By Nestor!
Step One: Archetypes!
Step Three: Primary Attributes!
HEX: 39-41, GMS: 1, SSW: 6-7 Pick One
HEX: 43-46 Spend 15 Points, on a one-to-one basis, minimum of 1, maximum of 5
Academic Adventurer Celebrity Crewman Criminal Doctor Engineer Everyman Explorer Hunter
Lawman Missionary Moneyman Monk Occultist Reporter Scientist Soldier Spy Survivor
Body Dexterity Strength
Charisma Intelligence Willpower
Step Two: Motivations! HEX: 41-43, GMS: 1, SSW: 7-8 Pick One
Duty Escape Faith Fame Greed Honor Hope Justice
Love Mystery Power Redemption Revenge Survival Truth
All content ©2006 Exile Game Studios, LLC. All Rights reserved. Document produced by Nestor D. Rodriguez, with invaluable assistance by Colin Chapman.
Step Four: Skills! HEX: 48-59, SSW: 8-10 Spend 15 Points, on a one-to-one basis, minimum of 1, maximum of 5 Skill Specializations cost ½ Points, no more than one Specialization per Skill at character creation, add +1 to Skill when they apply Skill Academics ● Acrobatics Animal Handling Archery Art ● Athletics § Brawl § Bureaucracy Con Craft ● Demolitions Diplomacy Drive § Empathy § Firearms Focus Gambling Gunnery Intimidation Investigation Larceny Linguistics Martial Arts ●
Attribute Intelligence Dexterity Charisma Dexterity Intelligence Strength Strength Intelligence Charisma Intelligence Intelligence Charisma Dexterity Intelligence Dexterity Willpower Intelligence Intelligence Charisma Intelligence Dexterity Intelligence Strength
Medicine Melee Performance Pilot ● Ride Science ● Stealth § Streetwise Survival Warfare ● Specialized Skill
Intelligence Strength Charisma Dexterity Dexterity Intelligence Dexterity Charisma Intelligence Intelligence
Specializations History, Law, Literature, Philosophy, Religion Balance, Breakfall, Contortion, Juggling, Tumbling Cats, Dogs, Horses, Birds, Reptiles Blowguns, Bows, Crossbows, Nets, Slings Music, Painting, Photography, Sculpture, Writing Climbing, Jumping, Running, Swimming, Throwing Dirty Tricks, Grappling, Kicking, Punching, Throws Academia, Business, Government, Legal, Military Bluff, Fast Talk, Lies, Tricks, Seduction Carpentry, Chemistry, Electronics, Mechanics, Medicines Defusing, Dynamite, Gunpowder, Improvised, Incendiary Etiquette, Leadership, Negotiation, Persuasion, Politics Buses, Cars, Motorcycles, Tanks, Trucks Body Language, Emotions, Intuition, Lies, Motives Archaic, Pistols, Rifles, Shotguns, Submachine Guns Concentration, Courage, Meditation, Resistance, Resolve Blackjack, Cheating, Craps, Poker, Roulette Artillery, Bombs, Cannons, Machine Guns, Rockets Interrogation, Orders, Staredown, Threats, Torture Crimes, Enigmas, Interview, Research, Search Lockpicking, Pickpocketing, Safecracking, Security, Sleight of Hand Codes, Deciphering, Gestures, Lip Reading, Translation Aikido, Boxing, Capoeira, Judo, Kalaripayattu, Karate, Kung Fu, Savate, Tai Chi Chuan, Wrestling Diagnosis, Disease, First Aid, Surgery, Veterinary Axes, Clubs, Knives, Spears, Swords Acting, Dancing, Musical Instrument, Oratory, Singing Aircraft, Balloons, Drilling Machines, Ships, Submarines Bulls, Camels, Elephants, Horses, Mules Biology, Chemistry, Engineering, Geology, Physics Camouflage, Disguise, Hiding, Shadowing, Sneaking Black Market, Carousing, Haggling, Rumors, Scrounging Foraging, Hunting, Navigation, Shelter, Tracking Logistics, Organization, Strategy, Tactics, Terrain (Arctic, Desert, Jungle, Naval, Urban) § Zero Level Skill
Step Four-A: Martial Art Styles! Style Aikido Boxing Capoeira Judo Kalaripayattu Karate Kung Fu Savate Tai Chi Chuan Wrestling
Block +1 +1 +1
+1 +1 +1
Grapple -1 -1 +1 +1 -1 -1 -1 +1
Kick -1 +1 -1 -1 +1 Varies +1 +1 -1
Punch -1 +1 -1 -1 +1 +1
Throw +1 -1 +1 -1 -1 -1
-1 -1
2 All content ©2006 Exile Game Studios, LLC. All Rights reserved. Document produced by Nestor D. Rodriguez, with invaluable assistance by Colin Chapman.
Step Five: Talents! HEX: 60-71, GMS: 1-3, SSW: 10-18 Pick one Talent or Resource Talent Accuracy Agile● Alertness Animal Affinity Atlantean Blood ● Atlantean Commands Atlantean Language Atlantean Power Words Attractive Autofire Blind Fight Block Blunt Strike Bold Attack Bold Defense Breaking Blow Calculated Attack Calculated Defense Captivate Charismatic ● Climb Combat Aptitude Combat Skill Counterstrike Damage Control Danger Sense Delayed Blow Diehard Direction Sense Dodge Drive-by Attack Dual Wield Evasive Action Fearsome Finesse Attack Flurry Focused Attack Focused Defense Giant ● Guardian Headstrong High Pain Tolerance Inspire Instant Reload Intelligent ● Iron Jaw Iron Will ● Jack of All Trades Jump Jury-Rig Keen Sense ●
Prerequisite — — — — — Atln. Power Words Linguistics 6 Atln. Language — Firearms 4 — Brawl/Martial Arts 4 Melee 4 Charisma 3 Charisma 3 Brawl/Martial Arts 4 Intelligence 3 Intelligence 3 Performance 4 — — Intelligence 3 Skill 4 Brawl/Martial Arts 4 Craft 4 — Brawl/Martial Arts 4 — — Athletics 4 Firearms/Gunnery 4 Dexterity 3 Drive/Pilot 4 Intimidation 4 Dexterity 3 Dexterity 3 Willpower 3 Willpower 3 — Intelligence 3 Willpower 3 — Diplomacy 4 — — — — Intelligence 3 — Craft 4 —
Benefit Reduced called shot penalties +1 Dexterity rating +2 Perception rating +1 Charisma bonus dealing with animals Longevity and improved abilities Can issue complex commands Fluent in Atlantean language Can issue one-word commands +1 Charisma bonus dealing with people Improved autofire attack Reduced penalty for poor visibility Perform block as a reflexive action Do nonlethal damage with lethal weapons Use Charisma with a specific combat Skill Use Charisma for Active Defense rating Damage Structure with unarmed attacks Use Intelligence with a specific combat Skill Use Intelligence for Active Defense rating Temporarily entrance targets +1 Charisma rating Improved climbing speed Exchange attack and Defense dice +2 Defense with specific non-combat Skill Damage attacker with a successful Block Reduced penalty for Structure damage Reduced surprise penalty Can delay damage from unarmed attack Improved death threshold Always know direction Perform dodge as a reflexive action Reduced penalty for speed Reduced penalty for two-weapon attacks Perform evasive action as reflexive action Temporarily frighten opponents Use Dexterity with a specific combat Skill Reduced penalty for multiple strikes Use Willpower with a specific combat Skill Use Willpower for Passive Defense rating +1 Size rating Provide Defense bonus to allies Use Willpower for Stun rating Reduced penalty for wounds Provide Skill bonus to allies Reload weapon as a reflexive action +1 Intelligence rating +1 Stun rating +1 Willpower rating Improved untrained Skill rolls Improved jumping distance Can improvise repairs +4 Perception rating with a specific sense
3 All content ©2006 Exile Game Studios, LLC. All Rights reserved. Document produced by Nestor D. Rodriguez, with invaluable assistance by Colin Chapman.
