Content Development For Iphone

  • May 2020
  • PDF

This document was uploaded by user and they confirmed that they have the permission to share it. If you are author or own the copyright of this book, please report to us by using this DMCA report form. Report DMCA


Overview

Download & View Content Development For Iphone as PDF for free.

More details

  • Words: 680
  • Pages: 29
Introduction to Content Development for iPhone Ahmad Sahar, OpenSOS Sdn. Bhd. [email protected]

Topics • •

Overview of iPhone Development & iTunes



Creating Animation, Mobile Content, and Application for iPhone

• • • •

Global Distribution of Contents for iPhone

Global Market Statistics for Content Development for iPhone

Content Development for iPhone as a business Demo: Content and Application creation Q&A

Overview

Content Authoring (iLife, iWork, Pro Apps)

Content Server iTunes (Podcasting, (Mac & PC) streaming)

iPhone iPod touch

App Dev (iPhone SDK)

Apple App Store

iTunes (Mac & PC)

iPhone iPod touch

Global Market Statistics

iPhone & iPod touch • • • • • • • •

80 countries in less than 2 years 30M iPhone + iPod touch by end 2008 800,000 SDK downloads 50,000 paid Developers over 60% never developed for Apple before 6B songs downloaded Jan 2009 Over 25K apps available 1B downloads from Apps store

World has gone mobile • 1.14B Mobile phones shipped worldwide in 2007

• 3.3B Mobile phone subscriptions worldwide • Mobile networks cover 90% of the world’s population

• Smartphones 25% market in 2012 (expected)

Global mobile penetration hits 50% http://www.digitimes.com/news/a20071130PR205.html Global mobile revenues to top $1tn in 2013 http://www.telecoms.com/3602/global-mobile-revenues-to-top-1tn-in-2013 Size and Growth of Smartphone Market Will Exceed Laptop Market for Next Five Years http://www.instat.com/press.asp?Sku=IN0703823WH&ID=2148

Mobility trends Device

2002

2006

2007

Wireless email device

6%

22%

36%

Cellphone

38%

43%

53%

Internet

38%

38%

45%

Landline

63%

48%

40%

Higher Education Students • Notebook ownership +7.5% • Desktop ownership -10.8%

The ECAR Study of Undergraduate Students and Information Technology, 2007 http://www.educause.edu/ir/library/pdf/ers0706/rs/ERS0706w.pdf

Higher Education Students • 2005 Smartphone use 1.5% • 2007 Smartphone use 10.1%

The ECAR Study of Undergraduate Students and Information Technology, 2007 http://www.educause.edu/ir/library/pdf/ers0706/rs/ERS0706w.pdf

How important was technology in choosing a school?

• Vocational & technical - 90% • Communications - 89% • Engineering - 79% • Business - 78% • Education - 73%

Is Hi Ed technology keeping up with demand http://www.campustechnology.com/articles/68495/

How important was technology for academic success? • • •

Engineering - 100%

• • •

Business - 90%

Science - 92% Vocational & Technical 90%

• • •

Education - 85% Medicine - 84% Fine Arts - 76%

Communications - 89% Law Legal - 86%

Is Hi Ed technology keeping up with demand http://www.campustechnology.com/articles/68495/

Students technology use • Prepare for class - 63% • Use every day in class - 24% • Notebooks - 75% • Social networking - 60% • iPods or MP3 players - 58%

Is Hi Ed technology keeping up with demand http://www.campustechnology.com/articles/68495/

WiFi access • 90% students say it’s essential • only 66% classrooms have WiFi access

Wifi Essential to Education http://campustechnology.com/articles/2008/10/college-studentsfind-wifi-essential-to-education-survey-reports.aspx

Online courses • 82% prefer online lectures over traditional classes that do not provide lectures online

• 60% institutions do not make materials available online

Lecture Capture no longer optional http://campustechnology.com/articles/2008/09/lecture-capture-nolonger-optional.aspx

Creating Animation, Mobile Content and Applications for iPhone

Animation & Mobile Content Creation • iLife ’09 • iWork ’09 • FOSS (Blender, Frame by Frame) • Commercial software (Mac or PC)

Application Creation • Web applications • Xcode

Global Distribution of Contents

Content Distribution Hosting • Podcasting (any web server) • Podcast Producer (Apple) • iTunes store • iTunes U

Content Distribution Access • iTunes • Mac or PC • Autosync

Content Development for iPhone as a business

App development •

Requirements: Apple Mac, iPhone or iPod touch and USD 99 Standard iDP account

• •

Sell to 62 countries (15 in progress)



Gameloft - 20 games and 2 million paid downloads in a few months



Steve Demeter, Trism developer - USD 250K in first two months

70% revenue back to developer (taxes, exchange rate)

Contacts - Training • H.M. Hong & Associates

Chris Hong tel: 019 351 6728 email: [email protected]

• iTrain

Bikesh L. tel: 012 302 7527 email: [email protected]

Contacts Development • Terato

Reza Razali tel: 016 219 6929 email: [email protected]

• Manga BlackBox

Teng Chou Ming tel: 012 382 1271 email: [email protected]

Other resources • iPhone Developer Center

http://developer.apple.com/iphone/

• iPhone Developer University Program

http://developer.apple.com/iphone/program/ university.html

Thank you [email protected]

Demo: Content and Application Creation

Related Documents