Witch Doctor Class Spells - Hexology

  • November 2019
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Witchdoctor Class Spells – Hexology Name

Co st

Level

R ang e

Cool down

Cast time

Type

Sub-Type

Description

Hex of Atrophy

4

Baseli ne

30 Yard s

6 Secon ds

Instan t

Direct Dama ge

Shadow Hex

Reduces Target movement speed by 20% for 6 seconds and causes 100 Shadow Damage after 10 seconds

Hex of Breaking

Easy Hex

6

8

16

Baseli ne

30 Yard s

30 Yard s

6 Secon ds

12 Secon ds

Instan t

1.5 Secon ds

Direct Dama ge

Direct Dama ge

Shadow Hex

Shadow Hex

On Consumption inflicts 100 Shadow Damage Reduces Target Hit Chance by 2% and causes 60 Shadow Damage after 12 seconds On Consumption inflicts 50 Shadow Damage Causes Target to become vulnerable to attack for 6 seconds giving all melee attacks a 10% chance to cause 120% damage, cannot cause more than 3 hits to cause 120%

damage.

Hex of Voodolog y

12

50

30 Yard s

6 Secon ds

2 Secon ds

Augm ent

Shadow Hex

Shadow Hex

10

Baseli ne

30 Yard s

8 Secon ds

3 Secon ds

Direct Dama ge

DoT Applicati on

Consump tion of Shadow

8

Baseli ne

30 Yard s

8 Secon ds

3 Secon ds

Direct Dama ge

Direct Damage

Swamp fire Hex

8

14

30 Yard s

6 Secon ds

Instan t

Direct Dama ge

Hex of Hot Coals

6

30

30 Yard

8 Secon

0.5 Secon

Direct Dama

On Consumption grants the debuff "Easy Hexing" causing the next attack suffered by the target to hit for 140% as Shadow Damage Causes Target to suffer 2% additional damage when vulnerable for 45 seconds On Consumption inflicts 220 Shadow Damage Applies the first two available shadow hexes to the target Consumes the last two Shadow Hexes applied to the target Inflicts 90 Fire Damage to the target and a further 90 Over 10 seconds On Consumption Inflicts 50 Fire Damage Inflicts 180 Fire Damage

s

Oblivion Hex

Lady Bon Anna's Hex

Burning Hex

10

12

10

14

60

14

30 Yard s

30 Yard s

30 Yard s

ds

6 Secon ds

10 Secon ds

8 Secon ds

ds

0.5 Secon ds

1 Secon d

3 Secon ds

ge

over 5 Seconds On Consumption Causes Target to suffer 30 fire damage whilst moving, effect persists for 6 seconds Inflicts 100 Fire Damage to the Target and will inflict 150 Fire Damage if the target is only afflicted with Fire Hexes

Direct Dama ge

On Consumption causes the next Shadow Hex to hit for 20% more damage Inflicts 300 Fire Damage to the target over 18 seconds

Direct Dama ge

Direct Dama ge

Direct Damage

On Consumption Inflicts 150 Fire Damage and causes the next two Shadow or Nature Hex applied to do 4% of their damage as additional Fire Damage Applies the first two available Fire

Consump tion of fire

8

14

30 Yard s

8 Secon ds

3 Secon ds

Direct Dama ge

Direct Damage

Hex of tangled Vines

10

20

30 Yard s

8 Secon ds

Instan t

Augm ent

Enemy Damage

Swamp water Hex

Snakebit e Hex

Desperat

8

10

10

30

20

80

30 Yard s

30 Yard s

30

18 Secon ds

8 Secon ds

8

0.5 Secon ds

Instan t

2.5

Augm ent

Direct Dama ge

Direct

Mana Regenera tion

Healing Effect

Healing

Hexes to the target Consumes the last two Fire Hexes applied to the target Reduces Enemy attack power by 2% On Consumption Inflicts 30 Nature damage and causes the next attack received by the Witchdoctor to hit for 60% damage, effect cannot occur more than once every 2 Minutes Inflicts 10 Nature Damage every 2 seconds for 20 seconds On Consumption restores 2% maximum mana to the Witchdoctor Causes 60 Nature Damage every 3 seconds for 9 seconds On Consumption heals the Witchdoctor for 10 Causes an

