Electricity Mod

  • November 2019
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#wxsand: owen piette's falling sand game #version 4, file subversion 2 #element element r g b gravity slip density conductivity visible group basics empty wall fire water spout plant sand cera ??? oil salt ember torch tnt group addons quickerase dynamite firecracker icicle comet c4 group battery battery acid acidsource wire generatoron generatoroff elecplant group lightbulbs rlightbulb glightbulb blightbulb group replacebulbs replaceredbulb replacegreenbulb replacebluebulb group chargeables waterchargeable saltchargeable sandchargeable oilchargeable torchchargeable acidchargeable group pipes waterpipe oilpipe saltpipe sandpipe acidpipe ##########################################################basics #erases. element empty 0 0 0 0.000000 1.000000 0.000000 1 #a solid element which reacts with nothing. element wall 128 128 128 0.000000 0.000000 1.000000 1 hotcolor wall 255 0 0 #burns other elements. source of energy. element fire 255 255 0 -1.000000 1.000000 0.000000 1 self 0.050000 fire .85 empty .15 smoke hotcolor fire 255 0 0 neighbor 0.9 fire water 1.0 empty steam neighbor 0.75 fire oil 1.0 fire fire neighbor 1.0 fire plant .1 ash fire .9 fire fire neighbor 1.0 fire infectedplant 1.0 fire fire neighbor 0.005 fire cera 1.0 moltencera ember

0.000000 0.500000

1.100000

#does nothing. useful for explosion aftermaths element dust 128 128 128 0.900000 0.000000 1.000000 0.500000 0 element debris 180 180 180 0.900000 0.000000 1.000000 0.500000 0 element ash 100 100 100 0.900000 0.000000 1.000000 0.500000 0 self .006 ash 1.0 empty element smoke 200 200 200 -1.0 1 0 1 0 self .05 smoke 1.0 empty #dissolves other elements. turns to steam when heated. and seperates into h and o when a current is tun through it element water 32 32 255 0.700000 1.000000 0.500000 0.400000 1 hotcolor water 200 200 255 self 0.001 water 1.0 steam hotself 50 water #grows in water. gets infected by oil element plant 32 204 32 0.000000 0.000000 1.000000 0.000000 1 neighbor 0.2 plant water 1.0 plant plant neighbor 0.2 plant oil 1.0 infectedplant infectedplant element infectedplant 50 100 50 0 0 1 0 0 neighbor .5 infectedplant oil 1.0 infectedplant infectedplant

#inert. element sand 238 204 128 0.900000 0.500000 0.900000 0.000000 1 #source of water. element spout 10 100 10 0.000000 0.000000 1.000000 0.000000 1 neighbor 0.75 spout empty 1.0 spout water neighbor 0.5 spout sand 1.0 empty empty #wax. melts. element cera 238 221 204 0.000000 0.000000 1.000000 0.000000 1 #destroys almost everything. element ??? 231 7 231 0.000000 1.000000 1.000000 0.000000 1 self 0.100000 ??? 1.0000 leftover??? neighbor 1.0 ??? empty 1.0 ??? ??? neighbor 1.0 ??? wall 1.0 ??? ??? neighbor 1.0 ??? fire 1.0 ??? ??? neighbor 1.0 ??? water 1.0 ??? ??? neighbor 1.0 ??? sand 1.0 ??? ??? neighbor 1.0 ??? spout 1.0 ??? ??? neighbor 1.0 ??? cera 1.0 ??? ??? neighbor 1.0 ??? oil 1.0 ??? ??? neighbor 1.0 ??? salt 1.0 ??? ??? neighbor 1.0 ??? ember 1.0 ??? ??? neighbor 1.0 ??? moltencera 1.0 ??? ??? neighbor 1.0 ??? steam 1.0 ??? ??? neighbor 1.0 ??? saltwater 1.0 ??? ??? neighbor 1.0 ??? torch 1.0 ??? ??? neighbor 0.2 ??? leftover??? 1.0 leftover??? leftover??? #burns. element oil 128 64 64 0.700000 1.000000 0.200000 0.000000 1 #soluable in water. element salt 255 255 255 0.900000 0.400000 0.900000 0.000000 1 #burns for a little while. element ember 255 0 0 0.000000 0.200000 1.000000 0.000000 0 self 0.002000 ember 1.0000 fire neighbor 0.2 ember empty 1.0 ember fire neighbor 0.9 ember water 1.0 empty steam neighbor 0.75 ember oil 1.0 ember fire neighbor 1.0 ember plant 1.0 ember fire neighbor 0.005 ember cera 1.0 moltencera ember #flowing cera. will harden eventually. element moltencera 255 220 200 0.800000 1.000000 1.000000 0.000000 0 neighbor 0.01 moltencera wall 1.0 cera wall neighbor 0.01 moltencera water 1.0 cera water neighbor 0.01 moltencera sand 1.0 cera sand neighbor 0.01 moltencera spout 1.0 cera spout neighbor 0.01 moltencera cera 1.0 cera cera neighbor 0.01 moltencera oil 1.0 cera oil neighbor 0.01 moltencera salt 1.0 cera salt neighbor 0.01 moltencera saltwater 1.0 cera saltwater #will eventually condense. element steam 85 85 255 -1.000000 1.000000 0.010000 0.000000

