Zendikar Cards Without Rarity

  • June 2020
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Armament Master Creature - Kor Soldier Other Kor creatures you control get +2/+2 for ecah Equipment attached to Armament Master. 2/2 Brave the Elements Instant Choose a color. White creatures you control gain protection from the chosen color until end if turn. Celestial Mantle Enchantment - Aura Enchant creature Enchanted creature gets +3/+3. Whenever enchanted creature deals combat damage to a player, double its controller's life total. Conqueror's Pledge Sorcery Kicker Put six 1/1 white Kor Soldier creature tokens onto the battlefield. If Conqueror's Pledge was kicked, put twelve 1/1 white Kor Soldier creature tokens onto the battlefield instead. Day of Judgement Sorcery Destroy all creatures. Devout Lightcaster Creature - Kor Cleric Protection from black When Devout Lightcaster enters the battlefield, exile target black permanent. 2/2 Emeria Angel Creature - Angel Flying Landfall - Whenever a land enters the battlefield under your control, you may

put a 1/1 white Bird creature token with flying into the battlefield. 3/3 Felidar Sovereign Creature - Cat Beast Vigilance, lifelink At the beginning of your upkeep, if you have 40 or more life, you win the game. 4/6 Iona, Shield of Emeria Legendary Creature - Angel Flying As Iona, Shield of Emeria enters the battlefield, choose a colour. Your opponents can't play spells of the chosen colour. 7/7 Journey to Nowhere Enchantment When Journey to Nowhere enters the battlefield, exile target creature. When Journey to Nowhere leaves the battlefield, return the exiled creature to the battlefield under its owner's control. Kabira Evangel Creature - Human Cleric Ally Whenever Kabira Evangel or another Ally enters the battlefield under your control, you may choose a colour. If you do, Allies you control gain protection from the chosen colour until end of turn. 2/3 Kazandu Blademaster Creature - Human Soldier Ally First strike, vigilance Whenever Kazandu Blademaster or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Kazandu Blademaster. 1/1

Kor Aeronaut Creature - Kor Soldier Kicker Flying When Kor Aeronaut enters the battlefield, if it was kicked, target creature gains flying until end of turn. 2/2

battlefield, return a permanent you control to its owner's hand. 2/3

Kor Cartographer Creature - Kor Scout When Kor Cartographer enters the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle your library. 2/2

Luminarch Ascension Enchantment At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on Luminarch Ascension. : Put a 4/4 white Angel creature token with flying onto the battlefield. Activate this ability only if Luminarch Ascension has four or more quest counters on it.

Kor Hookmaster Creature - Kor Soldier When Kor Hookmaster enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. 2/2 Kor Outfitter Creature - Kor Soldier When Kor Outfitter enters the battlefield, attach target equipment you control to target creature you control. 2/2 Kor Sanctifiers Creature — Kor Cleric Kicker When Kor Sanctifiers enters the battlefield, if it was kicked, destroy target artifact or enchantment. 2/3 Kor Skyfisher Creature - Kor Soldier Flying When Kor Skyfisher enters the

Landbind Ritual Sorcery You gain 2 life for each Plains you control.

Narrow Escape Instant Return target permanent you control to its owner's hand. You gain 4 life. Nimbus Wings Enchantment - Aura Enchant creature Enchanted creature gets +1/+2 and has flying. Ondu Cleric Creature - Kor Cleric Ally When Ondu Cleric or another Ally comes into play, you may gain 1 life for each Ally you control. 1/1 Pitfall Trap Instant - Trap If exactly one creature is attacking, you may pay rather than pay Pitfall Trap's mana cost. Destroy target attacking creature without flying.

