Character Poleitian

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天雷迫

Po Lei Tian - "Urgent Heaven Thunder" Power Level

POWER POINTS

12

Ranks

Max Ranks Notes

Power Type

Cost Per Rank

Ability Scores Strength Dexterity Constitution Intelligence Wisdom Charisma

10 10 10 10 16 10

34 44 34 44 44 44

0 0

12 12

0 7 7 7

12 17 17 17

6 17 6 17 17 17

17 17 17 17 17 17

All-out Attack Power Attack Improved Grab Attack Focus (melee) Uncanny Dodge (mental) Dodge Focus Defensive Roll Luck Ultimate Effort (all saves) Benefits Skill Mastery

1 1 1 12 1 12 12 6 4 1 1

N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A

Fearless

1

N/A

N/A N/A N/A N/A N/A N/A

1 1 1 1 1 1

adds +12 to melee attacks adds +12 to Defense (from Dodge bonus)

N/A N/A

2 2

adds +12 to Toughness (when not flat-footed)

N/A N/A N/A N/A

1 1 1 1

N/A N/A N/A N/A N/A N/A

0.25 0.25 0.25 0.25 0.25 0.25

can reduce Defense to increase Attack can reduce Attack to increase Damage initiate a grapple after a melee attack at no penalty adds +12 to melee attacks never caught Flat-footed adds +12 to Defense (from Dodge bonus) adds +12 to Toughness (when not flat-footed) provides +6 Hero Points can use HeroPoint to buy a 20 recognized historical Taoist master can take 10 on Diplomacy, Knowledge (theology), Notice, Sense Motive regardless of situation

N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A

1 1 1 1 1 1 1 1 1 1 1

immune to fear effects

N/A

1

Combat Bonuses Attack Defense

Saving Throws Bonuses Toughness Fortitude Reflex Will

with WIS, +10

Skills Concentration Diplomacy Knowledge (History) Knowledge (Theology) Notice Sense Motive

can take 10 in all situation (Skill Mastery) can take 10 in all situation (Skill Mastery) can take 10 in all situation (Skill Mastery) can take 10 in all situation (Skill Mastery)

Feats

Powers Array

5

"Heaven-Reaches-Down Techniques" powers beyond the emulation of mortal men

Primary Power

2

Built-in

2

Alternate Extra Alternate Extra

1 1

Healing

18

"Energizing Chi - Emptying the Great Well" provides healing checks at +RANK

Total Area

18 18

heals multiple conditions simultaneously healing effects target entire area

Burst Selective Persistent Distracting Side-Effect

18 1 18 18

can target all within (Rank*5)ft not every target in area is healed Alternate Extra cures Incurable damage Alternate Extra use of power eliminates Dodge bonus Alternate Extra use of power causes Sustained Independent Rank Alternate Extra 4 NULLIFY (Chi) on Heaven-Reaches-Down Techniques

Fades Unreliable

18 18

each use degrades PPs in power only five uses without extended rest

Healing

Persistent Non-lethal only Healing

9

1 9 7

Stabilize Persistent Regrowth Lethal only

1 1 1 7

Nullify Drain

10

Effortless Action Teleport

10 10 4

Easy

1

Nauseate

10

Linked Action Unreliable Snare

Linked Transparent Subtle Range Action Unreliable Paralyze

Linked Action Unreliable

10 10 10 9

9 9 1 9 9 9 10

10 10 10

Alternate Extra Alternate Extra

"Energizing Chi - Unblocking the Stymied Rivers" Alternate Power provides a healing check at +RANK cures Incurable damage only heals Non-lethal damage "Energizing Chi - Restoring the Impossible" provides a healing check at +RANK automatically stabilizes cures Incurable damage regrows destroyed limbs and organs only heals Lethal damage "Energizing Chi - Mending the Unfortunate Break" negates Drain effects can retry without penalty requires a Full Attack action "Ignore the False Bonds of Place" allows Flight at 250mph maintain Dodge bonus after long-range teleport "Disrupting Chi - Breaking the Bond of Life" attack disrupts the target's body and causes profound, immediate sickness usable with Transcendent Earth Dragon Style requires a Full Attack action only five uses without extended rest

2

1 -1

Alternate Power

2

Alternate Extra Alternate Extra Alternate Extra Alternate Extra

1 1 1 -1

Alternate Power

1

Alternate Extra Alternate Extra

1 -1

Alternate Power

2

Alternate Extra

1

Alternate Power

2

Alternate Extra Alternate Extra Alternate Extra

1 -1 -1

Alternate Extra Alternate Extra Alternate Extra Alternate Extra Alternate Extra Alternate Extra

