Section Index
A Critical History of Computer Graphics and Animation Section 1
The History of computing technology
Section 2
The emergence of Computer Graphics technology
Section 3
The Computer Graphics industry evolves
Section 4
Basic and applied research moves the industry
Section 5
University research labs evolve to investigate CG issues
Section 6
Commercial companies are created to generate CG for advertising and television
Section 7
Organizations, conferences, and graphics standards
Section 8
Commercial animation software companies
Section 9
Computer artists
Section 10
CAD/CAM/CADD/CAE software defines a new field
Section 11
Production companies
Section 12
Analog approaches, non-linear editing, and compositing
Section 13
Flight simulation
Section 14
CG in the Movies
Section 15
Display Hardware and the Workstation
Section 16
The GUI and the personal computer
Section 17
Virtual Reality and Artificial Environments
Section 18
Scientific Visualization
Section 19
Visual Realism and Image Complexity
Section 20
Computer Graphics Icons
Contents of Sections
People, Places, and Things
© Wayne Carlson, 2003 The Ohio State University
COMING SOON! The Influence of the World Wide Web Significant Researchers and other CG personalities Human and creature animation CAGD What's Next? Music videos