Jerry Gordon Split Eagle Cover 4/3 vs. Pass
Potomac Falls HS
[email protected] www.savefile.com/projects/808662074
Why Cover 4/3? • Great Angles vs. the Run • Allows us to be +1 with #’s • Highly Flexible Easily Altered with simple calls • (Jam, Jump, Cloud, Seam, Sky)
Why Cover 4/3? • Very Rarely covering grass • We only play one more coverage in our entire package
Major Calls in Cover 4 Read CallAlert Call-
To a TE/Flanker or Single receiver Made to a Slot
Sky Call-
Made to a Nub TE
A Call is Made on both Sides of the Ball and they are independent of each other
Let’s Get Set- Read Call 1X8
1x7
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S FS
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30
20
1X8
E R
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8
All Alignments are Ability Based And Game Plan Based Sam and Mac Travel also Rover and Will Travel
Let’s Get Set- Read Call 1X8
1x7
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Read
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S FS 8
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M
W
30
20
1X8
E R
C
Read
All Alignments are Ability Based And Game Plan Based
Read Call Corners and Safeties Corners- All of #1 except for shallow inside- Late to smash Watch 3 step. You are inside and over the top of #1
FS- Run player. Pat your feet TE Outside- Underneath post and curl TE Vertical- M/M past the LB’S (Play inside) TE Under- Melt to Deep 1/3 (NCAA) or look to #1 (Game Plan)
Rover Same as Free except if #2 goes under Play Hi/Lo Because of Mesh route
Read Call Linebackers Sam/Will- Stay outside #2 . You are a wheel player #2 doesn’t expand. Play curl (Game plan) Listen for smash or in call
ILB-
#3 Vertical- No vertical get under Digs
Free Safety Reads Rob #2 Out
Melt #2 In
F
C Man #2 Vertical
Sam Reads #2 Outside = Flat/Wheel
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#2 Inside = Sam Curl
F
Do Not allow easy Vertical release
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Safety and Sam Read Looks
S W C
M
C
R FS
#2 outside release: Sam Flat/Wheel, FS Rob, Mac #3 vertical. Corner Squeeze
Safety and Sam Read Looks
S W C
M
C
R FS
#2 Inside Release: Sam Curl/Flat Mac Dig, FS Check Vertical and then Play Third
Safety and Sam Read Looks
S W C
M
C
R FS
#2 Vertical: Sam No Free release Play Curl (Game plan) Mac Jump #3, FS Play Vertical #2
Rover and Will Read Looks
S W C
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C
R FS
Rover: Carry #2 Vertical, Will: Hook to Curl, Game Plan
Rover and Will Read Looks
S W C
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C
R FS
#2 outside release: Will: Flat/Wheel, Rover Rob
Rover and Will Read Looks Note: Will must always maintain leverage on #2 If #2 is a great receiver, we would consider this a one back set and check to Sky or Cover 3
NCAA Route
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C R
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M F
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5 Step Smash Route
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C R
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FS: M/M Over top CB: Hi/Lo Call Smash Sam: Drive to Smash
F
C
Tough Route
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C R
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M F
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FS: M/M Over top CB: Drive to Out Sam: Make QB Throw with Air Under Ball
Boot Weak
S W C
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C
R FS
Boot Weak
S W C
M
C
R FS
Boot Weak
S W C
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C
R FS
Vs. A non running QB we would press Mac Also used DE at Times
Lets Get Set- Alert/Sky Call 2x10 1x8
2x5
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E
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M C 8
T W
E R FS
The Rover is in a Low Position Corner is in a Bandit Position
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Lets Get Set- Alert/Sky Call 2x10 1x8
2x5
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E
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M C 8
T W
E R FS
SKY
ALERT
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Alert Call Corner and Safety and Alert Man Corner:
Squeeze #1 until #2 crosses your Vertical DO NOT CHASE POST Play your ¼
Safety:
Same reads as Cover 4 but you must play over the top DEEPER
Alert Backer:
Wall #2 to #1
ILB to Alert
Vertical/Wall
SKY Call Corner and Alert Man Corner:
Half Player
Sky OLB:
Flat/Wheel
ILB to SKY:
Hook/Curl
Alert/Sky Routes Double Slant
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C
M
W
R C F
