Vox Cadaveris

  • April 2020
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Character Sheet Player Name

Vox Cadaveris

Rogue

6

Character Name

Level

Shadar-kai

Medium

Race

Size

Age

7,500

Class

Paragon Path

Male

6'1"

165 lbs.

Unaligned

Gender

Height

Weight

Alignment

INITIATIVE

SCORE

7

Initiative

DEX

1/2 LVL

4

3

Epic Destiny Deity

Total XP

Adventuring Company

DEFENSES MISC

SCORE DEFENSE

21

CONDITIONAL MODIFIERS

10 + ARMOR/ 1/2 LVL ABIL CLASS

13

AC

RPGA Number

MOVEMENT SCORE

FEAT

6

ENH

MISC

MISC

2

BASE

6

Speed

ARMOR

ITEM

MISC

6

(Squares)

SPECIAL MOVEMENT

CONDITIONAL BONUSES

+2 AC (Cha mod) against opportunity attacks

ABILITY SCORES SCORE

ABILITY

Strength

CON

14

Constitution

DEX

19

Dexterity

INT

16

Intelligence

Wisdom

3

2

5

4

7

3

6

-1

2

2

5

CHA

14

0

18

Charisma

10 + 1/2 LVL

FORT 13

ABIL

CLASS

FEAT

2

ENH

2

MISC

MISC

1

CONDITIONAL BONUSES

DEFENSE

ABIL

CLASS

REF

13

4

2

21

FEAT

ENH

PASSIVE SENSE

BASE

12

Passive Insight

10 +

2

12

Passive Perception

10 +

2

MISC

MISC

ATTACK WORKSPACE ABILITY:

10 + 1/2 LVL

WILL 13

Melee Basic Attack - Vengeful Rapier +1

ATT BONUS ABIL

CLASS

FEAT

2

ENH

MISC

MISC

2

ABILITY:

CONDITIONAL BONUSES

1/2 LVL

ABIL

3

0

+ 8

HEALING SURGES SURGE VALUE

SURGES/DAY

25

12

8

1/2 HP

1/4 HP

51 CURRENT HIT POINTS

PROF

FEAT

3

ENH

MISC

1

1

ATT BONUS

1/2 LVL

ABIL

3

0

CLASS

PROF

FEAT

ENH

MISC

3

2

ACTION POINTS

HIT POINTS BLOODIED

CLASS

Melee Basic Attack - Dagger

+ 8

MAX HP

SKILL BONUS

Low-light Vision

2

CONDITIONAL BONUSES

17

SCORE

SPECIAL SENSES

10 + 1/2 LVL

DEFENSE

WIS

8

MOD + 1/2 LVL DEFENSE

STR

10

SENSES

ABIL MOD

MILESTONES 0 1 2 ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS

Action Points

ACTION POINTS 1 2 3

RACE FEATURES Shadow Jaunt - Use shadow jaunt as an encounter power

DAMAGE

ABILITY:

TEMPORARY HIT POINTS

ABIL

FEAT

0

ENH

MISC

MISC

MISC

MISC

1

Melee Basic Attack - Dagger

DAMAGE

ABIL

1d4

Winterkin - +1 to Fortitude

USED

Melee Basic Attack - Vengeful Rapier +1

1d8+1

CURRENT SURGE USES

SECOND WIND 1/ENCOUNTER

DAMAGE WORKSPACE ABILITY:

FEAT

ENH

0

Shadow Origin

BASIC ATTACKS ATTACK

DEATH SAVING THROW FAILURES

DEFENSE

WEAPON OR POWER

DAMAGE

SAVING THROW MODS +2 Racial bonus against the unconscious condition

8

vs

AC

Vengeful Rapier +1

RESISTANCES

8

vs

AC

Dagger (Melee)

1d4

12

vs

AC

Dagger (Range)

1d4+4

11

vs

AC

Distance Hand Crossbow +1

1d6+5

CURRENT CONDITIONS AND EFFECTS

CLASS / PATH / DESTINY FEATURES

SKILLS BONUS

14

ABIL MOD + 1/2 LVL

SKILL NAME

TRND (+5)

ARMOR PENALTY MISC

2

DEX

7

5

Arcana

INT

6

5

3

Athletics

STR

3

0

10

Bluff

CHA

5

5

n/a

5

Diplomacy

CHA

5

0

n/a

2

Dungeoneering

WIS

2

0

n/a

0

11

Acrobatics

1d8+1

n/a

First Strike - At encounter start, get combat advantage

FEATS

against foes that haven't acted yet.