Talent Prerequisite Kip Up — Knockout Blow Brawl/Martial Arts 4 Lethal Blow Brawl/Martial Arts 4 Lifesaver Medicine 4 Long Shot — Lucky — Magical Aptitude — Missile Deflection Brawl/Martial Arts 4 Mobile Attack Dexterity 3 Moneywise Intelligence 3 Natural Leader Charisma 3 Paralyzing Blow Brawl/Martial Arts 4 Parry Melee 4 Provoke Con 4 Psychic Ability ● — Quick Draw — Quick Healer ● Body 3 Quick Reflexes — Quick Repair Craft 4 Quick Strike — Rapid Shot Dexterity 3 Reckless Driver Drive/Pilot 4 Ricochet Shot Firearms 4 Riposte Melee 4 Robust — Run — Skill Aptitude — Skill Mastery Intelligence 3 Skilled Assistant — Snapshot — Spark of Life Weird Science Staggering Blow Brawl/Martial Arts 4 Strafe Firearms 4 Strong ● — Strong Attack Strength 3 Strong Defense Strength 3 Subtle Strike Stealth 4 Swift — Swim — Time Sense — Tinker Craft 4 Total Defense Dexterity 3 Total Recall ● — Tough ● — Tough Attack Body 3 Unarmed Parry Brawl/Martial Arts 4 Vigorous Defense Dexterity 3 Weird Science Science 4 Well-Connected Charisma 3 Wheelman Drive/Pilot 4 Unique Talent ● only available during character creation
Benefit Stand up as a reflexive action Improved knockout ability Do lethal damage with Brawl attacks Improved healing ability Double weapon ranges +2 bonus to any one roll per game session Ability to channel magical energy Can block ranged weapons Move and attack simultaneously Improved Wealth Resource Recruit temporary allies Can paralyze target with unarmed attack Perform parry as a reflexive action Temporarily provoke opponents Ability to use psychic power Draw weapon as a reflexive action Double the normal healing rate +2 Initiative rating Improved repair ability Can attack sooner with Brawl or Melee attack Reduced penalty for multiple shots Improved driving and piloting Reduced called shot penalty for cover Damage attacker with a successful Parry +2 Health rating Improved running speed +2 Skill rating with a specific Skill General expertise with one Specialized Skill Improved teamwork bonus Can attack sooner with ranged attack Can create intelligent artifacts Improved knockback ability Improved strafing ability +1 Strength rating Use Strength with a specific combat Skill Use Strength for Passive Defense rating Can use Stealth for attack roll +2 Move rating Improved swimming speed Always know time Improved tool bonus Improved Defense ability Never forget anything +1 Body rating Use Body with a specific combat Skill Can block melee weapons Reduced penalty for multiple attackers Ability to create weird science artifacts Improved Contacts Resource Reduced penalty for adverse conditions
4 All content ©2006 Exile Game Studios, LLC. All Rights reserved. Document produced by Nestor D. Rodriguez, with invaluable assistance by Colin Chapman.
HEX: 72-76, SSW: 18-24 Resource Allies Artifact Contacts Fame Followers Mentor Rank Refuge Status Wealth
Description Close friends and relatives that can be counted on for help Unique and powerful item in your character's possession Network of associates that may be called on for items and information Reputation, notoriety, and influence due to your character's popularity Faithful friends and retainers that accompany your character A powerful patron, teacher, or protector who looks out for your character Rank and membership in a secret or exclusive organization A safe and comfortable home. Private retreat, or secret laboratory Social status and income due to your character's profession or birthright Income and assets, plus amount of money available to invest
Step Six: Flaws! HEX: 76-79, GMS: 3, SSW: 24-27 (Optional) Pick one Flaw
Description
Physical Flaws Blind Clumsy Crippled Deaf Dwarf Dying Elderly Glass Jaw Hard of Hearing Illness Lame Low Pain Tolerance Mute Obese One Armed One Eyed Poor Vision Sickly Skinny Young
Automatically fail sight rolls Has poor coordination Cannot walk Automatically fail hearing rolls Not as big or as strong as others Has an incurable disease and may soon die Advanced in age Easily stunned or knocked out Poor hearing and may misunderstand speech May be incapacitated by illness Has a bad leg or foot and moves slower than others Has extreme sensitivity to pain Can't speak and must write or gesture instead Larger and slower then normal Missing an arm and has trouble doing work Missing an eye and has poor depth perception Bad eyesight and has trouble identifying things Illness causes major discomfort Has a weak physique Child or youth
Mental Flaws Absent-Minded Addicted Amnesic Blasé Coward Curious Delusion Depressed Illiterate Impulsive Megalomania Obsessed Overconfident Paranoid Phobic Short Temper Skeptic Thrill-seeker Timid Vow
Often forgets or overlooks important details Hooked on a specific substance or activity Has lost his memory and may have flashbacks Easily jaded and bored Afraid of conflict and may run from a flight Fascinated by the unknown Suffers form hallucinations Sad and pessimistic Dyslexic or uneducated and cannot read or write Impatient and reckless and often gets in trouble Delusions of grandeur A compulsion to perform a particular activity Foolhardy and sometimes gets in over his head Anxious and distrusts everyone around him Scared of a particular thing and will avoid it Has trouble controlling anger Never takes anything at face value Addicted to danger Nervous and anxious Sworn to an action or organization
5 All content ©2006 Exile Game Studios, LLC. All Rights reserved. Document produced by Nestor D. Rodriguez, with invaluable assistance by Colin Chapman.