Shepherd of the Lost Creature - Angel Flying, first strike, vigilance 3/3 Shieldmate's Blessing Instant Prevent the next 3 damage that would be dealt to target creature or player this turn. Windborne Charge Sorcery Two target creatures get +2/+2 and gain flying until end of turn. World Queller Creature - Avatar At the beginning of your upkeep, you may choose a card type. If you do, each player sacrifices a permanent of that type. 4/4 Aether Figment Creature - Illusion Kicker Aetherr Figment is unblockable. If Aether Figment was kicked, it enters the battlefield with two +1/+1 counters on it. 1/1 Archive Trap Instant - Trap If an opponent searched his or her library this turn, you may pay rather than pay Archive Trap's mana cost. Target opponent puts the top thirteen cards of hir or her library into his or her graveyard. Archmage Ascension Enchantment At the beginning of each end step, if you

drew two or more cards this turn, you may put a quest counter on Archmage Ascension. As long as Archmage Ascension has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle your library. Caller of Gales Creature - Merfolk Wizard , : Creatures you control gain flying until end of turn. 1/1 Cancel Instant Counter target spell. Hedron Crab Creature - Crab Landfall - Whenever a land enters the battlefield under your control, target player puts the top three cards of his or her library into his or her graveyard. 0/2 Into the Roil Instant Kicker Return target nonland permant to it's owners hand. If Into the Roil was kicked, draw a card. Ior Ruin Expedition Enchantment Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Ior Ruin Expedition. Remove three quest counters from Ior Ruin Expedition and sacrifice it: Draw two cards. Kraken Hatchling

Creature - Kraken 0/4 Lethargy Trap Instant - Trap If three or more creatures are attacking you, you may pay rather than pay Lethargy Trap's mana cost. Attacking creatures get -3/-0. Living Tsunami Creature - Elemental Flying At the beginning of your upkeep, sacrifice Living Tsunami unless you return a land you control to its owner's hand. 4/4 Lorthos, the Tidemaker Legendary Creature - Octopus Whenever Lorthos, the Tidemaker attacks, you may pay . If you do, tap up to eight target permanents. Those permanents don't untap during their controller's next untap steps. 8/8 Lullmage Mentor Creature - Merfolk Wizard Whenever a spell or ability you control counters a spell, you may put a 1/1 blue Merfolk creature token onto the battlefield. Tap seven untapped Merfolk you control: Counter target spell. 2/2 Merfolk Wayfinder Creature - Merfolk Scout Flying When Merfolk Wayfinder enters the battlefield, reveal the top three cards of your library. Put all Island cards revealed this way into your hand and the rest on the bottom of your library in any order.

1/2 Mindbreak Trap Instant - Trap If an opponent cast three or more spells this turn, you may pay rather than pay Mindbreak Trap's mana cost. Exile any number of target spells. Quest for Ancient Secrets Enchantment Whenever a card is put into a graveyard, you may put a quest counter on Quest for Ancient Secrets. Remove five quest counters from Quest for Ancient Secrets and sacrifice it: Shuffle your graveyard into your library. Reckless Scholar Creature - Human Wizard : Target player draws a card, then discards a card. 2/1 Rite of Replication Sorcery Kicker Put a copy of target creature onto the battlefield. If Rite of Replication was kicked, put five copies onto the battlefield instead. Roil Elemental Creature - Elemental Flying Landfall - Whenever a land enters the battlefield under your control, you may gain control of target creature for as long as you control Roil Elemental. 3/2 Sea Gate Loremaster Creature - Merfolk Wizard Ally : Draw a card for each Ally you control. 1/3

Seascape Aerialist Creature - Merfolk Wizard Ally When Seascape Aerialist or another Ally enters the battlefield under your control, Allies you control gain flying until end of turn. 2/3 Sky Ruin Drake Creature - Drake Flying 2/5 Spell Pierce Instant Counter target noncreature spell unless its controler pays . Sphinx of Jwar Isle Creature - Sphinx Flying, shroud You may look at the top card of your library. (You may do this at any time) 5/5 Sphinx of Lost Truths Creature - Sphinx Kicker Flying When Sphinx of Lost Truths enters the battlefield, draw three cards. Then if it wasn't kicked, discard three cards. 3/5 Tempest Owl Creature - Bird kicker Flying When Tempest Owl enters the battlefield, if it was kicked, tap up to three target permanents. 1/2 Trapfinder's Trick Sorcery