0 self 0.001000 steam 1.0000 water #salt will slowly come out of solution. element saltwater 0 0 150 0.700000 0.000000 0.500000 0.600000 0 self 0.00001 saltwater 0.5 water 0.5 salt neighbor 0.004 water salt 1.0 saltwater saltwater neighbor 0.001 saltwater saltwater 1.0 salt steam neighbor 0.04 saltwater water 1.0 water saltwater neighbor 0.9 saltwater fire 1.0 salt steam hotneighbor 50 saltwater saltwater #continuous fire. element torch 100 0 0 0.000000 1.000000 1.000000 1.000000 1 neighbor 0.2 torch empty 1.0 torch fire neighbor 0.2 torch water 1.0 torch steam neighbor 0.2 torch saltwater 0.5 torch steam 0.5 torch salt neighbor 0.2 torch oil 1.0 torch fire neighbor 0.2 torch plant 1.0 torch fire neighbor 0.2 torch cera 1.0 torch moltencera #a helper element. element leftover??? 200 0 0 0.000000 0.000000 1.000000 0.000000 0 self 0.005000 leftover??? 1.0000 empty #explodes element tnt 50 50 50 0.000000 0.000000 1.000000 0.000000 1 neighbor 1.0 tnt fire 1.0 explodingtnt explodingtnt #explodes element explodingtnt 100 50 50 0.900000 1.000000 1.000000 0.000000 0 self 0.02000 explodingtnt 1.0000 fire neighbor 0.9 explodingtnt tnt 1.0 explodingtnt explodingtnt neighbor 1.0 explodingtnt wall 1.0 explodingtnt dust explosion explodingtnt tnt 255 200 ##################################################### battery!!!! #fill with acid (never fill completely) element battery 0 0 0 0 1 0 1 1 neighbor 1.0 battery empty 1.0 battery bshell element battery2 0 0 0 0 1 0 1 0 neighbor 1.0 battery2 battery 1.0 battery battery element bshell 128 128 128 0 0 1 0 0 element shell 128 128 128 0 0 1 0 0 #battery fuel element acid 245 100 245 .9 1 1 1 1 neighbor .5 acid fire 1.0 fire fire element acidsource 200 100 200 0 0 1 0 1 neighbor 1.0 acidsource battery 1.0 acidsource acid neighbor 1.0 acidsource empty 1.0 acidsource acid #you know what to do with this element wire 0 0 255 0 1 1 1 1 neighbor 1.0 wire empty 1.0 wire insulator neighbor 1.0 wire acid 1.0 awire acid neighbor 1.0 wire awire 1.0 awire awire neighbor 1.0 wire awire2 1.0 awire awire