e Hex

Yard s

Secon ds

Secon ds

Dama ge

Swamp Hex

15

16

30 Yard s

8 Secon ds

3 Secon ds

Direct Dama ge

Consump tion of Nature

8

14

30 Yard s

8 Secon ds

3 Secon ds

Direct Dama ge

Bat storm

10

16

N/A

8 Secon ds

0.5 Secon ds

AoE Dama ge

Evil Eye

10

Baseli ne

30 Yard s

6 secon ds

2.5 Secon ds

Direct Dama ge

Three Terrors

15

Baseli ne

30 Yard s

None

3

Direct Dama ge

Swamp gas

20

12

30 Yard s

None

3 secon ds

AoE Dama ge

Effects

Enemy 200 Nature Damage over 10 seconds

On Consumption heals the witchdoctor for 30 over 10 seconds Direct Applies the Damage first two available Nature Hexes to the target Direct Consumes Damage the last two Nature Hexes applied to the target Instant Cause 80 AoE Damage Damage dazing surroundi enemy ng player targets for 3 seconds (Damage will break daze effect) Spellbrea Cause 180 king Shadow Damage interrupting target spellcasting Direct Launch a Damage volley of three terrors at the enemy target causing 30 Shadow Damage, 30 Fire Damage and 30 Nature Damage Persisting Poisoned gas AoE fills the Damage designated in 15 Yard designat diameter ed area area causing

Hex of futility

30

80

40 Yard s

6 minut es

3 secon ds

Augm ent

Healing

Time lost

5

14

N/A

3 Minut es

Instan t

Utility

Aggro reducing

Hex of equality

20

60

30 Yard s

6 Minut es

3 secon ds

Utility

Damage sharing

Voodoo Whisper

4

Baseli ne

30 Yard s

None

Instan t

Utility

Buff

10 damage every 1 second for 10 seconds The friendly target is incapable of taking damage for 5 seconds and any attacks heal the target for 30% of their damage, attacks made by the witchdoctor during this time hit for 40% damage Removes Witchdoctor from Aggro table for 6 seconds but during this time any actions apart from selfheals will generate double threat Causes enemy attacks to hit for 50% damage and inflict 50% damage on the attacker for 6 seconds Confers the Voodoo Armour Buff Increasing Armour Contribution from all items by 2% and cases melee damage to regenerate 1% mana per

Voodoo Shout

20

40

30 Yard s

None

Instan t

Utility

Buff

N/A

N/A

N/A

Augm ent

Reduced Cooldow n

30 Yard s

3.5 Minut es

0.5 secon ds followi ng instan t cast

Augm ent

Repeat Damage

hit, mana regeneration unable to occur more than once every 20 seconds Confers the Voodoo Armour Buff Increasing Armour Contribution from all items by 2% and cases melee damage to regenerate 1% mana per hit, mana regeneration unable to occur more than once every 20 seconds

Talen ts Lost in Time

N/ A

Bleak Iteration

10

80

Reduces the Cool down of Timelost by 2 Minutes Manipulate time following a critical hit to immediately apply the same critical hit to the enemy target, on completion the witchdoctor returns to real time and must charge the spell for 0.5 seconds during which

Grand Hex

N/ A

N/A

N/A

N/A

N/A

Augm ent

Spell Augment

Crematio n Hex

20

N/A

30 Yard s

8 Secon ds

2 Secon ds

Direct Dama ge

High Level Direct Damage

Reckless blaze

15

N/A

30 Yard s

8 Secon ds

4 Secon ds

AoE Dama ge

Modifier, requires swamp Gas to persist

Stare Down

N/ A

N/A

N/A

N/A

N/A

Augm ent

CC Time

Good Mojo

25

70

30 Yard s

30 Secon ds

1.5 Secon ds

Utility

Healing

he may not move, cast other spells or cancel the spell cast Causes all Hex spells to apply 3 Hexes and all Consumption Spells to Consume 3 Hexes Inflicts 200 Fire Damage and a further 400 Damage over 24 Seconds On Consumption Inflicts 350 Fire Damage and knocks a target back by 10 Yards Causes your Consumption of Fire to Ignite Swamp Gas causing 50 Fire Damage if cast directly following a Swamp Gas cast Extends the cower duration of your Grim Stare to 3 seconds The witchdoctor removes all DoTs, Movement impairing abilities and debuffs from the selected target

Quick Solutions

20

N/A

N/A

5 Mins

Instan t

Augm ent

Cast Time

Instant Wisdom

N/ A

N/A

N/A

5 Mins

Instan t

Augm ent

Cast Time

Improved Shadow Hexes

N/ A

N/A

N/A

N/A

N/A

Augm ent

Spell Augment

Improved Fire Hexes

N/ A

N/A

N/A

N/A

N/A

Augm ent

Spell Augment

placing them on himself at a rate of 1 effect every 1/0.5 seconds for 3 seconds Your next 2 offensive spells have their cast time reduced by 66 then 33% Causes your Quick Solutions ability to affect the next 3 offensive or Healing spells reducing the cast time of the first 2 by 66% and the third by 33% Hex of Atrophy now reduces a targets movement speed by 24/28/32/36/ 40% and Hex of Breaking reduces target hit chance by 4/6/8/10/12% Your Swamp Fire Hex, Hex of Hot Coals, Oblivion Hex and Lady Bon Anna's Hex cause an additional 2/4/6/8/10% of your bonus spell damage and gives all fire hexes a