Flaw
Description
Social Flaws Aloof Callous Condescending Criminal Disfigured Fanatical Gullible Honest Inscrutable Intolerant Liar Lovelorn Merciful Pacifist Secret Shy Speech Impediment Stubborn Superstitious Vain
Distant and remote Selfish, uncaring, and insensitive of others He is better than everyone else Believed to have committed a serious crime Ugly, unattractive, and repulsive to others Zealous and dedicated Believes almost anything Never lies Mysterious and hard to read Biased and prejudiced against a certain thing Constantly embellishes the truth Lovesick and forlorn Compassionate and forgiving Opposed to violence and war for any reason Has an embarrassing or shameful secret Dislikes social situations and tries to avoid them Has trouble speaking and may be misunderstood Obstinate and hard-headed Goes out of her way to follow her unusual beliefs Egotistical and narcissistic
Miscellaneous Flaws Danger Magnet Hunted Poor Primitive Unlucky Weirdness Magnet Severe Flaw
Attracts trouble through no fault of her own Pursued by an individual or organization Destitute and bad with money Unfamiliar with modern technology Cursed, jinxed, or otherwise unlucky Attracts supernatural occurrences
Step Seven: Starting XP!
Step Nine: Starting Style Points!
Spend up to 15 Points (Unspent Points can be carried into play)
HEX: 79 Start play with up to 5 Style Points • Taking a Flaw at character generation: 1 pt. • Writing a character background: 1-3 pts. • Creating a plot hook (e.g. a rival or dependent) for your character: 1 pt. each • Using props or costumes for your character: 1 pt. • Miscellaneous (e.g., hosting the game): 1 pt.
Trait Primary Attribute Skill Skill Specialization Talent Resource
Experience Point Cost New Attribute Level x 5 New Skill Level x 2 3 15 15
Step Eight: Secondary Attributes! HEX: 46-47 Calculate (Don't forget any Talent benefits) Size = 0 (if human) Move = Strength + Dexterity (or Athletics) Perception = Intelligence + Willpower Initiative = Dexterity + Intelligence Defense = Passive + Active - Size Passive Defense = Body Active Defense = Dexterity Stun = Body Health = Body + Willpower + Size
6 All content ©2006 Exile Game Studios, LLC. All Rights reserved. Document produced by Nestor D. Rodriguez, with invaluable assistance by Colin Chapman.
Equipment Lists! HEX: 142-158, SSW: 90-127 Melee Weapon Dmg Arming Sword 3L Axe 3L Baton 2N Bayonet (Fixed) 2L Bowie Knife 1L Brass Knuckles 1N Cutlass 2L Dao, Double 2L Fakir’s Horns 2L Fencing Foil 1L Greatsword 5L Halberd 4L Hatchet 2L Hu Cha 4L Hunting Sword 2L Ji 4L Katana 3L Katar 1L Kris 2L Kukri 2L Kwan Dao 4L Lance 3L Machete 2L Naginata 4L Native Spear 3L Native Staff 3N Native War Club 3N Penknife 0L Rapier 2L Saber 3L Sap 1N Switchblade 0L Swordcane 2L Trench Knife 1L Wakizashi 2L Yatagan 3L Yue Ya Chan 4L
Str 2 2 1 2 1 1 2 2 1 1 2 2 2 2 2 2 2 1 1 1 2 2 2 2 2 2 2 1 1 2 1 1 1 1 2 2 2
Spd A S A A A F A A A F A S S A A S A F F A S S S A A A A F F A F F F F A A S
Cost $10.00 $2.50 $1.00 $2.50 $5.00 $1.00 $5.00 $10.00 $10.00 $7.50 $25.00 $7.50 $2.50 $10.00 $5.00 $10.00 $10.00 $7.50 $15.00 $10.00 $25.00 $2.50 $2.50 $10.00 $5.00 $1.00 $2.50 $2.50 $15.00 $10.00 $1.00 $2.50 $15.00 $7.50 $5.00 $10.00 $7.50
Wt 3 lb. 5 lb. 1 lb. 1 lb. 1 lb. 0.5 lb. 2.5 lb. 6 lb. 1.5 lb. 1 lb. 8 lb. 8 lb. 1.5 lb. 9 lb. 1.5 lb. 7 lb. 3 lb. 1 lb. 1 lb. 1 lb. 9 lb. 10 lb. 1 lb. 8 lb. 2 lb. 1.5 lb. 3 lb. — 2.5 lb. 3 lb. 0.5 lb. 0.5 lb. 0.5 lb. 1 lb. 1.5 lb. 3 lb. 10 lb.
Notes Two-handed Two-handed Range: 10 ft. Use Brawl rating for attack
+1 Parry bonus No damage with tip cap Two-handed Two-handed Range: 10 ft. Two-handed Two-handed Use Brawl rating for attack
Two-handed
Two-handed Two-handed, Range: 10 ft. Two-handed
See Brass Knuckles
Two-Handed
7 All content ©2006 Exile Game Studios, LLC. All Rights reserved. Document produced by Nestor D. Rodriguez, with invaluable assistance by Colin Chapman.
Improvised Weapon Bottle Bottle, Broken Chain Cleaver Club Crowbar Hammer Pickaxe Pistol Butt Pitch Fork Rifle Butt Shovel Sledgehammer Straight Razor Torch, Burning
Dmg 1N 0L 1N 2L 2N 2N 2N 3L 1N 2L 2N 2N 4N 0L 1L
Str 1 1 2 2 2 2 2 2 1 2 2 2 2 1 2
Spd A A S S A A S S F A A A S F A
Cost — — $1.00 $2.50 — $1.00 $0.50 $2.50 — $1.00 — $1.00 $1.00 $2.50 $0.25
Wt 1 lb. 1 lb. 5 lb. 2 lb. 2 lb. 4 lb. 1 lb. 8 lb. — 4 lb. — 5 lb. 10 lb. 0.5 lb. 1 lb.