element insulator 150 120 50

0 1 1 0 0

element awire 70 70 255 0 1 1 1 0 self .45 awire 1.0 wire neighbor .4 awire acid 1.0 awire battery2 neighbor 1.0 awire battery 1.0 wire2 battery element wire2 0 0 255 0 1 1 1 0 self .06 wire2 1.0 wire neighbor 1.0 wire2 awire 1.0 wire2 wire2 neighbor 1.0 wire2 acid 1.0 awire2 battery2 neighbor 1.0 wire2 awire2 1.0 awire2 awire2 element awire2 70 70 255 0 1 1 1 0 self .45 awire2 1.0 wire2 neighbor 1.0 awire2 battery 1.0 wire3 battery neighbor 1.0 awire2 wire3 1.0 wire3 wire3 element wire3 0 0 255 0 1 1 1 0 self .06 wire3 1.0 wire neighbor 1.0 wire3 acid 1.0 awire3 battery2 neighbor 1.0 wire3 awire3 1.0 awire3 awire3 element awire3 70 70 255 0 1 1 1 0 self .45 awire3 1.0 wire3 neighbor 1.0 awire3 battery 1.0 wire battery neighbor 1.0 awire3 wire 1.0 wire wire neighbor 1.0 awire3 awire 1.0 awire3 awire3 #################################################### light!!!!!!!!! #red light bulb(will eventually burnout so replace it) element rlightbulb 50 0 0 0 1 1 1 1 neighbor 1.0 rlightbulb empty 1.0 rlightbulb shell neighbor 1.0 rlightbulb awire 1.0 rlitbulb awire neighbor 1.0 rlightbulb wire 1.0 rlightbulb wire neighbor 1.0 rlightbulb rlitbulb 1.0 rlitbulb rlitbulb element rlitbulb 255 0 0 0 1 1 1 0 self .5 rlitbulb .01 rlightbulbout .99 rlightbulb neighbor 1.0 rlitbulb empty 1.0 rlitbulb shell element rlightbulbout 20 0 0 0 1 1 1 0 neighbor 1.0 rlightbulbout empty 1.0 rlightbulbout shell neighbor .01 rlightbulbout rlightbulb 1.0 rlightbulbout rlightbulbout #to replace a red lightbulb element replaceredbulb 100 100 100 0 1 1 1 1 neighbor 1.0 replaceredbulb rlb 1.0 rlb rlb neighbor 1.0 replaceredbulb rlightbulbout 1.0 rlb rlb element rlb 50 0 neighbor 1.0 rlb neighbor 1.0 rlb neighbor 1.0 rlb

0 0 1 1 1 0 rlightbulbout 1.0 rlb rlb rlightbulb 1.0 rlightbulb rlightbulb awire 1.0 rlightbulb rlightbulb

#green light bulb(will eventually burnout so replace it) element glightbulb 0 50 0 0 1 1 1 1

neighbor neighbor neighbor neighbor

1.0 1.0 1.0 1.0

glightbulb glightbulb glightbulb glightbulb

empty 1.0 glightbulb shell awire 1.0 glitbulb awire wire 1.0 glightbulb wire glitbulb 1.0 glitbulb glitbulb

element glitbulb 0 255 0 0 1 1 1 0 self .5 glitbulb .01 glightbulbout .99 glightbulb neighbor 1.0 glitbulb empty 1.0 glitbulb shell element glightbulbout 0 20 0 0 1 1 1 0 neighbor 1.0 glightbulbout empty 1.0 glightbulbout shell neighbor .01 glightbulbout glightbulb 1.0 glightbulbout glightbulbout #to replace a green lightbulb!! element replacegreenbulb 100 100 100 0 1 1 1 1 neighbor 1.0 replacegreenbulb glb 1.0 glb glb neighbor 1.0 replacegreenbulb glightbulbout 1.0 glb glb element glb 0 50 neighbor 1.0 glb neighbor 1.0 glb neighbor 1.0 glb

0 0 1 1 1 0 glightbulbout 1.0 glb glb glightbulb 1.0 glightbulb glightbulb awire 1.0 glightbulb glightbulb

#blue light bulb(will eventually burnout so replace it) element blightbulb 0 0 50 0 1 1 1 1 neighbor 1.0 blightbulb empty 1.0 blightbulb shell neighbor 1.0 blightbulb awire 1.0 blitbulb awire neighbor 1.0 blightbulb wire 1.0 blightbulb wire neighbor 1.0 blightbulb blitbulb 1.0 blitbulb blitbulb element blitbulb 0 0 255 0 1 1 1 0 self .5 blitbulb .01 blightbulbout .99 blightbulb neighbor 1.0 blitbulb empty 1.0 blitbulb shell element blightbulbout 0 0 20 0 1 1 1 0 neighbor 1.0 blightbulbout empty 1.0 blightbulbout shell neighbor .01 blightbulbout blightbulb 1.0 blightbulbout blightbulbout #to replace a blue lightbulb!! element replacebluebulb 100 100 100 0 1 1 1 1 neighbor 1.0 replacebluebulb blb 1.0 blb blb neighbor 1.0 replacebluebulb blightbulbout 1.0 blb blb element blb 0 0 50 0 1 1 1 0 neighbor 1.0 blb blightbulbout 1.0 blb blb neighbor 1.0 blb blightbulb 1.0 blightbulb blightbulb neighbor 1.0 blb awire 1.0 blightbulb blightbulb ###################################################chargeables # element waterchargeable 10 100 10 0 1 1 1 1 element saltchargeable 255 255 255 0 1 1 1 1 element sandchargeable 255 255 0 0 1 1 1 1 element oilchargeable 200 0 0 0 1 1 1 1 element torchchargeable 255 0 0 0 1 1 1 1 element acidchargeable 255 0 255 0 1 1 1 1 neighbor 1.0 waterchargeable spout 1.0 spout spout neighbor 1.0 saltchargeable saltspout 1.0 saltspout saltspout neighbor 1.0 sandchargeable sandspout 1.0 sandspout sandspout

