AIR FORCE FOOTBALL
PATTERN READ COVER THREE
WHY PATTERN PATTERN READ READ • Match up underneath coverage to route being run as oppose to dropping a landmark and solely reacting to QB’s intention. • Take away receiver’s freedom to adjust to a stationary zone defender. • Reduce vertical seams in zone coverage. • Greater means of taking away favorite routes or patterns of weekly opponent.
OUR DEFENSIVE STRUCTURE
S E
N
E
B
M
R
WF
C
C
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FS
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CURL CURL
TT H H II R R D D
READ READ 3-2 3-2
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READ READ 22
TT H H II R R D D
CURL CURL
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PATTERN READS COVERAGE
TT H H II R R D D
COVER 3
CURL
S E
N
E
B
M
R
3-2 PLAYER
W
CURL
2 PLAYER
C
C
OUTSIDE THIRD
OUTSIDE THIRD
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FS
MIDDLE THIRD
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COVERAGE RESPONSIBILITIES
COVER 3
S FORCE/ FOLD
E B
N
E
M
R
W FORCE/ FOLD
C
C
SECONDARY CONTAIN
SECONDARY CONTAIN
PURSUIT
PURSUIT
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FS ALLEY
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RUN SUPPORT
COVER 3
E S
B
N
E
M
R
W
C
C
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FS
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RUN SUPPORT
BASIC CONCEPT CREATE FOUR MAN RUSH: FRONT THREE + ONE
BASIC CONCEPT CREATE FOUR MAN RUSH: FRONT THREE + ONE
REPLACE BLITZER IN COVERAGE
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COVER 3 Pop
S E
N
E
B
M
R
W
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COVER 3 Pop
S E
N
E
M
R
W
CURL
B
READ 3-2 LEFT
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CURL
READ 2 RIGHT
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COVERAGE RESPONSIBILITIES
COVER 3 Pop
S E
N
E
M
R
W
CURL
B
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READ 3-2 LEFT
CURL
READ 2 RIGHT
MIKE MIKE LINEBACKER LINEBACKER REPLACES REPLACES BLITZING BLITZING LOU LOU AS AS PATTERN PATTERN READ PLAYER ON READ PLAYER ON 3-2 3-2
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COVERAGE RESPONSIBILITIES
COVER 3 Pop
S E CURL
B
READ 3-2 LEFT
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N
E
M
R
READ 2 RIGHT
W
CURL
MIKE MIKE LINEBACKER LINEBACKER REPLACES REPLACES BLITZING BLITZING ROB ROB AS AS PATTERN PATTERN READ PLAYER READ PLAYER ON ON 22
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COVERAGE RESPONSIBILITIES
COVER 3 Pop
S
E
N
E
B CURL
M READ 2
R READ 2
CURL
C
READ 2 LEFT
CURL
READ 2 RIGHT
LOU LOU LINEBACKER LINEBACKER REPLACES REPLACES CORNER CORNER PLAYS PLAYS AS AS MAN MAN BLITZING FALCON FALCON AS AS CURL CURL VERSUS VERSUS ALL ALL THREATENING THREATENING BLITZING PLAYER PLAYER RELEASES RELEASES
