天雷迫
Po Lei Tian - "Urgent Heaven Thunder" Power Level
POWER POINTS
12
Ranks
Max Ranks Notes
Power Type
Cost Per Rank
Ability Scores Strength Dexterity Constitution Intelligence Wisdom Charisma
10 10 10 10 16 10
34 44 34 44 44 44
0 0
12 12
0 7 7 7
12 17 17 17
6 17 6 17 17 17
17 17 17 17 17 17
All-out Attack Power Attack Improved Grab Attack Focus (melee) Uncanny Dodge (mental) Dodge Focus Defensive Roll Luck Ultimate Effort (all saves) Benefits Skill Mastery
1 1 1 12 1 12 12 6 4 1 1
N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A
Fearless
1
N/A
N/A N/A N/A N/A N/A N/A
1 1 1 1 1 1
adds +12 to melee attacks adds +12 to Defense (from Dodge bonus)
N/A N/A
2 2
adds +12 to Toughness (when not flat-footed)
N/A N/A N/A N/A
1 1 1 1
N/A N/A N/A N/A N/A N/A
0.25 0.25 0.25 0.25 0.25 0.25
can reduce Defense to increase Attack can reduce Attack to increase Damage initiate a grapple after a melee attack at no penalty adds +12 to melee attacks never caught Flat-footed adds +12 to Defense (from Dodge bonus) adds +12 to Toughness (when not flat-footed) provides +6 Hero Points can use HeroPoint to buy a 20 recognized historical Taoist master can take 10 on Diplomacy, Knowledge (theology), Notice, Sense Motive regardless of situation
N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A
1 1 1 1 1 1 1 1 1 1 1
immune to fear effects
N/A
1
Combat Bonuses Attack Defense
Saving Throws Bonuses Toughness Fortitude Reflex Will
with WIS, +10
Skills Concentration Diplomacy Knowledge (History) Knowledge (Theology) Notice Sense Motive
can take 10 in all situation (Skill Mastery) can take 10 in all situation (Skill Mastery) can take 10 in all situation (Skill Mastery) can take 10 in all situation (Skill Mastery)
Feats
Powers Array
5
"Heaven-Reaches-Down Techniques" powers beyond the emulation of mortal men
Primary Power
2
Built-in
2
Alternate Extra Alternate Extra
1 1
Healing
18
"Energizing Chi - Emptying the Great Well" provides healing checks at +RANK
Total Area
18 18
heals multiple conditions simultaneously healing effects target entire area
Burst Selective Persistent Distracting Side-Effect
18 1 18 18
can target all within (Rank*5)ft not every target in area is healed Alternate Extra cures Incurable damage Alternate Extra use of power eliminates Dodge bonus Alternate Extra use of power causes Sustained Independent Rank Alternate Extra 4 NULLIFY (Chi) on Heaven-Reaches-Down Techniques
Fades Unreliable
18 18
each use degrades PPs in power only five uses without extended rest
Healing
Persistent Non-lethal only Healing
9
1 9 7
Stabilize Persistent Regrowth Lethal only
1 1 1 7
Nullify Drain
10
Effortless Action Teleport
10 10 4
Easy
1
Nauseate
10
Linked Action Unreliable Snare
Linked Transparent Subtle Range Action Unreliable Paralyze
Linked Action Unreliable
10 10 10 9
9 9 1 9 9 9 10
10 10 10
Alternate Extra Alternate Extra
"Energizing Chi - Unblocking the Stymied Rivers" Alternate Power provides a healing check at +RANK cures Incurable damage only heals Non-lethal damage "Energizing Chi - Restoring the Impossible" provides a healing check at +RANK automatically stabilizes cures Incurable damage regrows destroyed limbs and organs only heals Lethal damage "Energizing Chi - Mending the Unfortunate Break" negates Drain effects can retry without penalty requires a Full Attack action "Ignore the False Bonds of Place" allows Flight at 250mph maintain Dodge bonus after long-range teleport "Disrupting Chi - Breaking the Bond of Life" attack disrupts the target's body and causes profound, immediate sickness usable with Transcendent Earth Dragon Style requires a Full Attack action only five uses without extended rest
2
1 -1
Alternate Power
2
Alternate Extra Alternate Extra Alternate Extra Alternate Extra
1 1 1 -1
Alternate Power
1
Alternate Extra Alternate Extra
1 -1
Alternate Power
2
Alternate Extra
1
Alternate Power
2
