Hex Character Generation Cheat Sheet Version 3

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By Nestor!

Step One: Archetypes!

Step Two: Motivations!

Pick One

Pick One

Academic H: 39 Adventurer H: 39 Barbarian M: 10 Beastman M: 10 Celebrity H: 39 Crewman G: 1 Criminal H: 39 Doctor H: 40 Engineer H: 40 Everyman S: 6 Explorer H: 40 Guardian M: 11 Healer M: 11 Hunter H: 40

Lawman S: 7 Missionary H: 40 Moneyman H: 40 Monk S: 7 Mystic M: 11 Native M: 11 Occultist H: 40 Outcast M: 11 Reporter H: 40 Scientist H: 41 Soldier H: 41 Spy G: 1, S: 7 Survivor H: 41 Warrior M: 12

Duty H: 41 Escape H: 42 Faith H: 42 Fame H: 42 Glory M: 12 Greed H: 42 Honor S: 7 Hope S: 8 Justice S: 8

Love H: 42 Mystery G: 1, S: 8 Power H: 42 Preservation M: 12 Redemption S: 8 Revenge H: 42 Survival H: 42 Truth H: 42 Wisdom M: 12

Step Three: Primary Attributes! H: 43-46 Spend 15 Points, on a one-to-one basis, minimum of 1, maximum of 5

Body Dexterity Strength

Charisma Intelligence Willpower

Legend: H=HEX core, G=GM screen, S=SotSW, M=MotHE All content ©2006 Exile Game Studios, LLC. All Rights reserved. Document produced by Nestor D. Rodriguez, with invaluable assistance by Colin Chapman.

Step Four: Skills! Spend 15 Points, on a one-to-one basis, minimum of 1, maximum of 5 Skill Specializations cost ½ Points, no more than one Specialization per Skill at character creation, add +1 to Skill when they apply Skill Academics ● Acrobatics Animal Handling Archery Art ● Athletics Brawl Bureaucracy Con Craft ● Demolitions Diplomacy Drive Empathy Firearms Focus Gambling Gunnery Intimidation Investigation Larceny Linguistics Martial Arts ●

Attribute Intelligence Dexterity Charisma Dexterity Intelligence Strength Strength Intelligence Charisma Intelligence Intelligence Charisma Dexterity Intelligence Dexterity Willpower Intelligence Intelligence Charisma Intelligence Dexterity Intelligence Strength

Medicine Melee Performance Pilot ● Ride Science ● Stealth Streetwise Survival Warfare

Intelligence Strength Charisma Dexterity Dexterity Intelligence Dexterity Charisma Intelligence Intelligence

Specializations History, Law, Literature, Philosophy, Religion H: 50 Balance, Breakfall, Contortion, Juggling, Tumbling H: 50 Cats, Dogs, Horses, Birds, Reptiles H: 50 Blowguns, Bows, Crossbows, Nets, Slings H: 51 Music, Painting, Photography, Sculpture, Writing H: 51 Climbing, Jumping, Running, Swimming, Throwing H: 51 Dirty Tricks, Grappling, Kicking, Punching, Throws H: 52, S: 9 Academia, Business, Government, Legal, Military H: 52 Bluff, Fast Talk, Lies, Tricks, Seduction H: 52 Carpentry, Chemistry, Electronics, Mechanics, Medicines H: 53 Defusing, Dynamite, Gunpowder, Improvised, Incendiary H: 53 Etiquette, Leadership, Negotiation, Persuasion, Politics H: 53 Buses, Cars, Motorcycles, Tanks, Trucks H: 53 Body Language, Emotions, Intuition, Lies, Motives H: 54 Archaic, Pistols, Rifles, Shotguns, Submachine Guns H: 54 Concentration, Courage, Meditation, Resistance, Resolve S: 9 Blackjack, Cheating, Craps, Poker, Roulette H: 54 Artillery, Bombs, Cannons, Machine Guns, Rockets H: 55 Interrogation, Orders, Staredown, Threats, Torture H: 55 Crimes, Enigmas, Interview, Research, Search H: 55 Lockpicking, Pickpocketing, Safecracking, Security, Sleight of Hand H: 56 Codes, Deciphering, Gestures, Lip Reading, Translation H: 56 Aikido, Boxing, Capoeira, Judo, Kalaripayattu, Karate, Kung Fu, Savate, Tai Chi Chuan, Wrestling S: 9 Diagnosis, Disease, First Aid, Surgery, Veterinary H: 56 Axes, Clubs, Knives, Spears, Swords H: 56 Acting, Dancing, Musical Instrument, Oratory, Singing H: 57 Aircraft, Balloons, Drilling Machines, Ships, Submarines H: 57 Bulls, Camels, Elephants, Horses, Mules H: 58 Biology, Chemistry, Engineering, Geology, Physics H: 58 Camouflage, Disguise, Hiding, Shadowing, Sneaking H: 58 Black Market, Carousing, Haggling, Rumors, Scrounging H: 58 Foraging, Hunting, Navigation, Shelter, Tracking H: 59 Logistics, Organization, Strategy, Tactics, Terrain (Arctic, Desert, Jungle, Naval, Urban) S: 10

● Specialized Skill

2 Legend: H=HEX core, G=GM screen, S=SotSW, M=MotHE All content ©2006 Exile Game Studios, LLC. All Rights reserved. Document produced by Nestor D. Rodriguez, with invaluable assistance by Colin Chapman.

Step Four-A: Zero-Level Skills! S: 8, M: 13 Zero Level Skills are not subject to the -2 penalty for untrained use. Improving a Skill from 0 to 1 at character creation costs a half point. Improving it during play costs 1 Experience point. After the first Skill level is acquired, Experience cost reverts to normal. Race Zero Level Skills Surface World Athletics, Brawl, Drive, Empathy, Stealth Amazon Athletics, Brawl, Melee, Stealth, Survival Cannibal Brawl, Intimidation, Melee, Stealth, Survival Cargo Cultist Brawl, Diplomacy, Melee, Stealth, Survival Neanderthal Athletics, Brawl, Melee, Stealth, Survival Noble Savage Athletics, Brawl, Melee, Stealth, Survival Pirate Brawl, Firearms, Intimidation, Melee, Stealth Titan Athletics, Brawl, Intimidation, Melee, Survival Vril-ya ● Brawl, Diplomacy, Linguistics, Stealth ● Vril-ya also gain a Zero Level Skill based on their caste (M: 89). Priests learn Academics: Religion, Warriors learn Firearms, and Builders learn a specific Craft (choose one). Race Apeman Gillman Greenman Hawkman Lizardman Mantisman Moleman Pantherman

Zero Level Skills Athletics, Brawl, Melee, Stealth, Survival Athletics, Brawl, Melee, Stealth, Survival Athletics, Brawl, Diplomacy, Stealth, Survival Athletics, Brawl, Melee, Stealth, Survival Athletics, Brawl, Melee, Stealth, Survival Athletics, Martial Arts: Mantis Style, Melee, Stealth, Survival Athletics, Brawl, Craft: Mining, Stealth, Survival Archery, Athletics, Brawl, Stealth, Survival

Step Four-B: Martial Art Styles! S: 9 Style Aikido Boxing Capoeira Judo Kalaripayattu Karate Kung Fu Savate Tai Chi Chuan Wrestling

Block +1 +1 +1

+1 +1 +1

Grapple -1 -1 +1 +1 -1 -1 -1 +1

Kick -1 +1 -1 -1 +1 Varies +1 +1 -1

Punch -1 +1 -1 -1 +1 +1

Throw +1 -1 +1 -1 -1 -1

-1 -1

3 Legend: H=HEX core, G=GM screen, S=SotSW, M=MotHE All content ©2006 Exile Game Studios, LLC. All Rights reserved. Document produced by Nestor D. Rodriguez, with invaluable assistance by Colin Chapman.