Weapon Expertise (Light Blade) - Gain bonus to attack rolls

Rogue Tactics - Choose one of the rogue tactics.

with Light Blades.

Artful Dodger - Add Cha mod to AC against opportunity

Pact Initiate - Warlock: skill training, pact at-will power 1/

attacks.

encounter

Rogue Weapon Talent - Damage die increases one size

Implement Expertise (rod) - +1 to attack rolls with rods

with shuriken; +1 on attacks with daggers.

Weapon Proficiency (Rapier) - Gain proficiency with the

Sneak Attack - Once per round, if you have combat

Rapier.

5

Endurance

CON

5

advantage and hit with a crossbow, light blade, or sling, deal

Ritual Caster - Master and perform rituals

2

Heal

WIS

2

0

n/a

extra damage.

Backstabber - Sneak Attack dice increase to d8s

INT

6

0

n/a

Pact Initiate (fey pact) - Gain Eyebite as an encounter

Weapon Expertise (Crossbow) - Gain bonus to attack rolls

power, can use warlock implements for warlock powers

with Crossbows.

6

History

2

Insight

WIS

2

0

n/a

5

Intimidate

CHA

5

0

n/a

0

n/a

2

Nature

WIS

2

2

Perception

WIS

2

0

n/a

11

Religion

INT

6

5

n/a

5

14

Stealth

DEX

7

10

Streetwise

CHA

5

5

DEX

7

5

12

Thievery

Vox Cadaveris

LANGUAGES KNOWN 2

Common, Primordial

n/a

Page 1

POWER INDEX

MAGIC ITEM INDEX

List your powers below. Check the box when the power is used. Clear the box when the power renews.

List your powers below. Check the box when the power is used. Clear the box when the power renews.

AT-WILL POWERS

MAGIC ITEMS WEAPON

Deft Strike

WEAPON

Piercing Strike

CHARACTER PORTRAIT

WEAPON

Quickcurse Rod +1 (Off-hand) (E) Vengeful Rapier +1 (One-hand) (E) Distance Hand Crossbow +1 (One-hand)

WEAPON ARMOR

Irrefutable Leather Armor +2 (E)

ARMS FEET

ENCOUNTER POWERS HANDS

Shadow Jaunt

HEAD

Positioning Strike

NECK

Eyebite

Amulet of Protection +2 (E)

RING

Bait and Switch

RING

PERSONALITY TRAITS

WAIST

DAILY POWERS Trick Strike Walking Wounded

MANNERISMS AND APPEARANCE Tall, extraordinarily pale, with thinning black hair that he generally keeps hidden under a broad-brimmed hat. His attempts to grow an elegant beard seemed doomed, as nothing more than stubble ever sprouts upon his face. Vox likes to tell himself that it makes him look tough, rather than sloppy. He's wrong.

UTILITY POWERS Fleeting Ghost Sidestep Stance

Vox favors black clothing, as is traditional among his people, and commonly wears a rather shabby looking armored greatcoat studded with pieces of chipped and cloudy opal. He carries an unhealthy amount of weaponry on his person,

Daily Item Powers Per Day Heroic (1-10)

Milestone

/

/

/

Paragon (11-20)

Milestone

/

/

/

Epic (21-30)

Milestone

/

/

/

OTHER EQUIPMENT

CHARACTER BACKGROUND

RITUALS / ALCHEMY

Dagger (2)

Battlefield Elocution

Throwing Knives

Fastidiousness Eye of Alarm

COMPANIONS AND ALLIES

Gentle Repose Arcane Lock Last Sight Vision Silence Phantom Steed Speak with Dead Animal Friendship

SESSION AND CAMPAIGN NOTES

COINS AND OTHER WEALTH Money on hand: 12 gp; 6 sp; 8 cp Stored money: Encumbrance: 21 lb. / 100 lb.

Vox Cadaveris

Page 2

CHARACTER NAME

Second Wind

Vox Cadaveris PLAYER NAME

RACE

KEYWORDS

CLASS

Shadar-kai

HP

LEVEL

51

14 CON 19 DEX

6

16 INT

Init

8 WIS

+7

14 CHA

Will 17

12

Passive Perception

Passive Insight

Personal

ACTION

RANGE vs

ATTACK

Self DEFENSE

Ref 21

ADDITIONAL EFFECTS

CLASS

PLAY DATA

®

Deft Strike KEYWORDS

USED

*

*

vs

ATTACK

KEYWORDS

®

Standard

RANGE

ACTION

AC

One creature

12

DEFENSE

TARGET

ATTACK

Requirement: You must be wielding a crossbow, a light blade, or a sling. Special: You can move 2 squares before the attack. Attack: Dexterity vs. AC Hit: 1[W] + Dexterity modifier (+4) damage. Increase damage to 2[W] + Dexterity modifier (+4) at 21st level.