Target player reveals his or her hand and discards all trap cards. Trapmaker's Snare Instant Search your library for a trap card, reveal it, and put it into your hand. Then shuffle your libary. Umara Raptor Creature - Bird Ally Flying Whenever Umara Raptor or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Umara Raptor. 1/1 Whiplash Trap Instant — Trap If an opponent had 2 or more creatures enter the battlefield under his or her control this turn, you may pay rather than Whiplash Trap’s casting cost. Return two target creatures on the battlefield to their owner’s hand. Windrider Eel Creature - Fish Flying Landfall - Whenever a land enters the battlefield under your control, Windrider Eel gets +2/+2 until end of turn. 2/2 Bala Ged Thief Creature - Human Rogue Ally Whenever Bala Ged Thief or another Ally enters the battlefield under your control, target player reveals a number of cards from his or her hand equal to the number of Allies you control. You choose one of them. That player discards that card. 2/2

Bloodchief Ascension Enchanment At the beggining of each players end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. Whenever a card is put into an opponents graveyard from anywhere, if Bloodchief Ascension has three or more ascension counters on it, you may have that player lose 2 life. If you do, you gain 2 life. Bloodghast Creature - Vampire Spirit Bloodghast can't block. Bloodghast has haste as long as an opponent has 10 life or less. Landfall - Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield. 2/1 Blood Seeker Creature - Vampire Shaman Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life. 1/1 Blood Tribute Sorcery Kicker - Tap an untapped Vampire you control. Target opponent loses half his or her life, rounded up. If Blood Tribute was kicked, you gain life equal to the life lost this way. Bog Tatters Creature - Wraith Swampwalk 4/2 Desecrated Earth

Sorcery Destroy target land. Its controller discards a card. Disfigure Instant Target creature gets -2/-2 until end of turn Feast of Blood Sorcery Cast Feast of Blood only if you control two or more Vampires. Destroy target creature. You gain 4 life. Gatekeeper of Malakir Creature - Vampire Warrior Kicker When Gatekeeper of Malakir enters the battlefield, if it was kicked, target player sacrifices a creature. 2/2 Giant Scorpion Creature - Scorpion Deathtouch 1/3 Guul Draz Specter Creature - Specter Flying Guul Daaz Specter gets +3/+3 as long as an opponent has no cards in hand. Whenever Guul Draz Specter deals combat damage to a player, that player discards a card. 2/2 Hagra Diabolist Creature - Ogre Shaman Ally Whenever Hagra Diabolist or another Ally enters the battlefield under your control, target player loses life equal to the number of Allies you control and you gain that much life. 3/2

Halo Hunter Creature - Demon Intimidate (This creature can be blocked only by artifact creatures or creatures that share a colour with it.) When Halo Hunter enters the battlefield, destroy target Angel. 6/3 Hideous End Instant Destroy target nonblack creature. That creature’s controller loses 2 life. Kalitas, Bloodchief of Ghet Legendary Creature - Vampire Warrior , : Destroy target creature. If that creature is put into a graveyard this way, put a black Vampire creature token onto the battlefield. Its power is equal to that creature's power and its toughness is equal to that creature's toughness. 5/5 Marsh Casualties Sorcery Kicker Creatures target player controls get -1/-1 until beginning of end step. If Marsh Casualties was kicked, those creatures get -2/-2 instead. Mind Sludge Sorcery Target player discards a card for each Swamp you control. Mire Blight Enchantment - Aura Enchant creature When enchanted creature is dealt damage, destroy it. Needlebite Trap Instant - Trap

