Character Sheet Player Name
Jhered Starwind
Rogue
1
Character Name
Level
0
Class
Paragon Path
Epic Destiny
Eladrin
Medium
38
Male
5'7''
160 lb.
Unaligned
Corellon
Race
Size
Age
Gender
Height
Weight
Alignment
Deity
INITIATIVE SCORE
DEX
Initiative
5
Total XP
Adventuring Company
DEFENSES
1/2 LVL
MISC
5
SCORE
18
CONDITIONAL MODIFIERS
DEFENSE
10 + ARMOR/ 1/2 LVL ABIL CLASS
AC
10
FEAT
RPGA Number
MOVEMENT ENH
MISC
MISC
8
SCORE
BASE
Speed
6
ARMOR
ITEM
MISC
6
(Squares)
SPECIAL MOVEMENT
CONDITIONAL BONUSES
ABILITY SCORES SCORE
ABILITY
13 13
ABIL MOD
MOD + 1/2 LVL
STR Strength
1
1
CON
1
1
Constitution
5
5
10
INT Intelligence
0
0
10
WIS
Dexterity
0
Wisdom
CHA
10
11
17
25
REF
DEFENSE
11
0
MISC
MISC
5
CLASS
FEAT
ENH
MISC
MISC
SURGES/DAY
12
6
7
1/2 HP
1/4 HP
10 + 1/2 LVL ABIL
CLASS
FEAT
ENH
MISC
WILL 10
MISC
1
MILESTONES 0 1 2 ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS
Action Points
ACTION POINTS 1 2 3
Eladrin Weapon Proficiency - Proficient with longsword.
USED
10 +
5
15
Passive Perception
10 +
5
Low-light Vision
Melee Basic Attack - Dagger
ATT BONUS
1/2 LVL
ABIL
+ 5
0
1
ABILITY:
Eladrin Will - +1 Will; +5 to saving throws against charm. Fey Step - Use fey step as an encounter power.
SAVING THROW MODS +5 Racial bonus against charm effects
Fey Origin - Your origin is fey, not natural RESISTANCES
Arcana Bonus History Bonus
CURRENT CONDITIONS AND EFFECTS
SKILLS SKILL NAME
CLASS
PROF
FEAT
ENH
3
1
1/2 LVL
ABIL
+ 9
0
5
CLASS
PROF
FEAT
ENH
3
TRND (+5)
ARMOR PENALTY MISC
5
-1
9
Acrobatics
DEX
5
2
Arcana
INT
0
0
n/a
0
Athletics
STR
1
0
-1
0
Bluff
CHA
0
0
n/a
0
Diplomacy
CHA
0
0
n/a
0
Dungeoneering
WIS
0
0
n/a
0
Endurance
CON
1
0
-1
WIS
0
0
n/a
0
n/a
2
History
INT
0
5
Insight
WIS
0
5
n/a
5
Intimidate
CHA
0
5
n/a
5
Nature
WIS
0
5
n/a
5
Perception
WIS
0
5
n/a
0
Religion
INT
0
0
n/a
9
Stealth
DEX
5
5
-1
0
Streetwise
CHA
0
0
n/a
9
Thievery
DEX
5
5
-1
First Strike - At encounter start, get combat advantage against foes that haven't acted yet.
2
Rogue Tactics - Choose one of the rogue tactics. Brutal Scoundrel - Add Str mod to Sneak Attack damage. Rogue Weapon Talent - Damage die increases one size with shuriken; +1 on attacks with daggers. Sneak Attack - Once per round, if you have combat advantage and hit with a crossbow, light blade, or sling, deal extra damage.
2
LANGUAGES KNOWN Common, Elven
Page 1
MISC
1
DAMAGE WORKSPACE ABILITY:
Melee Basic Attack - Dagger
DAMAGE
ABIL
1d4+1 ABILITY:
FEAT
ENH
MISC
MISC
ENH
MISC
MISC
1
Ranged Basic Attack - Dagger
DAMAGE
ABIL
1d4+5
FEAT
5 BASIC ATTACKS
ATTACK
DEFENSE
WEAPON OR POWER
DAMAGE
5
vs
AC
Dagger (Melee)
1d4+1
9
vs
AC
Dagger (Range)
1d4+5
1
vs
AC
Unarmed (Melee)
1d4+1
5
vs
AC
Unarmed (Range)
1d4+5
CLASS / PATH / DESTINY FEATURES
ABIL MOD + 1/2 LVL
MISC
Ranged Basic Attack - Dagger
ATT BONUS
Eladrin Education - Training in any one additional skill.
DEATH SAVING THROW FAILURES
SKILL BONUS
ATTACK WORKSPACE
CURRENT SURGE USES
SECOND WIND 1/ENCOUNTER
Jhered Starwind
Passive Insight
ACTION POINTS
TEMPORARY HIT POINTS
Heal
BASE
15
ABILITY:
RACE FEATURES
0
PASSIVE SENSE
2
Trance - Meditate aware 4 hours instead of sleep.
BONUS
SCORE
SPECIAL SENSES
CONDITIONAL BONUSES
SURGE VALUE
CURRENT HIT POINTS
ENH
CONDITIONAL BONUSES
HEALING SURGES BLOODIED
FEAT
1
10 + 1/2 LVL ABIL
10
HIT POINTS MAX HP
SENSES CLASS
CONDITIONAL BONUSES
0
0
Charisma
10 + 1/2 LVL ABIL
FORT 10
DEFENSE
DEX
20
DEFENSE
FEATS Armor Proficiency (Hide) - Training with hide armor
POWER INDEX
MAGIC ITEM INDEX
List your powers below. Check the box when the power is used. Clear the box when the power renews.
