Constructivism 2

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Constructivi

st Teaching Strategies

Learning

should involve activities to process the new material, linking it to what the student already knows. Tasks should be authentic, set in a meaningful context, and related to the real world. They should not just involve repeating back facts as this causes ‘surface’ learning.

As

student’s learning will involve errors, tasks should offer opportunities for self-assessment, correction, peer discussion, teacher feedback and other ‘reality checks’. The actual ideas indentified in the next slide are what you will be examining in greater detail. So if there are terms you’ve never seen before don’t worry!

Use: ‘Teaching

by Asking’ or guided

discovery Explaining tasks that require students to express their understanding to each other, and to develop this understanding before expressing it (e.g. peer explanation, and Jigsaw) Ask ‘diagnostic’ question and answer, and use wrong answers to explore and correct misunderstandings. ‘Socratic

Use

thought provoking tasks and questions that are high on Bloom’s Taxonomy, rather than simple recall as these require more thought and processing:

  Analysis: ‘why’ questions, Synthesis: ‘how’ could you.. questions Evaluation: judgement questions.

  These

high order questions require students to construct their own conceptions of the new material. You can’t reason with material until you have conceptualised it, so questions that require reasoning force conceptualisation and subsequently

Use

Case studies that relate the topic to real life or former experience and so former learning Use Group work requiring students to discuss the material, so that peer checking and teaching takes place Learning involves ‘pattern making’, so use mind maps and summaries that point out the relation of the parts of a topic to the whole. Also point out the

Teach

skills in the context of the topic of your subject. Think of yourself as a skills teacher who uses content to teach the skills. Stimulation increases the learning rate. So use rich multisensory resources, lively activities and generate a sense of fun where you can.

Ends

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