Air Force Cover 3

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AIR FORCE FOOTBALL

PATTERN READ COVER THREE

WHY PATTERN PATTERN READ READ • Match up underneath coverage to route being run as oppose to dropping a landmark and solely reacting to QB’s intention. • Take away receiver’s freedom to adjust to a stationary zone defender. • Reduce vertical seams in zone coverage. • Greater means of taking away favorite routes or patterns of weekly opponent.

OUR DEFENSIVE STRUCTURE

S E

N

E

B

M

R

WF

C

C

__

FS

__

CURL CURL

TT H H II R R D D

READ READ 3-2 3-2

__

READ READ 22

TT H H II R R D D

CURL CURL

__

PATTERN READS COVERAGE

TT H H II R R D D

COVER 3

CURL

S E

N

E

B

M

R

3-2 PLAYER

W

CURL

2 PLAYER

C

C

OUTSIDE THIRD

OUTSIDE THIRD

__

FS

MIDDLE THIRD

__

COVERAGE RESPONSIBILITIES

COVER 3

S FORCE/ FOLD

E B

N

E

M

R

W FORCE/ FOLD

C

C

SECONDARY CONTAIN

SECONDARY CONTAIN

PURSUIT

PURSUIT

__

FS ALLEY

__

RUN SUPPORT

COVER 3

E S

B

N

E

M

R

W

C

C

__

FS

__

RUN SUPPORT

BASIC CONCEPT CREATE FOUR MAN RUSH: FRONT THREE + ONE

BASIC CONCEPT CREATE FOUR MAN RUSH: FRONT THREE + ONE

REPLACE BLITZER IN COVERAGE

__

COVER 3 Pop

S E

N

E

B

M

R

W

__

COVER 3 Pop

S E

N

E

M

R

W

CURL

B

READ 3-2 LEFT

__

CURL

READ 2 RIGHT

__

COVERAGE RESPONSIBILITIES

COVER 3 Pop

S E

N

E

M

R

W

CURL

B

__

READ 3-2 LEFT

CURL

READ 2 RIGHT

MIKE MIKE LINEBACKER LINEBACKER REPLACES REPLACES BLITZING BLITZING LOU LOU AS AS PATTERN PATTERN READ PLAYER ON READ PLAYER ON 3-2 3-2

__

COVERAGE RESPONSIBILITIES

COVER 3 Pop

S E CURL

B

READ 3-2 LEFT

__

N

E

M

R

READ 2 RIGHT

W

CURL

MIKE MIKE LINEBACKER LINEBACKER REPLACES REPLACES BLITZING BLITZING ROB ROB AS AS PATTERN PATTERN READ PLAYER READ PLAYER ON ON 22

__

COVERAGE RESPONSIBILITIES

COVER 3 Pop

S

E

N

E

B CURL

M READ 2

R READ 2

CURL

C

READ 2 LEFT

CURL

READ 2 RIGHT

LOU LOU LINEBACKER LINEBACKER REPLACES REPLACES CORNER CORNER PLAYS PLAYS AS AS MAN MAN BLITZING FALCON FALCON AS AS CURL CURL VERSUS VERSUS ALL ALL THREATENING THREATENING BLITZING PLAYER PLAYER RELEASES RELEASES