Ranged Weapons Dmg Str Rng Rate Spd Blowgun 0L 1 25 ft. ½* A Bolas — 1 25 ft. 1 S Boomerang 2N 1 25 ft. 1 A Bullwhip 1N 1 10 ft. 1 A Heavy Crossbow 3L 2 100 ft. ½* A Hunga Munga 3L 2 10 ft. 1 S Lariat — 1 25 ft. 1 S Long Bow 3L 3 100 ft. 1* A Modern Bow 2L 2 50 ft. 1* A Native Bow 2L 2 50 ft. 1* A Native Javelin 2L 2 25 ft. 1 A Net — 2 10 ft. 1 S Shuriken 0L 1 10 ft. 1 A Sling 1N 1 25 ft. 1* S Target Crossbow 3L 2 100 ft. 1* A Throwing Knife 1L 1 10 ft. 1 A U.S. Harpoon Gun 5L 3 50 ft. ½* A * Characters with the Instant Reload Talent double this weapon’s rate of fire
Notes Breaks after one attack See Bullwhip
Two-handed Two-handed Two-handed Two-handed Two-handed Fire damage Cost $2.50 $1.00 $5.00 $2.50 $25.00 $7.50 $1.00 $25.00 $10.00 $10.00 $5.00 $1.00 $1.00 $1.00 $50.00 $5.00 $25.00
Antique Firearms Dmg Str Rng Cap Rate Blunderbuss 4L 2 25 ft.* 1 (i) ½** Dueling Pistols, Flintlock 3L 2 50 ft. 1 (i) ½** Musket, Flintlock 3L 2 100 ft. 1 (i) ½** Musket, Double-Barreled 3L 3 100 ft. 2 (i) 1 Musket, 4-Barreled 3L 3 100 ft. 4 (i) 1 Musket, 7-Barreled 3L 3 100 ft. 7 (i) 1 Pistol, Flintlock 3L 2 25 ft. 1 (i) ½** Pistol, 4-Barreled 3L 2 25 ft. 4 (i) 1 Pistol, 7-Barreled 3L 2 25 ft. 7 (i) 1 Pocket Pistol, Flintlock 2L 1 25 ft. 1 (i) ½** * Fires a cone of shot ** Characters with the Instant Reload Talent double this weapon’s rate of fires
Spd A A A A A A A A A A
Wt 1 lb. 0.5 lb. 0.5 lb. 2 lb. 10 lb. 3 lb. 2 lb. 1.5 lb. 1 lb. 1 lb. 1 lb. 6 lb. — — 7 lb. — 20 lb.
Notes Poison Entangle Entangle
Entangle
Entangle
Cost $25.00 $50.00 $25.00 $50.00 $100.00 $250.00 $10.00 $50.00 $100.00 $10.00
8 All content ©2006 Exile Game Studios, LLC. All Rights reserved. Document produced by Nestor D. Rodriguez, with invaluable assistance by Colin Chapman.
Wt 6 lb. 1 lb. 10 lb. 12 lb. 14 lb. 16 lb. 1.5 lb. 2 lb. 3 lb. 1 lb.
Hunting Handguns Colt Super .38
Dmg 3L
Pocket Handguns August Menz Liliput Colt Detective Special Colt Pocket .25 Colt Pocket Model Deutsche Werke Ortgies H&R Auto Ejector H&R New Defender H&R Young America Rem. Double Derringer S&W Safety Hammerless Walther PP W&S Pocket .25
Str 2
Dmg 1L 2L 1L 2L 2L 2L 1L 1L 2L 2L 2L 1L
Rng 50 ft.
Cost $50.00
Wt 2.5 lb.
Cap 9 (m) 6 (r) 7 (m) 8 (m) 10 (m) 6 (r) 9 (r) 7 (r) 2 (i) 5 (r) 8 (m) 7 (m)
Rate M M M M M M M M 1 M M M
Spd A A A A A A A A A A A A
Cost $10.00 $25.00 $15.00 $15.00 $25.00 $10.00 $10.00 $7.50 $10.00 $25.00 $35.00 $15.00
Wt 0.5 lb. 1.5 lb. 1 lb. 1.5 lb. 1.5 lb. 1 lb. 1.5 lb. 0.5 lb. 0.5 lb. 1 lb. 1 lb. 0.5 lb.
Rng 50 ft. 50 ft. 50 ft. 75 ft. 50 ft. 50 ft. 50 ft. 50 ft.
Cap 7 (m) 7 (m) 8 (m) 10 (m) 20 (m) 7 (m) 7 (m) 8 (m)
Rate M M M M A M M M
Spd A A A A A A A A
Cost $35.00 $35.00 $25.00 $75.00 $100.00 $15.00 $15.00 $40.00
Wt 2.5 lb. 2 lb. 1.5 lb. 3 lb. 4 lb. 1.5 lb. 1.5 lb. 2 lb.
Spd A A A A A A A A A A A A A
Cost $30.00 $30.00 $30.00 $12.50 $10.00 $10.00 $30.00 $60.00 $30.00 $50.00 $30.00 $60.00 $60.00
Wt 2.5 lb. 1.5 lb. 2.5 lb. 1 lb. 1 lb. 1 lb. 2.5 lb. 3 lb. 1 lb. 1.5 lb. 1.5 lb. 2.5 lb. 2.5 lb.
Cost $50.00 $25.00 $35.00 $25.00
Wt 2.5 lb. 2 lb. 2 lb. 2 lb.
Str 2 2 2 2 3 2 2 2
Standard Revolvers Colt New Service Colt Police Positive Colt Single Action Army H&R American H&R Hammerless H&R Premiere S&W M1917 S&W .357 Magnum S&W Regulation Police W&S RIC Bulldog W&S Mk. III W&S Mk. VI Webley-Fosbery
Dmg 3L 3L 3L 2L 3L 2L 3L 5L 3L 4L 3L 4L 4L
Str 2 2 2 2 2 2 2 3 2 2 2 2 2
Str 2 1 1 1
Spd A
Rng 25 ft. 50 ft. 50 ft. 50 ft. 50 ft. 50 ft. 25 ft. 25 ft. 25 ft. 50 ft. 50 ft. 50 ft.
Dmg 3L 3L 2L 3L 3L 2L 2L 3L
Dmg 3L 3L 3L 3L
Rate M
Str 1 1 1 2 2 2 1 1 1 1 1 1
Standard Auto Handguns Colt Government 45 Luger Mauser Automatic Mauser M711 Mauser M712 S&W Automatic .32 W&S Metropolitan Police W&S Military & Police
Target Handguns Colt Ace Colt Woodsman Colt Camp Perry S&W Straight Line
Cap 10 (m)
Rng 50 ft. 50 ft. 75 ft. 50 ft.
Rng 50 ft. 50 ft. 50 ft. 50 ft. 25 ft. 50 ft. 50 ft. 50 ft. 50 ft. 50 ft. 50 ft. 50 ft. 50 ft.