neighbor 1.0 oilchargeable oilspout 1.0 oilspout oilspout neighbor 1.0 torchchargeable torchspout 1.0 torchspout torchspout neighbor 1.0 acidchargeable acidsource 1.0 acidsource acidsource neighbor neighbor neighbor neighbor neighbor neighbor element element element element neighbor neighbor neighbor neighbor

1.0 1.0 1.0 1.0 1.0 1.0

waterchargeable awire 1.0 spout spout saltchargeable awire 1.0 saltspout saltspout sandchargeable awire 1.0 sandspout sandspout oilchargeable awire 1.0 oilspout oilspout torchchargeable awire 1.0 torchspout torchspout acidchargeable awire 1.0 acidsource acidsource

saltspout 255 255 255 sandspout 255 255 0 oilspout 200 0 0 torchspout 255 0 0 1.0 1.0 1.0 1.0

0 0 1 1 1 0 1 1 1 0 1 1 1

1 1 1 0 0 0 0

saltspout empty 1.0 saltspout salt sandspout empty 1.0 sandspout sand oilspout empty 1.0 oilspout oil torchspout empty 1.0 torchspout torch

##################################################extras # element firecracker 255 14 14 0 0 1 0 1 neighbor 1.0 firecracker fire 1.0 quickerasex quickerasex neighbor 1.0 firecracker quickerasex 1.0 quickerasex quickerasex element quickerasex 0 0 0 pexplosion quickerasex empty 12 uh-oh

0 0 1 0 0

element uh-oh 255 0 6 0 0 1 0 0 neighbor .001 uh-oh fire .5 u u .5 fire fire neighbor 1.0 uh-oh empty .5 uh-oh fire .5 empty empty neighbor 1.0 uh-oh u 1.0 u u element u 200 0 0 self 1.0 u .5 u2 .5 fire neighbor 1.0 u u2 1.0 u2 u2 element u2 150 0 0 self 1.0 u2 .5 u3 .5 fire neighbor 1.0 u2 u3 1.0 u3 u3 element u3 100 0 0 self 1.0 u3 .5 u4 .5 fire neighbor 1.0 u3 u4 1.0 u4 u4 element u4 50 0 0 self 1.0 u4 .05 quickerasex .95 empty neighbor 1.0 u4 empty 1.0 empty empty

0 0 1 0 0

element quickerase 0 0 0 pexplosion quickerase empty 1850 empty2

0 0 1 0 1

0 0 1 0 0 0 0 1 0 0 0 0 1 0 0

element empty2 0 0 0 self 1.0 empty2 1.0 empty element pexplosion element pexplosion

