Witchdoctor Class Spells – Hexology Name
Co st
Level
R ang e
Cool down
Cast time
Type
Sub-Type
Description
Hex of Atrophy
4
Baseli ne
30 Yard s
6 Secon ds
Instan t
Direct Dama ge
Shadow Hex
Reduces Target movement speed by 20% for 6 seconds and causes 100 Shadow Damage after 10 seconds
Hex of Breaking
Easy Hex
6
8
16
Baseli ne
30 Yard s
30 Yard s
6 Secon ds
12 Secon ds
Instan t
1.5 Secon ds
Direct Dama ge
Direct Dama ge
Shadow Hex
Shadow Hex
On Consumption inflicts 100 Shadow Damage Reduces Target Hit Chance by 2% and causes 60 Shadow Damage after 12 seconds On Consumption inflicts 50 Shadow Damage Causes Target to become vulnerable to attack for 6 seconds giving all melee attacks a 10% chance to cause 120% damage, cannot cause more than 3 hits to cause 120%
damage.
Hex of Voodolog y
12
50
30 Yard s
6 Secon ds
2 Secon ds
Augm ent
Shadow Hex
Shadow Hex
10
Baseli ne
30 Yard s
8 Secon ds
3 Secon ds
Direct Dama ge
DoT Applicati on
Consump tion of Shadow
8
Baseli ne
30 Yard s
8 Secon ds
3 Secon ds
Direct Dama ge
Direct Damage
Swamp fire Hex
8
14
30 Yard s
6 Secon ds
Instan t
Direct Dama ge
Hex of Hot Coals
6
30
30 Yard
8 Secon
0.5 Secon
Direct Dama
On Consumption grants the debuff "Easy Hexing" causing the next attack suffered by the target to hit for 140% as Shadow Damage Causes Target to suffer 2% additional damage when vulnerable for 45 seconds On Consumption inflicts 220 Shadow Damage Applies the first two available shadow hexes to the target Consumes the last two Shadow Hexes applied to the target Inflicts 90 Fire Damage to the target and a further 90 Over 10 seconds On Consumption Inflicts 50 Fire Damage Inflicts 180 Fire Damage
s
Oblivion Hex
Lady Bon Anna's Hex
Burning Hex
10
12
10
14
60
14
30 Yard s
30 Yard s
30 Yard s
ds
6 Secon ds
10 Secon ds
8 Secon ds
ds
0.5 Secon ds
1 Secon d
3 Secon ds
ge
over 5 Seconds On Consumption Causes Target to suffer 30 fire damage whilst moving, effect persists for 6 seconds Inflicts 100 Fire Damage to the Target and will inflict 150 Fire Damage if the target is only afflicted with Fire Hexes
Direct Dama ge
On Consumption causes the next Shadow Hex to hit for 20% more damage Inflicts 300 Fire Damage to the target over 18 seconds
Direct Dama ge
Direct Dama ge
Direct Damage
On Consumption Inflicts 150 Fire Damage and causes the next two Shadow or Nature Hex applied to do 4% of their damage as additional Fire Damage Applies the first two available Fire
Consump tion of fire
8
14
30 Yard s
8 Secon ds
3 Secon ds
Direct Dama ge
Direct Damage
Hex of tangled Vines
10
20
30 Yard s
8 Secon ds
Instan t
Augm ent
Enemy Damage
Swamp water Hex
Snakebit e Hex
Desperat
8
10
10
30
20
80
30 Yard s
30 Yard s
30
18 Secon ds
8 Secon ds
8
0.5 Secon ds
Instan t
2.5
Augm ent
Direct Dama ge
Direct
Mana Regenera tion
Healing Effect
Healing
Hexes to the target Consumes the last two Fire Hexes applied to the target Reduces Enemy attack power by 2% On Consumption Inflicts 30 Nature damage and causes the next attack received by the Witchdoctor to hit for 60% damage, effect cannot occur more than once every 2 Minutes Inflicts 10 Nature Damage every 2 seconds for 20 seconds On Consumption restores 2% maximum mana to the Witchdoctor Causes 60 Nature Damage every 3 seconds for 9 seconds On Consumption heals the Witchdoctor for 10 Causes an
e Hex
Yard s
Secon ds
Secon ds
Dama ge
Swamp Hex
15
16
30 Yard s
8 Secon ds
3 Secon ds
Direct Dama ge
Consump tion of Nature
8
14
30 Yard s
8 Secon ds
3 Secon ds
Direct Dama ge
Bat storm
10
16
N/A
8 Secon ds
0.5 Secon ds
AoE Dama ge
Evil Eye
10
Baseli ne
30 Yard s
6 secon ds
2.5 Secon ds
Direct Dama ge
Three Terrors
15
Baseli ne
30 Yard s
None
3
Direct Dama ge
Swamp gas
20
12
30 Yard s
None
