Carrion Crow Cavalry
Level 3 Skirmisher
Medium Natural Humanoid
EXP: 150
Initiative: +4
Senses: Perception+6
HP: 46
Bloodied: 23
AC 17; Fort 15; Ref 15; Will 15 Speed: 6 Longsword (Standard; At-Will) Weapon Melee; +8 vs. AC (1d8+4 damage) Lance (Standard; At-Will) Weapon Melee; +8 vs. AC (1d10+4 damage) Crossbow (Standard; At-Will) Weapon Range 15/30; +8 vs. AC (1d8+4 damage) Cavalry Charge (Standard; Must be on Horseback; Encounter) Melee; +10 vs. AC; Does 2[W] +strength modifier +5
Charger
damage, pushes
target back 1d3+2 squares, and knocks them prone. Affected targets must save or be stunned until the start of the cavalry man’s next round. Mounted Overrun (Standard; At-Will) Mounted Attack The cavalry man spurs his warhorse up to its speed and can enter enemies’ spaces. This movement provokes opportunity attacks on his mount, and the warhorse must end its move in an unoccupied space. When it enters an enemy’s space, the warhorse makes a trample attack: +8 vs. Reflex; 1d6 + 6 damage, and the target is knocked prone. Alignment-Unaligned
Languages- Common
Str: 14 (+3)
Dex: 16 (+4)
Wis: 10 (+1)
Con: 14 (+3)
Int: 12 (+2)
Cha: 10 (+1)
Skills: Athletics +12, Acrobatics +9, Nature +6, Stealth +8 Warhorse Level 3 Brute Large natural beast (mount) XP 150 Initiative +3 Senses: Perception +8; low-light vision HP 58; Bloodied 29 AC 17; Fortitude 16, Reflex 14, Will 14 Speed 8 Kick (standard; at-will) +6 vs. AC; 1d6 + 5 damage Bite. (minor; at-will) +6 vs. AC; 1d4 + 2 damage Trample (standard; at-will) The warhorse can move up to its speed and enter enemies’ spaces. This movement provokes opportunity attacks, and the warhorse must end its move in an unoccupied space. When it enters an enemy’s space, the warhorse makes a trample attack: +4 vs. Reflex; 1d6 + 6 damage, and the target is knocked prone. Charger (while mounted by a friendly rider of 3rd level or higher; at-will) ✦ Mount The warhorse grants its rider a +5 bonus to damage rolls on charge attacks. Alignment Unaligned — Str 21 (+6) Dex 14 (+3) Wis 14 (+3) Con 18 (+5) Int 2 (–3) Cha 10 (+1)
Captain Eirik Bloodwing (Elite Carrion Crow Cavalry)
Level
3
Elite
Skirmisher Medium Natural Humanoid
EXP: 150
Initiative: +7
Senses: Perception+6
HP: 120
Bloodied: 60
AC 19; Fort 19; Ref 20; Will 15 +2 Bonus to saves
1 Action Point
Lead
the
Charge- (Minor; Encounter; When leading a charge with at least two adjacent mounted cavalry men, all participants in the charge gain damage resistance 5 until the end of their next round. Recharge 5,6)
Speed: 6 Longsword Blitz (Standard; At-Will) Weapon Melee; +8 vs. AC (1d8+4 damage); If the first attack on the same target hits, a second can be made at +6 vs. AC (1d8+2 damage) Lance (Standard; At-Will) Weapon- Reach 2; Melee; +8 vs. AC (1d12+4 damage) Crossbow (Standard; At-Will) Weapon Range 15/30; +8 vs. AC (1d8+4 damage) Cavalry Charge (Standard; Must be on Horseback; Encounter) Melee; +10 vs. AC; Does 3[W] +strength modifier +5 Charger damage, pushes target back 1d3+2 squares, and knocks them prone. Affected targets must save or be stunned until the start of the cavalry man’s next round. Mounted Overrun (Standard; At-Will) Mounted Attack Captain Bloodwing spurs his warhorse up to its speed and can enter enemies’ spaces. This movement provokes no opportunity attacks on his mount, and the warhorse can end its move in an occupied space, effectively grabbing and pinning the target. When it enters an enemy’s space, the warhorse makes a trample attack: +8 vs. Reflex; 1d6 + 6 damage, and the target is knocked prone. Alignment-Unaligned
Languages- Common, Elven, Orc
Str: 19 (+5)
Dex: 16 (+4)
Wis: 16 (+4)
Con: 14 (+3)
Int: 12 (+2)
Cha: 17 (+4)
Skills: Athletics +10, Heal +9 , Intimidate +9, Stealth +9 Blackheart (warhorse) Level 3 Elite Brute Large natural beast (mount) XP 150 Initiative +3 Senses: Perception +8; low-light vision HP 156; Bloodied 78 AC 17; Fortitude 16, Reflex 14, Will 14 +2 to saves Speed : 9 1 Action Point Stamp (standard; at-will) Two attacks;+6 vs. AC; 1d6 + 5 damage Grabbing Bite. (minor; at-will) +6 vs. AC; 1d4 + 2 damage, the target is Grabbed, and can be slid with the horse if it moves at a -3 penalty to its speed. Trample (standard; at-will) The warhorse can move up to its speed and enter enemies’ spaces. This movement doesn’t provoke opportunity attacks, and the warhorse must end its move in an unoccupied space. When it enters an enemy’s space, the warhorse makes a trample attack: +4 vs. Reflex; 1d6 + 6 damage, and the target is knocked prone and immobilizes until Blackheart’s next turn. Charger (while mounted by a friendly rider of 3rd level or higher; at-will) ✦ Mount The warhorse grants its rider a +5 bonus to damage rolls on charge attacks. Alignment Unaligned — Str 22 (+7) Dex 16 (+5) Wis 14 (+3) Con 20 (+7) Int 2 (–3) Cha 10 (+1)
Carrion Crow Cavalry 1 Horse
46 58
2 Horse3 Horse4 HorseCpt Blkhrt
46 58
46 58
46 58
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