Joss Freeman 3 Crs

  • June 2020
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JOSS FREEMAN HUMAN BRAWNY ROGUE LEVEL 3 UNALIGNED “I aim to misbehave.”

15 12 16 12 11 13

HIT POINTS BLOODIED

HEAL SURGE HP HEALED 8 HEAL SURGES PER DAY 7

Rapier Dagger Unarmed

34 17

+6 v AC +7 v AC +4 v AC

+2 +1 +3 +1 +0 +1

1d8+2 1d4+2 1d4+2

AP XP



ARMOR CLASS FORTITUDE REFLEX WILL INITIATIVE SPEED SECOND WIND

17 14 17 13 +8 6 

[STD ACT, ENC, +2 DEF]

  

STRENGTH CONSTITUTION DEXTERITY INTELLIGENCE WISDOM CHARISMA

+1 Short Sword +8 v AC 1d6+3 +1d12crit Thrown Dagger +8 v AC 1d4+2 5/10 Hand Crossbow +6 v AC 1d6+3 10/20

FEATS

RACE AND CLASS FEATURES

Improved Initiative +4 Weapon Proficiency rapier

First Strike At the start of an encounter, you have combat advantage against any creatures Backstabber 2d8+2 sneak attack that have not yet acted in that encounter.

SKILLS

Brutal Scoundrel You gain a bonus to Sneak Attack damage equal to your Strength modifier.

Passive Insight 16 Passive Perception 16 Acrobatics Arcana Athletics Bluff Diplomacy Dungeoning Endurance Heal History

9 2 8 2 2 1 2 2 2

Insight Intimidate Nature Perception Religion Stealth Streetwise Thievery

6 4 1 6 2 9 7 9

EQUIPMENT

Rogue Weapon Talent When you wield a shurkien your weapon damage die increase by one size. When you wield a dagger, you gain a +1 bonus to attack rolls. Sneak Attack Once per round, when you have combat advantage against an enemy and are using a light blade, crossbow or sling, an attack you make against the enemy deals an extra 2d8+2 damage on a hit.

Leather armor, Brown Coat, Vicious Short Sword +1, rapier, dagger, hand crossbow, 40 bolts, thieves tools, grapple hook, hammer, pitons, backpack, bedroll, flint and tinder, belt pouch, silk rope, waterskin, 2 bone dice, 560 GP  

 

DAGGER

Sly Flourish

Tumble

+1 SHORT SWORD

Dag +8 v AC Hit: 1d4+4 SS +8 v AC Hit: 1d6+5 Rap +7 v AC Hit: 1d8+4 Bow +6 v AC Hit: 2d6+3

Move Effect: I can shift 3 squares

RAPIER HAND CROSSBOW At-Will

Daily Easy Target

Piercing Strike Dag +8 v Reflex Hit: 1d4+3 SS +8 v Reflex Hit: 1d6+4 Rap +7 v Reflex Hit: 1d8+3

Riposte Strike Dag +8 v AC Hit: 1d4+3 SS +8 v AC Hit: 1d6+4 Rap +7 v AC Hit: 1d8+3 Hit: If the target attacks me before the start of my next turn, make my riposte against the target as an immediate interrupt: Dag +8 v AC hit: 1d4+2 SS +8 v AC Hit: 1d6+3 Rap +7 v AC Hit: 1d8+2

Encounter Blade Vault



Dag +8 v AC Hit: 1d4+3 SS +8 v AC Hit: 1d6+4 Rap +7 v AC Hit: 1d8+3 Effect: before the attack, shift 2 squares. Ignore difficult terrain. Hit: +2 damage per square shifted.

King’s Castle







Dag +8 v Reflex Hit: 2d4+3 SS +8 v Reflex Hit: 2d6+4 Rap +7 v Reflex Hit: 2d8+3 Bow +6 v Reflex Hit: 2d6+3 Hit: target is slowed [277] and grants combat advantage to me [save ends both]. Miss: half damage and the target grants combat advantage to me until the end of my next turn.

Dag +8 v Reflex Hit: 2d4+3 SS +8 v Reflex Hit: 2d6+4 Rap +7 v Reflex Hit: 2d8+3 Bow +6 v Reflex Hit: 2d6+3 Effect: Switch places with willing, adjacent ally.

Magic Items BROWN COAT +1: ARMOR leather, ENHANCEMENT AC, Property +2 intimidate, +1 unarmed, must use words like ‘shiny,’ ‘verse,’ and ‘gorram.’ VICIOUS SHORT SWORD +1: CRITICAL: +1d12

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