Tsc Notations

  • November 2019
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  • Words: 3,762
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- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - doukutsu monogatari - tsc notes (cave story) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - created by :: kapow :: 2006 april 24 updated by :: shining phantom :: 2007 june 05 original updated

:: http://lotlot.net/misc/doukutsu/tsc.txt :: http://filespace.org/shining_phantom/tsc.txt

thanks to: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - caveoholic - upthorn - robert vandiver :: unused tsc commands - supergodantman - softmints :: formating tsc commands (@ = available but unused commands found through disassembly currently untested) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

or only works with some songs?] <sat speed-up all text instant text display on all messages until end (glitches scrolling text) <silx show illustration show illustration during credits (use cil after) <sk+x skipflag + set skipflag x (remains set until program exits, to avoid repeating cutscenes/dialogue after retrying) <sk-x skipflag -? @ clear skipflag <skjx:y skipflag jump jump to event y if skipflag x is set <slp [show? location? p?] teleporter location menu <smc show my character restores main character npc (used after hmc) <smpx:y [?] [do something with npc x? - only used before and after the omega fight] <snpx:y:z:w [start?] npc @ create npc type x at coords y:z with direction w <soux sound play sound effect x <sps start prop. sound start propeller sound (use cps after) (from helicopter cutscene after final battles) <sssx start stream sound start stream sound at pitch x (use css after) (from river area - normal pitch is 0400) <stc save time counted saves the current time to 290.rec <svp save profile save game
credits format (credit.tsc) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - [t]x text t with casts.pbm image x [on left?] +x [?] !x [?] -x [line has height x?] fx:y jump to location y if flag x is set

jx lx ~ / <<<

jump to location x location x [switch to the left half of the screen?] [end?] [comment?]

npc flags - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 0x0001 - solid 0x0002 - no effect about tile 44 0x0004 - invulnerable (blink sound) 0x0008 - ignore solid 0x0010 - bouncing at top 0x0020 - shootable 0x0040 - special solid 0x0080 - rear and top attack power 0 0x0100 - costum 0x0200 - boss flag 0x0400 - ??? 0x0800 - is visible if flagid is set 0x1000 - costum 0x2000 - call on event 0x4000 - is invisible if flagid is set 0x8000 - show damage numbers

command values - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - maps (tra) profile.dat byte 0x008 - for position, 0x011-012: distance from left, 0x015-016: distance from top, 20h (32) per map tile (low byte first) 0000 0 credits 0001 pens1 arthur's house - normal 0002 eggs egg corridor 0003 eggx egg no. 00 - normal 0004 egg6 egg no. 06 0005 eggr egg observation room 0006 weed grasstown 0007 santa santa's house 0008 chako chaco's house 0009 mazei labyrinth i (vertical starting room) 0010 sand sand zone - normal 0011 mimi mimiga village 0012 cave first cave 0013 start start point 0014 barr shack (mimiga village) 0015 pool reservoir 0016 cemet graveyard 0017 plant yamashita farm

0018 0019 0020 0021 0022 0023 0024 0025 0026 0027 0028 0029 0030 0031 0032 0033 0034 0035 0036 0037 0038 0039 0040 0041 0042 0043 0044 0045 0046 0047 0048 0049 0050 0051 0052 0053 0054 0055 0056 0057 0058 0059 0060 0061 0062 0063 0064 0065 0066 0067 0068 0069 0070 0071 0072 0073 0074 0075

shelt comu mibox egend1 cthu egg1 pens2 malco weeds weedd frog curly weedb stream curlys jenka1 dark gard jenka2 sande mazeh mazew mazeo mazed mazea mazeb mazes mazem drain almond river eggs2 cthu2 eggr2 eggx2 oside egend2 itoh cent jail1 momo lounge centw jail2 blcny1 priso1 ring1 ring2 prefa1 priso2 ring3 little blcny2 fall kings pixel e_maze e_jenk

shelter (grasstown) assembly hall (mimiga village) save point (mimiga village) side room (egg corridor) cthulhu's abode (egg corridor) egg no. 01 arthur's house - sue on computer power room (grasstown) save point (grasstown) execution chamber (grasstown) gum (grasstown) sand zone residence grasstown hut main artery (waterway) small room (sand zone) jenka's house - normal deserted house (sand zone) sand zone storehouse jenka's house - after balrog attacks sand zone - after boss fight labyrinth h (sliding block room) labyrinth w (main area w/shop, camp) camp (labyrinth) clinic ruins (labyrinth) labyrinth shop labyrinth b (booster) boulder chamber (labyrinth) labyrinth m (gaudi eggs) dark place (labyrinth) core (labyrinth) waterway egg corridor? cthulhu's abode? (egg corridor?) egg observation room? egg no. 00 - hatched outer wall side room (egg corridor?) storehouse (outer wall) plantation jail no. 1 (plantation) hideout (plantation) rest area (plantation) teleporter (plantation) jail no. 2 (plantation) balcony - normal last cave throne room (balcony) the king's table (balcony) prefab house (balcony) - normal last cave hidden black space (balcony) little house (outer wall) balcony - after boss fights ending intro waterway cabin credits - labyrinth credits - jenka's house