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W
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COVERAGE RESPONSIBILITIES
COVER 3 Pop
S E CURL
B
READ 3-2 LEFT
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N
E
M
R
READ 2 RIGHT
W
CURL
ROB ROB LINEBACKER LINEBACKER REPLACES REPLACES BLITZING BLITZING FALCON FALCON AS AS CURL CURL PLAYER PLAYER
C
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CORNER CORNER PLAYS PLAYS AS AS MAN MAN VERSUS VERSUS ALL ALL THREATENING THREATENING RELEASES RELEASES
COVERAGE RESPONSIBILITIES
CURL TECHNIQUE
CURL TECHNIQUE
3 5
S **FLAT-FOOT **FLAT-FOOT READ READ
SINGLE WIDTH ALIGNMENT
CURL TECHNIQUE
BUZZ BUZZ -- FLAT FLAT
S
VERSUS SINGLE WIDTH - BUZZ THE
BUZZ TECHNIQUE
S
IDENTIFY A FLAT RECEIVER -- QUICK SET CLUES A SLANT/HITCH -USE SPLIT TENDANCIES
BUZZ TECHNIQUE
S SETTLE
IF NO IDENTIFIED FLAT THREAT -- SETTLE BACK UNDER #1 -- ZONE QB’s EYES
CURL TECHNIQUE
2 7
S **FLAT-FOOT **FLAT-FOOT READ READ
TWO STAND UP ALIGNMENT
CURL TECHNIQUE
S SETTLE
WORK TO DEPTH OF 10-12 YARDS OVER NORMALLY
CURL TECHNIQUE
S
VERSUS QUICK GAME – BREAK EARLY AND CUT #1
CURL TECHNIQUE
S
WITH #2 VERTICAL -- SETTLE CURL AND PLAY OFF QB’s
CURL TECHNIQUE
S
IF #2 QUICK TO FLAT -- HOLD CURL -- CORNER WILL SECURE
CURL TECHNIQUE
S C
VERSUS ANY SCREEN -- CURL PLAYER
BUZZ TECHNIQUE
S
IF FLAT BY#2 – MATCH FLAT AND CARRY WHEEL
BUZZ TECHNIQUE
S
IF #2 QUICK TO FLAT – MATCH FLAT AND CARRY WHEEL
3-2 PLAYER TECHNIQUE
3-2 PLAYER
E
N
E
LB
PATTERN READ OFF #3 TO #2 RECEIVER
3-2 PLAYER
E
N
E
LB
DROP OVER #3 AS YOU READ HIS ROUTE -- NO RECEIVER
3-2 PLAYER
E S
N
E
LB
DROP OVER #3 AS YOU READ HIS ROUTE – IF THREAT BY #2 –
3-2 PLAYER
E
N
E
LB
MUST CARRY #3 VERTICAL
2 PLAYER TECHNIQUE
2 PLAYER
S
E
N
E
B
M
R
W
READ RELEASE OF #2 AS WORKING FOR WIDTH AND
2 PLAYER
S
E
N
E
B
M
R
W
CUT SLANT BY #2
2 PLAYER
S
E
N
E
B
M
R
W
IF #2 TO FLAT -- LOOK FOR NEW #2 FROM OUTSIDE AND
2 PLAYER
S E
N
E
B
M
R
W
CARRY #2 VERTICAL – LOOK FOR BREAK INSIDE BY #2
2 PLAYER
S E
N
E
B
M
R
W
ROLL WITH DIG BY #2
2 PLAYER
S E
N
E
B
M
R
W
COME OFF #2 VERTICALLY WHEN #1 RUNS DIG
FIRE-ZONE PACKAGE
WHY FIRE-ZONES FIRE-ZONES • • • • • • • • •
Pressure the point of attack versus running game. Attack pass protection weakness – QB’s confidence. Reduce the “big-play exposure” by taking the back-end out of man coverage. Create negative yardage plays – get offense off schedule. Reduce the volume of offense from opponent. Zone adjustment to offensive change of strength. Zone drops often cause quarterback to hold ball in pocket – allows for pressure to develop. Cannot run off perimeter run support. Offense must be “protection-orientated” over “hotorientated” in the passing game.
