#wxSand: Owen Piette's Falling Sand Game #Version 4.4, File subversion 2 #Human Mod made by Adam Crick #Started on October 30, 2008 #Finished on November 29, 2008 #--------------------------------------------------------------group Tools Empty Knife Wall Cleaner Fire Fuse Extinguisher Torch Water group Tools2 Sacid Popper Clearer Food SkinGen group Explosions TNT C4 Firecracker group Guns Barrel Trigger TPull Bullets Wood group People Body Brain Heart Artery Lungs Kidneys Mouth Esophogaus Stomach Eyes Iris Lens ONerve group Diseases Gangrene Coma ChickenPox Vomiting Wart group Injections Syringe_Maker Needle Syringe_Filler Push Chicken_Pox_Shot VomitShot Pull #--------------------------------------------------------------#Nothing. element Empty 0 0 0 0 0 0 0 1 #To hold stuff. element Wall 180 180 180 0 0 100 .5 1 hotcolor Wall 255 0 0 #Use this to create Sryinges. element Syringe_Maker 0 0 0 0 0 10 0 1 element Syringe 75 75 75 0 0 10 .8 0 element Syringe2 75 75 75 0 0 10 .8 0 neighbor 1 Skull3 Empty 1 Skull3 Body #Use this to contain the bullets. element Barrel 150 150 150 0 0 10 1 1 #Connect to Barrel. element Trigger 130 130 130 0 0 10 1 1 #Use to pull trigger. element TPull 255 255 255 0 0 10 1 1 element PTrigger 160 160 160 0 0 10 1 0 neighbor 1 TPull Trigger 1 PTrigger PTrigger neighbor 1 PTrigger Trigger 1 PTrigger PTrigger neighbor 1 PTrigger TPull 1 PTrigger PTrigger #The Back of the gun. element Wood 128 64 64 0 0 10 1 1 #The bullets for the gun. element Bullets 190 190 190 0 0 10 element B2 190 190 190 .00000000001 10000000000000000 10 1.4 0 neighbor 1 PTrigger Bullets 1 PTrigger B2 neighbor 1 B2 Bullets 1 B2 B2 explosion PTrigger Bullets 255 0 pexplosion B2 Body 10 Blood neighbor 1 B2 Body 1 Empty Wound neighbor 1 B2 Heart 1 Empty Heart neighbor 1 B2 Kidneys 1 Empty Kidneys explosion B2 Empty 255 0 neighbor 1 B2 Empty 1 B2 Empty element BWood 128 64 64 0 0 10 1 0 neighbor 1 BWood Empty 1 Fire Fire neighbor 1 BWood Wood .3 BWood BWood .7 BWood Wood neighbor 1 Fire Wood 1 Fire BWood neighbor 1 DEye O2 1 DEye DEye neighbor 1 Wound Death 1 Death Death element Syringe3 75 75 75 0 0 10 .8 0 element Syringe4 75 75 75 0 0 10 .8 0