Step Four-C: Character Templates! M: 30 Template Apeman

Attribute Adjustments None

Apeman, Giant

-1 Charisma -1 Intelligence +1 Willpower +1 Body -1 Dexterity +1 Strength -1 Charisma -1 Intelligence +1 Willpower +1 Body -1 Dexterity -1 Intelligence +1 Willpower -1 Body +1 Dexterity -1 Strength -1 Intelligence +1 Willpower +1 Dexterity -1 Charisma -1 Intelligence +1 Willpower -1 Body +1 Dexterity -1 Charisma -1 Intelligence +1 Willpower +1 Body -1 Dexterity +1 Strength -1 Charisma -1 Intelligence +1 Willpower +1 Dexterity -1 Intelligence +1 Willpower None -1 Charisma -1 Intelligence +1 Willpower +1 Size

Gillman

Greenman

Hawkman

Lizardman

Mantisman

Molemen

Pantherman

Titan Yeti

Natural Advantages Climb (double Move rating when climbing); Prehensile Feet (may use feet as hands) Climb (double Move rating when climbing); Giant (+1 Body, Strength, Size); Prehensile Feet (may use feet as hands) Gills (may breathe underwater); Swim (double movement rate when swimming)

Inherent Flaw Primitive Primitive

Primitive

Chlorophyll (does not require food); Longevity (ages extremely slowly)

Primitive

Wings (fly at full Move, 10-ft. wingspan); Keen Senses (+4 bonus on sight-related rolls); Talons (0 L)

Primitive

Claws (0 L); Regeneration (may regrow lost limbs and organs)

Primitive

Carapace (+2 Passive Defense); Hooked Arms (2 N); Keen Senses (+4 bonus on sight-related rolls)

Primitive

Claws (0 L); Tunneling (double Move rating when digging)

Poor Vision (-2 penalty on sight-related rolls); Primitive

Claws (0 L)

Primitive

Giant (+1 Body, Strength, Size) Native Terrain: Mountains (Immune to deprivation and exposure); Hollow Earth Sense (Make a Perception roll to locate the nearest portal into the Hollow Earth)

Primitive Primitive

4 Legend: H=HEX core, G=GM screen, S=SotSW, M=MotHE All content ©2006 Exile Game Studios, LLC. All Rights reserved. Document produced by Nestor D. Rodriguez, with invaluable assistance by Colin Chapman.

Step Five: Talents & Resources! Pick one Talent or Resource Talent Acclimated Accuracy Agile● Alertness Animal Affinity Atlantean Blood ● Atlantean Commands Atlantean Language Atlantean Power Words Attractive Autofire Beast Rider Berserker Fury Blind Fight Block Blunt Strike Bold Attack Bold Defense Breaking Blow Breath of Life Calculated Attack Calculated Defense Callous Rider Captivate Chameleon ● Charismatic ● Climb Civilized Combat Aptitude Combat Clinch Combat Skill Counterstrike Damage Control Danger Sense Deep Breath Delayed Blow Diehard Direction Sense Disease Resistance Dive Bomb Dodge Drive-by Attack Dual Wield Echolocation ● Escape Artist Evasive Action Evasive Riding Famine Hardy Fearsome Fearsome Attack Feign Death

Prerequisite Body 3 — — — Charisma 3 — Atlantean Power Words Linguistics 6 Atlantean Language — Firearms 4 Ride 4 Willpower 3 — Brawl/Martial Arts 4 Melee 4 Charisma 3 Charisma 3 Brawl/Martial Arts 4 Transmutation Intelligence 3 Intelligence 3 Ride 4 Performance 4 Greenman, Lizardman, or Mantisman — — Primitive Flaw Intelligence 3 Brawl/Martial Arts 4 Skill 4 Brawl/Martial Arts 4 Craft 4 — Body 3 Brawl/Martial Arts 4 — — Body 3 Winged Athletics 4 Firearms/Gunnery 4 Dexterity 3 Perception4; Gillman or Moleman Acrobatics 4 Drive/Pilot 4 Ride 4 — Intimidation 4 Intimidation 4 Con 4

Benefit Take half damage from exposure M: 13 Reduced called shot penalties H: 60 +1 Dexterity rating H: 61 +2 Perception rating H: 61 Temporarily recruit Animal Followers H: 61, M: 13 Longevity and improved abilities S: 11 Can issue complex commands S: 11 Fluent in Atlantean language G: 1, S: 12 Can issue one-word commands G: 2, S: 12 +1 Charisma bonus dealing with people H: 61 Improved autofire attack H: 61 Treat hostile mounts as cooperative mounts M: 15 Exert to gain Strength-based Skill bonus M: 15 Reduced penalty for poor visibility H: 61 Perform block as a reflexive action H: 62 Do nonlethal damage with lethal weapons H: 62 Use Charisma with a specific combat Skill H: 62 Use Charisma for Active Defense rating H: 62 Damage Structure with unarmed attacks S: 13 Create living artifacts M: 15 Use Intelligence with a specific combat Skill H: 62 Use Intelligence for Active Defense rating H: 62 Exert your mount to gain Ride bonus M: 15 Temporarily entrance targets H: 62 Improved hiding ability M: 15 +1 Charisma rating H: 63 Improved climbing speed H: 63 Improved modern technology bonus M: 15 Exchange attack and Defense dice H: 63 Damage opponent with a successful Grapple M: 16 +2 Defense with specific non-combat Skill H: 63 Damage attacker with a successful Block G: 2, S: 13 Reduced penalty for Structure damage S: 13 Reduced surprise penalty H: 63 Improved lung capacity M: 17 Can delay damage from unarmed attack S: 13 Improved death threshold H: 63 Always know direction H: 64 Improved resistance to disease and illness M: 17 Improved throwing bonus while flying M: 17 Perform dodge as a reflexive action H: 64 Reduced penalty for speed S: 14 Reduced penalty for two-weapon attacks H: 64 See without light; improved blind attack M: 17 Escape from restraints M: 17 Perform evasive action as reflexive action S: 14 Use Ride Skill for Defense roll M: 18 Half damage from starvation and thirst M: 18 Temporarily frighten opponents H: 64 Can use Intimidation Skill for attack roll M: 18 May pretend to be dead M: 18

5 Legend: H=HEX core, G=GM screen, S=SotSW, M=MotHE All content ©2006 Exile Game Studios, LLC. All Rights reserved. Document produced by Nestor D. Rodriguez, with invaluable assistance by Colin Chapman.

Talent Feline Grace Finesse Attack Flurry Focused Attack Focused Defense Gargantuan Giant Guardian Hardening Headstrong Heavy Lifting Herb Lore High Pain Tolerance Immovable Immunity Inspire Instant Reload Intelligent ● Iron Jaw Iron Will ● Jack of All Trades Jump Jury-Rig Keen Sense ● Kip Up Knockout Blow Lethal Blow Lifesaver Light Sleeper Long Shot Lucky Magical Aptitude Missile Deflection Mobile Attack Moneywise Mounted Attack Mounted Charge Native Terrain Natural Leader Orichalcum Sense Paralyzing Blow Parry Poison Skin ● Poison Tolerance Provoke Psychic Ability ● Psychic Resistance Psychic Sensitivity ● Quick Draw Quick Healer ● Quick Reflexes Quick Repair Quick Strike

Prerequisite Pantherman Dexterity 3 Dexterity 3 Willpower 3 Willpower 3 Titan — Intelligence 3 Body 3 Willpower 3 Strength 3 Medicine 4 — Body 3 Body 3 Diplomacy 4 — — — — Intelligence 3 — Craft 4 — — Brawl/Martial Arts 4 Brawl/Martial Arts 4 Medicine 4 — — — — Brawl/Martial Arts 4 Dexterity 3 Intelligence 3 Ride 4 Ride 4 — Charisma 3 Lizardman Brawl/Martial Arts 4 Melee 4 Gillman, Greenman Body 3 Con 4 — Willpower 3 — — Body 3 — Craft 4 —