USED

*

vs

LEVEL

BOOK

PH

ENCOUNTER ACTION

®

Shadow Jaunt

Martial, Weapon

Melee or Ranged weapon

ACTION 12

ENCOUNTER SPECIAL

Piercing Strike

Martial, Weapon

Standard

TARGET

Effect: You spend a healing surge and regain 12 hit points. You gain a +2 bonus to all defenses until the start of your next turn.

Fort 18

Spd

12

Standard

6

AC 21

10 STR

USED

KEYWORDS

Melee weapon

Move

RANGE

ACTION

Reflex

One creature

DEFENSE

TARGET

USED

Teleportation Personal RANGE vs

ATTACK

Requirement: You must be wielding a light blade. Attack: Dexterity vs. Reflex Hit: 1[W] + Dexterity modifier (+4) damage. Increase damage to 2[W] + Dexterity modifier (+4) at 21st level.

DEFENSE

TARGET

Effect: You teleport 3 squares and become insubstantial until the start of your next turn.

Vengeful Rapier +1: +12 attack, 1d8+5 damage

Vengeful Rapier +1: +12 attack, 1d8+5 damage ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

+2d8 to damage once per round (Sneak Attack)

+2d8 to damage once per round (Sneak Attack)

CLASS

LEVEL

Rogue

1

BOOK

CLASS

PH

AT-WILL POWER

®

Positioning Strike KEYWORDS

USED

*

vs

ATTACK

BOOK

1

CLASS

PH

AT-WILL POWER

KEYWORDS

®

Standard

RANGE

ACTION

Will

One creature

7

DEFENSE

TARGET

LEVEL

Racial Power

*

BOOK

Dragon 372

ENCOUNTER POWER

®

Bait and Switch USED

Arcane, Charm, Implement, Psychic

Melee weapon

ACTION 12

LEVEL

Rogue

Eyebite

Martial, Weapon

Standard

ADDITIONAL EFFECTS

10

vs

ATTACK

KEYWORDS

Ranged 10

Standard

RANGE

ACTION

Will

One creature

12

DEFENSE

TARGET

*

Attack: Charisma vs. Will Hit: 1d6 + Charisma modifier (+2) psychic damage, and you are invisible to the target until the start of your next turn. Increase damage to 2d6 + Charisma modifier (+2) at 21st level.

Vengeful Rapier +1: +12 attack, 1d8+5 damage

Quickcurse Rod +1: +7 attack, 1d6+3 damage

Melee weapon RANGE

vs

ATTACK

Requirement: You must be wielding a light blade. Attack: Dexterity vs. Will Hit: 1[W] + Dexterity modifier (+4) damage, and you slide the target 1 square. Artful Dodger: You slide the target a number of squares equal to your Charisma modifier (+2).

USED

Martial, Weapon

Will

One creature

DEFENSE

TARGET

Requirement: You must be wielding a light blade. Attack: Dexterity vs. Will Hit: 2[W] + Dexterity modifier (+4) damage. In addition, you switch places with the target and can then shift 1 square. Artful Dodger: You can shift a number of squares equal to your Charisma modifier (+2). Vengeful Rapier +1: +12 attack, 2d8+5 damage

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

+2d8 to damage once per round (Sneak Attack)

CLASS

Rogue

ENCOUNTER POWER Vox Cadaveris

LEVEL

1

BOOK

+2d8 to damage once per round (Sneak Attack)

CLASS

PH ®

Warlock

LEVEL

ENCOUNTER POWER

1

BOOK

CLASS

PH ®

Page 3

Rogue

ENCOUNTER POWER

LEVEL

3

BOOK

PH ®

Trick Strike KEYWORDS

Walking Wounded USED

Martial, Weapon *

Standard

*

Standard

RANGE

ACTION

AC

One creature

12

DEFENSE

TARGET

ATTACK

vs

ATTACK

USED

Martial, Weapon

Melee or Ranged weapon

ACTION 12

KEYWORDS

Fleeting Ghost

*

*

vs

Move

RANGE

ACTION

Fort

One creature

DEFENSE

TARGET

Vengeful Rapier +1: +12 attack, 3d8+5 damage

Vengeful Rapier +1: +12 attack, 2d8+5 damage

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

+2d8 to damage once per round (Sneak Attack)