element Syringe5 75 75 75 0 0 10 .8 0 #Brings Violent Vomiting. element Vomiting 128 128 0 0 0 2 1 1 element SAcid 50 255 50 1 1 3 1 0 self .03 SAcid 1 Stomach self .008 Stomach 1 SAcid neighbor 1 Vomiting Body 1 Body VBody element VBody 170 170 0 0 0 3 1 0 element VBody2 170 170 0 0 0 3 1 0 element VBody3 170 170 0 0 0 3 1 0 neighbor 1 VBody Mouth 1 VBody M3 #Explosively powerful. element C4 200 200 200 0 0 10 1 1 pexplosion C4 Fire 20 Fire pexplosion C4 YFire 20 YFire pexplosion C4 OFire 20 OFire pexplosion C4 GFire 20 GFire #Super Explosive. element TNT 200 0 0 0 0 10 1 1 pexplosion TNT Fire 40 Fire pexplosion TNT YFire 40 YFire pexplosion TNT GFire 40 GFire pexplosion TNT OFire 40 OFire #Use to light from far away. element Fuse 50 50 50 0 0 10 0 1 element LFuse 50 50 50 0 0 10 0 0 neighbor 1 Fire Fuse 1 Fire LFuse neighbor 1 YFire Fuse 1 YFire LFuse neighbor 1 OFire Fuse 1 OFire LFuse neighbor 1 GFire Fuse 1 GFire LFuse neighbor 1 LFuse Empty .3 Fire Fire .7 Empty Fire neighbor 1 LFuse Fuse .4 LFuse LFuse .6 LFuse Fuse #Use Sacid or Pop it to remove. element Wart 157 0 0 0 0 10 1 1 element W2 255 0 255 0 0 10 1 0 neighbor 1 Wart Body 1 W2 W2 neighbor 1 Wart Empty 1 W3 W3 element W3 128 0 255 0 0 10 0 0 neighbor 1 Wart Body 1 W4 W4 element W4 128 128 0 0 0 9 1 0 #Use to Pop away Warts. Small chance to infect with Gangrene! element Popper 255 255 255 1 .3 1 0 1 neighbor 1 PWart Wart 1 PWart PWart element PWart 128 128 64 1 .3 1 0 0 neighbor 1 W3 Popper 1 PWart PWart self .05 Popper 1 Empty neighbor 1 PWart W3 1 PWart PWart neighbor .0002 PWart Body .1 PWart Gangrene .9 PWart Body neighbor 1 W4 PWart 1 PWart PWart neighbor 1 Cleaner PWart 1 Cleaner Cleaner #Use to melt away Warts. element Sacid 0 255 0 1 .3 1 0 1 element MWart 128 128 0 1 .3 1 1 0 neighbor 1 Sacid W3 1 Sacid MWart neighbor 1 MWart Wart 1 MWart MWart neighbor 1 MWart W4 1 MWart MWart neighbor 1 Sacid Wart 1 Sacid MWart neighbor 1 Sacid W2 1 Sacid MWart
neighbor 1 Cleaner Sacid 1 Cleaner Cleaner neighbor 1 Cleaner MWart 1 Cleaner Cleaner #Don't explode in your hand. element Firecracker 113 113 113 0 0 10 0 1 element Insulate 255 0 0 0 0 10 1 0 element Insulate2 255 0 0 0 0 10 1 0 element Insulate3 255 0 0 0 0 10 1 0 element Insulate4 255 0 0 0 0 10 1 0 element Insulate10 255 0 0 0 0 10 1 0 element Insulate5 255 255 255 0 0 10 1 0 element Insulate9 0 0 255 0 0 10 1 0 neighbor 1 Firecracker Empty 1 Firecracker Insulate neighbor 1 Insulate Empty .5 Insulate10 Insulate2 .5 Empty Empty neighbor 1 Insulate2 Empty 1 Insulate10 Insulate3 neighbor 1 Insulate3 Empty 1 Insulate10 Insulate4 neighbor 1 Insulate10 Insulate 1 Insulate10 Insulate10 neighbor 1 Insulate10 Insulate3 1 Insulate10 Insulate10 neighbor 1 Insulate10 Insulate2 1 Insulate10 Insulate10 neighbor 1 Insulate10 Insulate4 1 Insulate10 Insulate10 self .05 Insulate10 .5 Insulate5 .5 Insulate9 self .05 Insulate5 .5 Insulate10 .5 Insulate9 self .05 Insulate9 .5 Insulate10 .5 Insulate5 neighbor 1 Insulate9 Fire 1 Fire Fire neighbor 1 Insulate5 Fire 1 Fire Fire neighbor 1 Insulate10 Fire 1 Fire Fire neighbor 1 Insulate9 GFire 1 GFire GFire neighbor 1 Insulate5 GFire 1 GFire GFire neighbor 1 Insulate10 GFire 1 GFire GFire neighbor 1 Insulate9 OFire 1 OFire OFire neighbor 1 Insulate5 OFire 1 OFire OFire neighbor 1 Insulate10 OFire 1 OFire OFire neighbor 1 Insulate9 YFire 1 YFire YFire neighbor 1 Insulate5 YFire 1 YFire YFire neighbor 1 Insulate10 YFire 1 YFire YFire neighbor 1 Firecracker Fire 1 Fire Fire explosion Firecracker Fire 255 255 Fire Fire neighbor 1 Firecracker YFire 1 YFire YFire explosion Firecracker YFire 255 255 YFire neighbor 1 Firecracker OFire 1 OFire OFire explosion Firecracker OFire 255 255 OFire neighbor 1 Firecracker GFire 1 GFire GFire explosion Firecracker GFire 255 255 GFire element M3 255 0 0 0 0 2 1 0 neighbor 1 M3 Mouth 1 M3 M3 neighbor 1 M3 Empty .1 M3 Blood .9 M3 Vomit element Vomit 94 94 0 1 .3 2 1 0 neighbor 1 VBody M2 1 VBody M3 neighbor 1 VBody Body 1 VBody VBody neighbor 1 VBody VBody2 1 VBody2 VBody2 element DEye 150 150 150 1 .3 2 1 0 neighbor 1 DEye Eyes 1 DEye DEye neighbor 1 Eye2 DEye 1 DEye DEye neighbor 1 Iris DEye 1 DEye DEye neighbor 1 Death ONerve 1 Death DEye neighbor 1 ONerve DEye 1 DEye DEye neighbor 1 Lens DEye 1 DEye DEye self .006 VBody 1 VBody2
self .01 VBody2 1 VBody3 self .3 VBody3 1 Body neighbor 1 M3 M4 1 M4 M4 self .004 Needle2 1 Needle4 neighbor 1 Vneedle Body 1 Empty VWave element VWave 79 183 213 0 0 3 1 0 element VWave2 79 183 213 0 0 3 1 0 element VWave3 79 183 213 0 0 3 1 0 neighbor 1 Body VWave 1 VWave VWave neighbor .02 VWave VWave 1 VWave VWave2 neighbor .5 VWave VWave2 1 VWave2 VWave2 self .04 VWave2 1 Body neighbor 1 Vomiting Body 1 VBody VBody neighbor 1 Body VBody 1 VBody VBody neighbor .02 VBody VBody 1 VBody VBody2 neighbor .5 VBody VBody2 1 VBody2 VBody2 self .04 VBody2 1 Body element M4 255 0 0 0 0 2 1 0 neighbor 1 M4 M3 1 M4 M4 self .005 M4 1 M5 element M5 255 0 0 0 0 2 1 0 self .005 M5 1 Mouth neighbor 1 VWave2 M3 1 VWave2 M4 neighbor 1 VWave3 M3 1 VWave3 M4 neighbor 1 VomitShot Syringe_Maker 1 VomitShot VomitShot neighbor 1 VomitShot Needle 1 Cleaner Vneedle hotneighbor 85 VomitShot Needle neighbor 1 Cleaner VomitShot 1 Cleaner Cleaner neighbor 1 Vneedle Needle 1 Vneedle Vneedle #Use to cure vomiting. element VomitShot 41 140 169 1 .3 2 1 1 element Vneedle 102 255 153 0 0 10 1 0 #If you want to re-use a syringe use this. element Syringe_Filler 75 75 75 0 0 10 1 1 element Syringe_Filler2 0 0 0 0 0 10 1 