Benefit Use Athletics to balance or break falls M: 18 Use Dexterity with a specific combat Skill H: 64 Reduced penalty for multiple strikes H: 65 Use Willpower with a specific combat Skill H: 65 Use Willpower for Passive Defense rating H: 65 Your character is Size 2 M: 19 Your character is Size 1 H: 65, M: 19 Provide Defense bonus to allies H: 65 Increased resistance to caustic damage M: 19 Use Willpower for Stun rating H: 65 Increased carrying capacity M: 19 Use natural supplies for medicine M: 20 Reduced penalty for wounds H: 65 Improved resistance to Knockback and Knockdown M: 20 Immune to specific disease, drug or poison M: 20 Provide Skill bonus to allies H: 66 Reload weapon as a reflexive action H: 66 +1 Intelligence rating H: 66 +1 Stun rating H: 66 +1 Willpower rating H: 66 Improved untrained Skill rolls S: 14 Improved jumping distance H: 66 Can improvise repairs S: 14 +4 Perception rating with a specific sense H: 67 Stand up as a reflexive action H: 67 Improved knockout ability H: 67 Do lethal damage with Brawl attacks H: 67 Improved healing ability H: 67 Halves normal amount of sleep required M: 20 Double weapon ranges H: 67 +2 bonus to any one roll per game session H: 67 Ability to channel magical energy S: 14 Can block ranged weapons S: 15 Move and attack simultaneously H: 68 Improved Wealth Resource S: 15 Use Ride Skill for attack roll M: 20 May charge without losing Active Defense M: 20 Improved abilities on specific terrain M: 21 Recruit temporary allies S: 15 Can determine direction of orichalcum M: 21 Can paralyze target with unarmed attack S: 16 Perform parry as a reflexive action H: 68 Skin secretes Toxin rating 3 M: 21 Improved resistance to drugs and poisons M: 21 Temporarily provoke opponents H: 68 Ability to use psychic power S: 16 Improved resistance to supernatural powers M: 21 Sensitive to psychic phenomena H: 68 Draw weapon as a reflexive action H: 69 Double the normal healing rate H: 69 +2 Initiative rating H: 69 Improved repair ability S: 16 Can attack sooner with Brawl or Melee attack G: 2

6 Legend: H=HEX core, G=GM screen, S=SotSW, M=MotHE All content ©2006 Exile Game Studios, LLC. All Rights reserved. Document produced by Nestor D. Rodriguez, with invaluable assistance by Colin Chapman.

Talent Prerequisite Rapid Shot Dexterity 3 Reckless Driver Drive/Pilot 4 Rend Claws or Talons Ricochet Shot Firearms 4 Ride-by Attack Ride 4 Riposte Melee 4 Robust — Rooted Greenman Run — Sharp Claws Claws or Talons Skill Aptitude — Skill Mastery Intelligence 3 Skilled Assistant — Snapshot — Spark of Life Weird Science Staggering Blow Brawl/Martial Arts 4 Sticky Feet ● Lizardman, Mantisman Strafe Firearms 4 Strong ● — Strong Attack Strength 3 Strong Defense Strength 3 Subtle Strike Stealth 4 Sweep Brawl 4 or Melee 4 Swift — Swift Flight Winged Swift Mount Ride 4 Swim — Time Sense — Tinker Craft 4 Titanic Gargantuan Total Defense Dexterity 3 Total Recall ● — Tough ● — Tough Attack Body 3 Transmutation — Trick Rider Ride 4 Tunneling — Unarmed Parry Brawl/Martial Arts 4 Venom ● Lizardman Venom Spitting Venom Vigorous Defense Dexterity 3 Weather Sense — Weird Science Science 4 Well-Connected Charisma 3 Wheelman Drive/Pilot 4 Wings Mantisman Unique Talent ● only available during character creation

Benefit Reduced penalty for multiple shots H: 69 Improved driving and piloting S: 16 Brawl attacks ignore Passive Defense rating M: 22 Reduced called shot penalty for cover S: 16 Mount may move and attack simultaneously M: 22 Damage attacker with a successful Parry G: 2, S: 17 +2 Health rating H: 69 Improved resistance to Knockback and Knockdown M: 23 Improved running speed H: 69 Improved claws or talons M: 23 +2 Skill rating with a specific Skill H: 69 General expertise with one Specialized Skill H: 70 Improved teamwork bonus S: 17 Can attack sooner with ranged attack G: 3 Can create intelligent artifacts S: 17 Improved knockback ability H: 70 Can scale sheer surfaces M: 23 Improved strafing ability H: 70 +1 Strength rating H: 70 Use Strength with a specific combat Skill H: 70 Use Strength for Passive Defense rating H: 70 Can use Stealth for attack roll S: 17 Reduce penalties for sweep attacks M: 23 +2 Move rating H: 70 Increased flight speed M: 23 Mount gains +2 Move rating M: 24 Improved swimming speed H: 71 Always know time H: 71 Improved tool bonus S: 17 Your character is Size 4 M: 24 Improved Defense ability H: 71 Never forget anything H: 71 +1 Body rating H: 71 Use Body with a specific combat Skill H: 71 Create Arcane Artifacts with Alchemy M: 24 Improved riding ability M: 24 Double Move rating when digging M: 24 Can block melee weapons S: 17 Bite is poisonous M: 25 Spit venom M: 25 Reduced penalty for multiple attackers H: 71 Can accurately predict the weather M: 25 Ability to create weird science artifacts S: 18 Improved Contacts Resource S: 18 Reduced penalty for adverse conditions S: 18 May fly at half Move rating M: 25

7 Legend: H=HEX core, G=GM screen, S=SotSW, M=MotHE All content ©2006 Exile Game Studios, LLC. All Rights reserved. Document produced by Nestor D. Rodriguez, with invaluable assistance by Colin Chapman.

Resource Allies Animal Followers Artifact Contacts Fame Followers Mentor Rank Refuge Status Wealth

Description Close friends and relatives that can be counted on for help H: 72, S: 19 Faithful animal companions that help out and can be counted on M: 25 Unique and powerful item in your character's possession H: 72, S: 19 Network of associates that may be called on for items and information H: 73, S: 20 Reputation, notoriety, and influence due to your character's popularity H: 73, S: 21 Faithful friends and retainers that accompany your character H: 74, S: 21 A powerful patron, teacher, or protector who looks out for your character H: 74, S: 21 Rank and membership in a secret or exclusive organization H: 74, S: 22 A safe and comfortable home. Private retreat, or secret laboratory H: 75, S: 22 Social status and income due to your character's profession or birthright H: 75, S: 23 Income and assets, plus amount of money available to invest H: 75, S: 23

Step Six: Flaws! (Optional) Pick one Flaw

Description

Physical Flaws Albino Blind Clipped Wings Clumsy Cold-blooded Crippled Deaf De-clawed Dry Skin Dwarf Dying Elderly Flea-infested Glass Jaw Hard of Hearing Illness Lame Low Pain Tolerance Mange Mute Obese One Armed One Eyed Poor Vision Ravenous Sickly Skinny Thumbless Young

Lacks skin pigmentation M: 28 Automatically fail sight rolls H: 76 (Hawkman only) Cannot fly M: 28 Has poor coordination S: 24 (Lizardman or Mantisman only) Becomes sluggish when cold M: 28 Cannot walk S: 24 Automatically fail hearing rolls H: 76 (Beastman only) Claws and talons do nonlethal damage M: 28 (Gillman or Greenman only) Must wet skin regularly M: 28 Not as big or as strong as others H: 76, M: 28 Has an incurable disease and may soon die H: 76 Advanced in age S: 24 Infested with blood-sucking parasites M: 28 Easily stunned or knocked out S: 25 Poor hearing and may misunderstand speech H: 76 May be incapacitated by illness S: 25 Has a bad leg or foot and moves slower than others H: 77 Has extreme sensitivity to pain S: 25 (Apeman, Moleman or Pantherman only) Skin is scabby and infectious M: 28 Can't speak and must write or gesture instead H: 77 Larger and slower then normal S: 25 Missing an arm and has trouble doing work H: 77 Missing an eye and has poor depth perception H: 77 Bad eyesight and has trouble identifying things H: 77 Requires double amount of food M: 28 Illness causes major discomfort S: 25 Has a weak physique S: 25 Cannot use tools M: 28 Child or youth S: 25

Mental Flaws Absent-Minded Addicted Amnesic Blasé Childlike

Often forgets or overlooks important details H: 77 Hooked on a specific substance or activity H: 77 Has lost his memory and may have flashbacks H: 77 Easily jaded and bored S: 26 (Titan only) A child in an adult body M: 28

8 Legend: H=HEX core, G=GM screen, S=SotSW, M=MotHE All content ©2006 Exile Game Studios, LLC. All Rights reserved. Document produced by Nestor D. Rodriguez, with invaluable assistance by Colin Chapman.