__

W

__

COVERAGE RESPONSIBILITIES

COVER 3 Pop

S E CURL

B

READ 3-2 LEFT

__

N

E

M

R

READ 2 RIGHT

W

CURL

ROB ROB LINEBACKER LINEBACKER REPLACES REPLACES BLITZING BLITZING FALCON FALCON AS AS CURL CURL PLAYER PLAYER

C

__

CORNER CORNER PLAYS PLAYS AS AS MAN MAN VERSUS VERSUS ALL ALL THREATENING THREATENING RELEASES RELEASES

COVERAGE RESPONSIBILITIES

CURL TECHNIQUE

CURL TECHNIQUE

3 5

S **FLAT-FOOT **FLAT-FOOT READ READ

SINGLE WIDTH ALIGNMENT

CURL TECHNIQUE

BUZZ BUZZ -- FLAT FLAT

S

VERSUS SINGLE WIDTH - BUZZ THE

BUZZ TECHNIQUE

S

IDENTIFY A FLAT RECEIVER -- QUICK SET CLUES A SLANT/HITCH -USE SPLIT TENDANCIES

BUZZ TECHNIQUE

S SETTLE

IF NO IDENTIFIED FLAT THREAT -- SETTLE BACK UNDER #1 -- ZONE QB’s EYES

CURL TECHNIQUE

2 7

S **FLAT-FOOT **FLAT-FOOT READ READ

TWO STAND UP ALIGNMENT

CURL TECHNIQUE

S SETTLE

WORK TO DEPTH OF 10-12 YARDS OVER NORMALLY

CURL TECHNIQUE

S

VERSUS QUICK GAME – BREAK EARLY AND CUT #1

CURL TECHNIQUE

S

WITH #2 VERTICAL -- SETTLE CURL AND PLAY OFF QB’s

CURL TECHNIQUE

S

IF #2 QUICK TO FLAT -- HOLD CURL -- CORNER WILL SECURE

CURL TECHNIQUE

S C

VERSUS ANY SCREEN -- CURL PLAYER

BUZZ TECHNIQUE

S

IF FLAT BY#2 – MATCH FLAT AND CARRY WHEEL

BUZZ TECHNIQUE

S

IF #2 QUICK TO FLAT – MATCH FLAT AND CARRY WHEEL

3-2 PLAYER TECHNIQUE

3-2 PLAYER

E

N

E

LB

PATTERN READ OFF #3 TO #2 RECEIVER

3-2 PLAYER

E

N

E

LB

DROP OVER #3 AS YOU READ HIS ROUTE -- NO RECEIVER

3-2 PLAYER

E S

N

E

LB

DROP OVER #3 AS YOU READ HIS ROUTE – IF THREAT BY #2 –

3-2 PLAYER

E

N

E

LB

MUST CARRY #3 VERTICAL

2 PLAYER TECHNIQUE

2 PLAYER

S

E

N

E

B

M

R

W

READ RELEASE OF #2 AS WORKING FOR WIDTH AND

2 PLAYER

S

E

N

E

B

M

R

W

CUT SLANT BY #2

2 PLAYER

S

E

N

E

B

M

R

W

IF #2 TO FLAT -- LOOK FOR NEW #2 FROM OUTSIDE AND

2 PLAYER

S E

N

E

B

M

R

W

CARRY #2 VERTICAL – LOOK FOR BREAK INSIDE BY #2

2 PLAYER

S E

N

E

B

M

R

W

ROLL WITH DIG BY #2

2 PLAYER

S E

N

E

B

M

R

W

COME OFF #2 VERTICALLY WHEN #1 RUNS DIG

FIRE-ZONE PACKAGE

WHY FIRE-ZONES FIRE-ZONES • • • • • • • • •

Pressure the point of attack versus running game. Attack pass protection weakness – QB’s confidence. Reduce the “big-play exposure” by taking the back-end out of man coverage. Create negative yardage plays – get offense off schedule. Reduce the volume of offense from opponent. Zone adjustment to offensive change of strength. Zone drops often cause quarterback to hold ball in pocket – allows for pressure to develop. Cannot run off perimeter run support. Offense must be “protection-orientated” over “hotorientated” in the passing game.

BASIC DESIGN PRINCIPLE PRESSURE ELEMENT: FRONT THREE ++ TWO TWO

COVERAGE ELEMENT: TWO TWO SEAMS + ONE ONE HOLE HOLE THREE DEEP DEEP ZONE ZONE

PRESSURE ELEMENT

S E

N

E

B

M

R

W

C

C

__

BEAR

FS

__

PRESSURE ELEMENT

S E

N

E

B

M

R

W

C

C

__

TIGER

FS

__

PRESSURE ELEMENT

S E

N

E

B

M

R

W

C

C

__

SHOOT

FS

__

BASIC DESIGN PRINCIPLE PRESSURE ELEMENT: FRONT THREE ++ TWO TWO

COVERAGE ELEMENT: TWO TWO SEAMS + ONE ONE HOLE HOLE THREE DEEP DEEP ZONE ZONE

PRESSURE ELEMENT

S E

N

E

B

M

R

W

C

C

__

BEAR

FS

__

PRESSURE ELEMENT

S E

N

E

B

M

R

W

C

C

__

TIGER

FS

__

PRESSURE ELEMENT

S E

N

E

B

M

R

W

C

C

__

SHOOT

FS

__

PRESSURE ELEMENT

S E B

N M

E R

W

C

__

TORNADO

FS

__

C

PRESSURE ELEMENT

S

E B

C

N

E

M

R

W C

FS

__

FLOOD (RIVER/LAKE)

