Fate-ataraxia Page Something.pdf

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Enchance ___ The Servant Level

Proficiency Bonus

Features

Abilities

1st

+2

Abilities, Enhance I, Release I

+1

2nd

+2



+1

3rd

+2

Enhance II

+1

4th

+2



+1

5th

+3

Enhance III, Release II

+1

6th

+3



+1

7th

+3

Enhance IV

+1

8th

+3



+1

9th

+4

Enhance V, Release II

+1

10th

+4



+1

11th

+4

Enhance VI

+1

12th

+4



+1

13th

+5

Enhance VII, Release III

+1

14th

+5



+1

15th

+5

Enhance VIII

+1

16th

+5



+1

17th

+6

Enhance IX, Release IV

+1

18th

+6



+1

19th

+6

Enhance X

+1

20th

+6



+1

Class Features Hit Points

Determined by character's Endurance stat. Proficiencies

Armor: DM determined based on servant. Weapons: DM determined based on servant. Tools: Any 3 tools. Saving Throws: Any 2 abilities. Skills: Any 5 skills. Equipment

The equipment is determined by the DM and PC to best match the characters backstory.

Abilities

At every level, a servant chooses a class feature from any DnD 5e class and uses it as their own. The feature scales with servant level instead of whatever class level the feature says. The level of a feature they can choose from cannot exceed the servant's level. Features that cannot be choosen with this feature are: Extra Attack, Spellcasting and Pact Magic.

At every odd level, a servant creates a unique ability that isn't as strong as their noble phantasm nor release abilities. The ability is equivalent to a Common or Uncommon item. This is ability is made with the DM. Little Timmy Enchance I ability let's him teleport to his dagger.

Release ___

At every level where the servants proficiency goes up, the servant gains access to a unique ability that is stronger then an enchance, but still weaker then their noble phantasm. The ability is equivalent to a Rare or Very Rare item. This is ability is made with the DM. Little Timmy Release I ability let's him surround an enemy with daggers, and makes the daggers hit the target at the same time.

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