0 #Connect this from the Syringe to the body. element Needle 55 55 55 0 0 2 1 1 #Use this to make a needle work, drop on the Syringe/Needle. element Push 244 244 244 1 1 1 5 1 element Needle2 55 55 55 0 0 2 1 0 element Needle3 55 55 55 0 0 2 1 0 element Needle4 55 55 55 0 0 2 1 0 #Not Deadly, but very Itchy!! element ChickenPox 51 0 102 0 0 10 1 1 element Cwave4 255 220 220 0 0 3 1 0 element Cwave5 255 220 220 0 0 3 1 0 element Cwave6 255 220 220 0 0 3 1 0 element Chicken_Pock 153 0 51 0 0 10 1 0 neighbor 1 Syringe_Maker Blood 1 Blood Blood element Pull 244 244 244 1 .3 2 1 1 element BNeedle 255 0 0 0 0 2 1 0 neighbor 1 BNeedle Needle 1 BNeedle BNeedle neighbor 1 BNeedle2 Pull 1 BNeedle2 Empty neighbor 1 Needle Pull 1 BNeedle Empty element BNeedle2 255 0 0 0 0 2 1 0 neighbor 1 BNeedle2 BNeedle 1 BNeedle2 BNeedle2 neighbor 1 BNeedle2 Syringe_Maker 1 BNeedle2 Blood neighbor 1 BNeedle Body 1 BNeedle2 Body
#Used to cure Chicken Pox element Chicken_Pox_Shot 102 255 153 1 1 1 1 1 element Cneedle 102 255 153 0 0 10 1 0 element Cbody 255 102 153 0 0 3 1 0 element Cbody2 255 102 153 0 0 3 1 0 neighbor 1 Syringe_Maker Empty 1 Syringe_Maker Syringe2 neighbor 1 Syringe2 Empty 1 Syringe2 Syringe3 neighbor 1 Syringe3 Empty 1 Syringe3 Syringe neighbor .04 Syringe Syringe3 1 Syringe Syringe neighbor .04 Syringe Syringe2 1 Syringe Syringe neighbor 1 Syringe_Filler Empty 1 Syringe_Filler Syringe_Filler neighbor .02 Syringe_Filler Syringe_Filler 1 Syringe_Filler Syringe_Filler2 neighbor .5 Syringe_Filler Syringe_Filler2 1 Syringe_Filler2 Syringe_Filler2 self .04 Syringe_Filler2 1 Syringe_Maker neighbor 1 Syringe_Filler2 Syringe2 1 Syringe_Filler2 Syringe_Filler2 neighbor 1 Syringe_Filler2 Syringe3 1 Syringe_Filler2 Syringe_Filler2 neighbor .01 Syringe_Filler2 Syringe_Maker 1 Syringe_Maker Syringe_Maker neighbor 1 Syringe4 Syringe 1 Syringe4 Syringe4 neighbor 1 Syringe4 Needle 1 Syringe5 Needle3 neighbor 1 Needle3 Syringe 1 Needle3 Syringe4 neighbor 1 Syringe_Filler Syringe5 1 Syringe_Filler Syringe neighbor 1 Syringe_Filler Syringe4 1 Syringe_Filler Syringe5 neighbor 1 Needle4 Syringe_Filler 1 Needle Syringe_Filler neighbor 1 Needle Needle4 1 Needle Needle neighbor 1 Syringe4 Syringe5 1 Syringe5 Syringe5 self .01 Syringe5 1 Syringe neighbor .002 Syringe5 Syringe 1 Syringe Syringe neighbor 1 ChickenPox Body 1 Cwave4 Cwave4 neighbor 1 ChickenPox Cwave4 1 Cwave4 Cwave4 neighbor 1 Body Cwave4 1 Cwave4 Cwave4 neighbor .02 Cwave4 Cwave4 1 Cwave4 Cwave5 neighbor .5 Cwave4 Cwave5 .99 Cwave5 Cwave5 .01 Cwave6 Cwave5 self .04 Cwave5 1 