Alternate Extra Alternate Extra Alternate Extra
1 -1 -1
Alternate Extra Alternate Extra Alternate Extra Alternate Extra Alternate Extra Alternate Extra
"Disrupting Chi - Shattering the Mind Meridians" Alternate Power attack blasts the target's capacity for thought usable with Transcendent Earth Dragon Style requires a Full Attack action only five uses without extended rest
-1 -1
Alternate Extra Alternate Extra
"Disrupting Chi - Shackles of the Here" Alternate Power attack divorces target from the normal relationship of movement and space, slowing their movements to a standstill usable with Transcendent Earth Dragon Style bonds can only be broken by target bonds can only be seen as chi touch-range attack requires a Full Attack action only five uses without extended rest
1 1 -1 -1.5
Alternate Extra Alternate Extra Alternate Extra
2
1 1 1 -1 -1 -1 2
1 -1 -1
Array
12
Innate Linked
Damage
Autofire Damage
Penetrating Incurable Affects Insubstantial Damage
"Transcendent Earth Dragon Style" a supreme collection of physical martial artistry 0 0
power cannot be Negated (see Immunities) can be used in conjunction with certain HeavenReaches-Down Techniques
12
"One Moment, Ten Strikes" a brutal series of controlling strikes, elbows, knees, kicks and the occasional headbutt
12
multiple punches, kicks, knees and headbutts
Primary Power
2
Built-in Alternate Extra
0 0
Built-in
1
Alternate Extra
1
12
"Dragon Claws Pierce the Armor" the dragon claw technique can shred through anything
Alternate Power
1
9 1 2
the attack targets vulnerable areas! attacks cannot be regenerated or healed attack fully harms insubstantial targets
Alternate Extra Alternate Extra Alternate Extra
1 1 1
Alternate Power
1
Alternate Extra
1
Alternate Extra
1
8
"A Great Wave Travels At Will" there are methods to destruction that do not rely on remaining stationary
Area Trail Targeted Selective
8
Super-strength…
10
"Mountain Embracing Hold" the Eagle Claw is a tremendously powerful hold
Alternate Power
2
Duration Limited + Growth Limited
10 10 8 8
the Eagle Claw requires an active effort only increases Grapple bonus for grapple purposes size is treated as Huge size increase only for grappling purposes: does not raise STR, does not raise CON, does not actually alter size
Alternate Extra Alternate Extra Alternate Extra Alternate Extra
-1 -0.5 3 -1
+ Grappling Evasion + Improved Grapple + Improved Pin
1 1 1
maintains Dodge and DEX during grapple allows one-handed grappling opponents suffer -4 to escape grapple
Alternate Extra Alternate Extra Alternate Extra
1 1 1
Damage
12
"Break the One Hundred Bones" within a grapple, the Earth Dragon is deadly
Alternate Power
1
8
attacks are a series of opportunity strikes can target all within 10ft wide path of trail targets defend using DEFENSE, not REF not every target in area is attacked
Autofire Secondary Effect
12 12
from inside a clinch, the options are many Alternate Extra the damage is intense enough to cause profound Alternate Extra hemorrhaging
1 1
Requires Grapple
12
can only be used against grappled targets
Alternate Extra
-1
"Dancing Monkey Training" a collection of tumbling, acrobatic maneuvers
Primary Power
2
Array Innate Super-Movement
Slithering
1 0
power cannot be Negated (see Immunities)
Built-in
0
1
"Drunken Monkey Rejoices with the Wine" a decent monkey stylist can fight from a prone position by rolling around on the ground
Built-in
0
Alternate Extra
2
1
can travel while prone at full speed
Immovable
2
Subtle
1
Action
2
Leaping
2
Evasion
2
Immunity
12
"Monkey Confounds the Bear" a powerful stance that resists movements
Alternate Power
1
cannot tell that practitioner is in stance - his immovability appears to be accidental
Alternate Extra
1
requires a Free action to prepare stance
Alternate Extra
-0.5
"Monkey Spots the Treasure" a powerful spring that can cover a great distance
Alternate Power
1