If an opponent gained life this turn, you may pay rather than pay Needlebite Trap's mana cost. Target player loses 5 life and you gain 5 life. Ob Nixilis, the Fallen Legendary Creature - Demon Landfall - Whenever a land enters the battlefield under your control, you may have target player lose 3 life. If you do, put three +1/+1 counters on Ob Nixilis, the Fallen. 3/3 Sadistic Sacrament Sorcery Kicker Search target player's library for up to three cards, exile them, then that player shuffles his or her library. If Sadistic Sacrament was kicked, instead search that player's library for up to fifteen cards, exile them, then that player shuffles his of her library. Sorin Markov Planeswalker - Sorin +2: Sorin Markov deals 2 damage to target creature or player and you gain 2 life. -3: Target opponent's life total becomes 10. -7: You control target player's next turn. 4 Soul Stair Expedition Enchantment Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Soul Stair Expedition. Remove three quest counters from Soul Stair Expedition and sacrifice it: Return up to two target creature cards from your graveyard to your hand.

Vampire Hexmage Creature - Vampire Shaman First strike Sacrifice Vampire Hexmage: Remove all counters from target permanent. 2/1 Vampire Lacerator Creature - Vampire Warrior At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life. 2/2 Vampire Nighthawk Creature - Vampire Shaman Flying, deathtouch, lifelink 2/3 Vampire's Bite Instant Kicker Target creature gets +3/+0 until end of turn. If Vampire's Bite was kicked, that creature gains lifelink until end of turn. (Source: Salvation) Asuryan Sep 14 2009, 09:57 PM Burst Lightning Instant Kicker Burst Lightning deals 2 damage to target creature or player. If Burst Lightning was kicked it deals 4 damage instead. Chandra Ablaze Planeswalker - Chandra +1: Discard a card. If a red card is discarded this way, Chandra Ablaze deals 4 damage to target creature or player. -2: Each player discards his or her hard, then draws three cards.

-7: Cast any number of red instant and/or sorcery cards from your graveyard without paying their costs. 5 Demolish Sorcery Destroy target artifact or land. Electropotence Enchantment Whenever a creature enters the battlefield under your control, you may pay . If you do, that creature deals damage equal to its power to target creature or player. Elemental Appeal Sorcery Kicker Put a 7/1 red Elemental creature token with trample and haste onto the battlefield. Exile it at the beginning of the next end step. If Elemental Appeal was kicked, that creature gets +7/+0 until end of turn. Geyser Glider Creature - Elemental Beast Landfall - Whenever a land enters the battlefield under your control, Geyser Glider gains flying until end of turn. 4/4 Goblin Guide Creature - Goblin Scout Haste Whenever Goblin Guide attacks, defending player reveals the top card of his or her library. If it's a land card, that player puts it into his or her hand. 2/2 Goblin Ruinblaster Creature - Goblin Shaman Haste

Kicker When Goblin Ruinblaster enters the battlefield, destroy target nonbasic land if Goblin Ruinblaster's kicker cost was paid. 2/1 Goblin War Paint Enchantment - Aura Enchant creature Enchanted creature gets +2/+2 and has haste. Hellfire Mongrel Creature - Elemental Hound Uncommon At the beginning of each opponent's upkeep, if that player has two or fewer cards in his hand, Hellfire Mongrel deals 2 damage to him or her. 2/2 Hellkite Charger Creature - Dragon Flying, haste 5/5 Whenever Hellkite Charger attacks, you may pay . If you do, untap all creatures you control. After this phase, there is an additional combat phase. Highland Berserker Creature - Human Berserker Ally Whenever Highland Berserker or another Ally enters the battlefield under your control, you may have Ally creatures you control gain first strike until end of turn. 2/1 Inferno Trap Instant - Trap If your opponent kicked a spell this turn, you may pay rather than pay Inferno Trap's mana cost. Inferno Trap deals 3 damage to each