Cap 6 (r) 6 (r) 6 (r) 6 (r) 5 (r) 5 (r) 6 (r) 6 (r) 6 (r) 5 (r) 6 (r) 6 (r) 6 (r) Cap 10 (m) 1 (i) 1 (i) 1 (i)
Rate M M M M M M M M M M M M M Rate M 1 1 1
Spd A A A A
9 All content ©2006 Exile Game Studios, LLC. All Rights reserved. Document produced by Nestor D. Rodriguez, with invaluable assistance by Colin Chapman.
Game Rifles G&H Magnum Mauser H&H de Luxe Mauser 630 Deluxe Mauser Special British Remington 14A Remington 30-S Remington Woodmaster Savage 99 Webley & Scott 3062 Webley & Scott 3064 Winchester 07 Winchester 70 Winchester 94 Carbine Winchester 95 Small Bore Rifles Marlin 50 Mossberg 46 Remington 12 Savage 23D Stevens 417 Walnut Hill Winchester 52 Winchester 69 Winchester 90 Submachine Guns Auto-Ordnance Thompson * Capable of autofire
Dmg 5L 7L 5L 4L 3L 3L 3L 3L 5L 4L 3L 4L 3L 4L Dmg 2L 1L 1L 3L 3L 3L 1L 1L Dmg 3L
Str 2 2 2 2 2 2 2 2 2 2 2 2 2 2 Str 2 2 1 2 2 2 1 1
Rng 100 ft. 250 ft. 100 ft. 100 ft. 75 ft. 100 ft. 150 ft. 100 ft. 100 ft. 100 ft. 100 ft. 100 ft. 75 ft. 100 ft. Rng 50 ft. 50 ft. 50 ft. 50 ft. 100 ft. 100 ft. 25 ft. 50 ft.
Str 2
Rng* 50 ft.
Cap 5 (c) 2 (i) 5 (c) 5 (c) 6 (i) 5 (c) 5 (c) 6 (i) 5 (c) 5 (c) 6 (m) 5 (i) 7 (i) 4 (i)
Rate M M M M M M M M M M M M M M
Cap 6 (m) 15 (i) 10 (i) 5 (m) 1 (i) 5 (m) 10 (m) 11 (m)
Rate M M M M 1 M M M
Cap 20 (m)
Rate A
Spd A A A A A A A A A A A A A A Spd A A A A A A A A Spd A
Cost $250 $1,500 $250 $100 $35 $50 $75 $60 $250 $100 $60 $100 $50 $90 Cost $12.50 $15.00 $25.00 $25.00 $25.00 $50.00 $10.00 $25.00 Cost $250
10 All content ©2006 Exile Game Studios, LLC. All Rights reserved. Document produced by Nestor D. Rodriguez, with invaluable assistance by Colin Chapman.
Wt 8.5 lb. 10 lb. 8 lb. 7 lb. 7 lb. 8 lb. 8 lb. 7.5 lb. 7.5 lb. 7.5 lb. 8 lb. 8 lb. 6.5 lb. 9 lb. Wt 5.5 lb. 7.5 lb. 5.5 lb. 6.5 lb. 10.5 lb. 9 lb. 5 lb. 6 lb. Wt 10 lb.
Automatic Shotguns Browning Automatic Remington Model 11 Savage Automatic Combination Guns Shotgun/Rifle
Dmg 4L 4L 4L Dmg 4L / 4L
Double Barreled A. H. Fox X.E. Grade Boss Hammerless Ejector E. J. Churchill Imperial H&H Royal Model Ithaca Field Gun L. C. Smith Field Grade L. C. Smith Specialty Parker Trojan Parker V. H. Grade
Dmg 6L 8L 6L 8L 4L 4L 5L 5L 5L
Lever Action Shotguns Marlin Model .410
Dmg 2L
Str 2 2 2 Str 2
Rng* 25 ft. 25 ft. 25 ft. Rng* 25/100 ft.
Str 2 2 2 2 2 2 2 2 2 Str 1
Rng* 50 ft. 50 ft. 50 ft. 50 ft. 25 ft. 25 ft. 25 ft. 25 ft. 25 ft. Rng* 25 ft.
Cap 5 (i) 5 (i) 5 (i) Cap 2/1 (i) Cap 2 (i) 2 (i) 2 (i) 2 (i) 2 (i) 2 (i) 2 (i) 2 (i) 2 (i) Cap 6 (i)
Rate M M M Rate M Rate M M M M M M M M M
Spd A A A Spd A Spd A A A A A A A A A
Cost $50 $50 $50 Cost $100 Cost $350 $1000 $350 $1000 $35 $35 $75 $75 $75
Wt 8 lb. 8 lb. 8 lb. Wt 9 lb. Wt 7.5 lb. 7 lb. 7 lb. 7 lb. 7 lb. 7.5 lb. 7.5 lb. 7 lb. 7 lb.
Rate M
Spd A
Cost $30
Wt 6 lb.
Single Barreled H&R Folding Shotgun H&R Top Rib Lefever Long Range
Dmg 2L 4L 3L
Str 1 2 1
Rng* 25 ft. 25 ft. 25 ft.
Cap 1 (i) 1 (i) 1 (i)
Rate 1 1 1
Spd A A A
Cost $10 $25 $25
Wt 6 lb. 7 lb. 7 lb.
Over-and-Under Browning Superposed Remington Model 32
Dmg 5L 5L
Str 2 2
Rng* 25 ft. 25 ft.
Cap 2 (i) 2 (i)
Rate M M
Spd A A
Cost $75 $75
Wt 7 lb. 8 lb.
Str 2 2
Rng* 25 ft. 25 ft.
Cap 5 (i) 6 (i)
Pump Action Shotguns Remington Model 31 Winchester Model 1912 * Fires a cone of shot
Dmg 4L 4L
Rate M M
Spd A A
Cost $50 $60
11 All content ©2006 Exile Game Studios, LLC. All Rights reserved. Document produced by Nestor D. Rodriguez, with invaluable assistance by Colin Chapman.
Wt 7.5 lb. 7 lb.