Body pexplosion Cwave6 Body 5 Chicken_Pock neighbor 1 Chicken_Pox_Shot Syringe_Maker 1 Chicken_Pox_Shot Chicken_Pox_Shot neighbor 1 Chicken_Pox_Shot Needle 1 Cleaner Cneedle hotneighbor 85 Chicken_Pox_Shot Needle neighbor 1 Cleaner Chicken_Pox_Shot 1 Cleaner Cleaner neighbor 1 Cneedle Needle 1 Cneedle Cneedle neighbor 1 Cneedle Needle3 1 Cneedle Cneedle neighbor .02 Cneedle Cneedle 1 Cneedle Needle2 neighbor .5 Cneedle Needle2 1 Needle2 Needle2 self .04 Needle2 1 Needle4 neighbor 1 Cneedle Body 1 Needle2 Cbody neighbor 1 Cbody Body 1 Cbody Cbody neighbor .02 Cbody Cbody 1 Cbody Cbody2 neighbor .5 Cbody Cbody2 1 Cbody2 Cbody2 neighbor 1 Cbody Death 1 Cbody Cbody neighbor 1 Cbody Chicken_Pock 1 Cbody Cbody self .04 Cbody2 1 Body neighbor 1 Cbody2 Chicken_Pock 1 Cbody2 Cbody2 #Regular body. element Body 230 173 98 0 0 3 .5 1 #Used for seeing. element Eyes 255 255 255 0 0 2 1 1 #Attach from eyes to Brain. element ONerve 0 200 0 0 0 2 1 1 element O2 26 255 26 0 0 2 1 0
element O3 51 255 51 0 0 2 1 0 neighbor 1 O2 CBrain 1 O3 CBrain neighbor 1 O3 Eye2 1 O3 Eye3 neighbor 1 O3 O2 1 O3 O3 neighbor 1 CWave Heart 1 CWave CHeart neighbor 1 CWave2 Heart 1 CWave2 CHeart neighbor 1 CWave3 Heart 1 CWave3 CHeart neighbor 1 Eye2 ONerve 1 Eye2 O2 neighbor 1 ONerve O2 1 O2 O2 element Artery5 61 9 5 0 0 2 1 0 neighbor 1 CHeart Artery 1 CHeart Artery5 neighbor 1 Artery2 Artery5 1 Artery5 Artery5 neighbor 1 Artery3 Artery5 1 Artery5 Artery5 neighbor 1 Artery Artery5 1 Artery5 Artery5 #Causes slow death of tissue! Amputate to remove. element Gangrene 0 64 0 0 0 2 1 1 neighbor 1 Gangrene Body .8 Gangrene2 Gangrene .2 Gangrene Body element Gangrene2 0 64 0 1 .3 2 1 0 self .008 Gangrene2 .1 Death .9 Gangrene2 element Eye2 255 255 255 0 0 2 1 0 neighbor 1 Eye2 Eyes 1 Eye2 Eye2 neighbor 1 Eyes Iris 1 Eye2 Iris #Put on inside of eyes and add Lens to middle. element Iris 13 223 218 0 0 2 1 1 element Skin 220 163 88 0 0 2 1 0 #Add to middle of Iris element Lens 218 133 5 0 0 2 1 1 element Blood 174 0 0 1 2 2 1 0 element Wound 239 204 156 0 0 2 1 0 neighbor 1 Wound Empty .6 Wound Blood .4 Wound Empty #Use to cut up people. element Knife 160 160 160 0 0 2 1 1 neighbor 1 Knife Body 1 Knife Wound self .6 Knife 1 Empty #Use to clean out blood element Cleaner 255 255 255 1 2 2 1 1 self .03 Cleaner 1 Empty neighbor 1 CWave Death 1 Death Death neighbor 1 O2 Death 1 DEye DEye neighbor 1 Eyes Death 1 DEye Death neighbor 1 Eye2 Death 1 DEye Death neighbor 1 O3 Death 1 DEye Death neighbor 1 CWave2 Death 1 Death Death neighbor 1 CWave3 Death 1 Death