3 secon ds
AoE Dama ge
Effects
Enemy 200 Nature Damage over 10 seconds
On Consumption heals the witchdoctor for 30 over 10 seconds Direct Applies the Damage first two available Nature Hexes to the target Direct Consumes Damage the last two Nature Hexes applied to the target Instant Cause 80 AoE Damage Damage dazing surroundi enemy ng player targets for 3 seconds (Damage will break daze effect) Spellbrea Cause 180 king Shadow Damage interrupting target spellcasting Direct Launch a Damage volley of three terrors at the enemy target causing 30 Shadow Damage, 30 Fire Damage and 30 Nature Damage Persisting Poisoned gas AoE fills the Damage designated in 15 Yard designat diameter ed area area causing
Hex of futility
30
80
40 Yard s
6 minut es
3 secon ds
Augm ent
Healing
Time lost
5
14
N/A
3 Minut es
Instan t
Utility
Aggro reducing
Hex of equality
20
60
30 Yard s
6 Minut es
3 secon ds
Utility
Damage sharing
Voodoo Whisper
4
Baseli ne
30 Yard s
None
Instan t
Utility
Buff
10 damage every 1 second for 10 seconds The friendly target is incapable of taking damage for 5 seconds and any attacks heal the target for 30% of their damage, attacks made by the witchdoctor during this time hit for 40% damage Removes Witchdoctor from Aggro table for 6 seconds but during this time any actions apart from selfheals will generate double threat Causes enemy attacks to hit for 50% damage and inflict 50% damage on the attacker for 6 seconds Confers the Voodoo Armour Buff Increasing Armour Contribution from all items by 2% and cases melee damage to regenerate 1% mana per
Voodoo Shout
20
40
30 Yard s
None
Instan t
Utility
Buff
N/A
N/A
N/A
Augm ent
Reduced Cooldow n
30 Yard s
3.5 Minut es
0.5 secon ds followi ng instan t cast
Augm ent
Repeat Damage
hit, mana regeneration unable to occur more than once every 20 seconds Confers the Voodoo Armour Buff Increasing Armour Contribution from all items by 2% and cases melee damage to regenerate 1% mana per hit, mana regeneration unable to occur more than once every 20 seconds
Talen ts Lost in Time
N/ A
Bleak Iteration
10
80
Reduces the Cool down of Timelost by 2 Minutes Manipulate time following a critical hit to immediately apply the same critical hit to the enemy target, on completion the witchdoctor returns to real time and must charge the spell for 0.5 seconds during which
Grand Hex
N/ A
N/A
N/A
N/A
N/A
Augm ent
Spell Augment
Crematio n Hex
20
N/A
30 Yard s
8 Secon ds
2 Secon ds
Direct Dama ge
High Level Direct Damage
Reckless blaze
15
N/A
30 Yard s
8 Secon ds
4 Secon ds
AoE Dama ge
Modifier, requires swamp Gas to persist
Stare Down
N/ A
N/A
N/A
N/A
N/A
Augm ent
CC Time
Good Mojo
25
70
30 Yard s
30 Secon ds
1.5 Secon ds
Utility
Healing
he may not move, cast other spells or cancel the spell cast Causes all Hex spells to apply 3 Hexes and all Consumption Spells to Consume 3 Hexes Inflicts 200 Fire Damage and a further 400 Damage over 24 Seconds On Consumption Inflicts 350 Fire Damage and knocks a target back by 10 Yards Causes your Consumption of Fire to Ignite Swamp Gas causing 50 Fire Damage if cast directly following a Swamp Gas cast Extends the cower duration of your Grim Stare to 3 seconds The witchdoctor removes all DoTs, Movement impairing abilities and debuffs from the selected target
Quick Solutions
20
N/A
N/A
5 Mins
Instan t
Augm ent
Cast Time
Instant Wisdom
N/ A
N/A
N/A
5 Mins
Instan t
Augm ent
Cast Time
Improved Shadow Hexes
N/ A
N/A
N/A
N/A
N/A
Augm ent
Spell Augment
Improved Fire Hexes
N/ A
N/A
N/A
N/A
N/A
Augm ent
Spell Augment