0076 e_malc 0077 e_ceme 0078 e_sky 0079 prefa2 0080 hell1 0081 hell2 0082 hell3 0083 mapi 0084 hell4 0085 hell42 0086 statue 0087 ballo1 0088 ostep 0089 e_labo 0090 pole 0091 island endings] 0092 ballo2 0093 e_blcn 0094 clock

credits - power room credits - graveyard credits - sky prefab house (balcony) - entrance to hell sacred ground b1 sacred ground b2 sacred ground b3 storage (graveyard) passage? - normal passage? - from sacred ground b3 statue chamber (plantation/sacred grounds) seal chamber (sacred grounds) - normal corridor (sacred grounds) credits - laboratory hermit gunsmith [map is totally blank - tsc is called right before good/best seal chamber (sacred grounds) - after boss fight credits - balcony clock room (outer wall)

directions (fai/fao/myd/myb) profile.dat bytes 0x018 (your direction) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 0000 left 0001 up [fai/fao only?] 0002 right 0003 down 0004 center [fai/fao only?] note: <myb is 0000 right, 0002 left (reversed)

focus speed - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 0000 (crash - probably divide by zero error) 0001 instant 0016 fast 0032 medium 0064 slow note: any value besides zero should work, these four are the only ones used normally.

weapons (am+/am-/amj/git/tam) weapon, level (1-3),

// profile.dat bytes 0x038-098 (every 4 bytes:

// energy, max ammo (0 = infinite), current ammo) (every 20 bytes) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 0000 [blank] 0001 snake

0002 0003 0004 0005 0006 0007 0008 0009 0010 0011 0012 0013

polar star fireball machine gun missile launcher missiles (git only) bubbler [blank] blade super missile launcher super missiles (git only) nemesis spur

items (git/it+/it-/itj) // profile.dat bytes 0x0d8-14c (every 4 bytes) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 0000 [nothing?] 0001 arthur's key 0002 map system 0003 santa's key 0004 silver locket 0005 beast fang 0006 life capsule (git only) 0007 id card 0008 jellyfish juice 0009 rusty key 0010 gum key 0011 gum base 0012 charcoal 0013 explosive 0014 puppy 0015 life pot 0016 cure-all 0017 clinic key 0018 booster 0.8 0019 arms barrier 0020 turbocharge 0021 curly's air tank 0022 nikumaru counter 0023 booster v2.0 0024 mimiga mask 0025 teleporter room key 0026 sue's letter 0027 controller 0028 broken sprinkler 0029 sprinkler 0030 tow rope 0031 clay figure medal 0032 little man 0033 mushroom badge 0034 ma pignon 0035 curly's underwear 0036 alien medal 0037 chaco's lipstick 0038 whimsical star 0039 iron bond

equip (eq+/eq-) profile.dat bytes 0x02c-02d (low byte first) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 0001 booster v0.8 (ignored if v2.0 on) 0002 map system 0004 arms barrier 0008 turbocharge 0016 curly's air tank 0032 booster v2.0 0064 mimiga mask 0128 whimsical star 0256 nikumaru counter note: these are bitwise flags, the final value is the sum of the equipped items

faces (fac) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 0000 [sets text to normal width] 0001 sue (smile) 0002 sue (frown) 0003 sue (angry) 0004 sue (hurt) 0005 balrog (normal) 0006 toroko (normal) 0007 king 0008 toroko (angry) 0009 jack 0010 kazuma 0011 toroko (rage) 0012 igor 0013 jenka 0014 balrog (smile) 0015 misery (normal) 0016 misery (smile) 0017 booster (hurt) 0018 booster (normal) 0019 curly (smile) 0020 curly (frown) 0021 doctor 0022 momorin 0023 balrog (hurt) 0024 broken robot 0025 curly (?) 0026 misery (angry) 0027 human sue 0028 itoh 0029 ballos

illustrations (sil) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

- - 0001 0002 0003 0004 0005 0006 0007 0008 0009 0010 0011 0012 0014 0015 0016 0017 0018

