Character Sheet Pablo
Player Name
Heskan
Warlord
1
Character Name
Level
0
Class
Dragonborn
Medium
26
Male
Race
Size
Age
Gender
Paragon Path Height
Weight
INITIATIVE SCORE
DEX
Good
Kord
Alignment
Deity
Total XP
Adventuring Company
DEFENSES
1/2 LVL
MISC
Initiative
2
Epic Destiny
2
SCORE
10 + ARMOR/ 1/2 LVL ABIL CLASS
DEFENSE
16
AC
CONDITIONAL MODIFIERS
10
RPGA Number
MOVEMENT SCORE
FEAT
ENH
MISC
MISC
6
5
Speed
BASE
ARMOR
6
-1
(Squares)
ITEM
MISC
SPECIAL MOVEMENT
CONDITIONAL BONUSES
ABILITY SCORES SCORE
ABILITY
18
SENSES
ABIL MOD
MOD + 1/2 LVL
STR
4
4
CON
0
0
15
Strength
11
10 + 1/2 LVL
DEFENSE
FORT 10
SCORE ABIL
4
CLASS
FEAT
ENH
MISC
PASSIVE SENSE
BASE
11
Passive Insight
10 +
1
11
Passive Perception
10 +
1
MISC
1
CONDITIONAL BONUSES
Constitution
10
DEFENSE
DEX
0
0
INT
1
1
11
Dexterity
13
REF
SPECIAL SENSES
10 + 1/2 LVL
ABIL
10
1
CLASS
FEAT
ENH
MISC
MISC
ATTACK WORKSPACE
CONDITIONAL BONUSES
ABILITY:
Intelligence DEFENSE
WIS
12
1
1
14
Wisdom
CHA
16
3
WILL
10 + 1/2 LVL
ABIL
CLASS
10
3
1
FEAT
ENH
MISC
MISC
Charisma
HEALING SURGES BLOODIED
23
SURGE VALUE
SURGES/DAY
11
5
7
1/2 HP
1/4 HP
CURRENT HIT POINTS
MILESTONES 0 1 2 ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS
Action Points
ACTION POINTS 1 2 3
RACE FEATURES SECOND WIND 1/ENCOUNTER
+ 6
0
4
CLASS
PROF
FEAT
ENH
MISC
FEAT
ENH
MISC
ENH
MISC
MISC
ENH
MISC
MISC
2
Melee Basic Attack - Longsword
ATT BONUS
1/2 LVL
ABIL
+ 7
0
4
CLASS
PROF
3
DAMAGE WORKSPACE ABILITY:
Melee Basic Attack - Glaive
DAMAGE
ABIL
ABILITY:
FEAT
4
Melee Basic Attack - Longsword
DAMAGE
ABIL
1d8+4
power.
USED
TEMPORARY HIT POINTS
FEAT
4
Dragon Breath Strength - Use STR for Dragon Breath Dragon Breath Lightning - Dragon Breath deals
DEATH SAVING THROW FAILURES
lightning damage
SAVING THROW MODS
Draconic Heritage - Add Con mod to healing surge value. RESISTANCES CURRENT CONDITIONS AND EFFECTS
SKILL NAME
BASIC ATTACKS ATTACK
DEFENSE
WEAPON OR POWER
DAMAGE
6
vs
AC
Glaive
2d4+4
7
vs
AC
Longsword
1d8+4
7
vs
AC
Dagger (Melee)
1d4+4
3
vs
AC
Dagger (Range)
1d4
CLASS / PATH / DESTINY FEATURES
SKILLS ABIL MOD + 1/2 LVL
TRND (+5)
ARMOR PENALTY
0
-1
hear you, gain +2 to initiative. Commanding Presence - Choose a Presence benefit;
-1
Acrobatics
DEX
0
1
Arcana
INT
1
0
n/a
8
Athletics
STR
4
5
-1
3
Bluff
CHA
3
0
n/a
8
Diplomacy
CHA
3
5
n/a
2
Dungeoneering
WIS
1
0
n/a
0
-1
MISC
Combat Leader - You, and allies within 10 that see and
FEATS Enlarged Dragon Breath - Dragon breath becomes blast 5
provides bonuses with certain powers. Inspiring Presence - Ally that sees you and spends an action point for extra action regains lost hp: 1/2 your level +
-1
Endurance
CON
0
6
Heal
WIS
1
5
n/a
9
History
INT
1
5
n/a
0
n/a
1
Insight
WIS
1
5
Intimidate
CHA
3
0
n/a
1
Nature
WIS
1
0
n/a
1
Perception
WIS
1
0
n/a
1
Religion
INT
1
0
n/a
0
-1
-1
Stealth
DEX
0
3
Streetwise
CHA
3
0
n/a
-1
Thievery
DEX
0
0
-1
Heskan
ABIL
2d4+4
CURRENT SURGE USES
Dragon Breath - Use dragon breath as an encounter
BONUS
1/2 LVL
ACTION POINTS
HIT POINTS MAX HP
Melee Basic Attack - Glaive
ATT BONUS
ABILITY:
CONDITIONAL BONUSES
3
SKILL BONUS
Cha mod. 1
Inspiring Word - Use inspiring word as an encounter (special) power, minor action.
3
2
LANGUAGES KNOWN Common, Draconic
Page 1
Pablo
POWER INDEX
MAGIC ITEM INDEX
List your powers below. Check the box when the power is used. Clear the box when the power renews.
List your powers below. Check the box when the power is used. Clear the box when the power renews.
