Character Sheet Player Name
Vox Cadaveris
Rogue
6
Character Name
Level
Shadar-kai
Medium
Race
Size
Age
7,500
Class
Paragon Path
Male
6'1"
165 lbs.
Unaligned
Gender
Height
Weight
Alignment
INITIATIVE
SCORE
7
Initiative
DEX
1/2 LVL
4
3
Epic Destiny Deity
Total XP
Adventuring Company
DEFENSES MISC
SCORE DEFENSE
21
CONDITIONAL MODIFIERS
10 + ARMOR/ 1/2 LVL ABIL CLASS
13
AC
RPGA Number
MOVEMENT SCORE
FEAT
6
ENH
MISC
MISC
2
BASE
6
Speed
ARMOR
ITEM
MISC
6
(Squares)
SPECIAL MOVEMENT
CONDITIONAL BONUSES
+2 AC (Cha mod) against opportunity attacks
ABILITY SCORES SCORE
ABILITY
Strength
CON
14
Constitution
DEX
19
Dexterity
INT
16
Intelligence
Wisdom
3
2
5
4
7
3
6
-1
2
2
5
CHA
14
0
18
Charisma
10 + 1/2 LVL
FORT 13
ABIL
CLASS
FEAT
2
ENH
2
MISC
MISC
1
CONDITIONAL BONUSES
DEFENSE
ABIL
CLASS
REF
13
4
2
21
FEAT
ENH
PASSIVE SENSE
BASE
12
Passive Insight
10 +
2
12
Passive Perception
10 +
2
MISC
MISC
ATTACK WORKSPACE ABILITY:
10 + 1/2 LVL
WILL 13
Melee Basic Attack - Vengeful Rapier +1
ATT BONUS ABIL
CLASS
FEAT
2
ENH
MISC
MISC
2
ABILITY:
CONDITIONAL BONUSES
1/2 LVL
ABIL
3
0
+ 8
HEALING SURGES SURGE VALUE
SURGES/DAY
25
12
8
1/2 HP
1/4 HP
51 CURRENT HIT POINTS
PROF
FEAT
3
ENH
MISC
1
1
ATT BONUS
1/2 LVL
ABIL
3
0
CLASS
PROF
FEAT
ENH
MISC
3
2
ACTION POINTS
HIT POINTS BLOODIED
CLASS
Melee Basic Attack - Dagger
+ 8
MAX HP
SKILL BONUS
Low-light Vision
2
CONDITIONAL BONUSES
17
SCORE
SPECIAL SENSES
10 + 1/2 LVL
DEFENSE
WIS
8
MOD + 1/2 LVL DEFENSE
STR
10
SENSES
ABIL MOD
MILESTONES 0 1 2 ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS
Action Points
ACTION POINTS 1 2 3
RACE FEATURES Shadow Jaunt - Use shadow jaunt as an encounter power
DAMAGE
ABILITY:
TEMPORARY HIT POINTS
ABIL
FEAT
0
ENH
MISC
MISC
MISC
MISC
1
Melee Basic Attack - Dagger
DAMAGE
ABIL
1d4
Winterkin - +1 to Fortitude
USED
Melee Basic Attack - Vengeful Rapier +1
1d8+1
CURRENT SURGE USES
SECOND WIND 1/ENCOUNTER
DAMAGE WORKSPACE ABILITY:
FEAT
ENH
0
Shadow Origin
BASIC ATTACKS ATTACK
DEATH SAVING THROW FAILURES
DEFENSE
WEAPON OR POWER
DAMAGE
SAVING THROW MODS +2 Racial bonus against the unconscious condition
8
vs
AC
Vengeful Rapier +1
RESISTANCES
8
vs
AC
Dagger (Melee)
1d4
12
vs
AC
Dagger (Range)
1d4+4
11
vs
AC
Distance Hand Crossbow +1
1d6+5
CURRENT CONDITIONS AND EFFECTS
CLASS / PATH / DESTINY FEATURES
SKILLS BONUS
14
ABIL MOD + 1/2 LVL
SKILL NAME
TRND (+5)
ARMOR PENALTY MISC
2
DEX
7
5
Arcana
INT
6
5
3
Athletics
STR
3
0
10
Bluff
CHA
5
5
n/a
5
Diplomacy
CHA
5
0
n/a
2
Dungeoneering
WIS
2
0
n/a
0
11
Acrobatics
1d8+1
n/a
First Strike - At encounter start, get combat advantage
FEATS
against foes that haven't acted yet.