Flaw Code of Conduct Coward Curious Deluded Depressed Easily Lost Hard to Train Illiterate Impulsive Indecisive Malaise Megalomaniac Multiple Personalities Obsessed Obvious Ourranophobia Overconfident Paranoid Phobic Short Tempered Skeptic Territorial Thrill-seeker Timid Vow

Description Lives by an inflexible set of rules M: 28 Afraid of conflict and may run from a flight H: 77 Fascinated by the unknown G: 3, S: 26 Suffers from hallucinations S: 26 Sad and pessimistic S: 26 Poor direction sense M: 28 -2 penalty to all non-Zero Level skills M: 29 Dyslexic or uneducated and cannot read or write H: 77 Impatient and reckless and often gets in trouble H: 77 Cannot make up his mind M: 29 Constantly ill at ease and lethargic M: 29 Delusions of grandeur S: 26 Personalities interfere with each other M: 29 A compulsion to perform a particular activity H: 77 Cannot stay inconspicuous M: 29 (Moleman only) Irrational fear of falling upward M: 29 Foolhardy and sometimes gets in over his head H: 77 Anxious and distrusts everyone around him H: 77 Scared of a particular thing and will avoid it H: 78 Has trouble controlling anger S: 26 Never takes anything at face value S: 26 Aggressively defends territory and possessions M: 29 Addicted to danger G: 3, S: 26 Nervous and anxious S: 26 Sworn to an action or organization S: 27

Social Flaws Aloof Animal Antipathy Callous Condescending Criminal Disfigured Dominant Doomsayer Exiled Fanatical Gullible Herd Mentality Honest Inscrutable Intolerant Liar Lovelorn Masochistic Merciful Pacifist Raised by Wolves Repulsive Sadistic Secret Shy Speech Impediment

Distant and remote S: 27 Instinctively heated by animals M: 29 Selfish, uncaring, and insensitive of others H: 78 He is better than everyone else H: 78 Believed to have committed a serious crime H: 78 Ugly, unattractive, and repulsive to others H: 78 Seeks to subjugate others M: 29 Foretells catastrophic events M: 29 Forcibly outcast from society M: 29 Zealous and dedicated G: 3, S: 27 Believes almost anything S: 27 Resists individualism and aloneness M: 29 Never lies S: 27 Mysterious and hard to read S: 27 Biased and prejudiced against a certain thing H: 78 Constantly embellishes the truth S: 27 Lovesick and forlorn S: 27 Desires pain M: 30 Compassionate and forgiving S: 27 Opposed to violence and war for any reason H: 78 Disregards all forms of etiquette M: 30 Repellent to other people M: 30 Unnecessarily cruel M: 30 Has an embarrassing or shameful secret H: 78 Dislikes social situations and tries to avoid them H: 78 Has trouble speaking and may be misunderstood H: 78

9 Legend: H=HEX core, G=GM screen, S=SotSW, M=MotHE All content ©2006 Exile Game Studios, LLC. All Rights reserved. Document produced by Nestor D. Rodriguez, with invaluable assistance by Colin Chapman.

Flaw Stubborn Submissive Superstitious Vain

Description Obstinate and hard-headed G: 3, S: 27 Wants others to make the decisions M: 30 Goes out of her way to follow her unusual beliefs H: 78 Egotistical and narcissistic S: 27

Miscellaneous Flaws Bestial Danger Magnet Hunted Pawn of Prophecy Poor Primitive Unlucky Weirdness Magnet Severe Flaw

Cannot communicate or use tools M: 30 Attracts trouble through no fault of her own H: 79 Pursued by an individual or organization S: 27 Fate controls your circumstances M: 30 Destitute and bad with money S: 27 Unfamiliar with modern technology; -2 to all technology-related rolls H: 79, M: 30 Cursed, jinxed, or otherwise unlucky H: 79 Attracts supernatural occurrences S: 27

Step Seven: Starting XP!

Step Nine: Starting Style Points!

Spend up to 15 Points (Unspent Points can be carried into play)

HEX: 79 Start play with up to 5 Style Points • Taking a Flaw at character generation: 1 pt. • Writing a character background: 1-3 pts. • Creating a plot hook (e.g. a rival or dependent) for your character: 1 pt. each • Using props or costumes for your character: 1 pt. • Miscellaneous (e.g., hosting the game): 1 pt.

Trait Primary Attribute Skill Skill Specialization Talent Resource

Experience Point Cost New Attribute Level x 5 New Skill Level x 2 3 15 15

Step Eight: Secondary Attributes! HEX: 46-47 Calculate (Don't forget any Talent benefits) Size = 0 (if human) Move = Strength + Dexterity (or Athletics) Perception = Intelligence + Willpower Initiative = Dexterity + Intelligence Defense = Passive + Active - Size Passive Defense = Body Active Defense = Dexterity Stun = Body Health = Body + Willpower + Size

10 Legend: H=HEX core, G=GM screen, S=SotSW, M=MotHE All content ©2006 Exile Game Studios, LLC. All Rights reserved. Document produced by Nestor D. Rodriguez, with invaluable assistance by Colin Chapman.

Equipment Lists! H: 142-158, S: 90-127 Melee Weapon Arming Sword Axe Baton Bayonet (Fixed) Bowie Knife Brass Knuckles Cutlass Dao, Double Fakir’s Horns Fencing Foil Greatsword Halberd Hatchet Hu Cha Hunting Sword Ji Katana Katar Kris Kukri Kwan Dao Lance Machete Naginata Native Spear Native Staff Native War Club Penknife Rapier Saber Sap Switchblade Swordcane Trench Knife Wakizashi Yatagan Yue Ya Chan

Dmg 3L 3L 2N 2L 1L 1N 2L 2L 2L 1L 5L 4L 2L 4L 2L 4L 3L 1L 2L 2L 4L 3L 2L 4L 3L 3N 3N 0L 2L 3L 1N 0L 2L 1L 2L 3L 4L

Str 2 2 1 2 1 1 2 2 1 1 2 2 2 2 2 2 2 1 1 1 2 2 2 2 2 2 2 1 1 2 1 1 1 1 2 2 2

Spd A S A A A F A A A F A S S A A S A F F A S S S A A A A F F A F F F F A A S

Cost $10.00 $2.50 $1.00 $2.50 $5.00 $1.00 $5.00 $10.00 $10.00 $7.50 $25.00 $7.50 $2.50 $10.00 $5.00 $10.00 $10.00 $7.50 $15.00 $10.00 $25.00 $2.50 $2.50 $10.00 $5.00 $1.00 $2.50 $2.50 $15.00 $10.00 $1.00 $2.50 $15.00 $7.50 $5.00 $10.00 $7.50

Wt 3 lb. 5 lb. 1 lb. 1 lb. 1 lb. 0.5 lb. 2.5 lb. 6 lb. 1.5 lb. 1 lb. 8 lb. 8 lb. 1.5 lb. 9 lb. 1.5 lb. 7 lb. 3 lb. 1 lb. 1 lb. 1 lb. 9 lb. 10 lb. 1 lb. 8 lb. 2 lb. 1.5 lb. 3 lb. — 2.5 lb. 3 lb. 0.5 lb. 0.5 lb. 0.5 lb. 1 lb. 1.5 lb. 3 lb. 10 lb.

Notes Two-handed Two-handed Range: 10 ft. Use Brawl rating for attack

+1 Parry bonus No damage with tip cap Two-handed Two-handed Range: 10 ft. Two-handed Two-handed Use Brawl rating for attack

Two-handed

Two-handed Two-handed, Range: 10 ft. Two-handed

See Brass Knuckles

Two-Handed

11 Legend: H=HEX core, G=GM screen, S=SotSW, M=MotHE All content ©2006 Exile Game Studios, LLC. All Rights reserved. Document produced by Nestor D. Rodriguez, with invaluable assistance by Colin Chapman.

Improvised Weapon Bottle Bottle, Broken Chain Cleaver Club Crowbar Hammer Pickaxe Pistol Butt Pitch Fork Rifle Butt Shovel Sledgehammer Straight Razor Torch, Burning

Dmg 1N 0L 1N 2L 2N 2N 2N 3L 1N 2L 2N 2N 4N 0L 1L

Str 1 1 2 2 2 2 2 2 1 2 2 2 2 1 2

Spd A A S S A A S S F A A A S F A

Cost — — $1.00 $2.50 — $1.00 $0.50 $2.50 — $1.00 — $1.00 $1.00 $2.50 $0.25

Wt 1 lb. 1 lb. 5 lb. 2 lb. 2 lb. 4 lb. 1 lb. 8 lb. — 4 lb. — 5 lb. 10 lb. 0.5 lb. 1 lb.

