Art Doc Pdf.pdf

  • Uploaded by: Aditya Exe
  • 0
  • 0
  • August 2019
  • PDF

This document was uploaded by user and they confirmed that they have the permission to share it. If you are author or own the copyright of this book, please report to us by using this DMCA report form. Report DMCA


Overview

Download & View Art Doc Pdf.pdf as PDF for free.

More details

  • Words: 1,174
  • Pages: 22
ART DOCUMENTATION Report submitted in partial fulfillment of the requirements for the award of the Degree of BACHELOR OF COMPUTER APPLICATION (GAME AND MOBILE SOFTWARE DEVELOPMENT) of CMR UNIVERSITY

By Aditya Pavan Gadi Reg. No. 17BCAG005

Under the guidance of Ramesh Kumar K. Head of Associates

CMR UNIVERSITY

CMR UNIVERSITY 2017–2020

DECLARATION

I hereby declare that the internship work entitled “Art Documentation” submitted to the School of Science Studies, CMR University, Bangalore, is a record of an original work done by me under the guidance of “Rameshkumar K., his/her Head of Associate, School of Science Studies he is associated with and the CMR University and this internship report is submitted in the partial fulfilment of the requirements of fourth semester Examinations. I also declare that this project is the outcome of my own efforts and that it has not been submitted to any other university or Institute for the award of any other degree or Diploma or Certificate.

Place: Bangalore

Name: Aditya Pavan Gadi

Date:

Register Number: 17BCAG005

2

CONTENTS Sl No

Name

Page.No

1

Chef Tycoon – Game Overview

4

1.1

Game Concept

4

1.2

Target Audience

4

1.3

Development Software

4

1.4

Character

4

1.5

Game Art - Art Style

5

1.7

Art References

5

1.8

Fonts

5

1.9

Screens

6

1.10

Assets

7-9

1.11

Logo + Game World

9-13

2

Solitaire – Game Overview

14

2.1

Game Concept

14

2.2

Target Audience

14

2.3

Target Platform

14

2.4

Development Software

14

2.5

Game Art – Art Style

14

2.6

Assets

15-16

2.7

Logo

17

2.8

Game Word (Screens)

17-20

3

Biosfear– Game Overview

21

3.1

Game Concept

21

3.2

Target Audience

21

3.3

Target Platform

21

3.4

Gameplay

22

3.5

Objectives

22

3.6

Logo

22

3

CHEF TYCOON GAME OVERVIEW Game Concept Chef Tycoon is a casual but fast-paced cooking game for mobile devices. It uses a simple tap/click input controls for gameplay

Genre Casual. Tycoon

Target Audience Casual Gamers Cooking Enthusiasts Development Software Unity 3D Adobe Photoshop CC Adobe Illustrator CC Adobe Animate CC

Character

4

GAME ART Art Style 2d sketch and cartoon style Art References

The game Masala Express: Cooking Game by CYMPL

The game RESTAURANT DASH: GORDON RAMSAY

FONTS The font used for this game is “Simply Rounded”

5

Screens ● Splash screen

● Title Screen

6

Assets Asset

Name

Description

Chair/Stool

This is the chair(s) that the customers sit, order food

Top Table

This table consists of the 4 stoves, microwaves and other upgradable equipment

Center Table

This table consists of all the props and other upgrades the player can use

Stove

This is used by the chef/player to cook the food

U Table

This table surrounds the level and the left part of it acts as the customers dining area

Wood Table/Grill

This table is where the chef/player can grill cook food items

The Grill

This is the Hot Grill Base Used to grill food items

7

Glass Stove Cover

This indicates that a additional stove can be added from the store

Microwave Oven

This is used by the Chef/Player to heat or bake items

Help book/Help Button

This button proves clues or instructions for a task or recipe

Dustbin/Trash

Used by the chef/player to throw out overcooked, burnt or extra food

Basket

Used to store some ingredients or other props like food

Roller

Used to Roll/press the dough

Dough/Powder

The dough is prepared here

8

Paneer

A recipe item for panner dish

Burger

Final food product to be served

Patty/cutlet

Used to make a burger or a cutlet

Paneer Tikka

Final food product to be served

Potatoes

Used to make fries

Fries

Final food product to be served

Raw Chicken

Used to make a chicken dish

Chicken Roast

Roasted chicken Final food product to be served

Juices

Juices to be filled and served

LOGO The logo is simple and minimal. It is golden yellow in color with a slightly thick white outline and a drop shadow to give a sticker like feeling

9

GAME WORLD  Level Select Screen

 Paused

10

 Tutorial

11

 Game Screens

12

13

SOLITAIRE GAME OVERVIEW Game Concept The game is the classical card game solitaire. The game is played with a single pack of 52 playing cards. After thoroughly shuffling the deck, 28 cards are dealt face down to form the tableau which consists of 7 columns of 1,2,3,4,5,6 and 7 overlapping cards from left to right respectively. The exposed card at the end of each tableau column is turned face up. The goal is to get all the cards sorted into the suit slots where the cards must be arranged in ascending order starting from ace.

Genre Casual, Card Game.

Target Audience casual gamers and Card game lovers of ages 12+

Target Platform Android and PC

Development Software Unity 3D

GAME ART Art Style Simple 2D Vector Icon style

14

Assets Asset

Name

Description

Card Back Red

This is the Back of a card

Card Back Blue

This is the Back of a card

Spades

Spades Symbolled Playing Card

Diamond

Diamond Symbolled Playing Card

Clubs

Clubs Symbolled Playing Card

15

Heart

Heart Symbolled Playing Card

Black blank

Black Blank card layout

Blue Blank

Blue Blank card layout

Red Blank

Red Blank card layout

Pause Button

This button is used to pause the game

Background Pattern

Acts as the background or the table pattern in the game

16

LOGO

GAME WORLD  Main Menu

 Win Screen

17

 Credits Panel

 Pause Menu

18

19

20

BIOSFEAR GAME OVERVIEW Game Concept Biosfear is a 2D side scroller adventure game designed for PC.

Genre 2D Adventure free to play

Target Audience Since this game requires some strategy and a new form of thinking so in through the levels and it also has generic controls the main target audience for this game is youth aged 10+.

Target Platform PC System minimum requirements: The game is light weight and does not use any high-level assets and FXs. OS: Microsoft® Windows® 10 Processor: 1.4GHz or faster Memory: 1 GB RAM Graphics: Graphics Card made within the last 4 years DirectX®: DirectX® 9.0c Hard Drive: 560 MB Space required: 560mb. Landscape orientation No internet required to play

Development Software Unity 3D

21

GAMEPLAY The game is zone based. The player must traverse the biome without dying, traversing is the biome is not easy and it has many enemies and some areas are locked and will be opened only after certain tasks. The player should play close attention to his surroundings, if not the biome can be punishing. If he is lucky, he can find health pickups. The biome becomes more and more complex after each zone. This ensures that the player will always look around and keep him on the run. There are Only two types of AI enemies and they can be easy to handle if they are alone. It gets difficult if they are in a pack.

Objectives The main objective of the game is that the player has to find the aliens and kill them

LOGO

22

Related Documents

Art Doc Pdf.pdf
August 2019 21
Art Em Pro Doc It
October 2019 22
Art...art
June 2020 35
Art
December 2019 54
Art
June 2020 30
Art
May 2020 27

More Documents from "April"

Swift Programs
August 2019 29
Art Doc Pdf.pdf
August 2019 21
Swift Programs.docx
August 2019 22
Kartu Menuju Bugar.docx
November 2019 28
Allergic Rhinitis
May 2020 14
Mobile- India
December 2019 27