"Disrupting Chi - Shattering the Mind Meridians" Alternate Power attack blasts the target's capacity for thought usable with Transcendent Earth Dragon Style requires a Full Attack action only five uses without extended rest

-1 -1

Alternate Extra Alternate Extra

"Disrupting Chi - Shackles of the Here" Alternate Power attack divorces target from the normal relationship of movement and space, slowing their movements to a standstill usable with Transcendent Earth Dragon Style bonds can only be broken by target bonds can only be seen as chi touch-range attack requires a Full Attack action only five uses without extended rest

1 1 -1 -1.5

Alternate Extra Alternate Extra Alternate Extra

2

1 1 1 -1 -1 -1 2

1 -1 -1

Array

12

Innate Linked

Damage

Autofire Damage

Penetrating Incurable Affects Insubstantial Damage

"Transcendent Earth Dragon Style" a supreme collection of physical martial artistry 0 0

power cannot be Negated (see Immunities) can be used in conjunction with certain HeavenReaches-Down Techniques

12

"One Moment, Ten Strikes" a brutal series of controlling strikes, elbows, knees, kicks and the occasional headbutt

12

multiple punches, kicks, knees and headbutts

Primary Power

2

Built-in Alternate Extra

0 0

Built-in

1

Alternate Extra

1

12

"Dragon Claws Pierce the Armor" the dragon claw technique can shred through anything

Alternate Power

1

9 1 2

the attack targets vulnerable areas! attacks cannot be regenerated or healed attack fully harms insubstantial targets

Alternate Extra Alternate Extra Alternate Extra

1 1 1

Alternate Power

1

Alternate Extra

1

Alternate Extra

1

8

"A Great Wave Travels At Will" there are methods to destruction that do not rely on remaining stationary

Area Trail Targeted Selective

8

Super-strength…

10

"Mountain Embracing Hold" the Eagle Claw is a tremendously powerful hold

Alternate Power

2

Duration Limited + Growth Limited

10 10 8 8

the Eagle Claw requires an active effort only increases Grapple bonus for grapple purposes size is treated as Huge size increase only for grappling purposes: does not raise STR, does not raise CON, does not actually alter size

Alternate Extra Alternate Extra Alternate Extra Alternate Extra

-1 -0.5 3 -1

+ Grappling Evasion + Improved Grapple + Improved Pin

1 1 1

maintains Dodge and DEX during grapple allows one-handed grappling opponents suffer -4 to escape grapple

Alternate Extra Alternate Extra Alternate Extra

1 1 1

Damage

12

"Break the One Hundred Bones" within a grapple, the Earth Dragon is deadly

Alternate Power

1

8

attacks are a series of opportunity strikes can target all within 10ft wide path of trail targets defend using DEFENSE, not REF not every target in area is attacked

Autofire Secondary Effect

12 12

from inside a clinch, the options are many Alternate Extra the damage is intense enough to cause profound Alternate Extra hemorrhaging

1 1

Requires Grapple

12

can only be used against grappled targets

Alternate Extra

-1

"Dancing Monkey Training" a collection of tumbling, acrobatic maneuvers

Primary Power

2

Array Innate Super-Movement

Slithering

1 0

power cannot be Negated (see Immunities)

Built-in

0

1

"Drunken Monkey Rejoices with the Wine" a decent monkey stylist can fight from a prone position by rolling around on the ground

Built-in

0

Alternate Extra

2

1

can travel while prone at full speed

Immovable

2

Subtle

1

Action

2

Leaping

2

Evasion

2

Immunity

12

"Monkey Confounds the Bear" a powerful stance that resists movements

Alternate Power

1

cannot tell that practitioner is in stance - his immovability appears to be accidental

Alternate Extra

1

requires a Free action to prepare stance

Alternate Extra

-0.5

"Monkey Spots the Treasure" a powerful spring that can cover a great distance

Alternate Power

1

"Clever Rabbit Finds the Hole" provides two ranks of Evasion

Alternate Power

1

"Taoist Immortal" immunities of a mortal-made-god

Primary Power

1 0

Innate immune to aging immune to entrapment immune to starvation and thirst

0 1 5 1

power cannot be Negated (see Immunities) does not age cannot be entangled, grappled, or held no need to eat or drink

Built-in Built-in Built-in Built-in

immune to trait effects

4

Taoist Immortal, Mind-as-Razor Meditations, Astounding Awareness, Dancing monkey Training, Transcendent Earth Dragon Style are Innate

Built-in

immune to sleep

1

no need to sleep

Built-in

Flight

1

Levitation

"Fixed to the Here" as a small trick, Po Lei Tian can hover 1

can only move up or down

Primary Power

2

Primary Extra

-1

Variable Power

1

"Taoist Magic" ancient magical formulae and advanced meditation techniques can grant amazing abilities