Ranged Weapons Dmg Str Rng Rate Spd Blowgun 0L 1 25 ft. ½* A Bolas — 1 25 ft. 1 S Boomerang 2N 1 25 ft. 1 A Bullwhip 1N 1 10 ft. 1 A Heavy Crossbow 3L 2 100 ft. ½* A Hunga Munga 3L 2 10 ft. 1 S Lariat — 1 25 ft. 1 S Long Bow 3L 3 100 ft. 1* A Modern Bow 2L 2 50 ft. 1* A Native Bow 2L 2 50 ft. 1* A Native Javelin 2L 2 25 ft. 1 A Net — 2 10 ft. 1 S Shuriken 0L 1 10 ft. 1 A Sling 1N 1 25 ft. 1* S Target Crossbow 3L 2 100 ft. 1* A Throwing Knife 1L 1 10 ft. 1 A U.S. Harpoon Gun 5L 3 50 ft. ½* A * Characters with the Instant Reload Talent double this weapon’s rate of fire Antique Firearms Dmg Str Rng Cap Blunderbuss 4L 2 25 ft.* 1 (i) Dueling Pistols, Flintlock 3L 2 50 ft. 1 (i) Musket, Flintlock 3L 2 100 ft. 1 (i) Musket, Double-Barreled 3L 3 100 ft. 2 (i) Musket, 4-Barreled 3L 3 100 ft. 4 (i) Musket, 7-Barreled 3L 3 100 ft. 7 (i) Pistol, Flintlock 3L 2 25 ft. 1 (i) Pistol, 4-Barreled 3L 2 25 ft. 4 (i) Pistol, 7-Barreled 3L 2 25 ft. 7 (i) Pocket Pistol, Flintlock 2L 1 25 ft. 1 (i) * Fires a cone of shot ** Characters with the Instant Reload Talent double this weapon’s rate of fires

Notes Breaks after one attack See Bullwhip

Two-handed Two-handed Two-handed Two-handed Two-handed Fire damage Cost $2.50 $1.00 $5.00 $2.50 $25.00 $7.50 $1.00 $25.00 $10.00 $10.00 $5.00 $1.00 $1.00 $1.00 $50.00 $5.00 $25.00

Rate ½** ½** ½** 1 1 1 ½** 1 1 ½**

Wt 1 lb. 0.5 lb. 0.5 lb. 2 lb. 10 lb. 3 lb. 2 lb. 1.5 lb. 1 lb. 1 lb. 1 lb. 6 lb. — — 7 lb. — 20 lb.

Spd A A A A A A A A A A

Notes Poison Entangle Entangle

Entangle

Entangle

Cost $25.00 $50.00 $25.00 $50.00 $100.00 $250.00 $10.00 $50.00 $100.00 $10.00

12 Legend: H=HEX core, G=GM screen, S=SotSW, M=MotHE All content ©2006 Exile Game Studios, LLC. All Rights reserved. Document produced by Nestor D. Rodriguez, with invaluable assistance by Colin Chapman.

Wt 6 lb. 1 lb. 10 lb. 12 lb. 14 lb. 16 lb. 1.5 lb. 2 lb. 3 lb. 1 lb.

Hunting Handguns Colt Super .38 Pocket Handguns August Menz Liliput Colt Detective Special Colt Pocket .25 Colt Pocket Model Deutsche Werke Ortgies H&R Auto Ejector H&R New Defender H&R Young America Rem. Double Derringer S&W Safety Hammerless Walther PP W&S Pocket .25 Standard Auto Handguns Colt Government 45 Luger Mauser Automatic Mauser M711 Mauser M712 S&W Automatic .32 W&S Metropolitan Police W&S Military & Police Standard Revolvers Colt New Service Colt Police Positive Colt Single Action Army H&R American H&R Hammerless H&R Premiere S&W M1917 S&W .357 Magnum S&W Regulation Police W&S RIC Bulldog W&S Mk. III W&S Mk. VI Webley-Fosbery Target Handguns Colt Ace Colt Woodsman Colt Camp Perry S&W Straight Line

Dmg 3L

Str 2 Dmg 1L 2L 1L 2L 2L 2L 1L 1L 2L 2L 2L 1L

Dmg 3L 3L 2L 3L 3L 2L 2L 3L Dmg 3L 3L 3L 2L 3L 2L 3L 5L 3L 4L 3L 4L 4L Dmg 3L 3L 3L 3L

Rng 50 ft. Str 1 1 1 2 2 2 1 1 1 1 1 1 Str 2 2 2 2 3 2 2 2 Str 2 2 2 2 2 2 2 3 2 2 2 2 2 Str 2 1 1 1

Cap 10 (m) Rng 25 ft. 50 ft. 50 ft. 50 ft. 50 ft. 50 ft. 25 ft. 25 ft. 25 ft. 50 ft. 50 ft. 50 ft.

Rng 50 ft. 50 ft. 50 ft. 75 ft. 50 ft. 50 ft. 50 ft. 50 ft. Rng 50 ft. 50 ft. 50 ft. 50 ft. 25 ft. 50 ft. 50 ft. 50 ft. 50 ft. 50 ft. 50 ft. 50 ft. 50 ft. Rng 50 ft. 50 ft. 75 ft. 50 ft.

Cap 9 (m) 6 (r) 7 (m) 8 (m) 10 (m) 6 (r) 9 (r) 7 (r) 2 (i) 5 (r) 8 (m) 7 (m)

Rate M

Spd A

Cost $50.00

Wt 2.5 lb.

Rate M M M M M M M M 1 M M M

Spd A A A A A A A A A A A A

Cost $10.00 $25.00 $15.00 $15.00 $25.00 $10.00 $10.00 $7.50 $10.00 $25.00 $35.00 $15.00

Wt 0.5 lb. 1.5 lb. 1 lb. 1.5 lb. 1.5 lb. 1 lb. 1.5 lb. 0.5 lb. 0.5 lb. 1 lb. 1 lb. 0.5 lb.

Cap 7 (m) 7 (m) 8 (m) 10 (m) 20 (m) 7 (m) 7 (m) 8 (m)

Rate M M M M A M M M

Spd A A A A A A A A

Cost $35.00 $35.00 $25.00 $75.00 $100.00 $15.00 $15.00 $40.00

Wt 2.5 lb. 2 lb. 1.5 lb. 3 lb. 4 lb. 1.5 lb. 1.5 lb. 2 lb.

Cap 6 (r) 6 (r) 6 (r) 6 (r) 5 (r) 5 (r) 6 (r) 6 (r) 6 (r) 5 (r) 6 (r) 6 (r) 6 (r)

Rate M M M M M M M M M M M M M

Spd A A A A A A A A A A A A A

Cost $30.00 $30.00 $30.00 $12.50 $10.00 $10.00 $30.00 $60.00 $30.00 $50.00 $30.00 $60.00 $60.00

Wt 2.5 lb. 1.5 lb. 2.5 lb. 1 lb. 1 lb. 1 lb. 2.5 lb. 3 lb. 1 lb. 1.5 lb. 1.5 lb. 2.5 lb. 2.5 lb.

Cap 10 (m) 1 (i) 1 (i) 1 (i)

Rate M 1 1 1

Spd A A A A

Cost $50.00 $25.00 $35.00 $25.00

Wt 2.5 lb. 2 lb. 2 lb. 2 lb.

13 Legend: H=HEX core, G=GM screen, S=SotSW, M=MotHE All content ©2006 Exile Game Studios, LLC. All Rights reserved. Document produced by Nestor D. Rodriguez, with invaluable assistance by Colin Chapman.

Game Rifles G&H Magnum Mauser H&H de Luxe Mauser 630 Deluxe Mauser Special British Remington 14A Remington 30-S Remington Woodmaster Savage 99 Webley & Scott 3062 Webley & Scott 3064 Winchester 07 Winchester 70 Winchester 94 Carbine Winchester 95 Small Bore Rifles Marlin 50 Mossberg 46 Remington 12 Savage 23D Stevens 417 Walnut Hill Winchester 52 Winchester 69 Winchester 90

Dmg 5L 7L 5L 4L 3L 3L 3L 3L 5L 4L 3L 4L 3L 4L Dmg 2L 1L 1L 3L 3L 3L 1L 1L

Str 2 2 2 2 2 2 2 2 2 2 2 2 2 2 Str 2 2 1 2 2 2 1 1

Rng 100 ft. 250 ft. 100 ft. 100 ft. 75 ft. 100 ft. 150 ft. 100 ft. 100 ft. 100 ft. 100 ft. 100 ft. 75 ft. 100 ft. Rng 50 ft. 50 ft. 50 ft. 50 ft. 100 ft. 100 ft. 25 ft. 50 ft.