placing them on himself at a rate of 1 effect every 1/0.5 seconds for 3 seconds Your next 2 offensive spells have their cast time reduced by 66 then 33% Causes your Quick Solutions ability to affect the next 3 offensive or Healing spells reducing the cast time of the first 2 by 66% and the third by 33% Hex of Atrophy now reduces a targets movement speed by 24/28/32/36/ 40% and Hex of Breaking reduces target hit chance by 4/6/8/10/12% Your Swamp Fire Hex, Hex of Hot Coals, Oblivion Hex and Lady Bon Anna's Hex cause an additional 2/4/6/8/10% of your bonus spell damage and gives all fire hexes a
Devourer of Hexes
N/ A
N/A
N/A
N/A
N/A
Augm ent
Spell Augment
Voodoo Flames
N/ A
N/A
N/A
N/A
N/A
Augm ent
Spell Augment
Natural Aptitude
N/ A
N/A
N/A
N/A
N/A
Augm ent
Spell Augment
Dark Medicine s
N/ A
N/A
N/A
N/A
N/A
Augm ent
Spell Augment
Holistic Approach
N/ A
N/A
N/A
N/A
N/A
Augm ent
Spell Augment
1/2/3/4/5% chance to stun a target for 2 seconds Increases the Critical Strike Damage of all Consumption s by 20/40/60/80/ 100% Increases the critical Strike Chance of the Fire Component of the Three Terrors by 1/2/3/4/5% and increases your chance to hit with all Fire Hexes by 1/2/3/4/5% Increases your Intellect by 1/2/3/4/5% and reduces the chance your Hexes will be dispelled by 1/2/3/4/5% Reduces the Cooldown of your Hex of Shadow and Consumption of Shadows by 1/2/3 Seconds and improves your chance to hit with all shadow Hexes by 1.5/3.2/5% Reduces the Cooldown of your Burning Hex, Swamp Hex,
Hex Lord
N/ A
N/A
N/A
N/A
N/A
Augm ent
Spell Augment
Hex of fatality
N/ A
N/A
N/A
N/A
N/A
Augm ent
Spell Augment
Hex Lord's Barrage
15
N/A
30 Yard s
10 Secon ds
2.0 Secon d
Direct Dama ge
Damage (High Level)
Consumption of Fire and Consumption of Nature by 1/2/3 Seconds Increases the damage of all Hexes and Consumption s by 1/2/3/4/5% and increases the effectiveness of all your Healing spells by 1/2/3/4/5% All Hexes active on a target have a 2/4/6/8/10% chance to additionally apply the Hex of Fatality which causes 100 Fire Damage, 100 Nature Damage and 100 Shadow Damage over 10 seconds and increases damage done by Hexes during that time by 10%, only one Hex of Fatality may be active at any time, this effect may not occur more than once every 10 Seconds Launch a barrage of magical energy at the
Southsho re Trickery
N/ A
N/A
N/A
N/A
N/A
Augm ent
Spell Augment
Practical Hexology
N/ A
N/A
N/A
N/A
N/A
Augm ent
Spell Augment
Ancient Remedie s
N/ A
N/A
N/A
N/A
N/A
Augm ent
Spell Augment
Expert Ambit
N/ A
N/A
N/A
N/A
N/A
Augm ent
Spell Augment
Swamp and Fire
N/ A
N/A
N/A
N/A
N/A
Augm ent
Spell Augment
Tanglevin
N/
N/A
N/A
N/A
N/A
Augm
Spell
target inflicting 300 shadow damage and consuming 1 Hex every second for 3 seconds, 10 second cooldown Your Hexes have a 4/8/12/16/20 % chance per application to additionally afflict a nearby nonincapacitated target Reduces the Mana Cost of All Hexes and Consumption s by 1/2/3/4/5% Reduces Damage taken from Shadow, Fire and Nature attacks by 2/4/6% and increases damage to Soulbound targets by 1/2/3% Increases the range at which Hexes and Consumption s may be cast by 10/20% Increases the Damage of your Swamp Fire and Swamp Water Hex by 5/10% Increases the
e Medicati on
A
Surgical Incisions
N/ A
N/A
N/A
N/A
Exploitati on
N/ A
N/A
N/A
N/A
ent
Augment
N/A
Augm ent
Spell Augment
N/A
Augm ent
Spell Augment
attack power reduction of Hex of Tangled Vines by 3/4/5% and causes all nature hexes to heal for an additional 3/6/9% Consuming your Hex of Voodoology has a 50/100% chance to cause a target to become Soulbound and increases your damage while a target is Soulbound by 5/10% Reduces the cooldown of Bleak Iteration by 30 seconds and causes it to hit a second time for 75% damage of the original Critical Hit, in addition, bleak iteration may now be cast on a friendly target when a Healing Spell Critically Strikes