Explosives Dynamite Stick Flamethrower, Fw 35 Flamethrower, Type 93 Grenade, Mills Grenade, Mills, Rifle-fired Grenade, Stielhandgranate Grenade, Type 91 Grenade, RGD-33 Molotov Cocktail Sedgely Signal Gun Arrow Types Standard Blunt Fire Hunting Poison
Dmg 8L 3L 3L 8L 8L 8L 8L 8L 2L 2L
Str 2 3 3 2 2 2 2 2 2 2
Notes Does normal weapon damage Does nonlethal damage -1 weapon damage, fire +1 weapon damage, 2x cost -1 weapon damage, poison
Flintlock Accessories Blackpowder, Canister Flints, 10 Lead Shot, Bag of 50 Plug Bayonet Powder Flask or Horn
Cost $0.50 $0.50 $2.50 $5.00 $5.00
Handgun Accessories Belt Holster Cartridge Belt Cleaning Set for Pistols Magazine Pocket Shoulder Holster 2-Gun Pistol Case
Wt. 1 lb. — 1 lb. 1 lb. 1 lb. Cost $2.50 $5.00 $5.00 $2.50 $5.00 $7.50
Handgun Customization Nickel plating Silver plating Gold plating Pearl grips Ivory grips Staghorn grips Carved grips Detailed engraving, select locations Intricate engraving, select locations Intricate engraving, complete Rifle Accessories Bandolier Cleaning Set for Rifles U.S. Army Trench Mirror
Notes See Dynamite
See Bayonet See Grenades Weight 1 lb. 1 lb. 1.5 lb. — 1 lb. 1 lb. Cost $2.50 $25.00 $250.00 $5.00 $5.00 $5.00 +$5.00 $10.00 $25.00 $50.00
Cost $1.00 $5.00 $0.50
Weight 1 lb. 2 lb. —
Rng 10 ft. 50 ft. 25 ft. 25 ft. 100 ft. 50 ft. 25 ft. 50 ft. 10 ft. 50 ft.
Cap — 5 (i) 6 (i) — — — — — n/a 1 (i)
Wt 1 lb. 79 lb. 55 lb. 1 lb. 1 lb. 1.5 lb. 1 lb. 1.5 lb. 1 lb. 3 lb.
Notes Area effect Fire damage Fire damage Area effect Area effect Area effect Area effect Area effect Fire, Area effect Fire damage
Handgun Ammunition Cost per 100* 4.25 mm $2.50 .22 Short $0.50 .22 Long $0.50 .22 Long Rifle $0.50 .25 $2.50 6.35 mm $2.50 7.63 mm $5.00 7.65 mm $3.75 .32 $2.50 .380 $5.00 .38 $2.50 .38 Smith & Wesson $2.50 .38 Special $3.50 .38 Super $5.00 .357 Magnum $3.75 .41 $1.00 .44 $2.50 .45 Auto Colt Pistol $5.00 .445 Long Colt $5.00 .455 Eley $3.75 .9mm $5.00 * one box of handgun ammunition weighs 1 lb. Shotgun Accessories Cleaning Set for Shotguns Shell Bag Shell Belt V.C. Pattern Trunk Case Watertight Shell Box
Cost $5.00 $5.00 $2.50 $35.00 $2.50
Weight 1.5 lb. 1 lb. 0.5 lb. 5 lb. 1.5 lb.
Thompson Accessories 50-Round Drum Magazine Drum Magazine Case 5-Pocket Magazine Case Gun Carrier Case
Cost $25.00 $7.50 $5.00 $15.00
Weight 1 lb. 0.5 lb. 1 lb. 2 lb.
12 All content ©2006 Exile Game Studios, LLC. All Rights reserved. Document produced by Nestor D. Rodriguez, with invaluable assistance by Colin Chapman.
Shotgun Ammunition Cost per 100* .410 bore $2.50 20 gauge $2.50 16 gauge $2.50 12 gauge $2.00 Eley Rocket Shells $10.00 Nitro Express Shells $5.00 * one box of shotgun ammunition weighs 4 lb. Rifle Ammunition Cost per 100* .22 Short $0.50 .22 Long $0.50 .22 Long Rifle $0.50 .22 Hornet $1.00 .240 H&H Magnum $25.00 .25 Remington $5.00 .275 H&H Magnum $25.00 .30 Remington $5.00 .30-06 Springfield $10.00 .303 British $7.50 .303 Savage $5.00 .30-30 Winchester $5.00 .300 H&H Magnum $25.00 .32 Remington $5.00 .35 Remington $7.50 .35 Winchester $10.00 .351 Winchester $5.00 .375 H&H Magnum $25.00 .405 Winchester $10.00 .416 Rigby Magnum $50.00 .465 H&H Magnum $35.00 .505 Gibbs Nitro Express $35.00 .600 Nitro Express $50.00 * one box of rifle ammunition weighs 2 lb. Shooting Accessories Blue Rock Trap Burke Rifle Rest Duvrock Target Trap Lyman 3x Stag Scope Lyman 5A Gun Telescope Lyman 10x Target Spot Paper Targets, pack Portable Gun Rack Remington Hand Trap Saddle Gun Scabbard Shooting Glasses Slings for Rifles/Shotguns Waterproof Gun Cover White Flyer Targets, box Zeiss Zielklein Scope Zeiss Zielvier 4x Scope
Cost $50.00 $1.00 $10.00 $30.00 $50.00 $100.00 $0.50 $12.50 $2.50 $7.50 $5.00 $2.50 $7.50 $2.50 $25.00 $60.00
Armor Def Str Dex Cost Weight Coat-of-Mail +3 3 $100.00 35 lb. Cuirassier +2 2 $50.00 18 lb. Leather +1 1 $25.00 10 lb. Metal Shield +2 3 $25.00 6 lb. Native Shield +1 2 $10.00 3 lb. O-Yoroi +3 2 -1 $250.00 45 lb. Service Helmet +2* 2 $1.00 2 lb. Suit of Plate +4 3 -1 $250.00 50 lb. * Service Helmets only protect the head, deflecting attacks and increasing the difficulty of called shots to vital areas. Camera Keystone 16 Kodak Baby Brownie Kodak Ciné Kodak K Kodak Ciné Special Kodak Retina I Mitchell Model NC Camera Accessories Film, Kodak (8 shots) Film, Kodak (36 shots) Film, Motion Picture (100ft.) Keystone Projector Lightproof Film Tank Metal Tripod Optipod Photo Development Kit (24) Portable Movie Screen Self Timer
Cost $25.00 $1.00 $150.00 $350.00 $50.00 $1500.00 Cost $0.25 $1.00 $7.50 $25.00 $2.50 $5.00 $1.00 $7.50 $7.50 $1.00
Weight 100 lb. — 10 lb. — — — 1 lb. 1 lb. 1.5 lb. 2 lb. — — 1.5 lb. 30 lb. — —
13 All content ©2006 Exile Game Studios, LLC. All Rights reserved. Document produced by Nestor D. Rodriguez, with invaluable assistance by Colin Chapman.