BASIC DESIGN PRINCIPLE PRESSURE ELEMENT: FRONT THREE ++ TWO TWO
COVERAGE ELEMENT: TWO TWO SEAMS + ONE ONE HOLE HOLE THREE DEEP DEEP ZONE ZONE
PRESSURE ELEMENT
S E
N
E
B
M
R
W
C
C
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BEAR
FS
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PRESSURE ELEMENT
S E
N
E
B
M
R
W
C
C
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TIGER
FS
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PRESSURE ELEMENT
S E
N
E
B
M
R
W
C
C
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SHOOT
FS
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BASIC DESIGN PRINCIPLE PRESSURE ELEMENT: FRONT THREE ++ TWO TWO
COVERAGE ELEMENT: TWO TWO SEAMS + ONE ONE HOLE HOLE THREE DEEP DEEP ZONE ZONE
PRESSURE ELEMENT
S E
N
E
B
M
R
W
C
C
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BEAR
FS
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PRESSURE ELEMENT
S E
N
E
B
M
R
W
C
C
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TIGER
FS
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PRESSURE ELEMENT
S E
N
E
B
M
R
W
C
C
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SHOOT
FS
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PRESSURE ELEMENT
S E B
N M
E R
W
C
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TORNADO
FS
__
C
PRESSURE ELEMENT
S
E B
C
N
E
M
R
W C
FS
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FLOOD (RIVER/LAKE)
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BASIC DESIGN PRINCIPLE PRESSURE ELEMENT: FRONT THREE ++ TWO TWO
COVERAGE ELEMENT: TWO TWO SEAMS + ONE ONE HOLE HOLE THREE DEEP DEEP ZONE ZONE
PRESSURE ELEMENT
F
E
N
E
L
M
R
F
C
C
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BEAR
FS
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PRESSURE ELEMENT
E F
L
N
E
M
R
F
C
C
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TIGER
FS
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PRESSURE ELEMENT
E F
L
N
E
M
R
F
C
C
__
SHOOT
FS
__
PRESSURE ELEMENT
E F
L
N M
E R
F
C
__
TORNADO
FS
__
C
PRESSURE ELEMENT
E F C
L
FS
__
FLOOD (RIVER/LAKE)
N
E
M
R
C F
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TEACH PLAYERS HOW TO READ ROUTE COMBINATIONS TEACH CONCEPT OF PLAYING MAN WITHIN YOUR ZONE – MUCH LIKE A MATCH UP ZONE IN BASKETBALL
SEAM SEAM
TT H H II R R D D
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HOLE HOLE
TT H H II R R D D
SEAM SEAM
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TT H H II R R D D
COVERAGE ELEMENT BEHIND FIVE MAN BLITZ
COVER: Z
E F SEAM
SEAM
L
N
E
M
R
HOLE
F
SEAM
C
C
OUTSIDE THIRD
OUTSIDE THIRD
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FS
MIDDLE THIRD
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COVERAGE RESPONSIBILITIES
BASIC DESIGN PRINCIPLE PRESSURE ELEMENT: FRONT THREE ++ TWO TWO
COVERAGE ELEMENT: TWO TWO SEAMS + ONE ONE HOLE HOLE THREE DEEP DEEP ZONE ZONE
PRESSURE ELEMENT
F
E
N
E
L
M
R
F
C
C
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BEAR
FS
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PRESSURE ELEMENT
E F
L
N
E
M
R
F
C
C
__
TIGER
FS
__
PRESSURE ELEMENT
E F
L
N
E
M
R
F
C
C
__
SHOOT
FS
__
PRESSURE ELEMENT
E F
L
N M
E R
F
C
__
TORNADO
FS
__
C
PRESSURE ELEMENT
E F C
L
FS
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FLOOD (RIVER/LAKE)
N
E
M
R
C F
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TEACH PLAYERS HOW TO READ ROUTE COMBINATIONS TEACH CONCEPT OF PLAYING MAN WITHIN YOUR ZONE – MUCH LIKE A MATCH UP ZONE IN BASKETBALL
SEAM SEAM
TT H H II R R D D
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HOLE HOLE
TT H H II R R D D
SEAM SEAM
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TT H H II R R D D