"Clever Rabbit Finds the Hole" provides two ranks of Evasion
Alternate Power
1
"Taoist Immortal" immunities of a mortal-made-god
Primary Power
1 0
Innate immune to aging immune to entrapment immune to starvation and thirst
0 1 5 1
power cannot be Negated (see Immunities) does not age cannot be entangled, grappled, or held no need to eat or drink
Built-in Built-in Built-in Built-in
immune to trait effects
4
Taoist Immortal, Mind-as-Razor Meditations, Astounding Awareness, Dancing monkey Training, Transcendent Earth Dragon Style are Innate
Built-in
immune to sleep
1
no need to sleep
Built-in
Flight
1
Levitation
"Fixed to the Here" as a small trick, Po Lei Tian can hover 1
can only move up or down
Primary Power
2
Primary Extra
-1
Variable Power
1
"Taoist Magic" ancient magical formulae and advanced meditation techniques can grant amazing abilities
Primary Power
7
Quickness
4
"The Mind-as-Razor Meditations" resolves actions at increased speed
Primary Power
1
Built-in Primary Extra
0 -0.5
Primary Power
1 0
Innate Limited Super-senses
0 4 15
power cannot be Negated (see Immunities) only affects mental actions "Astounding Awareness" it is extremely difficult to surprise a mortal god
Innate Enhanced Awareness
0 14
power cannot be Negated (see Immunities) mental sense: Accurate, Acute, Radius, Range; counters Illusion, Concealment, Obscure
Built-in Built-in
Danger sense (mental)
1
DC 15 Notice check to avoid surprise
Built-in
Drawbacks
Total Starting Remaining Power Feat Cost N/A N/A N/A N/A N/A N/A
N/A N/A
N/A N/A N/A N/A
N/A N/A N/A N/A N/A N/A
180 -7
Sub Total
Power Point Cost
Subtotal
6
0 0 0 0 6 0
0 0 0 0 6 0
Subtotal
0
0 0
0 0
Subtotal
21
0 7 7 7
0 7 7 7
Subtotal
20
1.5 4.25 1.5 4.25 4.25 4.25
1.5 4.25 1.5 4.25 4.25 4.25
Subtotal
53
N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A
1 1 1 12 1 12 12 6 4 1 1
1 1 1 12 1 12 12 6 4 1 1
N/A
1
1
Subtotal
87
0
10
10
10 PPs available
0
36
0
10 PPs
0 0
18 18
0 0
0 0 0 0
18 1 -18 -27
0 0 0 0
0 0
-18 -18
0 0
1
18
1
0 0
1 -9
0 0
1
14
1
0 0 0 0
1 1 1 -7
0 0 0 0
1
10
1
0 0
10 -10
0 0
1
8
1
0
1
0
1
20
1
0 0 0
10 -10 -10
0 0 0
1
18
1
0 0 0 0 0 0
9 9 1 -9 -9 -9
0 0 0 0 0 0
1
20
1
0 0 0
10 -10 -10
0 0 0
10 PPs
10 PPs
10 PPs
9 PPs
10 PPs
10 PPs
10 PPs
0
24
24
0 0
0 0
0 0
0
12
0
0
12
0
1
12
1
0 0 0
9 1 2
0 0 0
1
8
1
0
8
0
0
8
0
1
20
1
0 0 0 0
-10 -5 24 -8
0 0 0 0
0 0 0
1 1 1
0 0 0
1
12
1
0 0
12 12
0 0
0
-12
0
0
2
2
0
0
0
0
0
0
0
2
0
24 PPs available
24 PPs
24 PPs
24 PPs
24 PPs
24 PPs
2 PPs available
2 PPs
1
2
1
2 PPs
0
1
0
0
-1
0
1
2
1
2 PPs
1
2
1
2 PPs
0
12
12
12 PPs
0 0 0 0
0 0 0 0
0 0 0 0
0
0
0
0
0
0
0
2
2
0
-1
-1
0
7
7
7 PPs
0
4
4
2 PPs
0 0
0 -2
0 -2
0
15
15
0 0
0 0
0 0
0
0
0
Subtotal
0
1 PPs
15 PPs
Rank 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Value 1 2 5 10 25 50 100 250 500 1,000 2,500 5,000 10,000 25,000 50,000 100,000 250,000 500,000 1,000,000 2,500,000
Time 3 seconds 6 seconds 1 minute 5 minutes 20 minutes 1 hour 5 hours 1 day 1 week 1 month 3 months 1 year 5 years 10 years 50 years 100 years 500 years 1,000 years 5,000 years 10,000 years
Extended Range 10 ft 100 ft 1,000 ft 1 mile 5 miles 20 miles 200 miles 2,000 miles 20,000 miles 200,000 miles 2 million miles 20 million miles 200 million miles 2 billion miles anywhere in solar system Nearby star systems Distant star systems Anywhere in Galaxy Nearby Galaxies Anywhere in Universe
Heavy STRENGTH Light Medium 520 22 173 346 1200 28 400 800 2400 33 800 1600 819200 2457600 83 1638400 409.6 tons 819.2 tons 1228.8 tons
Maximum Push/Drag 1040 2600 2400 6000 4800 12000 4915200 12288000 2457.6 tons 6144 tons
Rank 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
10 12 0.02 0.02 0.05 0.06 0.09 0.11 0.24 0.28 0.47 0.57 0.95 1.14 2.37 2.84 4.73 5.68 9.47 11.36 23.67 28.41 47.35 56.82 94.7 113.64 236.74 284.09 473.48 568.18 946.97 1136.36 2367.42 2840.91 4734.85 5681.82 9469.7 11363.64 23674.24 28409.09