Primary Power

7

Quickness

4

"The Mind-as-Razor Meditations" resolves actions at increased speed

Primary Power

1

Built-in Primary Extra

0 -0.5

Primary Power

1 0

Innate Limited Super-senses

0 4 15

power cannot be Negated (see Immunities) only affects mental actions "Astounding Awareness" it is extremely difficult to surprise a mortal god

Innate Enhanced Awareness

0 14

power cannot be Negated (see Immunities) mental sense: Accurate, Acute, Radius, Range; counters Illusion, Concealment, Obscure

Built-in Built-in

Danger sense (mental)

1

DC 15 Notice check to avoid surprise

Built-in

Drawbacks

Total Starting Remaining Power Feat Cost N/A N/A N/A N/A N/A N/A

N/A N/A

N/A N/A N/A N/A

N/A N/A N/A N/A N/A N/A

180 -7

Sub Total

Power Point Cost

Subtotal

6

0 0 0 0 6 0

0 0 0 0 6 0

Subtotal

0

0 0

0 0

Subtotal

21

0 7 7 7

0 7 7 7

Subtotal

20

1.5 4.25 1.5 4.25 4.25 4.25

1.5 4.25 1.5 4.25 4.25 4.25

Subtotal

53

N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A

1 1 1 12 1 12 12 6 4 1 1

1 1 1 12 1 12 12 6 4 1 1

N/A

1

1

Subtotal

87

0

10

10

10 PPs available

0

36

0

10 PPs

0 0

18 18

0 0

0 0 0 0

18 1 -18 -27

0 0 0 0

0 0

-18 -18

0 0

1

18

1

0 0

1 -9

0 0

1

14

1

0 0 0 0

1 1 1 -7

0 0 0 0

1

10

1

0 0

10 -10

0 0

1

8

1

0

1

0

1

20

1

0 0 0

10 -10 -10

0 0 0

1

18

1

0 0 0 0 0 0

9 9 1 -9 -9 -9

0 0 0 0 0 0

1

20

1

0 0 0

10 -10 -10

0 0 0

10 PPs

10 PPs

10 PPs

9 PPs

10 PPs

10 PPs

10 PPs

0

24

24

0 0

0 0

0 0

0

12

0

0

12

0

1

12

1

0 0 0

9 1 2

0 0 0

1

8

1

0

8

0

0

8

0

1

20

1

0 0 0 0

-10 -5 24 -8

0 0 0 0

0 0 0

1 1 1

0 0 0

1

12

1

0 0

12 12

0 0

0

-12

0

0

2

2

0

0

0

0

0

0

0

2

0

24 PPs available

24 PPs

24 PPs

24 PPs

24 PPs

24 PPs

2 PPs available

2 PPs

1

2

1

2 PPs

0

1

0

0

-1

0

1

2

1

2 PPs

1

2

1

2 PPs

0

12

12

12 PPs

0 0 0 0

0 0 0 0

0 0 0 0

0

0

0

0

0

0

0

2

2

0

-1

-1

0

7

7

7 PPs

0

4

4

2 PPs

0 0

0 -2

0 -2

0

15

15

0 0

0 0

0 0

0

0

0

Subtotal

0

1 PPs

15 PPs

Rank 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

Value 1 2 5 10 25 50 100 250 500 1,000 2,500 5,000 10,000 25,000 50,000 100,000 250,000 500,000 1,000,000 2,500,000

Time 3 seconds 6 seconds 1 minute 5 minutes 20 minutes 1 hour 5 hours 1 day 1 week 1 month 3 months 1 year 5 years 10 years 50 years 100 years 500 years 1,000 years 5,000 years 10,000 years

Extended Range 10 ft 100 ft 1,000 ft 1 mile 5 miles 20 miles 200 miles 2,000 miles 20,000 miles 200,000 miles 2 million miles 20 million miles 200 million miles 2 billion miles anywhere in solar system Nearby star systems Distant star systems Anywhere in Galaxy Nearby Galaxies Anywhere in Universe

Heavy STRENGTH Light Medium 520 22 173 346 1200 28 400 800 2400 33 800 1600 819200 2457600 83 1638400 409.6 tons 819.2 tons 1228.8 tons

Maximum Push/Drag 1040 2600 2400 6000 4800 12000 4915200 12288000 2457.6 tons 6144 tons

Rank 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

10 12 0.02 0.02 0.05 0.06 0.09 0.11 0.24 0.28 0.47 0.57 0.95 1.14 2.37 2.84 4.73 5.68 9.47 11.36 23.67 28.41 47.35 56.82 94.7 113.64 236.74 284.09 473.48 568.18 946.97 1136.36 2367.42 2840.91 4734.85 5681.82 9469.7 11363.64 23674.24 28409.09

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