Warm-up Pass ball
ACTIVITY 1 INSTRUCTIONS DIAGRAM 1. The Aim of this warm up is to practise hitting the stumps as a fielder and get the body warm. 2. One team starts with the cricket ball. This team underarm passes to one another to move the ball from one end of the ground to their wickets. 3. The students are not allowed to move with the ball. 4. The students earn one point when they hit the wickets. 5. No students are allowed in the square around the wickets. 6. The ball is turned over if the team hits the wickets, if the other team intercepts, the ball is dropped or if the ball goes out of bounds. Variation • Swap one team from each space with another half way through warm-up to allow students to verse different people. • Add in a second ball to encourage students to think quickly. LEST L = 8 students per team, 2 teams at each set up E = 8 cones (x2), 2 wickets (x2), 2 balls (x2) S = Area is approx. 20m with a 5 x 5 square at each end with stumps in the middle of each square. 2 spaces should be set up T = No more than 10mins
ACTIVITY 2 INSTRUCTIONS
Warm-up Snowball tag
1. Create a marked off zone which all players need to stand inside. 2. Teacher gives a ball to one player – this person is now the tagger that everyone must avoid. 3. The tagger must run around trying to ‘tag’ the other players, who cannot run outside the marked zone. 4. Once tagged, a player has to collect a ball from the bucket outside the marked zone, and they then become another tagger. 5. The last player to be tagged is the winner. Variation • When a player is tagged and collects their ball, they must bounce-catch it five times before they can become an active tagger. • Make the area either larger or smaller. LEST L = 16 students, 1 begins as the tagger. E = x4 cones, x15 balls, x1 bucket. S = Area is approx. 18mx18m. T = No more than 5mins.
DIAGRAM
Warm-up Umpire tag
ACTIVITY 3 INSTRUCTIONS 1. Players spread out in a coned-off area, and one player starts as the tagger. 2. When tagged, players must stand on one leg with their arms out wide. 3. To be freed, another player must jump up and ‘high five’ the tagged player. 4. Add the progressions to the freeing sequence one at a time. 5. Players cannot be tagged while they are freeing another player. Variation • Perform and call the “four” signal. • Perform and call the “six” signal. • Perform and call the “leg bye” signal. • Perform and call the “bye” signal. • Perform and call the “wide” signal. • Perform and call the “no ball” signal. • Call “howzat” and perform the “out” signal.
LEST L = 16 students, 1 begins as the tagger. E = x4 cones. S = Area is approx. 18mx18m. T = No more than 5mins.
DIAGRAM