__

BASIC DESIGN PRINCIPLE PRESSURE ELEMENT: FRONT THREE ++ TWO TWO

COVERAGE ELEMENT: TWO TWO SEAMS + ONE ONE HOLE HOLE THREE DEEP DEEP ZONE ZONE

PRESSURE ELEMENT

F

E

N

E

L

M

R

F

C

C

__

BEAR

FS

__

PRESSURE ELEMENT

E F

L

N

E

M

R

F

C

C

__

TIGER

FS

__

PRESSURE ELEMENT

E F

L

N

E

M

R

F

C

C

__

SHOOT

FS

__

PRESSURE ELEMENT

E F

L

N M

E R

F

C

__

TORNADO

FS

__

C

PRESSURE ELEMENT

E F C

L

FS

__

FLOOD (RIVER/LAKE)

N

E

M

R

C F

__

TEACH PLAYERS HOW TO READ ROUTE COMBINATIONS TEACH CONCEPT OF PLAYING MAN WITHIN YOUR ZONE – MUCH LIKE A MATCH UP ZONE IN BASKETBALL

SEAM SEAM

TT H H II R R D D

__

HOLE HOLE

TT H H II R R D D

SEAM SEAM

__

TT H H II R R D D

COVERAGE ELEMENT BEHIND FIVE MAN BLITZ

COVER: Z

E F SEAM

SEAM

L

N

E

M

R

HOLE

F

SEAM

C

C

OUTSIDE THIRD

OUTSIDE THIRD

__

FS

MIDDLE THIRD

__

COVERAGE RESPONSIBILITIES

BASIC DESIGN PRINCIPLE PRESSURE ELEMENT: FRONT THREE ++ TWO TWO

COVERAGE ELEMENT: TWO TWO SEAMS + ONE ONE HOLE HOLE THREE DEEP DEEP ZONE ZONE

PRESSURE ELEMENT

F

E

N

E

L

M

R

F

C

C

__

BEAR

FS

__

PRESSURE ELEMENT

E F

L

N

E

M

R

F

C

C

__

TIGER

FS

__

PRESSURE ELEMENT

E F

L

N

E

M

R

F

C

C

__

SHOOT

FS

__

PRESSURE ELEMENT

E F

L

N M

E R

F

C

__

TORNADO

FS

__

C

PRESSURE ELEMENT

E F C

L

FS

__

FLOOD (RIVER/LAKE)

N

E

M

R

C F

__

TEACH PLAYERS HOW TO READ ROUTE COMBINATIONS TEACH CONCEPT OF PLAYING MAN WITHIN YOUR ZONE – MUCH LIKE A MATCH UP ZONE IN BASKETBALL