boom2 boom2 boom3 boom3

255 empty 255 empty

200 0 20 fire 200 0 30 fire

0 1 0 0 0 0

0

1

0

0

0

0

1

0

0

element pexplosion element pexplosion element pexplosion

boom4 boom4 boom5 boom5 boom6 boom6

255 empty 255 empty 255 empty

200 0 25 fire 200 0 15 fire 200 0 75 fire

0

0

1

0

0

0

0

1

0

0

0

0

1

0

0

#booooooooom element dynamite 125 150 150 .7 1 1 .6 1 neighbor 1.0 dynamite fire .30 boom2 boom2 .35 boom3 boom3 .15 boom4 boom4 .15 boom5 boom5 .05 boom6 boom6 neighbor 1.0 dynamite empty 1.0 wall wall ###############################################actions and effects !! element sparks 255 255 255 -1 0 0 1.5 0 self .3 sparks 1.0 empty neighbor 1.0 awire water .30 awire sparks .35 awire oxygen .35 awire hydrogen element oxygen 100 100 255 -1 0 0 0 0 self .00006 oxygen 1.0 empty neighbor 1.0 oxygen fire 1.0 fire fire neighbor 1.0 hydrogen fire 1.0 fire fire element hydrogen 200 200 200 -1 0 0 0 0 self .00006 hydrogen 1.0 empty neighbor 1.0 hydrogen oxygen 1.0 water water neighbor 1.0 oxygen hydrogen 1.0 water water neighbor 1.0 saltwater awire .33 salt awire .33 water awire .34 sparks awire ############################################### battery stuffffff #charge first! put on a wire that you dont want to go dead from no more acid! element generatoron 50 100 50 0 0 1 0 1 neighbor 1.0 generatoron generatoroff 1.0 generatoron generatoron neighbor 1.0 generatoron battery 1.0 generatoron generatoron neighbor 1.0 generatoron awire 1.0 generatoron agenerator element agenerator 0 255 0 0 0 1 0 0 neighbor 1.0 agenerator generatoron 1.0 agenerator agenerator neighbor 1.0 agenerator empty 1.0 agenerator agenerator2 neighbor 1.0 agenerator wire 1.0 agenerator awire element agenerator2 0 255 0

0 0 1 0 0

#when you turn the gen. off it has to be turned back on and charged again to work! element generatoroff 100 50 50 0 0 1 0 1 neighbor 1.0 generatoroff agenerator 1.0 generatoroff generatoroff neighbor 1.0 generatoroff awire 1.0 generatoroff battery #charg with a current and get a med voltage electricity wave element elecplant 140 140 140 0 0 1 1 1 hotcolor elecplant 150 120 100 neighbor 1.0 elecplant awire 1.0 chargedelecplant awire neighbor 1.0 elecplant chargedelecplant 1.0 chargedelecplant chargedelecplant element chargedelecplant 14 14 140 0 0 1 1.1 0

self 1.0 chargedelecplant 1.0 elecplant neighbor .05 chargedelecplant empty 1.0 chargedelecplant electricity neighbor 1.0 chargedelecplant wire 1.0 chargedelecplant awire element electricity 0 0 255 .1 0 1 1.1 0 self .008 electricity 1.0 empty neighbor 1.0 electricity empty 1.0 empty electricity neighbor 1.0 electricity water .30 electricity sparks .35 electricity oxygen .35 electricity hydrogen neighbor 1.0 electricity saltwater .33 salt electricity .33 water electricity .34 sparks electricity ################################################ addons element ice 255 255 255 0 0 1 0 0 neighbor 1.0 ice fire 1.0 water water neighbor .005 ice water 1.0 ice ice element icicle 0 0 255 .9 0 1 1 1 self .05 icicle 1.0 ice neighbor 1.0 icicle empty 1.0 icicle ice element neighbor neighbor neighbor neighbor neighbor neighbor neighbor neighbor neighbor neighbor

comet 70 70 70 1 0 1 0 1 1.0 comet empty .99 comet comettail .01 comet fire 1.0 comet water 1.0 empty boom 1.0 comet oil 1.0 comet boom 1.0 comet plant 1.0 comet boom 1.0 comet cera 1.0 boom boom 1.0 comet wall 1.0 boom boom 1.0 comet ice 1.0 boom boom 1.0 comet salt 1.0 boom boom 1.0 comet sand 1.0 boom boom 1.0 comet pipe 1.0 boom boom

element comettail 255 255 255 -1 0 0 1.1 0 hotcolor comettail 0 0 255 self .02 comettail 1.0 empty element neighbor 1 element pexplosion

c4 250 c4 fire boom 255 boom empty

242 156 1 boom 200 0 64 fire

0 fire 0

0

1

0

1

0

1

0

0

############################################### pipessss element pipe 255 255 255 0 0 1 0 0 #draw this kinda slowly element waterpipe 0 0 255 0 0 1 1 1 self .05 waterpipe 1.0 water neighbor 1.0 waterpipe empty 1.0 waterpipe pipe element oilpipe 255 200 100 0 0 1 1 1 self .05 oilpipe 1.0 oil neighbor 1.0 oilpipe empty 1.0 oilpipe pipe element saltpipe 255 255 255 0 0 1 1 1 self .05 saltpipe 1.0 salt neighbor 1.0 saltpipe empty 1.0 saltpipe pipe element sandpipe 255 255 0 0 0 1 1 1

self .05 sandpipe 1.0 sand neighbor 1.0 sandpipe empty 1.0 sandpipe pipe element acidpipe 255 0 255 0 0 1 1 1 self .05 acidpipe 1.0 acid neighbor 1.0 acidpipe empty 1.0 acidpipe pipe

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