Wt. 4 lb. 0.5 lb. 3.5 lb. 9 lb. 1 lb. 20 lb. Wt. — — 1 lb. 10 lb. 1 lb. 5 lb. 1 lb. 8 lb. 6 lb. 0.5 lb.
Arctic Wear Balaclava, Heavy Wool Boots, Heavy Fleece-Lined, 16-inch Fur Coat, Heavy, Hooded Mitts, Fur-Covered Leather, LambLined Pants, Heavy Wool Arctic Cloth Socks, Buckskin-Covered Wool Undergarments, Chamois Shirt and Pants Men’s Wear and Accessories Belt, Leather Boots, Leather Work Gloves, Leather Gloves, Buckskin Work Handkerchief Hat, Fur Felt Fedora Jacket, Leather Flight, Lamb-Lined Jacket, Heavy Twill, Cossack Style Kilt, Tartan Overcoat, Wool Robe, Double-Breasted Wool Flannel Shirt Shoes, Leather Shoes, Canvas Athletic Shoes Shoes, Canvas Work Shoes Socks, Woolen Suit, Synthetic, 3-Piece Suit, Woolen, 3-Piece Sweater Tie, Silk Trousers, Woolen Suit Trousers, Canvas or Cotton Work Tuxedo Military Wear Breeches Cap, Bell Crown Equipment, Leather Belt, Suspenders, and Pouches Hat, Campaign Jacket, Army Knapsack Leggings, Leather Puttee Leggings, Puttee Shirt, Army Dress Shoes, Leather Army Tie
Cost $10.00 $25.00 $100.00 $10.00
Wt. 0.5 lb. 5 lb. 5 lb. 2 lb.
$10.00 $1.00 $50.00
5 lb. 1 lb. 2 lb.
Cost $1.00 $2.50 $2.50 $1.00 $0.25 $2.50 $20.00 $2.50 $12.50 $7.50 $5.00 $0.50 $2.50 $1.00 $2.50 $1.00 $10.00 $25.00 $1.00 $0.50 $7.50 $1.00 $25.00
Wt. — 2 lb. — — — — 5 lb. 3 lb. 1 lb. 3 lb. 2 lb. — 2 lb. 1 lb. 1 lb. — 2 lb. 3 lb. 1 lb. — 1 lb. 0.5 lb. 2 lb.
Cost $2.50 $10.00 $2.50
Wt. 1 lb. — 1 lb.
$1.00 $2.50 $3.50 $5.00 $1.00 $2.50 $10.00 $0.50
1 lb. 1 lb. 2 lb. 2 lb. 1 lb. — 2 lb. —
Outdoor Wear Boots, Arctics, Fleece-lined Rubber Boots, Laced Leather Riding and Utility, 17-inch Boots, Leather Riding Boots, Short Leather Tramping Breeches, Riding Cap, Deerstalker Cap, Knitted Wool Cap, Leather Flying Coat, Hunting, Heavy Duck, Leather Reinforcement Coat, Moleskin Hunting Coat, Moleskin, Sheepskin-Lined, Opossum Fur Collar Coat, Plaid Wool Coat, Plaid Wool, Suede-Lined Gloves, Shooter’s Field, Wool, Pigskin Palm Gloves, Wool Goggles. Driving or Flying Jacket, Suede, Knitted Raglan Sleeves, Sateen-Lined Shirt, Light Wool Shirt, Heavy Wool Trousers, Heavy Duck Trousers, Wool Hunting Vest, Moleskin, Sheepskin-Lined Weatherproof Rubber-All Suit Smoking Items Cigarettes, Pack Cigars, King Edward, box of 50 Smoking Pipe, Kaywoodie, Briar Smoking Pipe, Freibourg & Treyer, Briar Tobacco, 8 oz. Tin Tropical Wear Coat, Light Sailcloth Coat, Safari Skirt, Heavy Cotton Tropical Pith Helmet Trousers or Shorts, Cotton Hunting
Cost $2.50 $7.50
Wt. 2 lb. 4 lb.
$5.00 $2.50 $2.50 $1.00 $1.00 $15.00 $7.50
3 lb. 2 lb. 1 lb. — — — 2 lb.
$25.00 $30.00
2 lb. 3 lb.
$10.00 $15.00 $2.50
2 lb. 3 lb. —
$2.50 $2.50 $15.00
— — 3 lb.
$3.50 $5.00 $2.50 $7.50 $7.50 $15.00
— 0.5 lb. 1 lb. 2 lb. 1 lb. 8 lb.
Cost $0.10 $1.00 $2.50 $5.00 $0.50 Cost $10.00 $15.00 $2.50 $15.00 $3.50
14 All content ©2006 Exile Game Studios, LLC. All Rights reserved. Document produced by Nestor D. Rodriguez, with invaluable assistance by Colin Chapman.
Wt. — 1 lb. — — 0.5 lb. Wt. 0.5 lb. 1 lb. 0.5 lb. 1 lb. 0.5 lb.
Women’s Wear and Accessories Beret, Wool Blouse Coat, Fur, Galapin, Lapin, or Muskrat Coat, Fur, Barunduki, Leopard, Moleskin, or Squirrel Coat, Fur, Dark Brown Weasel Coat, Fur, White Siberian Ermine Coat, Fur, Eastern Mink Dress, Cotton 1-Piece Dress, Rayon 2-Piece Dress, Evening, Satin Dress, Evening, Silk Dress, Evening, Taffeta and Lace Dress, Evening, Velvet Gloves, Cotton Gloves, Lambskin Gloves, Wool Handbag, Vachelle Hat, Felt Jacket, Fur, Lapin or Caracul Makeup Kit Sandals, Leather Scarf, Chiffon Velvet Scarf, Sable Fur Scarf, Wool Shoes, Embossed Leather, Buckled, Military Heel Shoes, Evening, Grecian-Style Leather Ankle-Strap, Spiked Heel Shoes, Leather Oxford Sporting Shoes, Light Leather Shoes, White Canvas Athletic Stockings, Rayon Stockings, Silk Sweater Suit, 2-Piece Gingham Blouse and Skirt Suit, 2-Piece Cotton, Jacket and Skirt Suit, 2-Piece Wool Mohair, Jacket and Skirt Suit, 3-Piece Tweed, Jacket, Skirt, and Long Coat Suit, Lounge, 2-Piece Terry Cloth, Flared Pants Turban, Velvet
Cost $0.50 $0.50 $100.00
Wt. — — 3 lb.
$250.00
3 lb.