+2d8 to damage once per round (Sneak Attack)

LEVEL

1

BOOK

CLASS

PH

DAILY POWER

®

Sidestep Stance KEYWORDS

LEVEL

Rogue

5

BOOK

Minor

®

ACTION

LEVEL

Rogue

2

BOOK

PH

UTILITY POWER

®

Amulet of Protection +2

+1 attack rolls and damage rolls +1d6 damage BONUS

Personal

DAILY

Prerequisite: You must be trained in Stealth. Effect: You can move your speed and make a Stealth check. You do not take the normal penalty from movement on this check.

CLASS

PH

DAILY POWER

USED

RANGE ENCOUNTER

ADDITIONAL EFFECTS

Quickcurse Rod +1

Martial, Stance

Personal

AT-WILL

Requirement: You must be wielding a crossbow, a light blade, or a sling. Attack: Dexterity vs. Fortitude Hit: 2[W] + Dexterity modifier (+4) damage, and the target is knocked prone. Until the end of the encounter, if the target moves more than half its speed in a single action, it falls prone at the end of its movement. Miss: Half damage, and the target is not knocked prone.

Rogue

USED

Martial

Melee or Ranged weapon

Requirement: You must be wielding a crossbow, a light blade, or a sling. Attack: Dexterity vs. AC Hit: 3[W] + Dexterity modifier (+4) damage, and you slide the target 1 square. Effect: Until the end of the encounter, each time you hit the target you slide it 1 square.

CLASS

KEYWORDS

ENHANCEMENT

+2 Fortitude, Reflex, and Will

CRITICAL

BONUS

PROPERTIES

ENHANCEMENT

CRITICAL

PROPERTIES

RANGE

AT-WILL

ENCOUNTER

DAILY

Prerequisite: You must be trained in Acrobatics. Effect: Choose one enemy within 5 squares of you that you can see. Until the stance ends, you gain a +2 power bonus to AC against that enemy's melee attacks and ranged attacks if you can see the enemy. You can choose a new enemy as a minor action.

KEYWORDS

USED

KEYWORDS

ACTION

USED

ACTION

AT-WILL

ENCOUNTER

DAILY

AT-WILL

ENCOUNTER

POWER

POWER

Item Slot: Off-hand Power (Encounter): Free Action. Place a Warlock's Curse on any target in sight.

Item Slot: Neck

ITEM SLOT/TYPE

ITEM SLOT/TYPE

DAILY

ADDITIONAL EFFECTS

CLASS

LEVEL

Rogue

6

BOOK

MP

UTILITY POWER

®

Vengeful Rapier +1

LEVEL

2

PRICE

520

BOOK

MAGIC ITEM

®

Distance Hand Crossbow +1

+1 attack rolls and damage rolls +1d6 damage BONUS

Off-hand

ENHANCEMENT

LEVEL

Neck

BONUS

PROPERTIES

ENHANCEMENT

PRICE

1800

BOOK

MAGIC ITEM

®

Irrefutable Leather Armor +2

+1 attack rolls and damage rolls

CRITICAL

6

+2 AC CRITICAL

BONUS

PROPERTIES

ENHANCEMENT

CRITICAL

PROPERTIES

Increase the weapon's normal range by 5 squares and the long range by 10 squares.

KEYWORDS

USED

KEYWORDS

ACTION

USED

KEYWORDS

ACTION

AT-WILL

ENCOUNTER

DAILY

ACTION

AT-WILL

POWER

ENCOUNTER

DAILY

AT-WILL

POWER

One-hand

MAGIC ITEM Vox Cadaveris

LEVEL

5

PRICE

1000

ENCOUNTER

DAILY

POWER

Power (Encounter): Free Action. Use this power when an attack hits a bloodied ally within 10 squares of you. Gain a +2 power bonus to attack rolls and +1d10 on damage rolls against the attacker until the end of your next turn.

ITEM SLOT/TYPE

USED

Power (Daily): Free Action. Use this power when you miss with an attack that targets Will defense. Reroll your attack with a power bonus equal to the enhancement bonus of this armor.

BOOK

ITEM SLOT/TYPE

®

One-hand

LEVEL

1

PRICE

MAGIC ITEM

360

BOOK

ITEM SLOT/TYPE

® Page 4

Body

MAGIC ITEM

LEVEL

7

PRICE

2600

BOOK

®

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