Character Sheet Player Name
Bildrum Dwar
1
Character Name
Level
Half-Orc
Medium
Race
Size
Warlord
0
Class
Paragon Path
Male Age
DEX
Initiative
3
Height
Weight
Alignment
Deity
Adventuring Company
DEFENSES
1/2 LVL
MISC
1
2
CONDITIONAL MODIFIERS
SCORE
16
DEFENSE
10 + ARMOR/ 1/2 LVL ABIL CLASS
AC
10
FEAT
ABILITY SCORES ABILITY
18 13
ABIL MOD
MOD + 1/2 LVL
STR Strength
4
4
CON
1
1
Constitution
1
1
16
INT Intelligence
3
3
11
WIS
0
0
CHA
-1
-1
Dexterity
Wisdom
8
15
MISC
MISC
6
Charisma
4
10 + 1/2 LVL ABIL
10
FEAT
ENH
MISC
MISC
1
11
CLASS
FEAT
ENH
MISC
MISC
Passive Insight
10 + 1/2 LVL ABIL
SURGE VALUE
SURGES/DAY
12
6
8
1/2 HP
1/4 HP
CLASS
FEAT
ENH
MISC
MISC
10 +
0
10
Passive Perception
10 +
0
Low-light Vision
ATT BONUS
1/2 LVL
ABIL
+ 4
0
4
MILESTONES 0 1 2 ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS
TEMPORARY HIT POINTS
Action Points
Endurance Bonus Intimidate Bonus
CLASS / PATH / DESTINY FEATURES ARMOR PENALTY MISC
MISC
ABIL
FEAT
4
1
ENH
MISC
MISC
DEFENSE
WEAPON OR POWER
DAMAGE
6
vs
AC
Halberd
1d10+5
3
vs
AC
Crossbow
1d8+1
4
vs
AC
Unarmed (Melee)
1d4+4
FEATS Axes.
CURRENT CONDITIONS AND EFFECTS
TRND (+5)
ENH
Weapon Focus (Axe) - Gain +1 damage per tier with
RESISTANCES
SKILLS
FEAT
BASIC ATTACKS
Swift Charge - +2 bonus to speed when charging
SAVING THROW MODS
SKILL NAME
1d10+5
ATTACK
at 21st) the first time you're bloodied during an encounter
DEATH SAVING THROW FAILURES
PROF
Melee Basic Attack - Halberd
DAMAGE ACTION POINTS 1 2 3
Half-Orc Resilience - Gain 5 temporary hp (10 at 11th, 15
USED
CLASS
DAMAGE WORKSPACE
RACE FEATURES
ABIL MOD + 1/2 LVL
Melee Basic Attack - Unarmed
1
CURRENT SURGE USES
SECOND WIND 1/ENCOUNTER
SKILL BONUS
ATTACK WORKSPACE
Furious Assault - Have the furious assault power
Combat Leader - You, and allies within 10 that see and
0
Acrobatics
DEX
1
0
-1
hear you, gain +2 to initiative.
3
Arcana
INT
3
0
n/a
Commanding Presence - Choose a Presence benefit;
8
Athletics
STR
4
5
-1
provides bonuses with certain powers.
-1
Bluff
CHA
-1
0
n/a
4
Diplomacy
CHA
-1
5
n/a
0
Dungeoneering
WIS
0
0
n/a
7
Endurance
CON
1
5
-1
5
Heal
WIS
0
5
n/a
3
History
INT
3
0
n/a
0
Insight
WIS
0
0
n/a
1
Intimidate
CHA
-1
0
n/a
0
Nature
WIS
0
0
n/a
0
Perception
WIS
0
0
n/a
3
Religion
INT
3
0
n/a
0
Stealth
DEX
1
0
-1
-1
Streetwise
CHA
-1
0
n/a
0
Thievery
DEX
1
0
-1
Bildrum Dwar
BASE
10
ABILITY:
ACTION POINTS
BLOODIED
MISC
PASSIVE SENSE
CONDITIONAL BONUSES
HEALING SURGES
CURRENT HIT POINTS
BONUS
SCORE
3
WILL 10
HIT POINTS
ITEM
SPECIAL SENSES
CONDITIONAL BONUSES
DEFENSE
Speed
ARMOR
6
(Squares)
SENSES CLASS
ABILITY:
MAX HP
25
10 + 1/2 LVL ABIL
REF
BASE
6
SPECIAL MOVEMENT
CONDITIONAL BONUSES
13
SCORE
+2 Speed when charging
FORT 10
DEFENSE
DEX
12
DEFENSE
RPGA Number
MOVEMENT ENH
CONDITIONAL BONUSES
SCORE
Total XP
Unaligned
Gender
INITIATIVE SCORE
Epic Destiny
Tactical Presence - Ally you can see that spends an action point to attack gains bonus to attack: 1/2 Int mod. Inspiring Word - Use inspiring word as an encounter (special) power, minor action. 2
2
LANGUAGES KNOWN Common, Giant
Page 1
POWER INDEX
MAGIC ITEM INDEX
List your powers below. Check the box when the power is used. Clear the box when the power renews.
List your powers below. Check the box when the power is used. Clear the box when the power renews.
