JOSS FREEMAN HUMAN BRAWNY ROGUE LEVEL 3 UNALIGNED “I aim to misbehave.”
15 12 16 12 11 13
HIT POINTS BLOODIED
HEAL SURGE HP HEALED 8 HEAL SURGES PER DAY 7
Rapier Dagger Unarmed
34 17
+6 v AC +7 v AC +4 v AC
+2 +1 +3 +1 +0 +1
1d8+2 1d4+2 1d4+2
AP XP
ARMOR CLASS FORTITUDE REFLEX WILL INITIATIVE SPEED SECOND WIND
17 14 17 13 +8 6
[STD ACT, ENC, +2 DEF]
STRENGTH CONSTITUTION DEXTERITY INTELLIGENCE WISDOM CHARISMA
+1 Short Sword +8 v AC 1d6+3 +1d12crit Thrown Dagger +8 v AC 1d4+2 5/10 Hand Crossbow +6 v AC 1d6+3 10/20
FEATS
RACE AND CLASS FEATURES
Improved Initiative +4 Weapon Proficiency rapier
First Strike At the start of an encounter, you have combat advantage against any creatures Backstabber 2d8+2 sneak attack that have not yet acted in that encounter.
SKILLS
Brutal Scoundrel You gain a bonus to Sneak Attack damage equal to your Strength modifier.
Passive Insight 16 Passive Perception 16 Acrobatics Arcana Athletics Bluff Diplomacy Dungeoning Endurance Heal History
9 2 8 2 2 1 2 2 2
Insight Intimidate Nature Perception Religion Stealth Streetwise Thievery
6 4 1 6 2 9 7 9
EQUIPMENT
Rogue Weapon Talent When you wield a shurkien your weapon damage die increase by one size. When you wield a dagger, you gain a +1 bonus to attack rolls. Sneak Attack Once per round, when you have combat advantage against an enemy and are using a light blade, crossbow or sling, an attack you make against the enemy deals an extra 2d8+2 damage on a hit.
Leather armor, Brown Coat, Vicious Short Sword +1, rapier, dagger, hand crossbow, 40 bolts, thieves tools, grapple hook, hammer, pitons, backpack, bedroll, flint and tinder, belt pouch, silk rope, waterskin, 2 bone dice, 560 GP
DAGGER
Sly Flourish
Tumble
+1 SHORT SWORD
Dag +8 v AC Hit: 1d4+4 SS +8 v AC Hit: 1d6+5 Rap +7 v AC Hit: 1d8+4 Bow +6 v AC Hit: 2d6+3
Move Effect: I can shift 3 squares
RAPIER HAND CROSSBOW At-Will
Daily Easy Target
Piercing Strike Dag +8 v Reflex Hit: 1d4+3 SS +8 v Reflex Hit: 1d6+4 Rap +7 v Reflex Hit: 1d8+3
Riposte Strike Dag +8 v AC Hit: 1d4+3 SS +8 v AC Hit: 1d6+4 Rap +7 v AC Hit: 1d8+3 Hit: If the target attacks me before the start of my next turn, make my riposte against the target as an immediate interrupt: Dag +8 v AC hit: 1d4+2 SS +8 v AC Hit: 1d6+3 Rap +7 v AC Hit: 1d8+2
Encounter Blade Vault
Dag +8 v AC Hit: 1d4+3 SS +8 v AC Hit: 1d6+4 Rap +7 v AC Hit: 1d8+3 Effect: before the attack, shift 2 squares. Ignore difficult terrain. Hit: +2 damage per square shifted.
King’s Castle
Dag +8 v Reflex Hit: 2d4+3 SS +8 v Reflex Hit: 2d6+4 Rap +7 v Reflex Hit: 2d8+3 Bow +6 v Reflex Hit: 2d6+3 Hit: target is slowed [277] and grants combat advantage to me [save ends both]. Miss: half damage and the target grants combat advantage to me until the end of my next turn.
Dag +8 v Reflex Hit: 2d4+3 SS +8 v Reflex Hit: 2d6+4 Rap +7 v Reflex Hit: 2d8+3 Bow +6 v Reflex Hit: 2d6+3 Effect: Switch places with willing, adjacent ally.
Magic Items BROWN COAT +1: ARMOR leather, ENHANCEMENT AC, Property +2 intimidate, +1 unarmed, must use words like ‘shiny,’ ‘verse,’ and ‘gorram.’ VICIOUS SHORT SWORD +1: CRITICAL: +1d12