learning environment?
A
Computer literacy.
B
It is a operational system designed for education.
C
It is a software system that facilitates computerised learning or E-learning.
D
Brain-line Private Schools.
7
Name the types of engagement required from a learner in an E-learning environment:
A
Assimilation and communication.
B
Assimilation and consolidation.
C
Consolidation and communication.
D
Consolidation.
8
Students across the globe register for on-line courses. What has replaced the face-to-face classroom?
A
New published textbooks.
B
Mobile learning environment (MLE).
C
Virtual learning environment (VLE).
D
The Face-to-face classroom hasn’t been replaced.
9
Where do they implement virtual learning environments (VLEs)?
A
Rural- and disadvantage areas.
B
Private Schools.
C
Universities and other higher education institutions.
D
Any educational institution.
10
What standards are being used to transfer a learner’s performance within a course from one VLE to another?
A
Shareable Content Object Reference Model (SCROM)
B
Publication of personal files
C
E-mail
D
There are no commonly used standards
11
Edusim can be defined as:
A
An educational sim-card designed for mobile usage.
B
A 3D virtual learning environment.
C
A virtual learning environment with access to internet.
D
A course management system with educational value.
12
What is the reason why methods of accessing, storing and retrieving is now more important than in the past?
A
World Wide Web
B
Globalisation
C
Socialism
D
Technology
13
Identify a disadvantage of E-learning:
A
Expensiveness.
B
Lack of skills.
C
Load shedding.
D
Lack of face-to-face contact.
14
Who is to be given the opportunity to learn through E-learning?
A
Children and their parents
B
Students and their peers
C
Students, trainees and lifelong learners
D
Students, lecturers, and professional people
15
How will learners engage with E-learning?
A
By surfing the Internet and gaining new knowledge.
B
By working frequently on computers at the workplace.
C
By constructing on well designed models.
D
Learn and exert influence on any new development.
16
When will learners have the opportunity to engage with E-learning?
A
During school hours.
B
During business hours.
C
Any time.
D
Any time and anywhere.
17
Teaching is instruction and then learning
TRUE FALSE
18
Only through a combination of knowledge, analysis, synthesis, application, evaluation and comprehension, is it likely that learners will truly assimilate what they need as new knowledge.
TRUE FALSE
19
A virtual learning environment will seldom work over the Internet, because it is restricted to a certain area.
TRUE FALSE
20
The term learning platform describes a broad range of methods to help and assist learners.
TRUE FALSE