Devourer of Hexes

N/ A

N/A

N/A

N/A

N/A

Augm ent

Spell Augment

Voodoo Flames

N/ A

N/A

N/A

N/A

N/A

Augm ent

Spell Augment

Natural Aptitude

N/ A

N/A

N/A

N/A

N/A

Augm ent

Spell Augment

Dark Medicine s

N/ A

N/A

N/A

N/A

N/A

Augm ent

Spell Augment

Holistic Approach

N/ A

N/A

N/A

N/A

N/A

Augm ent

Spell Augment

1/2/3/4/5% chance to stun a target for 2 seconds Increases the Critical Strike Damage of all Consumption s by 20/40/60/80/ 100% Increases the critical Strike Chance of the Fire Component of the Three Terrors by 1/2/3/4/5% and increases your chance to hit with all Fire Hexes by 1/2/3/4/5% Increases your Intellect by 1/2/3/4/5% and reduces the chance your Hexes will be dispelled by 1/2/3/4/5% Reduces the Cooldown of your Hex of Shadow and Consumption of Shadows by 1/2/3 Seconds and improves your chance to hit with all shadow Hexes by 1.5/3.2/5% Reduces the Cooldown of your Burning Hex, Swamp Hex,

Hex Lord

N/ A

N/A

N/A

N/A

N/A

Augm ent

Spell Augment

Hex of fatality

N/ A

N/A

N/A

N/A

N/A

Augm ent

Spell Augment

Hex Lord's Barrage

15

N/A

30 Yard s

10 Secon ds

2.0 Secon d

Direct Dama ge

Damage (High Level)

Consumption of Fire and Consumption of Nature by 1/2/3 Seconds Increases the damage of all Hexes and Consumption s by 1/2/3/4/5% and increases the effectiveness of all your Healing spells by 1/2/3/4/5% All Hexes active on a target have a 2/4/6/8/10% chance to additionally apply the Hex of Fatality which causes 100 Fire Damage, 100 Nature Damage and 100 Shadow Damage over 10 seconds and increases damage done by Hexes during that time by 10%, only one Hex of Fatality may be active at any time, this effect may not occur more than once every 10 Seconds Launch a barrage of magical energy at the

Southsho re Trickery

N/ A

N/A

N/A

N/A

N/A

Augm ent

Spell Augment

Practical Hexology

N/ A

N/A

N/A

N/A

N/A

Augm ent

Spell Augment

Ancient Remedie s

N/ A

N/A

N/A

N/A

N/A

Augm ent

Spell Augment

Expert Ambit

N/ A

N/A

N/A

N/A

N/A

Augm ent

Spell Augment

Swamp and Fire

N/ A

N/A

N/A

N/A

N/A

Augm ent

Spell Augment

Tanglevin

N/

N/A

N/A

N/A

N/A

Augm

Spell

target inflicting 300 shadow damage and consuming 1 Hex every second for 3 seconds, 10 second cooldown Your Hexes have a 4/8/12/16/20 % chance per application to additionally afflict a nearby nonincapacitated target Reduces the Mana Cost of All Hexes and Consumption s by 1/2/3/4/5% Reduces Damage taken from Shadow, Fire and Nature attacks by 2/4/6% and increases damage to Soulbound targets by 1/2/3% Increases the range at which Hexes and Consumption s may be cast by 10/20% Increases the Damage of your Swamp Fire and Swamp Water Hex by 5/10% Increases the

e Medicati on

A

Surgical Incisions

N/ A

N/A

N/A

N/A

Exploitati on

N/ A

N/A

N/A

N/A

ent

Augment

N/A

Augm ent

Spell Augment

N/A

Augm ent

Spell Augment

attack power reduction of Hex of Tangled Vines by 3/4/5% and causes all nature hexes to heal for an additional 3/6/9% Consuming your Hex of Voodoology has a 50/100% chance to cause a target to become Soulbound and increases your damage while a target is Soulbound by 5/10% Reduces the cooldown of Bleak Iteration by 30 seconds and causes it to hit a second time for 75% damage of the original Critical Hit, in addition, bleak iteration may now be cast on a friendly target when a Healing Spell Critically Strikes

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