Alert/Sky Routes Bubble
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C
M
W
R F
SKY
C
Alert- Corner squeeze And then come off
Alert/Sky Routes Jailbreak
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C
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W
R F
C
FS: Watch Crack and Go
Alert/Sky Routes Curl
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C
M
W
R F
Free is over the Top
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Boot Strong
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R
W
C FS
M C
Boot Strong
S
R
W
C FS
M C
Boot Strong
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R
W
C FS
M C
Let’s Get Set
RIGHT
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E M
C
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E R
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2x2
FS Sky
Read
C
Left, Left
R
E
Let’s Get Set
T W
C Sky
T
E
S
M FS Read
C
Let’s Get Set Field is Left
E S C
F
Alert
T M
T W
E R
Read
C
Let’s Get Set 2x2
E C
S
T
T W
M
Field is Left
E R
C
F
Sam and Rover are in an APEX because of 2 backs We now check to Cover 3
Left Call
Let’s Get Set 2x2
E R C
T W
F
E
T
Field is Left
S
M C
Sam and Rover are in an APEX because of 2 backs We now check to Cover 3
Remember The original call is Split 4/3 There is a TE and 2 RB’s in the game The Front 8 are run first players
Cover 3 Rules Free Safety-
Split #1’s Favor Field or Skill
Corners-
1x8 inside Divider
Sam and Rover- Curl/Flat Control #2 (slant/ vertical)
Mac and Will- Hook to Curl We need to communicate under and smash calls
4 Verticals
E R C
T W
F
E
T M
S C
Smash/Hook Combo
E R C
T W
F
E
T
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M C
Rover plays Curl/Flat LC still has wheel problems RT Corner must yell Smash. He now can play Receiver
Y Shallow
E R C
T W
F
E
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M C
Sam Must yell CROSS. Will can jump this Rover: Control #2. Make him fight over you Mac can get depth for Dig
Right
Let’s Get Set 3x1 Open Field is Left
E S
M
C
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T W
E R
C
F
We make a SLIDE call. ONLY Time LB’s will move We now check to Cover 3 because 1 Back
3x1 Rules Open Corners-
1x8 inside Divider rules
OLB- to Trips
Apex 2 and 3 Control #2 (same as CV 3)
ILB to Trips
Control #3 and then expand
Free Safety-
Deep 1/3 (or 2/3 combo)
Backside OLB
Check slant Get Depth ILB away Trips Zone Drop hook
3x1 (2 and 3 cross)
E
S
M
T W
T
E R
C F
C
3x1 #3 Bubble
E R
T
W
T M
E S
C
C F
Slide: OlB’s in a 50
ILB’s in a 10
Let’s Get Set 3x1 Closed Left
Field is Left
E R C
W
T
T M
E
S C
F
We make a SLIDE call. ONLY Time LB’s will move We now check to Cover 3 because 1 Back
3x1 Closed Layers
Left
E R
W
C
T
T
Field is Left
E S
M C
F
Sky Look
We make a SLIDE call. ONLY Time LB’s will move We now check to Cover 3 because 1 Back
40 Cover 4 Stay Rules Sam always to Field Set Front to TE No TE: Set Front to Sam
Right Call
Let’s Get Set 2x2 Field is Left
E S C
Alert
F
T
T M
E W R
C
Read
Rover is in a Bandit Position. Will is in a Low
Let’s Get Set 2x2
Left
E S C
Alert
F
T
T M
Field is Left
E W R
Alert
C
Jump Call Same Rules as alert EXCEPT Corner will JUMP any Flat threat Go Through #1 if he goes vertical Safety will jump #1 now when #2 goes out OLB’s play alert- wall #2 and expand to #1 Great vs. Picks and Bubbles
Jump Call vs. Picks
E S C
F
T
T M
E W R
C
Corner: Must go through #1 When vertical release
40 Cover 4 Stay vs. 3x1 Rules Trips side-
Play ALERT
Safety over top
Play #3 man unless he goes out Get Depth Play #1 Weak
Corner away
M/M
LB To Trips
Wall #3 to #2
LB Away Trips
Zone drop hook
40 Cover 4 Stay vs. 3x1
E
S
T M
C
F
ALERT or JUMP
E
T W R
C
40 Cover 4 Stay vs. 3x1 Check Fox
E
S
T M
C
F
E
T W R
There is a new #2 and a new #3
C
Game Plan Ideas #1/ #48
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E
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M C
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T W
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#48 = Read #1= Alert or Cover 3 or Man
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Game Plan Ideas Fast TE
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M C
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If TE is Very Fast Alert Call
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T W
R
C
Game Plan Ideas #1 or #48
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E
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M C
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#48 Read Call OK Could check Man #1 Make a trips check (Slide)
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