creature and each player. Kazuul Warlord Creature - Minotaur Warrior Ally Whenever Kazuul Warlord or another Ally enters the battlefield under your control, you may put a +1/+1 counter on each Ally creature you control. 3/3 Murasa Pyromancer Creature - Human Shaman Ally Whenever Murasa Pyromancer or another Ally enters the battlefield under your control, you may have Murasa Pyromancer deal damage to target creature equal to the number of allies you control. 3/2 Obsidian Fireheart Creature - Elemental : Put a blaze counter on target land without a blaze counter on it. Lands with blaze counters on them have "At the beginning of your upkeep, this land deals 1 damage to you". (The land continues to burn even after Obsidian Fireheart leaves the battlefield.) 4/4 Pyromancer Ascension Enchantment Whenever you cast an instant or sorcery spell that has the same name as a card in your graveyard, you may put a quest counter on Pyromancer Ascension. Whenever you cast an instant or sorcery spell while Pyromancer Ascension has two or more quest counters on it, you may copy that spell. You may choose new targets for the copy. Quest for Pure Flame Enchantment Whenever a source you control deals

damage to an opponent. you may put a quest counter on Quest for Pure Flame. Remove four quest counters from Quest for Pure Flame and sacrifice it: Until end of turn, if a source you control would deal damage to a creature of player, it deals double that damage to that creature or player instead. Ruinous Minotaur Creature - Minotaur Whenever Ruminous Minotaur deals damage to an opponent, sacrifice a land. 5/2 Runeflare Trap Instant - Trap If an opponent drew three or more cards his turn, you may pay rather then pay Runeflare Trap's mana cost. Runeflare Trap deals damage equal to target player equal to the number of cards in that players hand. Torch Slinger Creature - Goblin Kicker When Torch Slinger enters the battlefield, if it was kicked, it deals 2 damage to target creature. 2/2

damage to target player. Warren Instigator Creature - Goblin Berserker Double strike Whenever Warren Instigator deals damage to an opponent, you may put a Goblin creature card from your hand onto the battlefield. 1/1 Zektar Shrine Expedition Enchantment Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Zektar Shrine Expedition. Remove three quest counters from Zektar Shrine Expedition and sacrifice it: Put a 7/1 red Elemental creature token with haste and trample onto the battlefield. Sacrifice it at the beginning of the end step. Baloth Cage Trap Instant - Trap If an opponent had an artifact enter the battlefield under his or her control this turn, you may pay rather then pay Baloth Cage Trap's mana cost. Put a 4/4 green Beast creature token onto the battlefield.

Tuktuk Grunts Creature - Goblin Warrior Ally Haste Whenever Tuktuk Grunts or another ally enters the battlefield under your control, you may put +1/+1 counter on Tuktuk Grunts. 2/2

Baloth Woodcrasher Creature - Beast Landfall - Whenever a land enters the battlefield under you control, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn. 4/4

Unstable Footing Instant Kicker Damage can't be prevented this turn. If Unstable Footing was kicked, it deals 5

Beast Hunt Sorcery Reveal the top three cards from your library. Put all creatures revealed in this way into your hand and the rest into your

graveyard. Beastmaster Ascension Enchantment Whenever a creature you control attacks, put a quest counter on Beastmaster Ascension. As long as Beastmaster Ascension has seven or more quest counters on it, creature you control get +5/+5. Cobra Trap Instant - Trap If an opponent countered a non-creature spell this turn, you my pay rather than pay Cobra Trap's casting cost. Put four 1/1 Green Snake creature tokens onto the battlefield. Frontier Guide Creature - Elf Scout , : Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. 1/1 Gigantiform Enchantment - Aura Kicker Enchant creature Enchanted creature is 8/8 and has trample. Whenever Gigantiform enters the battlefield, if it was kicked, you may search your library for a card named Gigantiform, put it onto the battlefield, then shuffle your library. Grazing Gladehart Creature - Antelope Landfall - Whenever a land enters the battlefield under your control, you may gain 2 life. 2/2 Greenweaver Druid