COVERAGE ELEMENT BEHIND FIVE MAN BLITZ
COVER: Z
E F SEAM
SEAM
L
N
E
M
R
HOLE
F
SEAM
C
C
OUTSIDE THIRD
OUTSIDE THIRD
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FS
MIDDLE THIRD
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COVERAGE RESPONSIBILITIES
SEAM TECHNIQUE
SEAM TECHNIQUE
3 5
F **FLAT-FOOT **FLAT-FOOT READ READ
VERSUS SINGLE WIDTH
SEAM TECHNIQUE
F 10 10 YARDS YARDS DEPTH DEPTH
PLAY AS NORMAL CURL ZONE
SEAM TECHNIQUE
2 7
F **FLAT-FOOT **FLAT-FOOT READ READ
VERSUS TWO STANDS UPS
SEAM TECHNIQUE
F
READ ROUTE OF #2
SEAM TECHNIQUE
F HOLD HOLD CURL CURL
IF #2 QUICK TO FLAT -- WORK TO NORMAL
SEAM TECHNIQUE
F
IF #2 QUICK TO FLAT -- WORK TO NORMAL
SEAM TECHNIQUE
F
IF #2 RUNS SLANT -- CUT AND CARRY THROUGH
SEAM TECHNIQUE
F
IF #2 VERTICAL -- COLLISION AS NEARS RE-
SEAM TECHNIQUE
F
IF #2 VERTICAL -- COLLISION -- PLAY MAN ON ALL
SEAM TECHNIQUE
F
IF #2 QUICK CROSSER -- PASS OFF TO HOLE PLAYER - SETTLE
SEAM TECHNIQUE
F C
VERSUS ANY SCREEN -- SEAM PLAYER
HOLE TECHNIQUE
HOLE TECHNIQUE
E
N
E
LB
PATTERN READ OFF #3 RECEIVER -- OFTEN BACK
HOLE TECHNIQUE
E
N
E
LB
DROP OVER #3 AS YOU READ HIS ROUTE -- NO RECEIVER
HOLE TECHNIQUE
E F
N
E
LB
DROP OVER #3 AS YOU READ HIS ROUTE – IF THREAT BY #2 –
BANJO TECHNIQUE 1
7
F **FLAT-FOOT **FLAT-FOOT READ READ
LB **WIDEN **WIDEN AS AS NEEDED NEEDED
VERSUS THREE STANDS UPS
BANJO TECHNIQUE
F
LB
WORK BANJO WITH HOLE -- INSIDE/OUTSIDE CUTTERS
BANJO TECHNIQUE
F
LB
DO NOT CUT SLANT OF #2 IN BANJO – HOLD CURL IF YOU GET FLAT -- HOLE PLAYER DRIVE NEW #3
BANJO TECHNIQUE
F
LB
HOLE PLAYER WILL CUT SHORT CROSSER – SEAM PLAYER WILL PLAY AS TWO STAND UPS
BANJO TECHNIQUE
F
LB
HOLE PLAYER CARRY VERTICIAL BY #3 – LOOK FOR CROSSER
BANJO TECHNIQUE
F
LB
HOLE PLAYER DRIVE NEW #3 – SEAM PLAYER HEAVY OVER #3
FREE SAFETY PLAY
FREE SAFETY PLAY
T F
N
T
F
12
L
M
R
C
C
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FS
__
ALIGN IN MIDDLE OF FIELD – PERFORMANCE IS PRIORITY
FREE SAFETY PLAY
E
F
N
E 12
L
M
R
F
C
__
C FS
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BALL ON HASH -- SPLIT DIFFERENCE #2 AND BALL
FREE SAFETY PLAY
E F
L
N
E
M
R
F
C
C
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FS
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ZONE MIDDLE THIRD – FAVOR TO SKILL – BE FAST ON QB’s
CORNER PLAY
CORNER PLAY 40 7
C
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VERSUS NORMAL WIDE RECEIVER SPLIT
CORNER PLAY 40 1 7
C
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VERSUS WIDE SPLIT BY WIDE RECEIVER
CORNER PLAY 40 2 7
C
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VERSUS TIGHT SPLIT BY WIDE
CORNER PLAY
C
SINGLE WIDTH: PLAY AN INSIDE THIRD – MAN ALL THREATENING RELEASES – POST PROTECT
CORNER PLAY
C
PUSH OUT TO SLOW PEDDLE - KEY FOR QUICK THREE STEP PASSING GAME AT SNAP
CORNER PLAY
C
BREAK UP ON ALL NORMAL BREAKING ROUTES
CORNER PLAY
C
BREAK UP ON ALL NORMAL BREAKING ROUTES
CORNER PLAY
C
TURN AND DRIVE ON DEEP SHOULDER OF RECEIVER ON POST
CORNER PLAY
C
CLOSE AND PLAY CHASE ON DIG
CORNER PLAY
C
TURN AND GAIN HIP POSITION ON FADE
CORNER PLAY
40 7
C
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VERSUS MULTIPLE STANDS UPS – NORMAL
CORNER PLAY
40 3 7
C
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VERSUS MULTIPLE STANDS UPS – WIDE SPLIT
CORNER PLAY
C
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VERSUS MULTIPLE STANDS UPS – PLAY DIVIDER
CORNER PLAY
C
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VERSUS MULTIPLE STANDS UPS – PLAY DIVIDER
CORNER PLAY
C
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VERSUS MULTIPLE STANDS UPS – IF #2 CANCELS OUT –
END