Cap 5 (c) 2 (i) 5 (c) 5 (c) 6 (i) 5 (c) 5 (c) 6 (i) 5 (c) 5 (c) 6 (m) 5 (i) 7 (i) 4 (i) Cap 6 (m) 15 (i) 10 (i) 5 (m) 1 (i) 5 (m) 10 (m) 11 (m)

Rate M M M M M M M M M M M M M M Rate M M M M 1 M M M

Submachine Guns Auto-Ordnance Thompson * Capable of autofire

Dmg 3L

Str 2

Rng* 50 ft.

Cap 20 (m)

Rate A

Automatic Shotguns Browning Automatic Remington Model 11 Savage Automatic

Dmg 4L 4L 4L

Str 2 2 2

Rng* 25 ft. 25 ft. 25 ft.

Cap 5 (i) 5 (i) 5 (i)

Rate M M M

Combination Guns Shotgun/Rifle

Dmg 4L / 4L

Double Barreled A. H. Fox X.E. Grade Boss Hammerless Ejector E. J. Churchill Imperial H&H Royal Model Ithaca Field Gun L. C. Smith Field Grade L. C. Smith Specialty Parker Trojan Parker V. H. Grade

Dmg 6L 8L 6L 8L 4L 4L 5L 5L 5L

Lever Action Shotguns Marlin Model .410

Dmg 2L

Str 2

Rng* 25/100 ft. Str 2 2 2 2 2 2 2 2 2 Str 1

Rng* 50 ft. 50 ft. 50 ft. 50 ft. 25 ft. 25 ft. 25 ft. 25 ft. 25 ft. Rng* 25 ft.

Cap 2/1 (i) Cap 2 (i) 2 (i) 2 (i) 2 (i) 2 (i) 2 (i) 2 (i) 2 (i) 2 (i) Cap 6 (i)

Spd A A A A A A A A A A A A A A

Cost $250 $1,500 $250 $100 $35 $50 $75 $60 $250 $100 $60 $100 $50 $90

Wt 8.5 lb. 10 lb. 8 lb. 7 lb. 7 lb. 8 lb. 8 lb. 7.5 lb. 7.5 lb. 7.5 lb. 8 lb. 8 lb. 6.5 lb. 9 lb.

Spd A A A A A A A A

Cost $12.50 $15.00 $25.00 $25.00 $25.00 $50.00 $10.00 $25.00

Wt 5.5 lb. 7.5 lb. 5.5 lb. 6.5 lb. 10.5 lb. 9 lb. 5 lb. 6 lb.

Spd A

Cost $250

Wt 10 lb.

Spd A A A

Rate M Rate M M M M M M M M M Rate M

Spd A Spd A A A A A A A A A Spd A

Cost $50 $50 $50 Cost $100 Cost $350 $1000 $350 $1000 $35 $35 $75 $75 $75 Cost $30

14 Legend: H=HEX core, G=GM screen, S=SotSW, M=MotHE All content ©2006 Exile Game Studios, LLC. All Rights reserved. Document produced by Nestor D. Rodriguez, with invaluable assistance by Colin Chapman.

Wt 8 lb. 8 lb. 8 lb. Wt 9 lb. Wt 7.5 lb. 7 lb. 7 lb. 7 lb. 7 lb. 7.5 lb. 7.5 lb. 7 lb. 7 lb. Wt 6 lb.

Single Barreled H&R Folding Shotgun H&R Top Rib Lefever Long Range

Dmg 2L 4L 3L

Str 1 2 1

Rng* 25 ft. 25 ft. 25 ft.

Cap 1 (i) 1 (i) 1 (i)

Rate 1 1 1

Spd A A A

Cost $10 $25 $25

Wt 6 lb. 7 lb. 7 lb.

Over-and-Under Browning Superposed Remington Model 32

Dmg 5L 5L

Str 2 2

Rng* 25 ft. 25 ft.

Cap 2 (i) 2 (i)

Rate M M

Spd A A

Cost $75 $75

Wt 7 lb. 8 lb.

Rng* 25 ft. 25 ft.

Cap 5 (i) 6 (i)

Pump Action Shotguns Remington Model 31 Winchester Model 1912 * Fires a cone of shot

Dmg 4L 4L

Explosives Dynamite Stick Flamethrower, Fw 35 Flamethrower, Type 93 Grenade, Mills Grenade, Mills, Rifle-fired Grenade, Stielhandgranate Grenade, Type 91 Grenade, RGD-33 Molotov Cocktail Sedgely Signal Gun

Arrow Types Standard Blunt Fire Hunting Poison

Str 2 2

Dmg 8L 3L 3L 8L 8L 8L 8L 8L 2L 2L

Str 2 3 3 2 2 2 2 2 2 2

Notes Does normal weapon damage Does nonlethal damage -1 weapon damage, fire +1 weapon damage, 2x cost -1 weapon damage, poison

Flintlock Accessories Blackpowder, Canister Flints, 10 Lead Shot, Bag of 50 Plug Bayonet Powder Flask or Horn Handgun Accessories Belt Holster Cartridge Belt Cleaning Set for Pistols Magazine Pocket Shoulder Holster 2-Gun Pistol Case

Cost $0.50 $0.50 $2.50 $5.00 $5.00

Wt. 1 lb. — 1 lb. 1 lb. 1 lb. Cost $2.50 $5.00 $5.00 $2.50 $5.00 $7.50

Notes See Dynamite

See Bayonet See Grenades Weight 1 lb. 1 lb. 1.5 lb. — 1 lb. 1 lb.

Rng 10 ft. 50 ft. 25 ft. 25 ft. 100 ft. 50 ft. 25 ft. 50 ft. 10 ft. 50 ft.

Rate M M

Cap — 5 (i) 6 (i) — — — — — n/a 1 (i)

Spd A A

Wt 1 lb. 79 lb. 55 lb. 1 lb. 1 lb. 1.5 lb. 1 lb. 1.5 lb. 1 lb. 3 lb.

Cost $50 $60

Notes Area effect Fire damage Fire damage Area effect Area effect Area effect Area effect Area effect Fire, Area effect Fire damage

Handgun Customization Nickel plating Silver plating Gold plating Pearl grips Ivory grips Staghorn grips Carved grips Detailed engraving, select locations Intricate engraving, select locations Intricate engraving, complete Rifle Accessories Bandolier Cleaning Set for Rifles U.S. Army Trench Mirror

Wt 7.5 lb. 7 lb.

Cost $2.50 $25.00 $250.00 $5.00 $5.00 $5.00 +$5.00 $10.00 $25.00 $50.00 Cost $1.00 $5.00 $0.50

15 Legend: H=HEX core, G=GM screen, S=SotSW, M=MotHE All content ©2006 Exile Game Studios, LLC. All Rights reserved. Document produced by Nestor D. Rodriguez, with invaluable assistance by Colin Chapman.

Weight 1 lb. 2 lb. —

Handgun Ammunition Cost per 100* 4.25 mm $2.50 .22 Short $0.50 .22 Long $0.50 .22 Long Rifle $0.50 .25 $2.50 6.35 mm $2.50 7.63 mm $5.00 7.65 mm $3.75 .32 $2.50 .380 $5.00 .38 $2.50 .38 Smith & Wesson $2.50 .38 Special $3.50 .38 Super $5.00 .357 Magnum $3.75 .41 $1.00 .44 $2.50 .45 Auto Colt Pistol $5.00 .445 Long Colt $5.00 .455 Eley $3.75 .9mm $5.00 * one box of handgun ammunition weighs 1 lb. Shotgun Accessories Cleaning Set for Shotguns Shell Bag Shell Belt V.C. Pattern Trunk Case Watertight Shell Box

Cost $5.00 $5.00 $2.50 $35.00 $2.50

Weight 1.5 lb. 1 lb. 0.5 lb. 5 lb. 1.5 lb.

Thompson Accessories 50-Round Drum Magazine Drum Magazine Case 5-Pocket Magazine Case Gun Carrier Case

Cost $25.00 $7.50 $5.00 $15.00

Weight 1 lb. 0.5 lb. 1 lb. 2 lb.