Death element CHeart 128 34 23 0 0 2 1 0 neighbor 1 Heart CHeart 1 CHeart CHeart neighbor 1 CWave Heart 1 CWave Heart element Glaze 240 215 157 0 0 2 1 0 element Glaze2 240 215 157 0 0 2 1 0 neighbor 1 Glaze Empty 1 Glaze Glaze2 element Eye3 255 255 255 0 0 2 1 0 neighbor 1 Eye3 Eye2 1 Eye3 Eye3 neighbor 1 Eye3 Empty 1 Eye3 Glaze neighbor 1 Cleaner Blood 1 Cleaner Cleaner neighbor 1 Cleaner Wound 1 Cleaner Scar element Scar 106 60 97 0 0 2 1 0 element Death 37 10 44 0 0 2 1 0 neighbor 1 Death Body .2 Death Body .3 Death Body .3 Death Body .1 Death Body .1
Death Death element Pus 145 142 79 1 3 2 1 0 neighbor 1 Cleaner Pus 1 Cleaner Cleaner neighbor 1 Death Empty .1 Pus Empty .9 Death Empty #Used for thinking. element Brain 164 70 154 0 0 2 1 1 element Skull 200 200 200 0 0 2 1 0 element Skull2 200 200 200 0 0 2 1 0 element Skull3 200 200 200 0 0 2 1 0 neighbor 1 Body Brain 1 Skull Brain neighbor 1 Body Skull 1 Skull2 Skull neighbor 1 Body Skull2 1 Skull3 Skull2 element DBrain 88 37 83 1 2 2 1 0 neighbor 1 Knife Brain 1 Knife DBrain neighbor 1 DBrain Brain 1 DBrain DBrain #Used for pumping blood. element Heart 133 35 24 0 0 2 1 1 element DHeart 54 14 10 1 2 2 1 0 neighbor 1 Heart Knife 1 DHeart Knife neighbor 1 Heart DHeart 1 DHeart DHeart neighbor 1 DHeart Body 1 DHeart Death neighbor 1 DHeart Skin 1 DHeart Death neighbor 1 DBrain Skin 1 DBrain Death neighbor 1 DBrain Body 1 DBrain Death neighbor 1 Death Skull 1 Death DBrain neighbor 1 Death Brain 1 Death DBrain neighbor 1 Death Heart 1 Death DHeart #Connect from Heart around body. element Artery 61 9 5 0 0 2 1 1 element Artery2 157 20 13 0 0 2 1 0 element Artery3 61 9 5 0 0 2 1 0 neighbor 1 Artery Artery2 1 Artery2 Artery2 neighbor 1 Heart Artery 1 Heart Artery2 neighbor 1 Artery2 Artery3 1 Artery3 Artery3 neighbor 1 Artery2 Brain 1 Artery3 Brain neighbor 1 Artery3 Heart 1 Artery3 Heart self .9 Artery3 1 Artery self .9 Artery2 1 Artery3 element Artery4 57 7 4 1 3 2 1 0 neighbor 1 Artery4 Artery 1 Artery4 Artery4 neighbor 1 Artery4 Artery2 1 Artery4 Artery4 neighbor 1 Artery4 Artery3 1 Artery4 Artery4 neighbor 1 Artery Knife 1 Artery4 Knife neighbor 1 Artery2 Knife 1 Artery4 Knife neighbor 1 Artery3 Knife 1 Artery4 Knife #Used to breathe. element Lungs 181 74 179 0 0 2 1 1 neighbor 1 Artery2 Lungs 1 Artery3 Lungs neighbor 1 Death Artery 1 Death Artery4 neighbor 1 Death Artery2 1 Death Artery4 neighbor 1 Death Artery3 1 Death Artery4 neighbor 1 DBrain Skull 1 DBrain Death element DLungs 109 46 108 1 3 2 1 0 neighbor 1 Lungs Knife 1 DLungs Knife neighbor 1 DLungs Lungs 1 DLungs DLungs neighbor 1 DLungs Body 1 DLungs Death neighbor 1 Death Lungs 1 Death DLungs neighbor 1 DLungs Skin 1 DLungs Death