Weapon Expertise (Light Blade) - Gain bonus to attack rolls
Rogue Tactics - Choose one of the rogue tactics.
with Light Blades.
Artful Dodger - Add Cha mod to AC against opportunity
Pact Initiate - Warlock: skill training, pact at-will power 1/
attacks.
encounter
Rogue Weapon Talent - Damage die increases one size
Implement Expertise (rod) - +1 to attack rolls with rods
with shuriken; +1 on attacks with daggers.
Weapon Proficiency (Rapier) - Gain proficiency with the
Sneak Attack - Once per round, if you have combat
Rapier.
5
Endurance
CON
5
advantage and hit with a crossbow, light blade, or sling, deal
Ritual Caster - Master and perform rituals
2
Heal
WIS
2
0
n/a
extra damage.
Backstabber - Sneak Attack dice increase to d8s
INT
6
0
n/a
Pact Initiate (fey pact) - Gain Eyebite as an encounter
Weapon Expertise (Crossbow) - Gain bonus to attack rolls
power, can use warlock implements for warlock powers
with Crossbows.
6
History
2
Insight
WIS
2
0
n/a
5
Intimidate
CHA
5
0
n/a
0
n/a
2
Nature
WIS
2
2
Perception
WIS
2
0
n/a
11
Religion
INT
6
5
n/a
5
14
Stealth
DEX
7
10
Streetwise
CHA
5
5
DEX
7
5
12
Thievery
Vox Cadaveris
LANGUAGES KNOWN 2
Common, Primordial
n/a
Page 1
POWER INDEX
MAGIC ITEM INDEX
List your powers below. Check the box when the power is used. Clear the box when the power renews.
List your powers below. Check the box when the power is used. Clear the box when the power renews.
AT-WILL POWERS
MAGIC ITEMS WEAPON
Deft Strike
WEAPON
Piercing Strike
CHARACTER PORTRAIT
WEAPON
Quickcurse Rod +1 (Off-hand) (E) Vengeful Rapier +1 (One-hand) (E) Distance Hand Crossbow +1 (One-hand)
WEAPON ARMOR
Irrefutable Leather Armor +2 (E)
ARMS FEET
ENCOUNTER POWERS HANDS
Shadow Jaunt
HEAD
Positioning Strike
NECK
Eyebite
Amulet of Protection +2 (E)
RING
Bait and Switch
RING
PERSONALITY TRAITS
WAIST
DAILY POWERS Trick Strike Walking Wounded
MANNERISMS AND APPEARANCE Tall, extraordinarily pale, with thinning black hair that he generally keeps hidden under a broad-brimmed hat. His attempts to grow an elegant beard seemed doomed, as nothing more than stubble ever sprouts upon his face. Vox likes to tell himself that it makes him look tough, rather than sloppy. He's wrong.
UTILITY POWERS Fleeting Ghost Sidestep Stance
Vox favors black clothing, as is traditional among his people, and commonly wears a rather shabby looking armored greatcoat studded with pieces of chipped and cloudy opal. He carries an unhealthy amount of weaponry on his person,
Daily Item Powers Per Day Heroic (1-10)
Milestone
/
/
/
Paragon (11-20)
Milestone
/
/
/
Epic (21-30)
Milestone
/
/
/
OTHER EQUIPMENT
CHARACTER BACKGROUND
RITUALS / ALCHEMY
Dagger (2)
Battlefield Elocution
Throwing Knives
Fastidiousness Eye of Alarm
COMPANIONS AND ALLIES
Gentle Repose Arcane Lock Last Sight Vision Silence Phantom Steed Speak with Dead Animal Friendship
SESSION AND CAMPAIGN NOTES
COINS AND OTHER WEALTH Money on hand: 12 gp; 6 sp; 8 cp Stored money: Encumbrance: 21 lb. / 100 lb.
Vox Cadaveris
Page 2
CHARACTER NAME
Second Wind
Vox Cadaveris PLAYER NAME
RACE
KEYWORDS
CLASS
Shadar-kai
HP
LEVEL
51
14 CON 19 DEX
6
16 INT
Init
8 WIS
+7
14 CHA
Will 17
12
Passive Perception
Passive Insight
Personal
ACTION
RANGE vs
ATTACK
Self DEFENSE
Ref 21
ADDITIONAL EFFECTS
CLASS
PLAY DATA
®
Deft Strike KEYWORDS
USED
*
*
vs
ATTACK
KEYWORDS
®
Standard
RANGE
ACTION
AC
One creature
12
DEFENSE
TARGET
ATTACK
Requirement: You must be wielding a crossbow, a light blade, or a sling. Special: You can move 2 squares before the attack. Attack: Dexterity vs. AC Hit: 1[W] + Dexterity modifier (+4) damage. Increase damage to 2[W] + Dexterity modifier (+4) at 21st level.