Shotgun Ammunition Cost per 100* .410 bore $2.50 20 gauge $2.50 16 gauge $2.50 12 gauge $2.00 Eley Rocket Shells $10.00 Nitro Express Shells $5.00 * one box of shotgun ammunition weighs 4 lb.

Rifle Ammunition Cost per 100* .22 Short $0.50 .22 Long $0.50 .22 Long Rifle $0.50 .22 Hornet $1.00 .240 H&H Magnum $25.00 .25 Remington $5.00 .275 H&H Magnum $25.00 .30 Remington $5.00 .30-06 Springfield $10.00 .303 British $7.50 .303 Savage $5.00 .30-30 Winchester $5.00 .300 H&H Magnum $25.00 .32 Remington $5.00 .35 Remington $7.50 .35 Winchester $10.00 .351 Winchester $5.00 .375 H&H Magnum $25.00 .405 Winchester $10.00 .416 Rigby Magnum $50.00 .465 H&H Magnum $35.00 .505 Gibbs Nitro Express $35.00 .600 Nitro Express $50.00 * one box of rifle ammunition weighs 2 lb. Shooting Accessories Blue Rock Trap Burke Rifle Rest Duvrock Target Trap Lyman 3x Stag Scope Lyman 5A Gun Telescope Lyman 10x Target Spot Paper Targets, pack Portable Gun Rack Remington Hand Trap Saddle Gun Scabbard Shooting Glasses Slings for Rifles/Shotguns Waterproof Gun Cover White Flyer Targets, box Zeiss Zielklein Scope Zeiss Zielvier 4x Scope

Cost $50.00 $1.00 $10.00 $30.00 $50.00 $100.00 $0.50 $12.50 $2.50 $7.50 $5.00 $2.50 $7.50 $2.50 $25.00 $60.00

16 Legend: H=HEX core, G=GM screen, S=SotSW, M=MotHE All content ©2006 Exile Game Studios, LLC. All Rights reserved. Document produced by Nestor D. Rodriguez, with invaluable assistance by Colin Chapman.

Weight 100 lb. — 10 lb. — — — 1 lb. 1 lb. 1.5 lb. 2 lb. — — 1.5 lb. 30 lb. — —

Armor Def Str Dex Cost Weight Coat-of-Mail +3 3 $100.00 35 lb. Cuirassier +2 2 $50.00 18 lb. Leather +1 1 $25.00 10 lb. Metal Shield +2 3 $25.00 6 lb. Native Shield +1 2 $10.00 3 lb. O-Yoroi +3 2 -1 $250.00 45 lb. Service Helmet +2* 2 $1.00 2 lb. Suit of Plate +4 3 -1 $250.00 50 lb. * Service Helmets only protect the head, deflecting attacks and increasing the difficulty of called shots to vital areas. Camera Keystone 16 Kodak Baby Brownie Kodak Ciné Kodak K Kodak Ciné Special Kodak Retina I Mitchell Model NC

Cost $25.00 $1.00 $150.00 $350.00 $50.00 $1500.00

Wt. 4 lb. 0.5 lb. 3.5 lb. 9 lb. 1 lb. 20 lb.

Camera Accessories Film, Kodak (8 shots) Film, Kodak (36 shots) Film, Motion Picture (100ft.) Keystone Projector Lightproof Film Tank Metal Tripod Optipod Photo Development Kit (24) Portable Movie Screen Self Timer

Cost $0.25 $1.00 $7.50 $25.00 $2.50 $5.00 $1.00 $7.50 $7.50 $1.00

Wt. — — 1 lb. 10 lb. 1 lb. 5 lb. 1 lb. 8 lb. 6 lb. 0.5 lb.

Arctic Wear Balaclava, Heavy Wool Boots, Heavy Fleece-Lined, 16-inch Fur Coat, Heavy, Hooded Mitts, Fur-Covered Leather, LambLined Pants, Heavy Wool Arctic Cloth Socks, Buckskin-Covered Wool Undergarments, Chamois Shirt and Pants

Cost $10.00 $25.00 $100.00 $10.00

Wt. 0.5 lb. 5 lb. 5 lb. 2 lb.

$10.00 $1.00 $50.00

5 lb. 1 lb. 2 lb.

Men’s Wear and Accessories Belt, Leather Boots, Leather Work Gloves, Leather Gloves, Buckskin Work Handkerchief Hat, Fur Felt Fedora Jacket, Leather Flight, Lamb-Lined Jacket, Heavy Twill, Cossack Style Kilt, Tartan Overcoat, Wool Robe, Double-Breasted Wool Flannel Shirt Shoes, Leather Shoes, Canvas Athletic Shoes Shoes, Canvas Work Shoes Socks, Woolen Suit, Synthetic, 3-Piece Suit, Woolen, 3-Piece Sweater Tie, Silk Trousers, Woolen Suit Trousers, Canvas or Cotton Work Tuxedo Military Wear Breeches Cap, Bell Crown Equipment, Leather Belt, Suspenders, and Pouches Hat, Campaign Jacket, Army Knapsack Leggings, Leather Puttee Leggings, Puttee Shirt, Army Dress Shoes, Leather Army Tie

Cost $1.00 $2.50 $2.50 $1.00 $0.25 $2.50 $20.00 $2.50 $12.50 $7.50 $5.00 $0.50 $2.50 $1.00 $2.50 $1.00 $10.00 $25.00 $1.00 $0.50 $7.50 $1.00 $25.00

Wt. — 2 lb. — — — — 5 lb. 3 lb. 1 lb. 3 lb. 2 lb. — 2 lb. 1 lb. 1 lb. — 2 lb. 3 lb. 1 lb. — 1 lb. 0.5 lb. 2 lb.

Cost $2.50 $10.00 $2.50

Wt. 1 lb. — 1 lb.

$1.00 $2.50 $3.50 $5.00 $1.00 $2.50 $10.00 $0.50

1 lb. 1 lb. 2 lb. 2 lb. 1 lb. — 2 lb. —

17 Legend: H=HEX core, G=GM screen, S=SotSW, M=MotHE All content ©2006 Exile Game Studios, LLC. All Rights reserved. Document produced by Nestor D. Rodriguez, with invaluable assistance by Colin Chapman.

Outdoor Wear Boots, Arctics, Fleece-lined Rubber Boots, Laced Leather Riding and Utility, 17-inch Boots, Leather Riding Boots, Short Leather Tramping Breeches, Riding Cap, Deerstalker Cap, Knitted Wool Cap, Leather Flying Coat, Hunting, Heavy Duck, Leather Reinforcement Coat, Moleskin Hunting Coat, Moleskin, Sheepskin-Lined, Opossum Fur Collar Coat, Plaid Wool Coat, Plaid Wool, Suede-Lined Gloves, Shooter’s Field, Wool, Pigskin Palm Gloves, Wool Goggles. Driving or Flying Jacket, Suede, Knitted Raglan Sleeves, Sateen-Lined Shirt, Light Wool Shirt, Heavy Wool Trousers, Heavy Duck Trousers, Wool Hunting Vest, Moleskin, Sheepskin-Lined Weatherproof Rubber-All Suit Smoking Items Cigarettes, Pack Cigars, King Edward, box of 50 Smoking Pipe, Kaywoodie, Briar Smoking Pipe, Freibourg & Treyer, Briar Tobacco, 8 oz. Tin Tropical Wear Coat, Light Sailcloth Coat, Safari Skirt, Heavy Cotton Tropical Pith Helmet Trousers or Shorts, Cotton Hunting

Cost $2.50 $7.50

Wt. 2 lb. 4 lb.

$5.00 $2.50 $2.50 $1.00 $1.00 $15.00 $7.50

3 lb. 2 lb. 1 lb. — — — 2 lb.

$25.00 $30.00

2 lb. 3 lb.

$10.00 $15.00 $2.50

2 lb. 3 lb. —

$2.50 $2.50 $15.00

— — 3 lb.

$3.50 $5.00 $2.50 $7.50 $7.50 $15.00

— 0.5 lb. 1 lb. 2 lb. 1 lb. 8 lb.

Cost $0.10 $1.00 $2.50 $5.00 $0.50 Cost $10.00 $15.00 $2.50 $15.00 $3.50

Wt. — 1 lb. — — 0.5 lb. Wt. 0.5 lb. 1 lb. 0.5 lb. 1 lb. 0.5 lb.