AT-WILL POWERS Opening Shove
CHARACTER PORTRAIT
MAGIC ITEMS
WEAPON WEAPON
Commander's Strike
WEAPON WEAPON ARMOR ARMS
ENCOUNTER POWERS Furious Assault
FEET HANDS HEAD
Inspiring Word
NECK
Warlord's Favor
RING RING
PERSONALITY TRAITS
WAIST
DAILY POWERS Lead the Attack
MANNERISMS AND APPEARANCE UTILITY POWERS
Daily Item Powers Per Day Heroic (1-10)
OTHER EQUIPMENT
Milestone
/
/
/
Paragon (11-20)
Milestone
/
/
/
Epic (21-30)
Milestone
/
/
/
RITUALS / ALCHEMY
Adventurer's Kit Hide Armor (E) Halberd (E)
CHARACTER BACKGROUND Cormyr (General) The Forest Kingdom of Cormyr lies at the western end of the Sea of Fallen Stars, nestled between the Storm Horns and the Thunder Peaks and stretching from the Stonelands to the Dragonmere. Dominated by humankind, Cormyr has been ruled by House Obarskyr for over fourteen centuries, with the strong backing of an army of heavily armored knights on Cormyrian destriers and magically potent war mages. You add Insight to your class skill list, you gain a +2 bonus
COMPANIONS AND ALLIES
Crossbow Crossbow Bolts (60)
SESSION AND CAMPAIGN NOTES COINS AND OTHER WEALTH Money on hand: 7 gp Stored money: 0 gp Encumbrance: 80 / 180
Bildrum Dwar
Page 2
CHARACTER NAME
Second Wind
Bildrum Dwar PLAYER NAME
RACE
KEYWORDS
CLASS
Half-Orc
HP
18 STR
25
13 CON
Spd
12 DEX
6
16 INT
Init
11 WIS
+3
8 CHA
10
Passive Insight
LEVEL
Warlord
10
USED
Standard
1
Personal
ACTION
AC 16
RANGE vs
ATTACK
Self DEFENSE
Effect: You spend a healing surge and regain 6 hit points. You gain a +2 bonus to all defenses until the start of your next turn.
Fort 15 Ref 13 Will 11 Passive Perception
ADDITIONAL EFFECTS
CLASS
PLAY DATA
®
Opening Shove KEYWORDS
USED
Martial, Weapon *
Standard
vs
6 ATTACK
®
Commander's Strike
ACTION
TARGET
KEYWORDS
Standard
RANGE
ACTION
Reflex
One creature
DEFENSE
TARGET
USED
*
vs ATTACK
Attack: Strength vs. Reflex Hit: You push the target 1 square. Then choose one ally you can see. That ally either shifts a number of squares equal to your Intelligence modifier (+3) or makes a melee basic attack against the target.
BOOK
PH
ENCOUNTER ACTION
®
Furious Assault
Martial, Weapon
Melee weapon
LEVEL
KEYWORDS
USED
Melee weapon
Free
RANGE
ACTION
Personal
DEFENSE
RANGE vs
One creature TARGET
ATTACK
DEFENSE
TARGET
Attack: An ally of your choice makes a melee basic attack against the target Hit: Ally's basic attack damage + your Intelligence modifier (+3).
Trigger: You hit an enemy Effect: The attack deals 1[W] extra damage if it's a weapon attack or 1d8 extra damage if it isn't.
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
Halberd: +6 attack
ADDITIONAL EFFECTS
CLASS
LEVEL
Warlord
1
BOOK
CLASS
MP
AT-WILL POWER
®
Inspiring Word KEYWORDS
USED
Minor
BOOK
CLASS
PH
AT-WILL POWER
KEYWORDS
®
ACTION
vs
You or one ally in burst
6
DEFENSE
TARGET
vs
ATTACK
Special: You can use this power twice per encounter, but only once per round. At 16th level, you can use inspiring word three times per encounter. Effect: The target can spend a healing surge and regain an additional 1d6 hit points. The amount of additional hit points regained is 2d6 at 6th level, 3d6 at 11th level, 4d6 at 16th level, 5d6 at 21st level, and 6d6 at 26th level.
USED
*
Standard RANGE
LEVEL
Racial Power
*
BOOK
PH2
ENCOUNTER POWER
®
Lead the Attack
Martial, Weapon
5
ATTACK
1
Warlord's Favor
Healing, Martial
ACTION
LEVEL
Warlord
KEYWORDS
Melee weapon
Standard
RANGE
ACTION
AC
One creature
6
DEFENSE
TARGET
*
Melee weapon RANGE
vs
ATTACK
Attack: Strength vs. AC Hit: 2[W] + Strength modifier (+4) damage. One ally within 5 squares of you gains a +2 power bonus to attack rolls against the target until the end of your next turn. Tactical Presence: The bonus to attack rolls that you grant equals 1 + your Intelligence modifier (+3).
USED
Martial, Weapon
AC
One creature
DEFENSE
TARGET
Attack: Strength vs. AC Hit: 3[W] + Strength modifier (+4) damage. Until the end of the encounter, you and each ally within 5 squares of you gain a power bonus to attack rolls against the target equal to 1 + your Intelligence modifier (+3). Miss: Until the end of the encounter, you and each ally within 5 squares of you gain a +1 power bonus to attack rolls against the target.
Halberd: +6 attack, 2d10+5 damage Unarmed: +0 attack
Halberd: +6 attack, 3d10+5 damage
ADDITIONAL EFFECTS
CLASS
Warlord
ENCOUNTER POWER Bildrum Dwar
ADDITIONAL EFFECTS
LEVEL
BOOK
CLASS
PH ®
Warlord
ADDITIONAL EFFECTS
LEVEL
ENCOUNTER POWER
1
BOOK
CLASS
PH ®
Page 3
Warlord
DAILY POWER
LEVEL
1
BOOK
PH ®