Creature - Elf : Add to your mana pool. 1/1 Harrow Instant As an additional cost to cast Harrow, sacrifice a land. Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library. Joraga Bard Creature - Elf Rogue Ally Whenever Joraga Bard or another Ally enters the battlefield, all Allies gain vigilance until the beginning of the next end step. 1/4 Khalni Heart Expedition Enchantment Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition. Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library. Lotus Cobra Creature - Snake Landfall - Whenever a land enters the battlefield under your control, you may add one mana of any colour to your mana pool. 2/1 Mold Shambler Creature - Fungus Beast Kicker When Mold Shambler enters the battlefield, if it was kicked, destory target noncreature permanent.

3/3 Nissa Revane +1: Search your library for a card named Nissa's Chosen and put it onto the battlefield. Then shuffle your library. +1: You gain 2 life for each Elf your control. -7: Serch your library for any number of Elf creature cards and put them onto the battlefield. Then shuffle your library. 2 Nissa's Chosen Creature - Elf Warrior If Nissa's Chosen would be put into a graveyard from the battlefield, put it on the bottom of its owner's library instead. 2/3 Oracle of Mul Daya Creature - Elf Shaman You may play an additional land on each of your turns. Play with the top card of your library revealed. You may play the top card of your library if it's a land card. 2/2 Oran-Rief Recluse Creature - Spider Kicker Reach When Oran-Rief Recluse enters the battlefield, if it was kicked, destroy target creature with flying. 1/3 Primal Bellow Instant Target creature gets +1+1 until end of turn for each Forest you control. Quest for the Gemblades Enchantment

Whenever a creature you control deals combat damage to another creature, you may put a quest counter on Quest for the Gemblades. Remove a quest counter from Quest for the Gemblades and sacrifice it: Put four +1/+1 counters on target creature. Rampaging Baloths Creature - Beast Trample Landfall - Whenever a land enters the battlefield under your control, you may put a 4/4 green Beast creature token onto the battlefield. 6/6 Relic Crush Instant Destroy target artifact or enchantment and up to one other target artifact or enchantment. River Boa Creature - Snake Islandwalk : Regenerate River Boa. 2/1 Savage Silhouette Enchantment - Aura Enchant creature Enchanted creature gains +2/+2 and has ":1: : Regenerate enchanted creature". Scute Mob Creature - Insect At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scute Mob. 1/1 Scythe Tiger Creature - Cat Shroud When Scythe Tiger enters the battlefield,

sacrifice it unless you sacrifice a land. 3/2

Ranger. 2/2

Summoning Trap Instant - Trap If a creature you cast this turn was put countered by a spell or ability an opponent controlled, you may pay rather then pay Summoning Trap's casting cost. Look at the top 7 cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in any order

Zendikar Farguide Creature - Elemental Forestwalk 3/3

Tajuru Archer Creature - Elf Archer Ally When Tajuru Archer or another Ally enters the battlefield under your control, Tajuru Archer deals damage equal to the number of Ally creatures you control to target creature with flying. 1/2

Blade of the Bloodchief Artifact - Equipment Whenever a creature is put into a graveyard from the battlefield, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead. Equip

Timbermaw Larva Creature - Beast Whenever Timbermaw Larva attacks, it gets +1/+1 for each forest you control. 2/2

Blazing Torch Artifact - Equipment Equipped creature can't be blocked by Vampires or Zombies. Equipped creature has: " , Sacrifice Blazing Torch: Blazing Torch deals 2 damage to target creature or player." Equip

Turntimber Basilisk Creature - Basilisk Deathtouch Landfall - Whenever a land enters the battlefield under your control, you may have target target creature block Turntimber Basilisk this turn if able. 2/1 Turntimber Ranger Creature - Elf Scout Ally Whenever Turntimber Ranger or another Ally enters the battlefield under your control, you may put a 2/2 green Wolf creature token onto the battlefield. If you do, put a +1/+1 counter on Turntimber