SEAM SEAM

TT H H II R R D D

__

HOLE HOLE

TT H H II R R D D

SEAM SEAM

__

TT H H II R R D D

COVERAGE ELEMENT BEHIND FIVE MAN BLITZ

COVER: Z

E F SEAM

SEAM

L

N

E

M

R

HOLE

F

SEAM

C

C

OUTSIDE THIRD

OUTSIDE THIRD

__

FS

MIDDLE THIRD

__

COVERAGE RESPONSIBILITIES

SEAM TECHNIQUE

SEAM TECHNIQUE

3 5

F **FLAT-FOOT **FLAT-FOOT READ READ

VERSUS SINGLE WIDTH

SEAM TECHNIQUE

F 10 10 YARDS YARDS DEPTH DEPTH

PLAY AS NORMAL CURL ZONE

SEAM TECHNIQUE

2 7

F **FLAT-FOOT **FLAT-FOOT READ READ

VERSUS TWO STANDS UPS

SEAM TECHNIQUE

F

READ ROUTE OF #2

SEAM TECHNIQUE

F HOLD HOLD CURL CURL

IF #2 QUICK TO FLAT -- WORK TO NORMAL

SEAM TECHNIQUE

F

IF #2 QUICK TO FLAT -- WORK TO NORMAL

SEAM TECHNIQUE

F

IF #2 RUNS SLANT -- CUT AND CARRY THROUGH

SEAM TECHNIQUE

F

IF #2 VERTICAL -- COLLISION AS NEARS RE-

SEAM TECHNIQUE

F

IF #2 VERTICAL -- COLLISION -- PLAY MAN ON ALL

SEAM TECHNIQUE

F

IF #2 QUICK CROSSER -- PASS OFF TO HOLE PLAYER - SETTLE

SEAM TECHNIQUE

F C

VERSUS ANY SCREEN -- SEAM PLAYER

HOLE TECHNIQUE

HOLE TECHNIQUE

E

N

E

LB

PATTERN READ OFF #3 RECEIVER -- OFTEN BACK

HOLE TECHNIQUE

E

N

E

LB

DROP OVER #3 AS YOU READ HIS ROUTE -- NO RECEIVER

HOLE TECHNIQUE

E F

N

E

LB

DROP OVER #3 AS YOU READ HIS ROUTE – IF THREAT BY #2 –

BANJO TECHNIQUE 1

7

F **FLAT-FOOT **FLAT-FOOT READ READ

LB **WIDEN **WIDEN AS AS NEEDED NEEDED

VERSUS THREE STANDS UPS

BANJO TECHNIQUE

F

LB

WORK BANJO WITH HOLE -- INSIDE/OUTSIDE CUTTERS

BANJO TECHNIQUE

F

LB

DO NOT CUT SLANT OF #2 IN BANJO – HOLD CURL IF YOU GET FLAT -- HOLE PLAYER DRIVE NEW #3

BANJO TECHNIQUE

F

LB

HOLE PLAYER WILL CUT SHORT CROSSER – SEAM PLAYER WILL PLAY AS TWO STAND UPS

BANJO TECHNIQUE

F

LB

HOLE PLAYER CARRY VERTICIAL BY #3 – LOOK FOR CROSSER

BANJO TECHNIQUE

F

LB

HOLE PLAYER DRIVE NEW #3 – SEAM PLAYER HEAVY OVER #3

FREE SAFETY PLAY

FREE SAFETY PLAY

T F

N

T

F

12

L

M

R

C

C

__

FS

__

ALIGN IN MIDDLE OF FIELD – PERFORMANCE IS PRIORITY

FREE SAFETY PLAY

E

F

N

E 12

L

M

R

F

C

__

C FS

__

BALL ON HASH -- SPLIT DIFFERENCE #2 AND BALL

FREE SAFETY PLAY

E F

L

N

E

M

R

F

C

C

__

FS

__

ZONE MIDDLE THIRD – FAVOR TO SKILL – BE FAST ON QB’s

CORNER PLAY

CORNER PLAY 40 7

C

__

__

VERSUS NORMAL WIDE RECEIVER SPLIT

CORNER PLAY 40 1 7

C

__

__

VERSUS WIDE SPLIT BY WIDE RECEIVER

CORNER PLAY 40 2 7

C

__

__

VERSUS TIGHT SPLIT BY WIDE

CORNER PLAY

C

SINGLE WIDTH: PLAY AN INSIDE THIRD – MAN ALL THREATENING RELEASES – POST PROTECT

CORNER PLAY

C

PUSH OUT TO SLOW PEDDLE - KEY FOR QUICK THREE STEP PASSING GAME AT SNAP

CORNER PLAY

C

BREAK UP ON ALL NORMAL BREAKING ROUTES

CORNER PLAY

C

BREAK UP ON ALL NORMAL BREAKING ROUTES

CORNER PLAY

C

TURN AND DRIVE ON DEEP SHOULDER OF RECEIVER ON POST

CORNER PLAY

C

CLOSE AND PLAY CHASE ON DIG

CORNER PLAY

C

TURN AND GAIN HIP POSITION ON FADE

CORNER PLAY

40 7

C

__

__

VERSUS MULTIPLE STANDS UPS – NORMAL

CORNER PLAY

40 3 7

C

__

__

VERSUS MULTIPLE STANDS UPS – WIDE SPLIT

CORNER PLAY

C

__

__

VERSUS MULTIPLE STANDS UPS – PLAY DIVIDER

CORNER PLAY

C

__

__

VERSUS MULTIPLE STANDS UPS – PLAY DIVIDER

CORNER PLAY

C

__

__

VERSUS MULTIPLE STANDS UPS – IF #2 CANCELS OUT –

END

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