Poe Incursion Item Mods.xls

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Incursion Mods (P) = Prefix (S) = Suffix

Tacati

Matatl

Poison Garden Cultivar Chamber Toxic Grave

inc =

#% inc Spell Dmg

Increased

Gain #% Non-Chaos dmg as Chaos dmg

red =

Add # - # Chaos Dmg to Spells

Reduced

#% inc Poison Dmg

CDR =

Add # - # Chaos Dmg to Spells

Cooldown Recovery

#% inc Cast Speed

Res =

#% inc Phys Dmg

Trap Workshop Temple Defense Workshop Defense Research Lab

(P) Dagger, Sceptre, Staff, Wand

#% inc Trap Duration (S) Dagger

#% inc CDR for Throwing Traps

(S) Dagger, Sceptre, Staff, Wand

(P) Bow, Claw, Dagger, 1+2h Axe, 1+2h Mace, 1+2h Sword, Sceptre, Gain #% Phys Dmg as Staff, Wand Resistance Chaos Dmg

NME/s =

Add # - # Chaos Dmg

Enemy / Enemies

X% Inc Attack Speed

/s =

Add # - # Chaos Dmg

per second

X% inc Poison Dmg

#% inc Chaos Dmg #% chance to Poison on Hit

(S) Bow, Claw, Dagger, 1+2h Axe, 1+2h Mace, 1+2h Sword, Sceptre, Staff, Wand

+#% Chaos Res #% red Chaos DoT

(S) Dagger, Sceptre, Staff, Wand

(S) Dagger, Sceptre, Staff, Wand

#% inc Trap Skills AoE

(S) Dagger, Sceptre, Staff, Wand

#% inc Trap Throwing Speed

(S) Dagger, Sceptre, Staff, Wand

#% inc Trap Dmg

(P) Dagger, Sceptre, Staff, Wand

#% inc Move Speed (S) Bow, Claw, Dagger, 1+2h Sword

(S) Bow, Claw, Dagger, 1+2h Sword

#% inc Chaos Dmg #% inc Poison Duration

+2 Socketed Trap Gems

#% chance to Dodge Spell Hits

(P) Boots

#% inc Move Speed #% chance to Dodge Attack Hits

(P) Boots

#% inc Move Speed (S) Claw, Dagger, 1+2h Sword

(S) Body Armour, Shield

Page 1

#% inc Move Speed if you haven't been Hit Recently

(P) Boots

Incursion Mods

Guatelitzi

Puhuarte

Pools of Restoration Sanctum of Vitality Sanctum of Immortality +# Max Life #% inc Max Life

(P) Body, Amulet, Belt, Ring

# Life Regen /s

Flame Workshop Omnitect Forge Crucible of Flame +#% Lightning Res #% inc Crit Chance vs Shocked NMEs +#% Fire Res

(S) Amulet, Belt, Ring #% Life Regen /s +# Max ES

# - # added Fire Dmg vs Burning NMEs

(S) Gloves

+#% Cold Res (P) Amulet, Belt, Ring

#% ES Regen /s

#% inc Dmg with Hits vs Chilled NMEs

+# Max ES

+#% Lightning Res (P) Amulet, Belt, Ring

#% inc Max ES

(S) Gloves

#% of Phys Dmg from Hits taken as Lightning Dmg

(S) Gloves

(S) Helmet

+#% Fire Res (S) Helmet #% of Phys Dmg from Hits taken as Fire Dmg +#% Cold Res #% of Phys Dmg from Hits taken as Cold Dmg

(S) Helmet

+#% Lightning Res #% Lightning Dmg Leeched as Life

(S) Amulet

+#% Fire Res #% Fire Dmg Leeched as Life

(S) Amulet

+#% Cold Res #% Cold Dmg Leeched as Life

Page 2

(S) Amulet

Incursion Mods

Xopec

Citaqualotl

Lightning Workshop Omnitect Reactor Plant Conduit of Lightning +# Max Mana #% inc Max Mana

Hatchery Automaton Lab Hybridisation Chamber

(P) Boots, Gloves, Helmet

+2 Socketed Minion Gems

(P) Sceptre, Staff, Wand

(P) Helmet

#% inc Minion Attack Speed #% inc Minion Cast Speed

(S) Sceptre, Staff, Wand

(P) Amulet, Ring

#% inc Minion Duration

(S) Sceptre, Staff, Wand

(P) Ring

#% inc Minion Dmg

(P) Sceptre, Staff, Wand

+# Max Mana #% red Mana Reserved +# Max Mana # Mana Regen /s

+# Max Mana +# Mana per each NME hit by Attacks

+# Max Mana (P) Ring - # Total Mana Cost of Skills

Page 3

Created by Zoshi

This information was retrieved from poe.trade. Sequentially searching for each mod name (i.e. Tacati, Matatl...) Then sequentially showing only each item type (i.e. Claw, Dagger, Amulet, Ring...) Then sequentially sorted by a mod (i.e inc Spell Dmg) and noting down each full mod (i.e. Flat chaos dmg & inc Atk Spd) Then excluding items with those mods by showing the results without them.

Following that, it means there may be mods i've missed because they simply were not shown as poe.trade is limited to sh However I'm confident enough that these are all the possilble mods to make the list public, enjoy.

P.S. It took about 6 hours to put this together and probably would take another 6 hours to add approximations at best to th P.S cont. you can assume they're all at least on par with tier one rolls and if your curious about exact numbers can do a po P.P.S I'm also hoping this'll be enough for the data miners to pinpoint the info so we'll know what the ranges are exactly.

P.P.P.S Feel free to extract, reformat or redistribute this info.

Page 4

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