neighbor 1 Cleaner Vomit 1 Cleaner Cleaner #Use QUICKLY to save from death! element Savior 255 255 255 1 3 2 1 0 neighbor 1 VBody Vomiting 1 VBody VBody neighbor 1 Death Savior 1 Body2 Body2 element Body2 230 173 98 0 0 2 1 0 neighbor 1 Body2 Death 1 Body2 Body2 self .01 Body2 1 Body #Fire. Burns. Sparkly effect made by me. element Fire 255 0 0 -1 3 0 1.3 1 element YFire 217 232 28 -1 3 0 1.3 0 element OFire 255 128 0 -1 3 0 1.3 0 element GFire 0 255 0 -1 3 0 1.3 0 neighbor 1 Fire Empty .2 Fire Empty .3 YFire Empty .3 OFire Empty .2 GFire Empty neighbor 1 OFire Empty .2 OFire Empty .3 YFire Empty .3 Fire Empty .2 GFire Empty neighbor 1 YFire Empty .2 YFire Empty .3 Fire Empty .3 OFire Empty .2 GFire Empty neighbor 1 GFire Empty .2 GFire Empty .3 YFire Empty .3 OFire Empty .2 Fire Empty self .06 Fire 1 Empty self .06 YFire 1 Empty self .06 OFire 1 Empty hotcolor Body 124 90 121 neighbor 1 Fire Skin 1 Fire Burn neighbor 1 Fire Body 1 Fire Burn element Burn 124 90 121 0 0 2 1 0 neighbor 1 Burn Empty .3 Burn Fire .7 Burn Blood neighbor 1 Burn Cleaner 1 Scar Cleaner element Extinguisher 200 200 200 1 0 2 1 1 neighbor 1 Extinguisher Fire 1 Extinguisher Empty self .008 Extinguisher 1 Empty #Used for eating. element Mouth 255 0 0 0 0 2 1 1 #Used for STORING FOOD! Connect Esophogaus to it to eat food. element Stomach 250 111 75 0 0 2 1 1 #Attach to Stomach from mouth element Esophogaus 62 80 56 0 0 2 1 0 element E2 45 181 68 0 0 2 1 0 element M2 255 0 0 0 0 2 1 0 #Yummy food! element Food 51 55 170 1 .3 2 1 1 element S2 45 181 68 0 0 2 1 0 neighbor 1 Mouth Food 1 M2 Empty neighbor 1 M2 Esophogaus 1 M2 E2 neighbor 1 M2 Food 1 M2 Empty neighbor 1 M2 Mouth 1 M2 M2 element M3 255 0 0 0 0 2 1 0 neighbor 1 M3 M2 1 M3 M3 self .02 M3 1 Mouth neighbor 1 Esophogaus E2 1 E2 E2 element Kidneys 128 23 9 0 0 2 1 1 neighbor 1 Artery2 Stomach 1 Artery3 Stomach neighbor 1 Artery2 S2 1 Artery3 S2 neighbor 1 Artery2 Kidneys 1 Artery3 Kidneys neighbor 1 E2 Stomach 1 E2 S2 neighbor 1 S2 Stomach 1 S2 S2 self .2 S2 1 Stomach neighbor 1 Artery4 Body 1 Artery4 Death element DKidney 56 10 3 1 .3 2 1 0 neighbor 1 DKidney Body 1 DKidney Death
