ART DOCUMENTATION Report submitted in partial fulfillment of the requirements for the award of the Degree of BACHELOR OF COMPUTER APPLICATION (GAME AND MOBILE SOFTWARE DEVELOPMENT) of CMR UNIVERSITY
By Aditya Pavan Gadi Reg. No. 17BCAG005
Under the guidance of Ramesh Kumar K. Head of Associates
CMR UNIVERSITY
CMR UNIVERSITY 2017–2020
DECLARATION
I hereby declare that the internship work entitled “Art Documentation” submitted to the School of Science Studies, CMR University, Bangalore, is a record of an original work done by me under the guidance of “Rameshkumar K., his/her Head of Associate, School of Science Studies he is associated with and the CMR University and this internship report is submitted in the partial fulfilment of the requirements of fourth semester Examinations. I also declare that this project is the outcome of my own efforts and that it has not been submitted to any other university or Institute for the award of any other degree or Diploma or Certificate.
Place: Bangalore
Name: Aditya Pavan Gadi
Date:
Register Number: 17BCAG005
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CONTENTS Sl No
Name
Page.No
1
Chef Tycoon – Game Overview
4
1.1
Game Concept
4
1.2
Target Audience
4
1.3
Development Software
4
1.4
Character
4
1.5
Game Art - Art Style
5
1.7
Art References
5
1.8
Fonts
5
1.9
Screens
6
1.10
Assets
7-9
1.11
Logo + Game World
9-13
2
Solitaire – Game Overview
14
2.1
Game Concept
14
2.2
Target Audience
14
2.3
Target Platform
14
2.4
Development Software
14
2.5
Game Art – Art Style
14
2.6
Assets
15-16
2.7
Logo
17
2.8
Game Word (Screens)
17-20
3
Biosfear– Game Overview
21
3.1
Game Concept
21
3.2
Target Audience
21
3.3
Target Platform
21
3.4
Gameplay
22
3.5
Objectives
22
3.6
Logo
22
3
CHEF TYCOON GAME OVERVIEW Game Concept Chef Tycoon is a casual but fast-paced cooking game for mobile devices. It uses a simple tap/click input controls for gameplay
Genre Casual. Tycoon
Target Audience Casual Gamers Cooking Enthusiasts Development Software Unity 3D Adobe Photoshop CC Adobe Illustrator CC Adobe Animate CC
Character
4
GAME ART Art Style 2d sketch and cartoon style Art References
The game Masala Express: Cooking Game by CYMPL
The game RESTAURANT DASH: GORDON RAMSAY
FONTS The font used for this game is “Simply Rounded”
5
Screens ● Splash screen
● Title Screen
6
Assets Asset
Name
Description
Chair/Stool
This is the chair(s) that the customers sit, order food
Top Table
This table consists of the 4 stoves, microwaves and other upgradable equipment
Center Table
This table consists of all the props and other upgrades the player can use
Stove
This is used by the chef/player to cook the food
U Table
This table surrounds the level and the left part of it acts as the customers dining area
Wood Table/Grill
This table is where the chef/player can grill cook food items
The Grill
This is the Hot Grill Base Used to grill food items
7
Glass Stove Cover
This indicates that a additional stove can be added from the store
Microwave Oven
This is used by the Chef/Player to heat or bake items
Help book/Help Button
This button proves clues or instructions for a task or recipe
Dustbin/Trash
Used by the chef/player to throw out overcooked, burnt or extra food
Basket
Used to store some ingredients or other props like food
Roller
Used to Roll/press the dough
Dough/Powder
The dough is prepared here
8
Paneer
A recipe item for panner dish
Burger
Final food product to be served
Patty/cutlet
Used to make a burger or a cutlet
Paneer Tikka
Final food product to be served
Potatoes
Used to make fries
Fries
Final food product to be served
Raw Chicken
Used to make a chicken dish
Chicken Roast
Roasted chicken Final food product to be served
Juices
Juices to be filled and served
LOGO The logo is simple and minimal. It is golden yellow in color with a slightly thick white outline and a drop shadow to give a sticker like feeling
9
GAME WORLD Level Select Screen
Paused
10
Tutorial
11
Game Screens
12
13
SOLITAIRE GAME OVERVIEW Game Concept The game is the classical card game solitaire. The game is played with a single pack of 52 playing cards. After thoroughly shuffling the deck, 28 cards are dealt face down to form the tableau which consists of 7 columns of 1,2,3,4,5,6 and 7 overlapping cards from left to right respectively. The exposed card at the end of each tableau column is turned face up. The goal is to get all the cards sorted into the suit slots where the cards must be arranged in ascending order starting from ace.
Genre Casual, Card Game.
Target Audience casual gamers and Card game lovers of ages 12+
Target Platform Android and PC
Development Software Unity 3D
GAME ART Art Style Simple 2D Vector Icon style
14
Assets Asset
Name
Description
Card Back Red
This is the Back of a card
Card Back Blue
This is the Back of a card
Spades
Spades Symbolled Playing Card
Diamond
Diamond Symbolled Playing Card
Clubs
Clubs Symbolled Playing Card
15
Heart
Heart Symbolled Playing Card
Black blank
Black Blank card layout
Blue Blank
Blue Blank card layout
Red Blank
Red Blank card layout
Pause Button
This button is used to pause the game
Background Pattern
Acts as the background or the table pattern in the game
16
LOGO
GAME WORLD Main Menu
Win Screen
17
Credits Panel
Pause Menu
18
19
20
BIOSFEAR GAME OVERVIEW Game Concept Biosfear is a 2D side scroller adventure game designed for PC.
Genre 2D Adventure free to play
Target Audience Since this game requires some strategy and a new form of thinking so in through the levels and it also has generic controls the main target audience for this game is youth aged 10+.
Target Platform PC System minimum requirements: The game is light weight and does not use any high-level assets and FXs. OS: Microsoft® Windows® 10 Processor: 1.4GHz or faster Memory: 1 GB RAM Graphics: Graphics Card made within the last 4 years DirectX®: DirectX® 9.0c Hard Drive: 560 MB Space required: 560mb. Landscape orientation No internet required to play
Development Software Unity 3D
21
GAMEPLAY The game is zone based. The player must traverse the biome without dying, traversing is the biome is not easy and it has many enemies and some areas are locked and will be opened only after certain tasks. The player should play close attention to his surroundings, if not the biome can be punishing. If he is lucky, he can find health pickups. The biome becomes more and more complex after each zone. This ensures that the player will always look around and keep him on the run. There are Only two types of AI enemies and they can be easy to handle if they are alone. It gets difficult if they are in a pack.
Objectives The main objective of the game is that the player has to find the aliens and kill them
LOGO
22