Character Sheet

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Character Sheet Player Name

Jhered Starwind

Rogue

1

Character Name

Level

0

Class

Paragon Path

Epic Destiny

Eladrin

Medium

38

Male

5'7''

160 lb.

Unaligned

Corellon

Race

Size

Age

Gender

Height

Weight

Alignment

Deity

INITIATIVE SCORE

DEX

Initiative

5

Total XP

Adventuring Company

DEFENSES

1/2 LVL

MISC

5

SCORE

18

CONDITIONAL MODIFIERS

DEFENSE

10 + ARMOR/ 1/2 LVL ABIL CLASS

AC

10

FEAT

RPGA Number

MOVEMENT ENH

MISC

MISC

8

SCORE

BASE

Speed

6

ARMOR

ITEM

MISC

6

(Squares)

SPECIAL MOVEMENT

CONDITIONAL BONUSES

ABILITY SCORES SCORE

ABILITY

13 13

ABIL MOD

MOD + 1/2 LVL

STR Strength

1

1

CON

1

1

Constitution

5

5

10

INT Intelligence

0

0

10

WIS

Dexterity

0

Wisdom

CHA

10

11

17

25

REF

DEFENSE

11

0

MISC

MISC

5

CLASS

FEAT

ENH

MISC

MISC

SURGES/DAY

12

6

7

1/2 HP

1/4 HP

10 + 1/2 LVL ABIL

CLASS

FEAT

ENH

MISC

WILL 10

MISC

1

MILESTONES 0 1 2 ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS

Action Points

ACTION POINTS 1 2 3

Eladrin Weapon Proficiency - Proficient with longsword.

USED

10 +

5

15

Passive Perception

10 +

5

Low-light Vision

Melee Basic Attack - Dagger

ATT BONUS

1/2 LVL

ABIL

+ 5

0

1

ABILITY:

Eladrin Will - +1 Will; +5 to saving throws against charm. Fey Step - Use fey step as an encounter power.

SAVING THROW MODS +5 Racial bonus against charm effects

Fey Origin - Your origin is fey, not natural RESISTANCES

Arcana Bonus History Bonus

CURRENT CONDITIONS AND EFFECTS

SKILLS SKILL NAME

CLASS

PROF

FEAT

ENH

3

1

1/2 LVL

ABIL

+ 9

0

5

CLASS

PROF

FEAT

ENH

3

TRND (+5)

ARMOR PENALTY MISC

5

-1

9

Acrobatics

DEX

5

2

Arcana

INT

0

0

n/a

0

Athletics

STR

1

0

-1

0

Bluff

CHA

0

0

n/a

0

Diplomacy

CHA

0

0

n/a

0

Dungeoneering

WIS

0

0

n/a

0

Endurance

CON

1

0

-1

WIS

0

0

n/a

0

n/a

2

History

INT

0

5

Insight

WIS

0

5

n/a

5

Intimidate

CHA

0

5

n/a

5

Nature

WIS

0

5

n/a

5

Perception

WIS

0

5

n/a

0

Religion

INT

0

0

n/a

9

Stealth

DEX

5

5

-1

0

Streetwise

CHA

0

0

n/a

9

Thievery

DEX

5

5

-1

First Strike - At encounter start, get combat advantage against foes that haven't acted yet.

2

Rogue Tactics - Choose one of the rogue tactics. Brutal Scoundrel - Add Str mod to Sneak Attack damage. Rogue Weapon Talent - Damage die increases one size with shuriken; +1 on attacks with daggers. Sneak Attack - Once per round, if you have combat advantage and hit with a crossbow, light blade, or sling, deal extra damage.

2

LANGUAGES KNOWN Common, Elven

Page 1

MISC

1

DAMAGE WORKSPACE ABILITY:

Melee Basic Attack - Dagger

DAMAGE

ABIL

1d4+1 ABILITY:

FEAT

ENH

MISC

MISC

ENH

MISC

MISC

1

Ranged Basic Attack - Dagger

DAMAGE

ABIL

1d4+5

FEAT

5 BASIC ATTACKS

ATTACK

DEFENSE

WEAPON OR POWER

DAMAGE

5

vs

AC

Dagger (Melee)

1d4+1

9

vs

AC

Dagger (Range)

1d4+5

1

vs

AC

Unarmed (Melee)

1d4+1

5

vs

AC

Unarmed (Range)

1d4+5

CLASS / PATH / DESTINY FEATURES

ABIL MOD + 1/2 LVL

MISC

Ranged Basic Attack - Dagger

ATT BONUS

Eladrin Education - Training in any one additional skill.

DEATH SAVING THROW FAILURES

SKILL BONUS

ATTACK WORKSPACE

CURRENT SURGE USES

SECOND WIND 1/ENCOUNTER

Jhered Starwind

Passive Insight

ACTION POINTS

TEMPORARY HIT POINTS

Heal

BASE

15

ABILITY:

RACE FEATURES

0

PASSIVE SENSE

2

Trance - Meditate aware 4 hours instead of sleep.

BONUS

SCORE

SPECIAL SENSES

CONDITIONAL BONUSES

SURGE VALUE

CURRENT HIT POINTS

ENH

CONDITIONAL BONUSES

HEALING SURGES BLOODIED

FEAT

1

10 + 1/2 LVL ABIL

10

HIT POINTS MAX HP

SENSES CLASS

CONDITIONAL BONUSES

0

0

Charisma

10 + 1/2 LVL ABIL

FORT 10

DEFENSE

DEX

20

DEFENSE

FEATS Armor Proficiency (Hide) - Training with hide armor

POWER INDEX

MAGIC ITEM INDEX

List your powers below. Check the box when the power is used. Clear the box when the power renews.