neighbor 1 Death Kidneys 1 Death DKidney neighbor 1 Knife Kidneys 1 Knife DKidney neighbor 1 DKidney Kidneys 1 DKidney DKidney element DStomach 22 38 21 1 .3 2 1 0 neighbor 1 DStomach S2 1 DStomach DStomach neighbor 1 DStomach Stomach 1 DStomach DStomach neighbor 1 DStomach Body 1 DStomach Death neighbor 1 Stomach Death 1 DStomach Death neighbor 1 S2 Death 1 DStomach Death neighbor 1 Knife S2 1 Knife DStomach neighbor 1 Knife Stomach 1 Knife DStomach element DMouth 97 20 20 1 .3 2 1 0 neighbor 1 DMouth Mouth 1 DMouth DMouth neighbor 1 DMouth M2 1 DMouth DMouth neighbor 1 M2 Death 1 DMouth DMouth neighbor 1 Mouth Death 1 DMouth DMouth element DE 128 128 0 1 .3 2 1 0 neighbor 1 DE E2 1 DE DE neighbor 1 DE Esophogaus 1 DE DE neighbor 1 Death E2 1 Death DE neighbor 1 Death Esophogaus 1 Death DE neighbor 1 Empty Stomach 1 Empty DStomach neighbor 1 Brain Empty 1 DBrain Empty neighbor 1 Kidneys Empty 1 DKidney Empty neighbor 1 Heart Empty 1 DHeart Empty neighbor 1 Lungs Empty 1 DLungs Empty neighbor 1 Skull3 Death 1 Death Death neighbor 1 Skull2 Death 1 Death Death #Use to repair body. element SkinGen 200 143 68 0 0 2 1 1 self .03 SkinGen 1 Body #Use for Unlimited fire. element Torch 160 20 20 0 0 2 1 1 neighbor 1 Torch Empty 1 Torch Fire element DTorch 100 10 10 0 0 2 1 0 neighbor 1 DTorch Torch 1 DTorch DTorch neighbor 1 Water Torch 1 Water DTorch #Burns. Badly. element Steam 102 247 243 -1 3 2 1 0 self .8 Steam 1 Empty hotself 40 Steam #Watery. element Water 0 0 255 1 .3 2 .4 1 neighbor 1 Water Mouth 1 Empty M2 neighbor 1 Water M2 1 Empty M2 self .004 Steam 1 Water self .005 Water 1 Steam hotself 99 Water #Use to clear massively. element Clearer 0 0 0 0 0 0 0 1 pexplosion Clearer Clearer 100000000000000 Empty neighbor 1 Cleaner Water 1 Cleaner Cleaner #Knocks people out a long long time. element Coma 255 255 255 0 0 2 1 1 element CWave 255 255 255 0 0 2 1 0 neighbor 1 Coma Body 1 Body CWave neighbor 1 CWave Body 1 CWave CWave element CWave2 255 255 255 0 0 2 1 0
self .07 CWave 1 CWave2 self .002 CWave2 1 CWave3 element CWave3 255 255 255 0 0 2 1 0 self .2 CWave3 1 Body neighbor 1 CWave Skull3 1 CWave CSkull3 neighbor 1 CWave Skull2 1 CWave CSkull2 neighbor 1 CWave Skull 1 CWave CSkull neighbor 1 CSkull Skull 1 CSkull CSkull neighbor 1 CSkull2 Skull2 1 CSkull2 CSkull2 neighbor 1 CSkull3 Skull3 1 CSkull3 CSkull3 neighbor 1 CSkull3 Skull2 1 CSkull3 CSkull2 neighbor 1 CSkull2 Skull 1 CSkull2 CSkull element CSkull3 200 200 200 0 0 2 1 0 element CSkull2 200 200 200 0 0 2 1 0 element CSkull 200 200 200 0 0 2 1 0 neighbor 1 CSkull Brain 1 CSkull CBrain neighbor 1 CBrain Brain 1 CBrain CBrain element CBrain 206 198 30 0 0 2 1 0 neighbor 1 CBrain DBrain 1 DBrain DBrain neighbor 1 Death CSkull3 1 Death DBrain neighbor 1 DBrain CSkull2 1 DBrain DBrain neighbor 1 DBrain CSkull 1 DBrain DBrain