USED
*
vs
LEVEL
BOOK
PH
ENCOUNTER ACTION
®
Shadow Jaunt
Martial, Weapon
Melee or Ranged weapon
ACTION 12
ENCOUNTER SPECIAL
Piercing Strike
Martial, Weapon
Standard
TARGET
Effect: You spend a healing surge and regain 12 hit points. You gain a +2 bonus to all defenses until the start of your next turn.
Fort 18
Spd
12
Standard
6
AC 21
10 STR
USED
KEYWORDS
Melee weapon
Move
RANGE
ACTION
Reflex
One creature
DEFENSE
TARGET
USED
Teleportation Personal RANGE vs
ATTACK
Requirement: You must be wielding a light blade. Attack: Dexterity vs. Reflex Hit: 1[W] + Dexterity modifier (+4) damage. Increase damage to 2[W] + Dexterity modifier (+4) at 21st level.
DEFENSE
TARGET
Effect: You teleport 3 squares and become insubstantial until the start of your next turn.
Vengeful Rapier +1: +12 attack, 1d8+5 damage
Vengeful Rapier +1: +12 attack, 1d8+5 damage ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
+2d8 to damage once per round (Sneak Attack)
+2d8 to damage once per round (Sneak Attack)
CLASS
LEVEL
Rogue
1
BOOK
CLASS
PH
AT-WILL POWER
®
Positioning Strike KEYWORDS
USED
*
vs
ATTACK
BOOK
1
CLASS
PH
AT-WILL POWER
KEYWORDS
®
Standard
RANGE
ACTION
Will
One creature
7
DEFENSE
TARGET
LEVEL
Racial Power
*
BOOK
Dragon 372
ENCOUNTER POWER
®
Bait and Switch USED
Arcane, Charm, Implement, Psychic
Melee weapon
ACTION 12
LEVEL
Rogue
Eyebite
Martial, Weapon
Standard
ADDITIONAL EFFECTS
10
vs
ATTACK
KEYWORDS
Ranged 10
Standard
RANGE
ACTION
Will
One creature
12
DEFENSE
TARGET
*
Attack: Charisma vs. Will Hit: 1d6 + Charisma modifier (+2) psychic damage, and you are invisible to the target until the start of your next turn. Increase damage to 2d6 + Charisma modifier (+2) at 21st level.
Vengeful Rapier +1: +12 attack, 1d8+5 damage
Quickcurse Rod +1: +7 attack, 1d6+3 damage
Melee weapon RANGE
vs
ATTACK
Requirement: You must be wielding a light blade. Attack: Dexterity vs. Will Hit: 1[W] + Dexterity modifier (+4) damage, and you slide the target 1 square. Artful Dodger: You slide the target a number of squares equal to your Charisma modifier (+2).
USED
Martial, Weapon
Will
One creature
DEFENSE
TARGET
Requirement: You must be wielding a light blade. Attack: Dexterity vs. Will Hit: 2[W] + Dexterity modifier (+4) damage. In addition, you switch places with the target and can then shift 1 square. Artful Dodger: You can shift a number of squares equal to your Charisma modifier (+2). Vengeful Rapier +1: +12 attack, 2d8+5 damage
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
+2d8 to damage once per round (Sneak Attack)
CLASS
Rogue
ENCOUNTER POWER Vox Cadaveris
LEVEL
1
BOOK
+2d8 to damage once per round (Sneak Attack)
CLASS
PH ®
Warlock
LEVEL
ENCOUNTER POWER
1
BOOK
CLASS
PH ®
Page 3
Rogue
ENCOUNTER POWER
LEVEL
3
BOOK
PH ®
Trick Strike KEYWORDS
Walking Wounded USED
Martial, Weapon *
Standard
*
Standard
RANGE
ACTION
AC
One creature
12
DEFENSE
TARGET
ATTACK
vs
ATTACK
USED
Martial, Weapon
Melee or Ranged weapon
ACTION 12
KEYWORDS
Fleeting Ghost
*
*
vs
Move
RANGE
ACTION
Fort
One creature
DEFENSE
TARGET
Vengeful Rapier +1: +12 attack, 3d8+5 damage
Vengeful Rapier +1: +12 attack, 2d8+5 damage
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
+2d8 to damage once per round (Sneak Attack)
+2d8 to damage once per round (Sneak Attack)
LEVEL
1
BOOK
CLASS
PH
DAILY POWER
®
Sidestep Stance KEYWORDS
LEVEL
Rogue
5
BOOK
Minor
®
ACTION
LEVEL
Rogue
2
BOOK
PH
UTILITY POWER
®
Amulet of Protection +2
+1 attack rolls and damage rolls +1d6 damage BONUS
Personal
DAILY
Prerequisite: You must be trained in Stealth. Effect: You can move your speed and make a Stealth check. You do not take the normal penalty from movement on this check.
