One Size Fits All Sprint

  • June 2020
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One Size Fits All Creating one APK for multiple screen Tuesday, October 27, 2009

That was then...

Tuesday, October 27, 2009

...this is now...

Tuesday, October 27, 2009

...this is now...

Tuesday, October 27, 2009

...this is now... HVGA

WVGA

QVGA

Tuesday, October 27, 2009

...what the future holds HVGA

WVGA

QVGA

Tuesday, October 27, 2009

...what the future holds HVGA

WVGA

QVGA

Tuesday, October 27, 2009

Agenda

• • •

Basics of multiple screens What your application can do What Android can do

Tuesday, October 27, 2009

Multi Screen Basics

Tuesday, October 27, 2009

Physical Size

QVGA

Tuesday, October 27, 2009

HVGA

WVGA

Available Pixels

QVGA

Tuesday, October 27, 2009

HVGA

WVGA

Available Pixels

QVGA HVGA WVGA

Tuesday, October 27, 2009

Resource resolution

$resource_type-$qualifier1-$qualifier2-... drawable-normal-hdpi drawable-notlong-port-normal-ldpi drawable-fr-rCA-large-long-land-mdpi-finger-keyssoft

Tuesday, October 27, 2009

Resource resolution Pardon the mess

$resource_type-$qualifier1-$qualifier2-... drawable-normal-hdpi-v4 drawable-notlong-port-normal-ldpi-v4 drawable-fr-rCA-large-long-land-mdpi-finger-v3

Tuesday, October 27, 2009

Framework Goals • • • •

Present UI with physically consistent size Reduce complexity for developers Help apps run on unforeseen screens Allow full control if the app wants it

Tuesday, October 27, 2009

Developer Goals •

Build best app for every configuration

• •



Crisp graphics Maximum use of screen space

Minimize of complexity

Tuesday, October 27, 2009

Optimizing your apps

Ask not what Android can do for you, ask what you can do for Android.

Tuesday, October 27, 2009

Steps to optimization

• • •

AndroidManifest.xml: tell the system what you support Provide custom drawables Create custom layouts

Tuesday, October 27, 2009

AndroidManifest.xml Telling Android what you support

<uses-sdk android:minSdkVersion=”3” android:targetSdkVersion=”4” > <supports-screens android:smallScreens=”true” android:normalScreens=”true” android:largeScreens=”true” android:anyDensity=”true” />

Tuesday, October 27, 2009

Considering Density QVGA

Tuesday, October 27, 2009

HVGA

WVGA

Considering Density What density are default resources?

Tuesday, October 27, 2009

Considering Density What density are default resources?

160dpi Tuesday, October 27, 2009

Considering size • •

Screen space grows slower than resolution Adjust layouts to take advantage of screen space





RelativeLayout can help here

Screen sizes: small, normal, and large

Tuesday, October 27, 2009

Building good layouts SiP-ing and DIP-ing your way to success



Take a !sp" from column A





Considers screen density and user settings

And a !dip" in column B



Considers just screen density

Tuesday, October 27, 2009

Pixel Math Working wtih UI dimensions in Java code import android.util.DisplayMetrics; ... private int dipsToPixels(int dipValue) { DisplayMetrics thisDisplay = new DisplayMetrics(); Float dipSize = new Float( dipValue * thisDisplay.density); return dipSize.intValue(); }

Tuesday, October 27, 2009

Just in case...

Ask not what Android can do for you, ask what you can do for Android.

Tuesday, October 27, 2009

Resource pre-scaling • • •

In the platform from day 1 Always happens hdpi resource displayed on ldpi screen is 2X down sampled

Tuesday, October 27, 2009

Resource pre-scaling • • •

In the platform from day 1 Always happens hdpi resource displayed on ldpi screen is 2X down sampled

Tuesday, October 27, 2009

Resource pre-scaling • • • •

In the platform from day 1 Always happens hdpi resource displayed on ldpi screen is 2X down sampled mdpi resource scaled up 1.5X on hdpi screens

Tuesday, October 27, 2009

Density compatibility • •

<support-screens android:anyDensity=”false” /> Creates the illusion of being on an mdpi screen

• •

FWVGA, hdpi screen will report 569x320 Can convert to physical pixels using DisplayMetrics.density

Tuesday, October 27, 2009

Size compatibility • • •

Stretching for !similar" screens Scaling to smaller screens Letter boxing on larger screens

Tuesday, October 27, 2009

Q&A

Tuesday, October 27, 2009

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