Lessons

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Section Index

A Critical History of Computer Graphics and Animation Section 1

The History of computing technology

Section 2

The emergence of Computer Graphics technology

Section 3

The Computer Graphics industry evolves

Section 4

Basic and applied research moves the industry

Section 5

University research labs evolve to investigate CG issues

Section 6

Commercial companies are created to generate CG for advertising and television

Section 7

Organizations, conferences, and graphics standards

Section 8

Commercial animation software companies

Section 9

Computer artists

Section 10

CAD/CAM/CADD/CAE software defines a new field

Section 11

Production companies

Section 12

Analog approaches, non-linear editing, and compositing

Section 13

Flight simulation

Section 14

CG in the Movies

Section 15

Display Hardware and the Workstation

Section 16

The GUI and the personal computer

Section 17

Virtual Reality and Artificial Environments

Section 18

Scientific Visualization

Section 19

Visual Realism and Image Complexity

Section 20

Computer Graphics Icons

Contents of Sections

People, Places, and Things

© Wayne Carlson, 2003 The Ohio State University

COMING SOON! The Influence of the World Wide Web Significant Researchers and other CG personalities Human and creature animation CAGD What's Next? Music videos

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