Enchance ___ The Servant Level
Proficiency Bonus
Features
Abilities
1st
+2
Abilities, Enhance I, Release I
+1
2nd
+2
—
+1
3rd
+2
Enhance II
+1
4th
+2
—
+1
5th
+3
Enhance III, Release II
+1
6th
+3
—
+1
7th
+3
Enhance IV
+1
8th
+3
—
+1
9th
+4
Enhance V, Release II
+1
10th
+4
—
+1
11th
+4
Enhance VI
+1
12th
+4
—
+1
13th
+5
Enhance VII, Release III
+1
14th
+5
—
+1
15th
+5
Enhance VIII
+1
16th
+5
—
+1
17th
+6
Enhance IX, Release IV
+1
18th
+6
—
+1
19th
+6
Enhance X
+1
20th
+6
—
+1
Class Features Hit Points
Determined by character's Endurance stat. Proficiencies
Armor: DM determined based on servant. Weapons: DM determined based on servant. Tools: Any 3 tools. Saving Throws: Any 2 abilities. Skills: Any 5 skills. Equipment
The equipment is determined by the DM and PC to best match the characters backstory.
Abilities
At every level, a servant chooses a class feature from any DnD 5e class and uses it as their own. The feature scales with servant level instead of whatever class level the feature says. The level of a feature they can choose from cannot exceed the servant's level. Features that cannot be choosen with this feature are: Extra Attack, Spellcasting and Pact Magic.
At every odd level, a servant creates a unique ability that isn't as strong as their noble phantasm nor release abilities. The ability is equivalent to a Common or Uncommon item. This is ability is made with the DM. Little Timmy Enchance I ability let's him teleport to his dagger.
Release ___
At every level where the servants proficiency goes up, the servant gains access to a unique ability that is stronger then an enchance, but still weaker then their noble phantasm. The ability is equivalent to a Rare or Very Rare item. This is ability is made with the DM. Little Timmy Release I ability let's him surround an enemy with daggers, and makes the daggers hit the target at the same time.