- - - - - - - - - - - - - - - - riding sky dragon fighting core fighting misery momorin's rocket outer wall fighting ironhead fighting balrog (with missiles) clinic king fighting the doctor jenka with puppies curly with mimiga children riding balrog hell floating island (blue sky) floating island (orange sky) king, jack, sue ballos

note: any other values (including 0013) show 0001

songs (cmu) profile.dat byte 0x00c - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 0000 (none - silence) 0001 mischievous robot egg chamber 0002 safety various homes 0003 (no title) game over 0004 gravity boss battle 0005 on to grasstown grasstown 0006 meltdown 2 sand zone 0007 eyes of flame major boss battle 0008 gestation first cave, various small rooms 0009 mimiga town mimiga village 0010 (no title) get item 0011 balrog's theme balrog cutscenes 0012 cemetary graveyard 0013 plant yamashita farm 0014 pulse egg no. 00, waterway cabin, arthur's house after waterway 0015 (no title) boss defeated 0016 (no title) get life capsule 0017 tyrant doctor cutscenes 0018 run! balcony areas after boss fights 0019 jenka 1 jenka's house, labyrinth i & h (first two areas) 0020 labyrinth fight labyrinth m (gaudi eggs) 0021 access shelter (kazuma on computer) 0022 oppression core battle 0023 geothermal dark place, core, [main artery?] 0024 cave story title screen, plantation 0025 moonsong outer wall 0026 hero's end bad ending 0027 scorching back egg corridor? 0028 quiet mimiga village and homes after waterway 0029 final cave last cave 0030 balcony balcony

0031 0032 0033 0034 0035 0036 0037 0038 0039 0040 0041

charge last battle the way back home zombie break down running hell jenka 2 living waterway seal chamber toroko's theme white

muscle doctor battle final battles credits before undead core battle, after ballos battle ending sacred grounds labyrinth w (main area w/shop, camp) waterway before ballos battle title screen - toroko title screen - king

sound effects (sou) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 0000 <nothing rel="nofollow"> 0001 [blip] 0002 message typing 0003 bonk 0004 weapon switch 0005 [?] 0006 [critter hop?] 0007 [nothing?] 0008 [nothing?] 0009 [nothing?] 0010 [nothing?] 0011 door 0012 [*plsh* - map tile change?] 0013 [nothing?] 0014 get weapon energy 0015 [click] 0016 take damage 0017 die 0018 [menu?] 0019 [nothing?] 0020 health/ammo refill 0021 [bubble] 0022 click (chest, life capsule, unlock door) 0023 [thud] 0024 [tap - walking?] 0025 [enemy killed?] 0026 [loud thud - balrog?] 0027 level up 0028 [thump] 0029 teleport 0030 [jump] 0031 invulnerable "ting" 0032 [shot - polar star?] 0033 [shot - fireball] 0034 [shot - fireball bounce?] 0035 [explosion (missiles?] 0036 [nothing?] 0037 [click] 0038 [get item?] 0039 [*bvng*] 0040 [water?]

0041 0042 0043 0044 0045 0046 0047 0048 0049 0050 0051 0052 0053 0054 0055 0056 0057 0058 0059 0060 0061 0062 0063 0064 0065 0066 0067 0068 0069 0070 0071 0072 0073 0074 0075 0076 0077 0078 0079 0080 0081 0082 0083 0084 0085 0086 0087 0088 0089 0090 0091 0092 0093 0094 0095 0096 0097 0098

[water?] [beep] computer beep (activate terminals, etc.) blast (blow up door to shelt) weapon energy bounce [*ftt*] [?] [shot - bubble pop?] [shot - spur lv 1] [enemy squeak] [enemy take damage] [large enemy take damage (roar)] [enemy squeak-bblblbl] [object shot (thud)] [enemy squeak] [splash] [little damage sound] [*chlk*] [nothing?] [spur charge - lower] [spur charge - higher] shot - spur lv 2 shot - spur lv 3 shot - spur max spur fully charged [nothing?] [nothing?] [nothing?] [nothing?] [sue hitting you while you're unconscious in jail1] [explosion] [explosion] [nothing?] [nothing?] [nothing?] [nothing?] [nothing?] [nothing?] [nothing?] [nothing?] [nothing?] [nothing?] [nothing?] [nothing?] [nothing?] [nothing?] [nothing?] [nothing?] [nothing?] [nothing?] [nothing?] [nothing?] [nothing?] [nothing?] [nothing?] [nothing?] [nothing?] [nothing?]

0099

[nothing?]

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