$500.00 $1,000.00 $2500.00 $1.00 $5.00 $5.00 $7.50 $7.50 $7.50 $0.50 $1.00 $0.50 $1.00 $1.00 $50.00 $1.00 $2.50 $1.00 $150.00 $0.50 $5.00
3 lb. 3 lb. 3 lb. 2 lb. 2 lb. 2 lb. 2 lb. 2 lb. 2 lb. — — — 0.5 lb. — 0.5 lb. 0.5 lb. 1 lb. 0.5 lb. 0.5 lb. 0.5 lb. 1 lb.
$5.00
0.5 lb.
$2.50 $2.50 $1.00 $0.25 $0.50 $1.00 $5.00
1 lb. 1 lb. 1 lb. — — 1 lb. 2 lb.
$5.00
2 lb.
$5.00
2 lb.
$10.00
5 lb.
$2.50
2 lb.
$2.50
1 lb.
Outdoor Gear Acme Whistle Alarm Gun Army Housewife Axe and Knife Stone B&L Binoculars Brilliant Searchlight Camp Cot Candles, dozen Canteen Duffle Bag Eagle Monocular First Aid Package Flashlight Folding Bathtub Folding Camp Stove Gulf Fishing Outfit Hammock Helio Mirror Hurricane Pipe Ice Crampons
Cost $0.50 $7.50 $0.50 $2.50 $75.00 $7.50 $2.50 $0.25 $1.00 $5.00 $2.50 $0.50 $2.50 $5.00 $10.00 $5.00 $5.00 $1.00 $7.50 $5.00
Wt. — 4 lb. — 0.5 lb. 2 lb. 3.5 lb. 16 lb. 1 lb. 1 lb. 3 lb. — 0.5 lb. 1 lb. 17 lb. 18 lb. 3 lb. 5 lb. — — 2 lb.
Ice Goggles Lantern Marble’s Waterproof Matchbox Marble’s Wrist Compass Merkl Trap, rabbit Merkl Trap, raccoon Mess Kit Mosquito Netting New Maine Pack Northwestern Pack Oneida Steel Trap, 4-in.
$2.50 $5.00 $0.50
— 5 lb. —
$1.00
0.5 lb.
$2.50 $7.50 $1.00 $1.00 $15.00 $7.50 $1.00
6 lb. 17 lb. 1 lb. 1 lb. 3 lb. 2.5 lb. 1 lb.
Oneida Steel Trap, 7-in.
$1.00
2.5 lb.
Oneida Steel Trap, 10in. Oneida Steel Trap, 13in. Overnight Tent Pack Saddle and Harness Poncho Racine Watch Ranger Tent Ration Pack Block Rope, 50 ft. Rubber Camp Blanket Saddle and Harness Saddlebags Sedgely Signal Gun
$7.50
4 lb.
$10.00
5.5 lb.
$50.00 $75.00
12 lb. 25 lb.
$5.00 $25.00 $50.00 $0.50 $7.50 $2.50 $50.00 $10.00 $25.00
2 lb. — 15 lb. 1 lb. 4 lb. 4.5 lb. 20 lb. 4 lb. 3 lb.
15 All content ©2006 Exile Game Studios, LLC. All Rights reserved. Document produced by Nestor D. Rodriguez, with invaluable assistance by Colin Chapman.
Notes
x8 mag
x4 mag +2 first aid
Move on ice
4L to limb, ½ Move 4L to limb, ½ Move 4L to limb, ½ Move 4L to limb, ½ Move
Outdoor Gear Sedgely Signal Flares (doz.) Service Air Bed Skis
Cost $50.00
Wt. 1 lb.
$15.00 $5.00
9 lb. 5 lb.
Ski Bindings Ski Poles Sleeping Bag, Arctic Sleeping Bag, Ranger Snow Shoes
$2.50 $2.50 $50.00 $15.00 $10.00
0.5 lb. 1 lb. 13 lb. 9 lb. 5 lb.
Stretcher Tarpaulin Toiletry Set, Men Toiletry Set, Women Torridaire Heat Pad Vion Telescope Wool Blanket
$10.00 $10.00 $5.00 $5.00 $0.50 $30.00 $2.50
12 lb. 25 lb. 3 lb. 3 lb. 1 lb. 2 lb. 4 lb.
Prof. Equipment Grappling Hook Climbing Pitons (per 6) Locksmith’s Kit Parachute Theatrical Kit U.S. Portable Transmitter U.S. Medical Kit
Notes
25mph (downhill)
Move on snow
x33 mag
Cost $2.50 $0.50
Wt. 2 lb. 1 lb.
Notes +2 Climbing
$25.00 $25.00 $7.50 $50.00
1 lb. 15 lb. 3 lb. 10 lb.
+2 Lockpicking Speed: 12 mph +2 Disguise
$50.00
5 lb.
+2 Medicine
Tools Carpentry Tool Set
Cost $25.00
Wt. 20 lb.
Elliott Entrenching Outfit Mechanic Service Chest Swiss Army Knife Two-Man Saw
$7.50
6 lb.
$25.00
50 lb.
$5.00 $5.00
— 8 lb.
Notes +2 Craft: Carpentry
+2 Craft: Mechanics
Misc. Equipment Bicycle Playing Cards Diving Ensemble Gas Mask Hand Irons Herman Geipel Violin Higgins Official Football Hohner Harmonica Ken-Wel Baseball Gear Philco Model 116X RadioPhonograph Philco Model 610B Radio Remington #5 Typewriter Schrader Diving Outfit Silvertone Portable Phono. Silvertone Portable Radio Supertone Guitar Travel Trunk Underwood 77 Typewriter Waterman Pen and Pencil Westclox Baby Ben Westclox Pocket Ben Westclox Wrist Ben Wollensak Microscope Zippo Lighter Zippo Lighter (Monogrammed)
Cost $0.50
Wt. —
Notes
$12.50 $5.00 $1.00 $50.00
2 lb. 2 lb. 1 lb. 4 lb.
+2 Swimming
$5.00
1 lb.
$0.50
—
$7.50
3 lb.
$250.00
$50.00 $50.00
14.5 lb.
$75.00
65 lb.
$10.00
10 lb.
$25.00
30 lb.
$10.00 $5.00 $15.00
10 lb. 18 lb. 15 lb.
$2.50
—
$5.00
0.5 lb.
$1.00
—
$5.00
—
$15.00
3 lb.
$2.50 $3.50
— —
16 All content ©2006 Exile Game Studios, LLC. All Rights reserved. Document produced by Nestor D. Rodriguez, with invaluable assistance by Colin Chapman.