List your powers below. Check the box when the power is used. Clear the box when the power renews.
AT-WILL POWERS Clever Strike
CHARACTER PORTRAIT
MAGIC ITEMS
WEAPON WEAPON
Disheartening Strike
WEAPON WEAPON ARMOR ARMS
ENCOUNTER POWERS Fey Step
FEET HANDS HEAD
Torturous Strike
NECK RING RING
PERSONALITY TRAITS
WAIST
DAILY POWERS Press the Advantage
MANNERISMS AND APPEARANCE UTILITY POWERS
Daily Item Powers Per Day Heroic (1-10)
OTHER EQUIPMENT
Milestone
/
/
/
Paragon (11-20)
Milestone
/
/
/
Epic (21-30)
Milestone
/
/
/
RITUALS / ALCHEMY
Hide Armor (E)
CHARACTER BACKGROUND Born Under a Bad Sign My mother told me that the caul was just superstition, and the howling wolves were just a coincidence. But I've seen enough to know that something . . . dark . . . is involved. You substitute your highest ability score for Constitution to determine your initial hit points.
Dagger (2) (E)
COMPANIONS AND ALLIES
SESSION AND CAMPAIGN NOTES COINS AND OTHER WEALTH Money on hand: 68 gp Stored money: 0 gp Encumbrance: 28 / 130
Jhered Starwind
Page 2
CHARACTER NAME
Second Wind
Jhered Starwind PLAYER NAME
RACE
KEYWORDS
CLASS
Eladrin
HP
LEVEL
Rogue
25
13 CON
Spd
20 DEX
6
10 INT
Init
10 WIS
+5
10 CHA
15
Passive Insight
15
Standard
1
Personal
ACTION
AC 18
13 STR
USED
RANGE vs
ATTACK
Self DEFENSE
Effect: You spend a healing surge and regain 6 hit points. You gain a +2 bonus to all defenses until the start of your next turn.
Fort 11 Ref 17 Will 11 Passive Perception
ADDITIONAL EFFECTS
CLASS
PLAY DATA
®
Clever Strike KEYWORDS
USED
Martial, Weapon
Standard
*
vs
9 ATTACK
®
Disheartening Strike KEYWORDS
Standard
RANGE
ACTION
AC
One creature
9
DEFENSE
TARGET
*
vs
ATTACK
Requirement: You must be wielding a light blade. Attack: Dexterity vs. AC Hit: 1[W] + Dexterity modifier (+5) damage. Level 21: 2[W] + Dexterity modifier (+5) damage. Special: If an ally is adjacent to the target and is able to attack it, you have combat advantage against the target for this attack.
*
LEVEL
BOOK
PH
ENCOUNTER ACTION
®
Fey Step USED
Martial, Rattling, Weapon
Melee weapon
ACTION
TARGET
KEYWORDS
Melee or Ranged weapon
Move
RANGE
ACTION
AC
One creature
DEFENSE
TARGET
USED
Teleportation Personal RANGE vs
ATTACK
Requirement: You must be wielding a crossbow, a light blade, or a sling. Attack: Dexterity vs. AC Hit: 1[W] + Dexterity modifier (+5) damage. Increase damage to 2[W] + Dexterity modifier (+5) at 21st level.
DEFENSE
TARGET
Effect: Teleport up to 5 squares.
Dagger: +9 attack, 1d4+5 damage
Dagger: +9 attack, 1d4+5 damage ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
+2d6+1 to damage once per round (Sneak Attack)
+2d6+1 to damage once per round (Sneak Attack)
CLASS
LEVEL
Rogue
BOOK
1
CLASS
PHS2
AT-WILL POWER
®
Torturous Strike KEYWORDS
USED
*
vs
ATTACK
BOOK
1
KEYWORDS
®
Free ACTION
AC
One creature
9
DEFENSE
TARGET
*
Melee weapon RANGE
vs
ATTACK
Dagger: +9 attack, 2d4+6 damage
USED
Martial, Weapon
RANGE
Requirement: You must be wielding a light blade. Attack: Dexterity vs. AC Hit: 2[W] + Dexterity modifier (+5) damage. Brutal Scoundrel: You gain a bonus to the damage roll equal to your Strength modifier (+1).
AC
The triggering enemy
DEFENSE
TARGET
Trigger: You bloody an enemy with a melee attack Requirement: You must be wielding a light blade. Attack: Dexterity vs. AC Hit: 2[W] + Dexterity modifier (+5) damage. Miss: Half damage. Dagger: +9 attack, 2d4+5 damage
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
+2d6+1 to damage once per round (Sneak Attack)
+2d6+1 to damage once per round (Sneak Attack)
CLASS
Rogue
ENCOUNTER POWER Jhered Starwind
CLASS
MP
AT-WILL POWER
Melee weapon
ACTION 9
LEVEL
Rogue
Press the Advantage
Martial, Weapon
Standard
ADDITIONAL EFFECTS
LEVEL
1
BOOK
CLASS
PH ®
Rogue
LEVEL
DAILY POWER
1
BOOK
MP ®
Page 3
Racial Power
ENCOUNTER POWER
LEVEL
*
BOOK
PH ®