Nike Pass Clinic Ppt

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Jerry Gordon Split Eagle Cover 4/3 vs. Pass

Potomac Falls HS [email protected] www.savefile.com/projects/808662074

Why Cover 4/3? • Great Angles vs. the Run • Allows us to be +1 with #’s • Highly Flexible Easily Altered with simple calls • (Jam, Jump, Cloud, Seam, Sky)

Why Cover 4/3? • Very Rarely covering grass • We only play one more coverage in our entire package

Major Calls in Cover 4 Read CallAlert Call-

To a TE/Flanker or Single receiver Made to a Slot

Sky Call-

Made to a Nub TE

A Call is Made on both Sides of the Ball and they are independent of each other

Let’s Get Set- Read Call 1X8

1x7

C

T

E

S FS

T

M

W

30

20

1X8

E R

C

8

All Alignments are Ability Based And Game Plan Based Sam and Mac Travel also Rover and Will Travel

Let’s Get Set- Read Call 1X8

1x7

C

Read

T

E

S FS 8

T

M

W

30

20

1X8

E R

C

Read

All Alignments are Ability Based And Game Plan Based

Read Call Corners and Safeties Corners- All of #1 except for shallow inside- Late to smash Watch 3 step. You are inside and over the top of #1

FS- Run player. Pat your feet TE Outside- Underneath post and curl TE Vertical- M/M past the LB’S (Play inside) TE Under- Melt to Deep 1/3 (NCAA) or look to #1 (Game Plan)

Rover Same as Free except if #2 goes under Play Hi/Lo Because of Mesh route

Read Call Linebackers Sam/Will- Stay outside #2 . You are a wheel player #2 doesn’t expand. Play curl (Game plan) Listen for smash or in call

ILB-

#3 Vertical- No vertical get under Digs

Free Safety Reads Rob #2 Out

Melt #2 In

F

C Man #2 Vertical

Sam Reads #2 Outside = Flat/Wheel

S

#2 Inside = Sam Curl

F

Do Not allow easy Vertical release

C

Safety and Sam Read Looks

S W C

M

C

R FS

#2 outside release: Sam Flat/Wheel, FS Rob, Mac #3 vertical. Corner Squeeze

Safety and Sam Read Looks

S W C

M

C

R FS

#2 Inside Release: Sam Curl/Flat Mac Dig, FS Check Vertical and then Play Third

Safety and Sam Read Looks

S W C

M

C

R FS

#2 Vertical: Sam No Free release Play Curl (Game plan) Mac Jump #3, FS Play Vertical #2

Rover and Will Read Looks

S W C

M

C

R FS

Rover: Carry #2 Vertical, Will: Hook to Curl, Game Plan

Rover and Will Read Looks

S W C

M

C

R FS

#2 outside release: Will: Flat/Wheel, Rover Rob

Rover and Will Read Looks Note: Will must always maintain leverage on #2 If #2 is a great receiver, we would consider this a one back set and check to Sky or Cover 3

NCAA Route

S

C R

W

M F

C

5 Step Smash Route

S

C R

W

M

FS: M/M Over top CB: Hi/Lo Call Smash Sam: Drive to Smash

F

C

Tough Route

S

C R

W

M F

C

FS: M/M Over top CB: Drive to Out Sam: Make QB Throw with Air Under Ball

Boot Weak

S W C

M

C

R FS

Boot Weak

S W C

M

C

R FS

Boot Weak

S W C

M

C

R FS

Vs. A non running QB we would press Mac Also used DE at Times

Lets Get Set- Alert/Sky Call 2x10 1x8

2x5

T

E

S

M C 8

T W

E R FS

The Rover is in a Low Position Corner is in a Bandit Position

C

Lets Get Set- Alert/Sky Call 2x10 1x8

2x5

T

E

S

M C 8

T W

E R FS

SKY

ALERT

C

Alert Call Corner and Safety and Alert Man Corner:

Squeeze #1 until #2 crosses your Vertical DO NOT CHASE POST Play your ¼

Safety:

Same reads as Cover 4 but you must play over the top DEEPER

Alert Backer:

Wall #2 to #1

ILB to Alert

Vertical/Wall

SKY Call Corner and Alert Man Corner:

Half Player

Sky OLB:

Flat/Wheel

ILB to SKY:

