Warm Up Drills
Diamond
Explanation; - Players line up behind four cones in one third of the court
- 2 balls are given to players opposite to one another
- Both players without the ball lead and receive the ball from the player on their left and pass to player in front and follow the ball
- Repeat with opposite line
KTP; - When leading push off back foot to drive forward
- Lead with preferred arm out in front for passer to aim for
- Don’t step when receiving the ball and pass off before moving forward
- Communicate with your team by calling names and talking throughout the drill
Variations;
- Swap directions so players may have to lead with non preferred side
- Move at a quicker/slower pace to change cues and accuracy of the skills used
- Change passes e.g. bounce, shoulder, chest, lob
Follow the leader
Explanation; - Players line up in a line behind the ‘leader’
- The leader runs around the court choosing the direction of travel and foot work involved
- If the leader changes direction, the team follows
- The leader can choose to change style of running, including side step left/right, pitter patter, dodging, grape vine, sprints, jogs
KTP - Ensure when dodging to keep knees slightly flexed
- Keep light on your feet to be ready to change running style
- Keep eyes facing forward focusing on leader
Variations - Change leader on whistle, e.g. blow whistle and back person sprints to the front to become leader
- Work the players at different percentage pace, 50% or 80%
Cone twist
Explanation; - Split team up into two even groups
- Set out cone in one third, some upside now and some the right way up
- One team has to attempt to turn all the cones upside down while the other tries to put them the right way up
- After 30 seconds stop both teams and whoever has the most cones turned the way their team was challenged to wins
- Repeat
KTP; - No one can turn the same cone twice in a row, they have to find another cone
- Keep body lower to the ground to make it easier to move around
- Keep eyes focused forward so you are aware of surroundings of other players an near cones
Variations; - Change way of movement; skipping, jogging, hoping, side step
- Go for shorter/longer time
- Change number of cones
Piggy Bank
Explanation; - Split players into four even teams, each team is allocated a corner of the third referred to as their bank
- Put 8-10 balls in the middle of the third
- When the whistle is blown all players sprint to the middle to get a ball
- Once there are no balls in the middle players can steal them from other teams
- After 1 minute, blow the whistle and the team with the most bowls in their bank wins the round
KTP; - Keep eyes focused forward to make sure no one runs into one another
- Keep weight on your toes to change directions
Variations; - Have each team nominate a player to become a defender
- Include passing, e.g. 3 passes before putting ball into ‘bank’
Shooting Cone run and shoot
Explanation; - Have 5 cones set out along the goal circle
- A feeder with the ball is standing at the top of the D
- The shooter has to run around one of the cones, run back to goal past and receive pass from feeder, balanced themselves and shoots
KTP; - Ball is held in one hand with fingers spread Ball sits on middle of fingers, other hand supports on the side of the ball
- Knees are evenly flexed
- Arm extends and follow through is with wrist and fingers on release of the ball
Variations; - Add more cones/take away cones
- Have a set order of cones to sprint around
- Add a defender for shot
Follow your Shot
Explanation; - Two lines of shooters line up behind the goal circle D on the baseline
- Feeder at the top of the goal circle is ready to receive and feed the ball into the shooters
- White teams first shooter passes out to the feeder, sprints into goal and receives ball
- Shooter has the shot and rebounds on ball to pass onto the black teams first shooter and joins back of black teams line
- First black shooter repeats from opposite side
KTP; - When shooter is receiving the ball, use split leg action to get closer to the hoop
- Push of preferred back leg to make stronger lead into the circle
Variations; - Add a constant defender to put some pressure on shooter
Weave and Shoot
Explanation; - Shooters start at the beginning of the goal third transverse line
- Cones are set up from the transverse line to the goal circle
- Shooter weave in and around the cones then drive into the circle
- Shooter receives pass from feeder on goal circle near the baseline
- Driver attempts a shot and then runs back to the cones to go again
KTP; - Use Split leg action to get closer to the hoop
- Put hand out in front for feeder to aim for
Variations; - Add stationary defender in goal circle to add pressure
Passing Lob Pass
Explanation; - Have feeder at top of the goal circle with the ball
- The GS is standing at the top of the Goal circle
- When the GS makes a lead, feeder makes a lob pass
KTP; - Ball is transferred to one hand with arm back behind the shoulder
- Hips, shoulders and leading foot rotate towards the target
- Ball flight has parabolic trajectory
Variations; - Add a defender to the GS
Follow the Pass
Explanation; - Each player lines up behind a cone, with the rest of the team lining up behind first player
- Players use a chest pass to the person at the next cone and then immediately follow it each time
- When the ball has reached the final cone the last player sprints it back the starting cone and repeats KTP; - Force is transferred by stepping toward the target transferring weight to front foot
- Use ‘W’ hand action to catch and pass the ball
Variations; - Add more cones for further distance
- Change direction of travel
Bounce Pass