Adventuring Gear Artifact - Equipment Landfall - Whenever a land enters the battlefield under your control, equipped creature gets +2+2 until end of turn. Equip

Carnage Altar Artifact , Sacrifice a creature: Draw a card. Eldrazi Monument Artifact Creatures you control get +1/+1, have flying, and are indestructible. At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice Eldrazi Monument. Eternity Preserver

Artifact Eternity Preserver enters the battlefield with X charge counters on it, where X is your life total. Landfall - Whenever a land enters the battlefield under your control, you may have your life total become equal to the number of charge counters on Eternity Preserver. Expedition Map Artifact , , Sacrifice Expedition Map: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. Hedron Scrabbler Artifact Creature - Construct Landfall - Whenever a land enters the battlefield under your control, Hedron scrabbler gets +1/+1 until end of turn. 1/1 Stonework Puma Artifact Creature - Cat Ally 2/2 Trailblazer's Boots Artifact - Equipment Equipped creature has nonbasic landwalk. Equip Trusty Machete Artifact - Equipment Equipped creature gets +2/+1 Equip Akoum Refuge Land Akoum Refuge enters the battlefield tapped. When Akoum Refuge enters the battlefield, you gain 1 life. : Add or to your mana pool.

Arid Mesa Land , Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card and put it onto the battlefield. Then shuffle your library. Crypt of Agadeem Land Crypt of Agadeem enters the battlefield tapped. : Add to your mana pool. , : Add to your mana pool for each black creature card in your graveyard. Emeria, the Sky Ruin Land Emeria, the Sky Ruin enters the battlefield tapped. At the beginning of your upkeep, if you control seven or more plains, return target creature card from your graveyard to the battlefield. : Add to your mana pool. Graypelt Refuge Land Graypelt Refuge enters the battlefield tapped. When Graypelt Refuge enters the battlefield, you gain 1 life. : Add or to your mana pool. Jwar Isle Refuge Land Jwar Isle Refuge enters the battlefield tapped. When Jwar Isle Refuge enters the battlefield, you gain 1 life. : Add or to your mana pool. Kazandu Refuge Land Kazandu Refuge enters the battlefield tapped.

When Kazandu Refuge enters the battlefield, you gain 1 life. : Add or to your mana pool. Magosi, the Waterveil Land Magosi, the Waterveil enters the battlefield tapped. Add to your mana pool , Put an eon counter on Magosi, the Waterveil. Skip your next turn. , Remove an eon counter from Magosi, the Waterveil and return it to its owners hand. Take an extra turn after this one. Marsh Flats Land , Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card and put it onto the battlefield. Then shuffle your library. Misty Rainforest Land , Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card and put it onto the battlefield. Then shuffle your library. Oran-Rief, the Vastwood Land Oran-Rief, the Vastwood enters the battlefield tapped. : Add to your mana pool. : Put a +1/+1 counter on each green creature that entered the battlefield this turn. Scalding Tarn Land , Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card and put it onto the battlefield. Then shuffle your library. Sejiri Refuge

Land Sejiri Refuge enters the battlefield tapped. When Sejiri Refuge enters the battlefield, you gain 1 life. : Add or to your mana pool. Soaring Seacliff Land Soaring Seacliff enters the battlefield tapped. When Soaring Seacliff enters the battlefield, target creature gains flying until end of turn. : Add to your mana pool. Teetering Peaks Land Teetering Peaks enters the battlefield tapped. When Teetering Peaks enters the battlefield, target creature gains +2/+0 until end of turn. : Add to your pool. Valakut, the Molten Pinnacle Land Valakut, the Molten Pinnacle enters the battlefield tapped. Whenever a Mountain enters the battlefield under your control, if you control 5 other Mountains, Valakut, the Molten Pinnacle deals 3 damage to target creature or player. : Add to your mana pool. Verdant Catacombs Land , Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card and put it onto the battlefield. Then shuffle your library.

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