Hook/Curl

Alert/Sky Routes Double Slant

S

C

M

W

R C F

Alert/Sky Routes Bubble

S

C

M

W

R F

SKY

C

Alert- Corner squeeze And then come off

Alert/Sky Routes Jailbreak

S

C

M

W

R F

C

FS: Watch Crack and Go

Alert/Sky Routes Curl

S

C

M

W

R F

Free is over the Top

C

Boot Strong

S

R

W

C FS

M C

Boot Strong

S

R

W

C FS

M C

Boot Strong

S

R

W

C FS

M C

Let’s Get Set

RIGHT

S

T

E M

C

T

E R

W

2x2

FS Sky

Read

C

Left, Left

R

E

Let’s Get Set

T W

C Sky

T

E

S

M FS Read

C

Let’s Get Set Field is Left

E S C

F

Alert

T M

T W

E R

Read

C

Let’s Get Set 2x2

E C

S

T

T W

M

Field is Left

E R

C

F

Sam and Rover are in an APEX because of 2 backs We now check to Cover 3

Left Call

Let’s Get Set 2x2

E R C

T W

F

E

T

Field is Left

S

M C

Sam and Rover are in an APEX because of 2 backs We now check to Cover 3

Remember The original call is Split 4/3 There is a TE and 2 RB’s in the game The Front 8 are run first players

Cover 3 Rules Free Safety-

Split #1’s Favor Field or Skill

Corners-

1x8 inside Divider

Sam and Rover- Curl/Flat Control #2 (slant/ vertical)

Mac and Will- Hook to Curl We need to communicate under and smash calls

4 Verticals

E R C

T W

F

E

T M

S C

Smash/Hook Combo

E R C

T W

F

E

T

S

M C

Rover plays Curl/Flat LC still has wheel problems RT Corner must yell Smash. He now can play Receiver

Y Shallow

E R C

T W

F

E

T

S

M C

Sam Must yell CROSS. Will can jump this Rover: Control #2. Make him fight over you Mac can get depth for Dig

Right

Let’s Get Set 3x1 Open Field is Left

E S

M

C

T

T W

E R

C

F

We make a SLIDE call. ONLY Time LB’s will move We now check to Cover 3 because 1 Back

3x1 Rules Open Corners-

1x8 inside Divider rules

OLB- to Trips

Apex 2 and 3 Control #2 (same as CV 3)

ILB to Trips

Control #3 and then expand

Free Safety-

Deep 1/3 (or 2/3 combo)

Backside OLB

Check slant Get Depth ILB away Trips Zone Drop hook

3x1 (2 and 3 cross)

E

S

M

T W

T

E R

C F

C

3x1 #3 Bubble

E R

T

W

T M

E S

C

C F

Slide: OlB’s in a 50

ILB’s in a 10

Let’s Get Set 3x1 Closed Left

Field is Left

E R C

W

T

T M

E

S C

F

We make a SLIDE call. ONLY Time LB’s will move We now check to Cover 3 because 1 Back

3x1 Closed Layers

Left

E R

W

C

T

T

Field is Left

E S

M C

F

Sky Look

We make a SLIDE call. ONLY Time LB’s will move We now check to Cover 3 because 1 Back

40 Cover 4 Stay Rules Sam always to Field Set Front to TE No TE: Set Front to Sam

Right Call

Let’s Get Set 2x2 Field is Left

E S C

Alert

F

T

T M

E W R

C

Read

Rover is in a Bandit Position. Will is in a Low

Let’s Get Set 2x2

Left

E S C

Alert

F

T

T M

Field is Left

E W R

Alert

C

Jump Call Same Rules as alert EXCEPT Corner will JUMP any Flat threat Go Through #1 if he goes vertical Safety will jump #1 now when #2 goes out OLB’s play alert- wall #2 and expand to #1 Great vs. Picks and Bubbles

Jump Call vs. Picks

E S C

F

T

T M

E W R

C

Corner: Must go through #1 When vertical release

40 Cover 4 Stay vs. 3x1 Rules Trips side-

Play ALERT

Safety over top

Play #3 man unless he goes out Get Depth Play #1 Weak

Corner away

M/M

LB To Trips

Wall #3 to #2

LB Away Trips

Zone drop hook

40 Cover 4 Stay vs. 3x1

E

S

T M

C

F

ALERT or JUMP

E

T W R

C

40 Cover 4 Stay vs. 3x1 Check Fox

E

S

T M

C

F

E

T W R

There is a new #2 and a new #3

C

Game Plan Ideas #1/ #48

T

E

S

M C

F

E

T W

R

#48 = Read #1= Alert or Cover 3 or Man

C

Game Plan Ideas Fast TE

T

E

S

M C

F

If TE is Very Fast Alert Call

E

T W

R

C

Game Plan Ideas #1 or #48

T

E

S

M C

F

E

T W

R

#48 Read Call OK Could check Man #1 Make a trips check (Slide)

C

Resources

Resources

Resources www.CoachHuey.com

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