Women’s Wear and Accessories Beret, Wool Blouse Coat, Fur, Galapin, Lapin, or Muskrat Coat, Fur, Barunduki, Leopard, Moleskin, or Squirrel Coat, Fur, Dark Brown Weasel Coat, Fur, White Siberian Ermine Coat, Fur, Eastern Mink Dress, Cotton 1-Piece Dress, Rayon 2-Piece Dress, Evening, Satin Dress, Evening, Silk Dress, Evening, Taffeta and Lace Dress, Evening, Velvet Gloves, Cotton Gloves, Lambskin Gloves, Wool Handbag, Vachelle Hat, Felt Jacket, Fur, Lapin or Caracul Makeup Kit Sandals, Leather Scarf, Chiffon Velvet Scarf, Sable Fur Scarf, Wool Shoes, Embossed Leather, Buckled, Military Heel Shoes, Evening, Grecian-Style Leather Ankle-Strap, Spiked Heel Shoes, Leather Oxford Sporting Shoes, Light Leather Shoes, White Canvas Athletic Stockings, Rayon Stockings, Silk Sweater Suit, 2-Piece Gingham Blouse and Skirt Suit, 2-Piece Cotton, Jacket and Skirt Suit, 2-Piece Wool Mohair, Jacket and Skirt Suit, 3-Piece Tweed, Jacket, Skirt, and Long Coat Suit, Lounge, 2-Piece Terry Cloth, Flared Pants Turban, Velvet

Cost $0.50 $0.50 $100.00

Wt. — — 3 lb.

$250.00

3 lb.

$500.00 $1,000.00 $2500.00 $1.00 $5.00 $5.00 $7.50 $7.50 $7.50 $0.50 $1.00 $0.50 $1.00 $1.00 $50.00 $1.00 $2.50 $1.00 $150.00 $0.50 $5.00

3 lb. 3 lb. 3 lb. 2 lb. 2 lb. 2 lb. 2 lb. 2 lb. 2 lb. — — — 0.5 lb. — 0.5 lb. 0.5 lb. 1 lb. 0.5 lb. 0.5 lb. 0.5 lb. 1 lb.

$5.00

0.5 lb.

$2.50 $2.50 $1.00 $0.25 $0.50 $1.00 $5.00

1 lb. 1 lb. 1 lb. — — 1 lb. 2 lb.

$5.00

2 lb.

$5.00

2 lb.

$10.00

5 lb.

$2.50

2 lb.

$2.50

1 lb.

18 Legend: H=HEX core, G=GM screen, S=SotSW, M=MotHE All content ©2006 Exile Game Studios, LLC. All Rights reserved. Document produced by Nestor D. Rodriguez, with invaluable assistance by Colin Chapman.

Outdoor Gear Acme Whistle Alarm Gun Army Housewife Axe and Knife Stone B&L Binoculars Brilliant Searchlight Camp Cot Candles, dozen Canteen Duffle Bag Eagle Monocular First Aid Package Flashlight Folding Bathtub Folding Camp Stove Gulf Fishing Outfit Hammock Helio Mirror Hurricane Pipe Ice Crampons

Cost $0.50 $7.50 $0.50 $2.50 $75.00 $7.50 $2.50 $0.25 $1.00 $5.00 $2.50 $0.50 $2.50 $5.00 $10.00 $5.00 $5.00 $1.00 $7.50 $5.00

Wt. — 4 lb. — 0.5 lb. 2 lb. 3.5 lb. 16 lb. 1 lb. 1 lb. 3 lb. — 0.5 lb. 1 lb. 17 lb. 18 lb. 3 lb. 5 lb. — — 2 lb.

Ice Goggles Lantern Marble’s Waterproof Matchbox Marble’s Wrist Compass Merkl Trap, rabbit Merkl Trap, raccoon Mess Kit Mosquito Netting New Maine Pack Northwestern Pack Oneida Steel Trap, 4-in.

$2.50 $5.00 $0.50

— 5 lb. —

$1.00

0.5 lb.

$2.50 $7.50 $1.00 $1.00 $15.00 $7.50 $1.00

6 lb. 17 lb. 1 lb. 1 lb. 3 lb. 2.5 lb. 1 lb.

Oneida Steel Trap, 7-in.

$1.00

2.5 lb.

Oneida Steel Trap, 10in. Oneida Steel Trap, 13in. Overnight Tent Pack Saddle and Harness Poncho Racine Watch Ranger Tent Ration Pack Block Rope, 50 ft. Rubber Camp Blanket Saddle and Harness Saddlebags Sedgely Signal Gun

$7.50

4 lb.

$10.00

5.5 lb.

$50.00 $75.00

12 lb. 25 lb.

$5.00 $25.00 $50.00 $0.50 $7.50 $2.50 $50.00 $10.00 $25.00

2 lb. — 15 lb. 1 lb. 4 lb. 4.5 lb. 20 lb. 4 lb. 3 lb.

Notes

x8 mag

x4 mag +2 first aid

Move on ice

4L to limb, ½ Move 4L to limb, ½ Move 4L to limb, ½ Move 4L to limb, ½ Move

Outdoor Gear Sedgely Signal Flares (doz.) Service Air Bed Skis

Cost $50.00

Wt. 1 lb.

$15.00 $5.00

9 lb. 5 lb.

Ski Bindings Ski Poles Sleeping Bag, Arctic Sleeping Bag, Ranger Snow Shoes

$2.50 $2.50 $50.00 $15.00 $10.00

0.5 lb. 1 lb. 13 lb. 9 lb. 5 lb.

Stretcher Tarpaulin Toiletry Set, Men Toiletry Set, Women Torridaire Heat Pad Vion Telescope Wool Blanket

$10.00 $10.00 $5.00 $5.00 $0.50 $30.00 $2.50

12 lb. 25 lb. 3 lb. 3 lb. 1 lb. 2 lb. 4 lb.

Prof. Equipment Grappling Hook Climbing Pitons (per 6) Locksmith’s Kit Parachute Theatrical Kit U.S. Portable Transmitter U.S. Medical Kit

Notes

25mph (downhill)

Move on snow

x33 mag

Cost $2.50 $0.50

Wt. 2 lb. 1 lb.

Notes +2 Climbing

$25.00 $25.00 $7.50 $50.00

1 lb. 15 lb. 3 lb. 10 lb.

+2 Lockpicking Speed: 12 mph +2 Disguise

$50.00

5 lb.

+2 Medicine

Tools Carpentry Tool Set

Cost $25.00

Wt. 20 lb.

Elliott Entrenching Outfit Mechanic Service Chest Swiss Army Knife Two-Man Saw

$7.50

6 lb.

$25.00

50 lb.

$5.00 $5.00

— 8 lb.

Notes +2 Craft: Carpentry

+2 Craft: Mechanics

19 Legend: H=HEX core, G=GM screen, S=SotSW, M=MotHE All content ©2006 Exile Game Studios, LLC. All Rights reserved. Document produced by Nestor D. Rodriguez, with invaluable assistance by Colin Chapman.

Misc. Equipment Bicycle Playing Cards Diving Ensemble Gas Mask Hand Irons Herman Geipel Violin Higgins Official Football Hohner Harmonica Ken-Wel Baseball Gear Philco Model 116X RadioPhonograph Philco Model 610B Radio Remington #5 Typewriter Schrader Diving Outfit Silvertone Portable Phono. Silvertone Portable Radio Supertone Guitar Travel Trunk Underwood 77 Typewriter Waterman Pen and Pencil Westclox Baby Ben Westclox Pocket Ben Westclox Wrist Ben Wollensak Microscope Zippo Lighter Zippo Lighter (Monogrammed)

Cost $0.50

Wt. —

Notes

$12.50 $5.00 $1.00 $50.00

2 lb. 2 lb. 1 lb. 4 lb.

+2 Swimming

$5.00

1 lb.

$0.50



$7.50

3 lb.

$250.00

$50.00 $50.00

14.5 lb.

$75.00

65 lb.

$10.00

10 lb.

$25.00

30 lb.

$10.00 $5.00 $15.00

10 lb. 18 lb. 15 lb.

$2.50



$5.00

0.5 lb.

$1.00



$5.00



$15.00

3 lb.

$2.50 $3.50

— —

20 Legend: H=HEX core, G=GM screen, S=SotSW, M=MotHE All content ©2006 Exile Game Studios, LLC. All Rights reserved. Document produced by Nestor D. Rodriguez, with invaluable assistance by Colin Chapman.

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