CLASS
PH
DAILY POWER
USED
RANGE ENCOUNTER
ADDITIONAL EFFECTS
Quickcurse Rod +1
Martial, Stance
Personal
AT-WILL
Requirement: You must be wielding a crossbow, a light blade, or a sling. Attack: Dexterity vs. Fortitude Hit: 2[W] + Dexterity modifier (+4) damage, and the target is knocked prone. Until the end of the encounter, if the target moves more than half its speed in a single action, it falls prone at the end of its movement. Miss: Half damage, and the target is not knocked prone.
Rogue
USED
Martial
Melee or Ranged weapon
Requirement: You must be wielding a crossbow, a light blade, or a sling. Attack: Dexterity vs. AC Hit: 3[W] + Dexterity modifier (+4) damage, and you slide the target 1 square. Effect: Until the end of the encounter, each time you hit the target you slide it 1 square.
CLASS
KEYWORDS
ENHANCEMENT
+2 Fortitude, Reflex, and Will
CRITICAL
BONUS
PROPERTIES
ENHANCEMENT
CRITICAL
PROPERTIES
RANGE
AT-WILL
ENCOUNTER
DAILY
Prerequisite: You must be trained in Acrobatics. Effect: Choose one enemy within 5 squares of you that you can see. Until the stance ends, you gain a +2 power bonus to AC against that enemy's melee attacks and ranged attacks if you can see the enemy. You can choose a new enemy as a minor action.
KEYWORDS
USED
KEYWORDS
ACTION
USED
ACTION
AT-WILL
ENCOUNTER
DAILY
AT-WILL
ENCOUNTER
POWER
POWER
Item Slot: Off-hand Power (Encounter): Free Action. Place a Warlock's Curse on any target in sight.
Item Slot: Neck
ITEM SLOT/TYPE
ITEM SLOT/TYPE
DAILY
ADDITIONAL EFFECTS
CLASS
LEVEL
Rogue
6
BOOK
MP
UTILITY POWER
®
Vengeful Rapier +1
LEVEL
2
PRICE
520
BOOK
MAGIC ITEM
®
Distance Hand Crossbow +1
+1 attack rolls and damage rolls +1d6 damage BONUS
Off-hand
ENHANCEMENT
LEVEL
Neck
BONUS
PROPERTIES
ENHANCEMENT
PRICE
1800
BOOK
MAGIC ITEM
®
Irrefutable Leather Armor +2
+1 attack rolls and damage rolls
CRITICAL
6
+2 AC CRITICAL
BONUS
PROPERTIES
ENHANCEMENT
CRITICAL
PROPERTIES
Increase the weapon's normal range by 5 squares and the long range by 10 squares.
KEYWORDS
USED
KEYWORDS
ACTION
USED
KEYWORDS
ACTION
AT-WILL
ENCOUNTER
DAILY
ACTION
AT-WILL
POWER
ENCOUNTER
DAILY
AT-WILL
POWER
One-hand
MAGIC ITEM Vox Cadaveris
LEVEL
5
PRICE
1000
ENCOUNTER
DAILY
POWER
Power (Encounter): Free Action. Use this power when an attack hits a bloodied ally within 10 squares of you. Gain a +2 power bonus to attack rolls and +1d10 on damage rolls against the attacker until the end of your next turn.
ITEM SLOT/TYPE
USED
Power (Daily): Free Action. Use this power when you miss with an attack that targets Will defense. Reroll your attack with a power bonus equal to the enhancement bonus of this armor.
BOOK
ITEM SLOT/TYPE
®
One-hand
LEVEL
1
PRICE
MAGIC ITEM
360
BOOK
ITEM SLOT/TYPE
® Page 4
Body
MAGIC ITEM
LEVEL
7
PRICE
2600
BOOK
®