Joss+freeman+4+crs

  • June 2020
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JOSS FREEMAN “May have been [on] the losing side. Still not convinced it was the wrong one.”

STRENGTH CONSTITUTION DEXTERITY INTELLIGENCE WISDOM CHARISMA

16 12 17 12 11 13

HIT POINTS BLOODIED

HEAL SURGE HP HEALED 9 HEAL SURGES PER DAY 7

39 19

+1 Rapier +9 v AC +2 Dagger +11 v AC Unarmed +6 v AC

+3 +1 +3 +1 +0 +1

1d8+4 1d4+5 1d4+4

AP  XP

ARMOR CLASS FORTITUDE REFLEX WILL INITIATIVE SPEED

Thrown +2 Dagger Hand Crossbow

SECOND WIND

19 16 19 15 +9 6 

[STD ACT, ENC, +2 DEF]

+11 v AC 1d4+5 5/10 +7 v AC 1d6+3 10/20

  

HUMAN BRAWNY ROGUE LEVEL 4 UNALIGNED

FEATS

RACE AND CLASS FEATURES

Action Surge +3 atk w/AP

First Strike At the start of an encounter, you

Backstabber 2d8+3 sneak attack have combat advantage against any creatures

Improved Initiative +4 Weapon Proficiency rapier

that have not yet acted in that encounter.

SKILLS

Brutal Scoundrel You gain a bonus to Sneak Attack damage equal to your Strength modifier.

Passive Insight 17 Passive Perception 17 Acrobatics Arcana Athletics Bluff Diplomacy Dungeoning Endurance Heal History

10 3 10 3 3 2 3 3 3

Insight Intimidate Nature Perception Religion Stealth Streetwise Thievery

7 5 2 7 3 10 8 10

Rogue Weapon Talent When you wield a shurkien your weapon damage die increase by one size. When you wield a Dagger, you gain a +1 bonus to attack rolls. Sneak Attack Once per round, when you have combat advantage against an enemy and are using a light blade, crossbow or sling, an attack you make against the enemy deals an extra 2d8+3 damage on a hit.

EQUIPMENT +1 Leather Armor, Brown Coat, Safewing Amulet +1, Duelist’s Rapier +1, +2 Dagger, hand crossbow, 40 bolts, thieves tools, grapple hook, hammer, pitons, backpack, bedroll, flint and tinder, belt pouch, silk rope, waterskin, 2 bone dice, 15 GP, bag ‘drow stones’  

 

+2 DAGGER +1 DUELIST’S RAPIER HAND CROSSBOW At-Will Piercing Strike Dag +11 v Reflex Hit: 1d4+5 Rap: +9 v Reflex Hit: 1d8+4

Riposte Strike Dag +11 v AC Hit: 1d4+5 Rap: +9 v AC Hit: 1d8+4 Hit: If the target attacks me before the start of my next turn, make my riposte against the target as an immediate interrupt: Dag +11 v AC hit: 1d4+5 Rap: +9 v AC Hit: 1d8+4



Sly Flourish

Tumble

Dag +11 v AC Hit: 1d4+6 Rap: +9 v AC Hit: 1d8+5 Bow +7 v AC Hit: 1d6+4

Move Effect: I can shift 3 squares

Encounter

Easy Target

Blade Vault

Daily



Dag +11 v AC Hit: 1d4+5 Rap: +9 v AC Hit: 1d8+4 Effect: before the attack, shift 2 squares. Ignore difficult terrain. Hit: +2 damage per square shifted.

King’s Castle



Dag +11 v Reflex Hit: 2d4+5 Rap: +9 v Reflex Hit: 2d8+4 Bow +7 v Reflex Hit: 2d6+3 Effect: Switch places with willing, adjacent ally.



Dag +11 v Reflex Hit: 2d4+5 Rap: +9 v Reflex Hit: 2d8+4 Bow +7 v Reflex Hit: 2d6+3 Hit: target is slowed [277] and grants combat advantage to me [save ends both]. Miss: half damage and the target grants combat advantage to me until the end of my next turn.

Magic Items BROWN COAT +1: ARMOR leather, ENHANCEMENT AC, Property +2 intimidate, +1 unarmed, must use words like ‘shiny,’ ‘verse,’ and ‘gorram.’ LEATHER ARMOR +1 [+3 AC] DUELIST’S RAPIER +1: CRITICAL: +1d6, or +1d8 if you have combat advantage. Power [Daily]: Minor Action. You have combat advantage against the next creature you attack with this weapon on this turn. SAFEWING AMULET +1: Fort, Ref, Will. Property: When falling reduce distance by 10’. Always land on feet.