Explanation; - Have a feeder behind the goal circle line to receive a pass
- The GS has the ball and has to make a step around the GK to make the bounce pass
- Repeat using both left and right step around to pass to the outer circle
KTP; - Weight is transferred forward onto opposite foot
- Low body position is maintained throughout the action
- Ball is transferred to one hand Variations; - Add GA and GD, along with C to have more options
Footwork Outside foot turn
Explanation;
- In a group of three there is two feeders and one attacker/driver
- One feeder has the ball
- The attacker drives on a 45* angle to their left/right
- Feeder passes ball to attacker, who makes an outside foot turn and passes off to feeder on other side
- Repeat from other direction and turn on opposite foot
- After attacker has done 3 passes, swap positions with a feeder and repeat
KTP; - Lead on a 45* angle
- Pivot on ball of the outside foot
- Have fingers in ‘W’ shape to receive the ball
- Keep knees slightly flexed to absorb force of landing
Variations; - Add defender to make leading harder
- Change type of passing to bounce, shoulder, chest or lob
Attacking centre pass
Explanation; - WA and GA line up together behind centre third line, opening up space to lead into
- When C steps into the circle, WA and GA sprint off into opposite directions losing their player
- WA or GA receive the ball and turn to make ongoing pass
KTP;
- Keep light, pitter patter, feet to allow for quick take off
- Use outside and inside foot turn when receiving the ball
- If player doesn’t receive the ball ensure to re-offer for following pass
Variations; - Add another pass to continue game flow
- Make set plays, e.g. WA drives and receives ball, while GA re-offers next pass continuing into the GS
Footwork Circuit
Explanation; - All the team lines up behind the first cone starting at base line
- First player does but kicks to the first cone, once she/ he has reached the goal post the next player goes
- The team follows the cones and completes a number of drills in order of but kicks, side steps, high knees, grape vine, ladder, side step, high skips and then sprint back
- Repeat
KTP; - Keep light on your feet to make sure you can change footwork wiht little change over time
- Keep knees slightly flexed at all time
- When completing the ladder, keep
- Keep weight slightly forward over your toes
Variations; - Change footwork on each sideline/baseline
- Work players at different percentage to change working load
Pitter Patter Sprints
Explanation; - Players start at the baseline, using pitter patter to keep warm
- When whistle is blown, players sprint to cones
- Players walk back to the line and start pitter patter steps again
KTP; - Stay on the balls of your feet when using pitter patter
- Decrease takeoff time as much as possible by being alert
- Take off preferred back foot to get a strong start
Variations; - Sprint at different working percentages
- Change length of sprint
Defending Shadowing
Explanation; - Defender stands in front of player on an angle to see both their player and the ball
- Defender follows attacker and follows their movement
- When feeder passes the ball to the attacker, defender attempts to intercept the ball
KTP; - Back is to attacker with use of peripheral vision to track opponent
- Arms are close to the body
- Small steps with fast feet to shadow player
Interception from Behind
Explanation; - A feeder has the ball at the top of the goal circle
- Attacker is standing in front of Defender ready to receive the ball
- When feeder goes to pass ball to attacker, defender attempts to intercept the ball from behind with outside arm
KTP; - Defender uses pitter patter foot steps to be ready to intercept the ball
- Defender has to stay tight to attacker to ensure not too much space is separating them
- Change sides depending of pass
Variations; - If pass is made defender makes 3-foot recovery and defends shot
Avoid Middle Pass
Explanation; - 4 attackers set up in a triangle with one player in the middle
- A defender is added to defend the middle player
- The attackers in the triangle pass between themselves and attempt to pass to the middle player
- The defenders aim is to prevent any passes into the middle player by shadowing them and following the ball movement on the outer triangle
KTP; - Defender keeps light on his/her feet to change positions and following the ball
- Defender should stay on an angle to watch both the inside attacker the ball movement
Variations; - Have 4 people of the outside making a square
- Set number of passes made on the outside before passing into the middle
Attacking 3 v 2 score
Explanation; - Have 2 defenders and 3 attackers in the goal third
- Get players to attack into the goal circle and score
KTP; - Make strong leads
- Re-offer once passed off
Variations;
- Set an amount of passes before GA/GS can shoot
Cut and Dodge
Explanation; - Have one feeder, an attacker and defender
- Attacker makes a lead and/or cuts and/or doges pass their defender
- When attacker has made clear lead, feeder makes pass
KTP; - Push off back foot to make strong lead
- When dodging defender, lead on a 45* angle
Variations;
- Have multiple drills happening so less weighting time
- Add multiple doges before attacker can receive the ball
Attacking Centre Pass
Explanation; - Use a set play or free run of the centre pass
- When centre steps into centre circle, attackers drive and lead for the ball
- Continue making passes until ball is in goal circle
- Once ball is scored, drill resets
KTP; - Lead off proffered foot to make strong drive
- If player receives pass continue to make following lead
Variations; - Set number of passes prior to shooting