Tumbang Preso

  • November 2019
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Tumbang Preso”



This is a very common game among the youth all over the country, played in backyards, parks or even in streets with less vehicular traffic. The equipment needed are empty milk can, slipper or a piece of flat stone as "pamato." For the purpose of making the game enjoyable and exciting, the composition of players should not be more than 9. The principle involved is to hit and knock down the milk can with the "pamato," and for the IT to put back the can inside a small circle a few meters away from the toe-line. When a player is tag while re-covering his pamato, he becomes thde IT. Rules of the Game 1. An IT, the one to guard the milk can is chosen by throwing the "pamato" to the toe line by all the players. Whoever player whose "pamato" is farthest from the toe-line is the IT. 2. The hitters will line up at the back of the toe-line and at the sign of the IT, game is started. 3. The "pamato" must be retrieved immediately once the can is knocked down, otherwise once the IT has placed the can inside the circle, the one tagged becomes the IT. 4. When the can is hit and went off the circle but remains standing, the IT has the right to tag the hitter once the hitter leaves the toe-line. 5. The can maybe kicked or knocked down under situation No. 4. 6. If a hitter is not able to retrieve his "pamato," the others can save him by hitting the can.

PATINTERO (TUBIGAN) BACKGROUND: Patintero is played outdoors. The players are divided into two teams equal number, namely the runners and the taggers. The object of the runner is to get through all the lines back and forth without being tagged. PLAYERS: 4 players per team; 2 opposing teams PLAY AREA: The ground is marked off in a 5 or 6 meter rectangle divided into 4 equal parts. MECHANICS: 1. Each team is composed of 4 players. 2. Winning the toss entitles the players on that team to be runners. The taggers stand 1,2,3, and 4. Number 1 can go anywhere to tag the runners. 3. Taggers 2,3, and 4 tag the runners as they cross the lines or as they get near them. 4. As soon as one of the runners crosses line 4, he returns to line 2 and call out "Tubig!" a point scored in favor of his team. 5. The runners must score a clean pass within 2 minutes, otherwise, a turnover will be called. 6. In tagging, the taggers must have both feet on the line. 7. If a runner is tagged while crossing a line or while trying to cross, the teams exchange places. 8. The team with the highest point after 3 turnovers wins the game. 9. If after 3 turnovers and nobody has been declared as winner, 2 turnovers will be added to the game for a total of 5..

PALO-SEBO To keep the Filipino people to the Catholic faith, Spaniards introduced fiesta, a town's gathering in honor of its patron saint or to celebrate the towns funding. Along with this, they means greased pole in Spanish. Towering at the center of the merry-making is a row of greased poles with the rewards at its top. All boys ages 12-19 are joined to participate. Beyond this qualification, it is open to anyone regardless of his race, color or creed. The essence of the game is most important thing for the players of the palo-sebo, for it is not merely a test of his prowess in climbing but more importantly, it is to prove his mettle and perseverance. - 4 bamboo poles aligned at a distance with 3 colored banderas placed at the peak. - In every game an assigned colored bandera will be picked. - Picking the wrong colored bandera means that player will repeat his climb until he picks the right one. - In the event, all players will not be able to reach for the banderas, scoring will be made by how far the players climb the bamboo with a 3 color band placed near the peak as indicator.

. PIKO Piko is a game that joins all children of the world together wherever they live, whenever they lived. Piko is unbelievably old. When ancient Roman cities were dug up, drawings of hopscotch lines were found on the stone floors. Everywhere it is played for one aim: to win a place to call one's own. In the Philippines, the game is also known as kipkip, pikuba, laban ang segking. PLAYING COURT Stone floor drawn with chalk, charcoal On the ground-drawn with a sharp stick (in this event, masking tape) 5 rectangles arranged vertically, rectangles 3 and 5 are divided equally (3a and 3b; 5a and 5b): no.6 is a drawing of a half moon. PLAYING COURT Pamato (maybe a flat stone, a brick chip, the bottom piece of a clay pot or a smooth chunk of window glass) MECHANICS 1. The players stand in front of a rectangle no.1. Each player takes turn in tossing his pamato inside the 4th rectangle's dividing line. The player who tosses his pamato closest to this line gets to play first. This is called manohan. 2. Only hops and skips are allowed using either the left or the right foot. Landing on both feet is only allowed in the area or areas considered as home or "bahay" of a certain player who has earned it after successfully finishing the game. No other player can step on this area.

3. The 1st player tosses his pamato to rectangle no.1. Neither the player nor the pamato must touch the line otherwise the player losses his turn. 4. The player then tosses his pamato to rectangle no.2, 3a, 3b, 4,5a, 5b and 6. 5. The player then plays the game all over again this time starting from rectangle no. 5. 6. After he has played in the entire rectangle, he tosses the pamato strong enough to pass over rectangle no. 1. Hops passing rectangle no. 5 to 1 then jumps over the pamato. 7. Player picks up the pamato. With his back turned against the rectangular play area, he tosses his pamato towards the direction of the play area. Where the pamato lands, that area becomes his home or bahay. 8. The game starts all over again for the 1st player. The rest continues with the game they have left off. 9. The player with the most number of homes, wins.

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