List your powers below. Check the box when the power is used. Clear the box when the power renews.

AT-WILL POWERS Clever Strike

CHARACTER PORTRAIT

MAGIC ITEMS

WEAPON WEAPON

Disheartening Strike

WEAPON WEAPON ARMOR ARMS

ENCOUNTER POWERS Fey Step

FEET HANDS HEAD

Torturous Strike

NECK RING RING

PERSONALITY TRAITS

WAIST

DAILY POWERS Press the Advantage

MANNERISMS AND APPEARANCE UTILITY POWERS

Daily Item Powers Per Day Heroic (1-10)

OTHER EQUIPMENT

Milestone

/

/

/

Paragon (11-20)

Milestone

/

/

/

Epic (21-30)

Milestone

/

/

/

RITUALS / ALCHEMY

Hide Armor (E)

CHARACTER BACKGROUND Born Under a Bad Sign My mother told me that the caul was just superstition, and the howling wolves were just a coincidence. But I've seen enough to know that something . . . dark . . . is involved. You substitute your highest ability score for Constitution to determine your initial hit points.

Dagger (2) (E)

COMPANIONS AND ALLIES

SESSION AND CAMPAIGN NOTES COINS AND OTHER WEALTH Money on hand: 68 gp Stored money: 0 gp Encumbrance: 28 / 130

Jhered Starwind

Page 2

CHARACTER NAME

Second Wind

Jhered Starwind PLAYER NAME

RACE

KEYWORDS

CLASS

Eladrin

HP

LEVEL

Rogue

25

13 CON

Spd

20 DEX

6

10 INT

Init

10 WIS

+5

10 CHA

15

Passive Insight

15

Standard

1

Personal

ACTION

AC 18

13 STR

USED

RANGE vs

ATTACK

Self DEFENSE

Effect: You spend a healing surge and regain 6 hit points. You gain a +2 bonus to all defenses until the start of your next turn.

Fort 11 Ref 17 Will 11 Passive Perception

ADDITIONAL EFFECTS

CLASS

PLAY DATA

®

Clever Strike KEYWORDS

USED

Martial, Weapon

Standard

*

vs

9 ATTACK

®

Disheartening Strike KEYWORDS

Standard

RANGE

ACTION

AC

One creature

9

DEFENSE

TARGET

*

vs

ATTACK

Requirement: You must be wielding a light blade. Attack: Dexterity vs. AC Hit: 1[W] + Dexterity modifier (+5) damage. Level 21: 2[W] + Dexterity modifier (+5) damage. Special: If an ally is adjacent to the target and is able to attack it, you have combat advantage against the target for this attack.

*

LEVEL

BOOK

PH

ENCOUNTER ACTION

®

Fey Step USED

Martial, Rattling, Weapon

Melee weapon

ACTION

TARGET

KEYWORDS

Melee or Ranged weapon

Move

RANGE

ACTION

AC

One creature

DEFENSE

TARGET

USED

Teleportation Personal RANGE vs

ATTACK

Requirement: You must be wielding a crossbow, a light blade, or a sling. Attack: Dexterity vs. AC Hit: 1[W] + Dexterity modifier (+5) damage. Increase damage to 2[W] + Dexterity modifier (+5) at 21st level.

DEFENSE

TARGET

Effect: Teleport up to 5 squares.

Dagger: +9 attack, 1d4+5 damage

Dagger: +9 attack, 1d4+5 damage ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

+2d6+1 to damage once per round (Sneak Attack)

+2d6+1 to damage once per round (Sneak Attack)

CLASS

LEVEL

Rogue

BOOK

1

CLASS

PHS2

AT-WILL POWER

®

Torturous Strike KEYWORDS

USED

*

vs

ATTACK

BOOK

1

KEYWORDS

®

Free ACTION

AC

One creature

9

DEFENSE

TARGET

*

Melee weapon RANGE

vs

ATTACK

Dagger: +9 attack, 2d4+6 damage

USED

Martial, Weapon

RANGE

Requirement: You must be wielding a light blade. Attack: Dexterity vs. AC Hit: 2[W] + Dexterity modifier (+5) damage. Brutal Scoundrel: You gain a bonus to the damage roll equal to your Strength modifier (+1).

AC

The triggering enemy

DEFENSE

TARGET

Trigger: You bloody an enemy with a melee attack Requirement: You must be wielding a light blade. Attack: Dexterity vs. AC Hit: 2[W] + Dexterity modifier (+5) damage. Miss: Half damage. Dagger: +9 attack, 2d4+5 damage

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

+2d6+1 to damage once per round (Sneak Attack)

+2d6+1 to damage once per round (Sneak Attack)

CLASS

Rogue

ENCOUNTER POWER Jhered Starwind

CLASS

MP

AT-WILL POWER

Melee weapon

ACTION 9

LEVEL

Rogue

Press the Advantage

Martial, Weapon

Standard

ADDITIONAL EFFECTS

LEVEL

1

BOOK

CLASS

PH ®

Rogue

LEVEL

DAILY POWER

1

BOOK

MP ®

Page 3

Racial Power

ENCOUNTER POWER

LEVEL

*

BOOK

PH ®

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