World Cultures 5

  • May 2020
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LOGIC MODEL Worksheet Name of Program: ___World Cultures Youth Experience_ Situation: The United States of America is in the midst of a major demographic surge in immigrant populations from South America and Asia, while the “Baby Boomer” population is contributing to the graying of America. There are challenges created by multiple languages and cultures, in schools, the workplace, communities and neighborhoods. Preparing young people to make positive experiences out of these challenges is the goal of the World Cultures Youth Experience. The World Cultures Youth Experience will provide youth with experiences in immersing in a new language, culture, foods, and music. They will also interact with youth who have immigrated to America and gain a better understanding of their experiences and difficulties assimilating into life in America. This interaction and shared experience will help immigrants and non-immigrants to have a better understanding of eachother.

INPUTS

OUTPUTS Activities

Collaborations with ECD and Youth Educators in Marion County; The Multi-Ethnic Group; The Indiana Foreign Language Teacher’s Association (IFLTA), and others will help create important links to organizations in Indiana statewide. This project will focus first on Central Indiana in Indianapolis and counties bordering Marion County, but the goal when the program is established would be to expand and/or support others to plan for meeting their needs in other parts of the state, via networking and access to ideas and resources.

Participation

Demonstrate that your issue is actionable New work products are resources or programs that give us new capacity to address issues. So, new work products could be curricula, publications, web resources, interactive discussions (blogs), etc. New work products could also be comprehensive programs that integrate a variety of educational resources to address an issue.

In its pilot year youth will come from within Marion County/Indianapolis and adjoining counties, but as capacity and experience increases, youth from other parts of the state y be invited. Participation will be open to a mix of non- immigrant and immigrant youth. Ages of youth will range from ages 13 to 16. The first training group will be limited to not more than 25 youth. In future years this may expand based on interest and resources for the program.

OUTCOMES – IMPACT Short

Medium

Valuable results are meaningful and measurable. Demonstrate this perspective in the Outcomes/Impact section. Clarify short, medium and longer term outcomes. Understand the cultural values and differences of another culture(s) and how they impact relationships between people. Develop interpersonal skills while working together on conservation projects.

Longer term

Better awareness of difficulties immigrants to America and visitors to another culture face. They will learn about environmental and economic issues faced by America, such as what will be important demographic changes for their generation? Aging and the growth of the Hispanic/Latino population will create different challenges and opportunities over the next 30 years and beyond. How other countries around the world change?. This knowledge and experience will help them develop a worldview that looks beyond their local community.

What kind of impact can result if the participants behave or act differently after participating in the program? Inspire further learning about other cultures and languages. It is hoped that some will choose to travel abroad. Information for Exchange and Travel programs for youth available will be made available. Improvement of individual ability to interact, befriend and work with people from different cultures and backgrounds.

INPUTS

OUTPUTS Activities

Collaborators will be invited to join the World Cultures Experience Facebook Group to share ideas and information that will help in guiding development of activities,curriculum and original activities will be developed for parts of the youth experiences, as well as using well established simulations and training methods used by organizations such as Heifer International and Peace Corps. Share Point and new website features with Purdue Extensions websites will also be utilized to communicate and share information. Adult volunteers will be recruited to serve as host families and create a Global Village experience.

OUTCOMES – IMPACT

Participation

Short

A series of interactive workshops and a retreat (s) will take place between winter of 2010 and early summer of 2010. They will be used to help youth and adult participants to create a “community” or “village” experience.

Medium

Workforce preparation in terms of learning to work with people from diverse cultural backgrounds and whose first language may not be English. Learn or expand language ability in a foreign language.

Workshops will cover a variety of topics to help participants learn about environment and their world. For example, on a specific issue such as “global warming” it could look at how it may impact different places in the world and how different cultures are responding.

Develop a positive definition of “community” and the importance of community in different parts of the world.

Another workshop may provide opportunities for non-immigrant youth and immigrant youth to interact and share their experiences with one another, so that they can understand the challenges each face.

2

Longer term

A pre and post assessment (not a test) regarding crosscultural competency will be administered. Focus groups will also be conducted at the outset of the program and at the finish. A World Cultures Blog will be developed to give participants a place to interact and reflect as they complete different workshops. It will also continue to be available as they move on and can put their experiences and new relationships to use.

INPUTS

OUTPUTS Activities

OUTCOMES – IMPACT

Participation

Short

A World Cultures Blog will be developed to give participants a place to interact and reflect as they complete different workshops. Curriculum and original activities will be developed for parts of the youth experiences, as well as using well established simulations and training methods used by organizations such as Heifer International and Peace Corps.

3

Medium

Longer term

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