Alja Sulčič (iAlja Writer)
An Introduction to
Virtual Worlds Second Life and Beyond http://ialja.blogspot.com
Virtual worlds defined
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A virtual world is a computer-based simulated environment intended for its users to inhabit and interact via avatars. Wikipedia
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Virtual worlds: evolving from ‣ social networks ‣ online games ‣ simulations
... towards a 3D Web? http://ialja.blogspot.com
World of Warcraft is a very popular massively multiplayer online role-playing game (MMOG)
that takes place in a
fantasy virtual world... http://ialja.blogspot.com
... but there are also
more realistic virtual worlds, which don’t focus on gaming. These virtual worlds can be used as effective real-life
communication, business, education and social tools. http://ialja.blogspot.com
... let’s see http://ialja.blogspot.com
why and how!
Living a
Second Life http://ialja.blogspot.com
Second Life
is one of the most talked about non-gaming virtual worlds right now...
... let’s see http://ialja.blogspot.com
how it works!
Users download the Second Life client to enter the virtual world http://ialja.blogspot.com
Client/Server architecture
open source client connects to Second Life servers... The
... that do most of the maths for the client. http://ialja.blogspot.com
Makers of Second Life Second Life servers are hosted by one company: ‣ ‣ ‣ ‣ http://ialja.blogspot.com
SL development SL “central bank” SL “law” makers and enforcers financed by users purchasing virtual land on LL servers
... but it’s the residents that make the world come alive! http://ialja.blogspot.com
User Stats
> 5 million unique residents > 1,5 million logged in the last 60 days ≈ 40 000 users in-world at any time > 90 000 premium residents
Demographics all users must be over 18* average age 33 43 % female users active users: 44 % EU, 26 % USA * teens from the age 13 to 17 can use a more secure version of SL: Teen Second Life http://ialja.blogspot.com
Residents have different tools within Second Life... http://ialja.blogspot.com
Communication tools in
private
(Instant Messages -IM)
- or -
in
public
(places or group IM)
verbally
(text or/and voice chat)
- and -
non-verbally
(visual appearance, proxemics, gestures and animations) http://ialja.blogspot.com
Tools for travel You can walk and fly...
... or teleport anywhere in an instant! http://ialja.blogspot.com
Tools for creating and shaping the world //pic
‣ 3D prim building ‣ Linden Scripting Language ‣ texture, sound and animation import http://ialja.blogspot.com
Berkman Sandbox Abbots Aerodrome Virtual Morocco
Second House of Sweden
http://ialja.blogspot.com Little Roma
Second Life is a user-created world!
Teaching
International Spaceflight Museum
“You create it, you own it.”
... users retain full IP rights over content they create in Second Life http://ialja.blogspot.com
... but what can we do with our Second Life? http://ialja.blogspot.com
Living a Second Life:
Business http://ialja.blogspot.com
Linden Dollars Second Life currency real money trading (RMT)
US$ (1 US$
≈
L$ 270 L$)
L$ can be used on the web or in-world http://ialja.blogspot.com
Business opportunities (for individuals and companies)
‣ selling virtual goods (C2C, B2C, B2B), ‣ building communities, ‣ costumer support, ‣ training & research, ‣ public relations, ‣ marketing, ‣ events, ... ‣ gambling http://ialja.blogspot.com
Economy stats (June 2007)
> 400 residents had a monthly income over 2 000 US$ > 300 000 residents spent money in-world Lindex Virtual Currency Exchange almost 7 million US$ exchanged
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Real companies in Second Life Nissan Altima Island
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Living a Second Life:
Education http://ialja.blogspot.com
Harvard Law School
Many educational institutions already have their virtual
Ohio University http://ialja.blogspot.com
NMC Campus
campuses
There are courses being taught within Second Life on a
variety of subjects:
Learning about cell structure within a 3D cell model
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‣ ‣ ‣ ‣ ‣ ‣ ‣
programming, natural sciences, economics, law, foreign languages, literature, art, ...
Second Life residents can attend a number of (often free)
educational events: ‣ ‣ ‣ ‣ ‣
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conferences, lectures, discussions, interviews, book readings, ....
Living a Second Life:
Politics http://ialja.blogspot.com
Residents (and political parties/groups) use Second Life to express their
political views
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French elections National Front HQ:
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Contra National Front:
USA elections Candidates’ headquarters: Politics + business:
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Living a Second Life:
Media http://ialja.blogspot.com
SL has high media coverage
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... and its own media News sites: TV channels: Magazines: News agency:
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Living a Second Life:
Art & Architecture http://ialja.blogspot.com
Second Life hosts different art
exhibitions...
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Multimedia installation
Architecture Machinima
... and is a playground for http://ialja.blogspot.com
artistic expression
Living a Second Life:
Sports & Leisure http://ialja.blogspot.com
Residents also spend their time doing
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sports...
... keep track of and experience real-life
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sports events...
... or just http://ialja.blogspot.com
have fun
with their friends.
Virtual beyond Second Life
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Second Life is just the tip of the iceberg
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... and many more!
By the end of 2011, 80 % of active Internet users (and Fortune 500 enterprises) will have a “second life”, but not necessarily in Second Life.
80 %
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April 2007, Gartner Inc.
interested? http://ialja.blogspot.com
The best way to learn about virtual worlds is to
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try one!
see you in-world! Created by: Alja Sulčič (SL iAlja Writer) http://ialja.blogspot.com
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Disclaimer All the logos and trademarks that appear in this presentation are the property of their respective owners, who are not affiliated with the author. The views expressed by the author are her own and do not represent the views of the trademark owners.