AT-WILL POWERS
CHARACTER PORTRAIT
MAGIC ITEMS WEAPON
Furious Smash
WEAPON
Viper's Strike
WEAPON WEAPON ARMOR ARMS FEET
ENCOUNTER POWERS HANDS
Dragon Breath
HEAD
Inspiring Word
NECK
Guarding Attack
RING RING
PERSONALITY TRAITS
WAIST
DAILY POWERS Bastion of Defense
MANNERISMS AND APPEARANCE UTILITY POWERS
Daily Item Powers Per Day Heroic (1-10)
OTHER EQUIPMENT
Milestone
/
/
/
Paragon (11-20)
Milestone
/
/
/
Epic (21-30)
Milestone
/
/
/
RITUALS / ALCHEMY
Glaive (E)
CHARACTER BACKGROUND Background: Seeker for the Lost Clan I'm an ordinary sort, but those I'm seeking are extraordinary. Quite extraordinary indeed. You add History and Dungeoneering to your class skill list, and you gain a +1 bonus to History and Dungeoneering checks.
Chainmail (E) Longsword
COMPANIONS AND ALLIES
Dagger Adventurer's Kit Crossbow Bolts (20)
SESSION AND CAMPAIGN NOTES
COINS AND OTHER WEALTH Money on hand: 3 gp Stored money: 0 gp Encumbrance: 90 lb. / 180 lb.
Heskan
Page 2
Pablo
CHARACTER NAME
Second Wind
Heskan PLAYER NAME
KEYWORDS
USED
Pablo RACE
CLASS
Dragonborn
HP
LEVEL
Warlord
18 STR
23
11 CON
5
13 INT
Init
12 WIS
+2
16 CHA
Will 14
11
Passive Perception
Passive Insight
RANGE vs
ATTACK
Self DEFENSE
Ref 11
ADDITIONAL EFFECTS
CLASS
PLAY DATA
®
Furious Smash KEYWORDS
USED
Martial, Weapon *
Standard
vs
6 ATTACK
Standard ACTION
Fort
One creature
6
DEFENSE
TARGET
LEVEL
1
BOOK
ATTACK
®
Inspiring Word USED
Minor 3
AC
One creature
6
vs
DEFENSE
TARGET
ATTACK
Minor
vs
LEVEL
BOOK
1
®
ACTION
You or one ally in burst
6
DEFENSE
TARGET
USED
*
vs
ATTACK
Close blast 3 or 5 RANGE Reflex
All creatures in area.
DEFENSE
TARGET
LEVEL
Racial Power
BOOK
*
PH
ENCOUNTER POWER
®
Bastion of Defense
Martial, Weapon
RANGE
USED
Attac k:
CLASS
PH
AT-WILL POWER
Standard 5
®
ADDITIONAL EFFECTS
Warlord
KEYWORDS
PH
Acid, Cold, Fire, Lightning or Poison
ACTION
Guarding Attack
Healing, Martial
KEYWORDS
RANGE
Glaive: +6 attack, 2d4+4 damage
CLASS
BOOK
ENCOUNTER ACTION
Melee weapon
Attack: Strength vs. AC Hit: 1[W] + Strength modifier (+4) damage. Increase damage to 2[W] + Strength modifier (+4) at 21st level. Effect: If the target shifts before the start of your next turn, it provokes an opportunity attack from an ally of your choice.
PH
AT-WILL POWER
ATTACK
USED
*
vs
LEVEL
Dragon Breath
ADDITIONAL EFFECTS
Warlord
ACTION
®
Martial, Weapon
RANGE
ADDITIONAL EFFECTS
KEYWORDS
KEYWORDS
Melee weapon
Attac CLASS
ENCOUNTER SPECIAL
Viper's Strike
ACTION
TARGET
Effect: You spend a healing surge and regain 5 hit points. You gain a +2 bonus to all defenses until the start of your next turn.
Fort 15
10 DEX
Personal
ACTION
AC 16
Spd
11
Standard
1
KEYWORDS
USED
Martial, Weapon
Melee weapon
Standard
RANGE
ACTION
AC
One creature
6
DEFENSE
TARGET
*
Melee weapon RANGE
vs
ATTACK
AC
One creature
DEFENSE
TARGET
Special: You can use this power twice per encounter, but only once per round. At 16th level, you can use inspiring word three times per encounter. Effect: The target can spend a healing surge and regain an additional 1d6 hit points. The amount of additional hit points regained is 2d6 at 6th level, 3d6 at 11th level, 4d6 at 16th level, 5d6 at 21st level, and 6d6 at 26th level.
Attack: Strength vs. AC Hit: 2[W] + Strength modifier (+4) damage. Until the end of your next turn, one ally adjacent to either you or the target gains a +2 power bonus to AC against the target's attacks. Inspiring Presence: The power bonus to AC equals 1 + your Charisma modifier (+3).
Attack: Strength vs. AC Hit: 3[W] + Strength modifier (+4) damage. Allies within 5 squares of you gain a +1 power bonus to all defenses until the end of the encounter. Effect: Allies within 5 squares of you gain temporary hit points equal to 5 + your Charisma modifier (+3).
Glaive: +6 attack, 4d4+4 damage
Glaive: +6 attack, 6d4+4 damage
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
CLASS
Warlord
ENCOUNTER POWER Heskan
LEVEL
BOOK
CLASS
PH ®
Warlord
LEVEL
ENCOUNTER POWER
1
BOOK
CLASS
PH ®
Page 3
Warlord
DAILY POWER
LEVEL
1
BOOK
PH ®
Pablo